From WiKirby, your independent source of Kirby knowledge.
Mr. Shine & Mr. Bright Course - Hole 2 is the second hole of Mr. Shine & Mr. Bright Course in Kirby's Dream Course. It features a long hilly path lined with Turntables.
This board is long and distended, featuring a series of evenly-space hills that line its length along with beds of Turntables, with walls of bumpers along the sides to keep everything in. Kirby and Keeby start in the upper-left, and will need to roll down a starting slope to get into the main path and access the enemies hanging about along and atop the hills. At the far end of the path, a very narrow pier juts out which holds a Day and Night Switch, but it is not bordered at the end, creating a real risk of overshooting and going OB.
In the Extra Game, the enemy line-up is changed significantly and thinned out somewhat. All of the ability-providing enemies have been replaced with different ones, and the remainder are Mr. P. Umpkins which float off the ground.
Keeby attempts to climb a short hill on the edge.