Kirby's Adventure

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Game InfoBox
Kirby's Adventure Box.jpg
The North American box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) Nintendo Entertainment System
North America May 1, 1993
Japan March 26, 1993
Europe December 1, 1993
Australia December 1, 1993

Wii Virtual Console
North America February 12, 2007
Japan February 27, 2007
Europe February 16, 2007
Australia February 16, 2007

Nintendo 3DS
North America November 17, 2011
Japan April 25, 2012
Europe November 17, 2011
Australia November 17, 2011

Wii U Virtual Console
North America April 26, 2013
Japan April 17, 2013
Europe April 18, 2013
Australia April 18, 2013

NES Classic Edition
North America November 11, 2016
Japan November 10, 2016
Europe November 10, 2016
Australia November 11, 2016

Nintendo Switch Online
North America February 13, 2019[1]
Japan February 13, 2019
Europe February 13, 2019
Australia February 13, 2019
Platform(s) Nintendo Entertainment System
Wii (Virtual Console)
Nintendo 3DS (3D Classics)
Wii U (Virtual Console)
NES Classic Edition
Nintendo Switch Online
Game Chronology
Kirby's Dream Land Kirby's Pinball Land
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Guide/Walkthrough Link
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This article or section is about the Nintendo Entertainment System game. For information about the Wii game known as Kirby's Adventure Wii in some regions, see Kirby's Return to Dream Land.

Kirby's Adventure is the second title of the Kirby series and the first and only Nintendo Entertainment System game in the series. Kirby's Adventure features a greater visual style and a more extensive gameplay than Kirby's Dream Land. The game marks the introduction of Kirby's trademark Copy Abilities.

A remake of the game, known as Kirby: Nightmare in Dream Land, was released for the Game Boy Advance in 2002.

A demo of Kirby's Adventure later appeared as one of the Masterpieces in Super Smash Bros. Brawl. The original game was ported as a Virtual Console game for Wii and Wii U, a 3D Classic on the Nintendo 3DS eShop, and a playable game for NES Classic Edition and the Nintendo Switch Online service.

Story

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Kirby wakes up from a nap, realizing he has not had a pleasant dream all night. He heads to the Fountain of Dreams to figure what went wrong. Once there, he finds out that King Dedede has stolen the Star Rod, the source of the Fountain of Dreams' power. Dedede has broken the Rod into seven pieces, giving one to each of his six assistants, and keeping the seventh for himself (his assistants being the six world bosses plus himself). Kirby adventures through Dream Land to retrieve the seven Star Rod pieces and return it to the Fountain of Dreams.

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

After Kirby retrieves all seven Star Rod pieces and unites them, he tosses the Star Rod into the Fountain of Dreams. Suddenly, a mysterious being named Nightmare emerges from the fountain and flies into the starry space, shrouding Dream Land in darkness. King Dedede evidently had known that Nightmare infected the Fountain of Dreams, and had hidden the Star Rod with good intentions. The King then launches Kirby in the sky, ready to defeat Nightmare with the completed Star Rod. Once he is defeated, good dreams return to the people of Dream Land.

Gameplay

The gameplay of Kirby's Adventure builds upon the concepts introduced in Kirby's Dream Land. As well as being able to Hover, Inhale and swallow enemies, and use the Air Bullet, this title sees the debut of Kirby's Copy Ability. When Kirby inhales certain enemy types that have particular abilities, and swallows them, Kirby will gain the use of that ability himself. However, if he takes damage, he will lose the ability, and will quickly need to swallow the Ability Star that appears to regain it before the star shatters or is otherwise lost.

In addition, this title introduces Kirby's ability to Dash, Slide, Dive Attack, and use the Water Gun.

Levels

There are eight levels in Kirby's Adventure. Excepting the first, each level is accessed by defeating the Boss of the prior level. Level stages are visited sequentially, with other doors leading to bonus areas such as Museums, Arenas, Sub-Games and other utility rooms.

The following table lists each level in Kirby's Adventure. Note that the stage count does not include boss stages:

Level Stage count Boss Details
Vegetable Valley 4 Whispy Woods No Big Switches are present in this level.
Ice Cream Island 5 Paint Roller No Big Switches are present in this level.
Butter Building 6 Mr. Shine & Mr. Bright
Grape Garden 6 Kracko Jr. & Kracko
Yogurt Yard 6 Heavy Mole
Orange Ocean 6 Meta Knight Every regular stage has a Big Switch.
Rainbow Resort 6 King Dedede
The Fountain of Dreams 0 Nightmare This level has no hub, instead being accessed by defeating King Dedede. It consists only of the final boss fight with Nightmare.

Enemies

Normal enemies

These enemies provide nothing if Kirby swallows them. Most enemies can be defeated upon contact with water, but some can survive in water (and may be more suited to it).

Sprite Name Aquatic Description
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Blipper
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Blippers are common underwater enemies. They may swim freely or pursue Kirby. They can also jump out the water. If they are on land, they flop.
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Bounder
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Bounders, are usually seen clinging on walls, but they can be on the ground as well. They can climb walls and drop stars that can hurt Kirby.
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Bronto Burt
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Bronto Burts are flying enemies. They can fly in a wave-like motion or attempt to fly into Kirby. Sometimes, they appear by flying into the screen and performing a few loops.
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Broom Hatter
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Broom Hatters move by sweeping the ground, making swaying motions. Their motion can periodically change between fast and slow due to their sweeping motions.
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Cappy
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Cappys move slowly from left to right. If Kirby attempts to inhale one, Kirby swallows the Cappy's mushroom cap, revealing the Cappy's face, but not defeating the Cappy. If Kirby uses any other attack, however, Cappys can be defeated in one blow.
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Coconut
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Coconuts are stationary objects situated on palm trees. If Kirby gets too close, they may fall and explode. The Mid-Boss Bonkers uses Coconuts as projectiles.
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Coner
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Coners are enemies found both in land and underwater. They make scuttling movements on land, but they sink when they are underwater. If they tuck inside their shell, Kirby cannot inhale them.
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Glunk
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Glunks are stationary enemies found usually underwater. Glunks periodically shoot three air projectiles up to hit Kirby.
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Gordo
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Gordos are indestructible enemies. They are found usually stationary or moving in a straight line.
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Kabu
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Kabus are constantly spinning. They can be stationary or moving rapidly across the ground. Some can hover while others can teleport. Usually after they teleport, however, they may self-destruct.
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Poppy Bros. Jr.
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Poppy Bros. Jr. can be found moving slowly. They can also be seen strolling on apples and Maxim Tomatoes. If Kirby attempts to inhale them, they leave behind the fruit. If they leave behind the Maxim Tomato, the Maxim Tomato can be taken. If Kirby uses any other attack, the fruit is destroyed and Kirby must attack the Poppy Bros. Jr. to defeat it.
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Scarfy
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If Kirby attempts to inhale these hovering enemies, Scarfys transform into monster-like forms and attempt to pursue Kirby. If they run into Kirby or Kirby's attacks, they explode. Once transformed, Scarfys explode after a few seconds if they do not catch Kirby first.
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Shotzo
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Shotzos are stationary indestructible enemies that shoot cannon balls. They can aim at Kirby, shooting one cannon ball at a time, or aim in one direction, shooting multiple cannon balls periodically.
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Sir Slippy
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This enemy can be found both land and underwater. In the land, it hops around, attempting to hit Kirby. Underwater, it swims in a bobbing motion.
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Squishy
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These enemies can be found in both land and underwater. In the land, they move slowly. In the water, they move up after sinking. They can also jump out the water.
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Twizzy
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These enemies act similarly to Bronto Burts. They fly in wave-like motions or pursue Kirby.
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Waddle Dee
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Waddle Dees are the basic enemies of the Kirby games. They simply walk, but sometimes, they can run and jump. Waddle Dees can either turn around at a ledge or walk off it.

With a Copy Ability

These enemies provide Kirby with a Copy Ability if he swallows them. Unlike normal enemies, these enemies can appear in different colors. None of these enemies can survive in water.

Sprite Name Copy Ability Description
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Blade Knight Sword Blade Knights move back and forth. They can do a single or double slash at Kirby.
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Bomber Crash These enemies usually move slowly. If they fall off a ledge and land, they can create a large blast radius that can hurt Kirby.
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Bubbles Ball This enemy move primarily by bouncing off walls.
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Chilly Freeze Chillys are mostly stationary enemies. If Kirby gets close, they may use a freezing attack on him.
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Cool Spook Light Cool Spooks are relatively rare enemies that appear usually in dark rooms. The only action they do is hovering and glowing.
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Flamer Fireball These enemies move along a wall. If Kirby gets close, they jump and go on fire. Soon, they may charge, engulfed in flames, into Kirby.
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Hot Head Fire Hot Heads can attack Kirby by breathing flying fire balls or breathing a stream of fire.
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Laser Ball Laser Laser Balls are floating enemies. When they spot Kirby, they can shoot one or several laser beams. After that, they retreat.
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Noddy Sleep These enemies normally walk, but they may sleep, making them stationary.
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Parasol Parasol This enemy is often attached to Waddle Dees or Waddle Doos. If detached, they may fly away or home on Kirby.
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Parasol Waddle Dee Parasol This is a Waddle Dee with a parasol. If Kirby destroys the parasol, it becomes a regular Waddle Dee.
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Parasol Waddle Doo Parasol Waddle Doos equipped with a parasol act in a similar manner to Parasol Waddle Dees. If the parasol is destroyed, it becomes a regular Waddle Doo.
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Pengy Ice Pengys move by sliding. They attack by emitting an ice breath, similar to how Hot Heads breathe a stream of fire.
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Rocky Stone These slow-moving enemies attack primarily by leaping and slamming down into Kirby. If they are midair, they can fall quickly.
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Sir Kibble Cutter These enemies throw blades at Kirby. They can attack Kirby if they are facing away from him by jumping over their blades.
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Sparky Spark Sparkys move by hopping. If Kirby gets close, Sparkys create an electrical force field that can harm Kirby if Kirby gets too close.
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Starman Hi-Jump These enemies can walk, but they can also perform jumps. They can also be found flying.
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Sword Knight Sword These enemies act in a similar manner to Blade Knights. They can do a single or double slash at Kirby while moving back and forth.
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Togezo Needle Togezos can attack Kirby by rolling into a ball and dashing.
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Twister Tornado Twisters are stationary enemies. If Kirby is close, though, they can attack by spinning and transforming into a nearly-invincible tornado.
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UFO U.F.O. UFOs are rare flying enemies. They can fly erratically, ramming into Kirby, or they can shoot a few laser beams at him. If Kirby leaves them alone long enough, they may fly away.
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Waddle Doo Beam Waddle Doos can walk and jump. They can emit a beam, but they must stop and charge first.
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Wheelie Wheel Wheelies are fast-moving enemies. If they crash into a wall, they bounce up.

Meta-Knights

Meta-Knights are different from normal enemies. They appear in groups at Meta Knight's command and ambush Kirby in designated areas. Unlike normal enemies, they can take more than one hit to defeat. If one is defeated, part of a total health bar is depleted and another Meta-Knight is spawned. Meta-Knights do not give any copy abilities when swallowed.

Name Appearance Description
Axe Knight
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This skull-headed foe can attack either by swiping its axe forward or by tossing it like a Cutter.
Javelin Knight
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This robot-like enemy sweeps the arena, and can either toss its javelin or spin it around itself. This is the only one of the knights that can jump.
Mace Knight
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This burly knight wields a giant flail that it can spin around its head or toss forward a good distance.
Trident Knight
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This crescent-tipped knight wields a trident that it can toss in an arc, zapping Kirby if it connects.

Mid-Bosses

These enemies appear at various points in stages and can also be fought repeatedly in arenas. They cannot be inhaled for an ability until their stamina is depleted and they are knocked down. They are also immune to Air Bullets and Slide attacks. Like standard enemies, these guys can appear in different colors.

Name Appearance Copy Ability Description
Bonkers
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Hammer This armored simian attacks Kirby by swinging his giant hammer, which resembles Dedede's hammer. He can also toss Coconuts for added spiciness.
Bugzzy
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Backdrop A large bipedal beetle that can grab Kirby and slam him into the ground. He sends out smaller bugs at Kirby which can be inhaled.
Fire Lion
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Fireball This sleek cat can attack Kirby by pouncing or by using a fireball tackle. If Kirby is grabbed, he will be held in place and scratched before being released.
Grand Wheelie
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Wheel A big version of Wheelie that rolls around and shoots small Wheelies.
Mr. Frosty
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Freeze A bipedal walrus that wears overalls. He throws blocks of ice and tackles.
Mr. Tick Tock
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Mike A walking alarm clock that uses musical notes and sound waves to attack.
Poppy Bros. Sr.
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Crash A large version of Poppy Bros. Jr. that hops around and throws bombs.
Rolling Turtle
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Throw A bipedal round turtle with buck teeth that rolls about and tries to grab Kirby. It occasionally tosses out shells.

Bosses

These enemies are fought at the end of levels in their own special stages. They are all considerably more durable than standard enemies and mid-bosses, and take several hits to defeat. Some can only be harmed by striking specific weak points. Defeating these bosses clears the levels they appear in.

Name Appearance Level Description
Whispy Woods
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Vegetable Valley This sentient tree attacks by dropping Apples and shooting Air Bullets from his mouth. He cannot move, making him very weak against most Copy Abilities.
Paint Roller
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Ice Cream Island This rotund fellow skates around the arena on roller skates between four different canvases and paints objects that come to life and attack Kirby. These objects can be inhaled and spat back to defeat this boss.
Mr. Shine & Mr. Bright
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Butter Building This tag-team duo of Sun and Moon take turns attacking Kirby, with only the one on the ground being vulnerable. Kirby can use the attacks of the one in the sky to attack the one on the ground. Each has their own separate stamina, and defeating one prevents that one from touching down, but he can still attack from the sky until the other is defeated.
Kracko Jr.
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Grape Garden The initial form of Kracko. Cannot be harmed, so Kirby instead has to avoid him while climbing up a series of cloud platforms.
Kracko
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Grape Garden Once at the top of the arena, Kracko Jr. transforms into Kracko proper, and can be attacked as normal. He attempts to strike Kirby with lightning and beam whips, and will occasionally drop a Starman which can be used against him.
Heavy Mole
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Yogurt Yard This robotic contraption continually moves away from Kirby, digging a tunnel while it goes. It can hurt Kirby using its digger arms, but mainly attacks by shooting out Dygclops from behind. These cycloptic missiles can be used as ammunition or can grant Copy Abilities, but the red one will put Kirby to Sleep if he swallows it.
Meta Knight
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Orange Ocean This honorable warrior provides Kirby with a Sword, which he must equip before they may fight, and cannot drop during the fight. Meta Knight attacks with various jumps and sword moves, including his famous Down Thrust from the air. He cannot be harmed unless he drops his guard or is hit from behind. Defeating him causes his mask to break, and he is forced to flee out of shame.
King Dedede
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Rainbow Resort Kirby's eternal rival faces down with his eternal rival at the Fountain of Dreams. He fights much like he did in Kirby's Dream Land, with head slides, hammer swipes, inhales, and his famous Super Dedede Jump. He has one new ability, allowing him to puff up and hover like Kirby, which he apparently taught himself to do after his first defeat.
Nightmare's Power Orb
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The Fountain of Dreams This orb fires volleys of stars and shockwaves continually at Kirby, and will also attempt to charge. Kirby must fight back using the Star Rod, but if he takes too long, he will crash into the ground and lose.
Nightmare
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The Fountain of Dreams Nightmare's true form can only be harmed by strikes to his vulnerable chest beneath his cape. He will do his best to hide this weakness as he teleports around the stage and weaves in and out, firing projectiles at Kirby whenever he can.

Abilities

Introduced in this title are 24 different Copy Abilities, as well as an additional special ability at the end of the game. Kirby can inhale certain foes to get these abilities, making him extremely versatile. If Kirby swallows two or more ability-yielding enemies at the same time, he can get a Mix, which will start a roulette and give him any one of the standard abilities:

Name Icon Obtained from Description
Backdrop
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Bugzzy Allows Kirby to grab standard foes and objects, and then slam them into the ground in four different ways to defeat them.
Ball
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Bubbles When activated, turns Kirby into a ball, allowing him to bounce very high and defeat foes by collision.
Beam
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Waddle Doo Kirby can fire a beam whip from his hand which covers a decent area in front of him.
Cutter
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Sir Kibble Kirby can throw sharp blades which will return to him after being thrown.
Crash
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Bomber, Poppy Bros. Sr. When activated, Kirby explodes in a fury, defeating all foes on screen. This can only be done once.
Fire
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Hot Head Kirby can breathe fire which can be used to light Fuses and defeat enemies.
Fireball
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Flamer, Fire Lion Kirby combusts and flies forward, harming enemies and breaking through metal blocks. He rebounds if he hits a wall. Can light fuses.
Freeze
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Chilly, Mr. Frosty Kirby can freeze foes all around himself, and then kick them into other enemies.
Hammer
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Bonkers, yellow Dygclops Kirby swings a powerful mallet, which deals a lot of damage and can pound Posts and break metal blocks. Can be used underwater.
Hi-Jump
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Starman Kirby can leap a great distance from the ground, damaging enemies during his ascent.
Ice
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Pengy Kirby breathes a cone of frost which freezes enemies on contact.
Laser
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Laser Ball Kirby fires a laser beam from his hand which can bounce off of slopes and light Fuses.
Light
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Cool Spook When activated, Kirby sends out a spark which can light up dark rooms. Can only be used once in dark areas.
Mike
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Walky, Mr. Tick Tock Kirby can shout at opponents to defeat them. Very powerful, but can only be used three times.
Needle
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Togezo Kirby flares up with spikes and stays in place. Enemies who get close will be defeated.
Parasol
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Parasol Kirby gains a parasol, which he can swing at enemies or use to gently glide down from high places. Can also be used to defend from hazards above Kirby's head.
Sleep
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Noddy, red Dygclops Kirby immediately falls asleep and cannot do anything for a few moments until he wakes up or is attacked.
Spark
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Sparky Kirby emits a continuous electric field around himself which defeats enemies on contact.
Stone
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Rocky When activated, turns Kirby into a heavy stone which immediately falls to the ground and cannot move. Defeats enemies it falls on, and renders Kirby impervious to attack until he reverts. Can be used to pound Posts.
Sword
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Blade Knight, Sword Knight, Meta Knight Kirby gains a sword which he can swing to defeat foes. He can also do a spinning strike in mid-air. Can be used underwater.
Throw
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Rolling Turtle Kirby can grab foes and objects, and then toss them straight or at an angle. The thrown object passes through enemies and can break metal blocks.
Tornado
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Twister Kirby can turn into a whirlwind, moving very quickly and haphazardly and defeating any foe he touches. He can rise a little while spinning if the player mashes B.
U.F.O.
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UFO Kirby becomes a flying saucer and can shoot four different kinds of projectiles. Once he finishes the stage, he loses this ability. Can be used underwater and can break metal blocks.
Wheel
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Wheelie, Grand Wheelie Kirby can transform into a wheel and move very quickly, defeating any foes he comes into contact with, but will still take damage from hazards and will rebound if he hits a wall.
Star Rod
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King Dedede Kirby uses this powerful rod to battle Nightmare at the end of the game. He can fire star bullets and can also attack with a spinning jump.

Additional Status Effects

Sharing the Copy Ability portrait area are the following additional statuses and notices:

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Status Icon Conditions Description
Normal
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Kirby has no ability. Kirby in his default condition. When in this form, he can inhale objects and enemies and spit them out or swallow them.
Nothing
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Kirby does not gain an ability. This displays when Kirby swallows something that does not grant him a Copy Ability.
Cannon Kirby is in the cannon. This displays when Kirby enters a cannon.
Damage
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Kirby is hit non-lethally. This briefly displays when Kirby takes damage that is not fatal. He will drop whatever ability he may have on him.
Defeated
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Kirby runs out of stamina This displays when Kirby is defeated. The game freezes and Kirby spins off of the screen with his iconic defeat jingle.
Hyper
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Kirby picks up an Invincible Candy. Kirby is invincible while this displays, and can defeat enemies by touching them. He can still be defeated by Voids and crushing hazards though.
Mix Kirby is about to start an Ability Mix. This displays when Kirby inhales two ability-yielding enemies. Swallowing them enables Kirby to pick a random ability from the Mix roulette.
Warp Star
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Kirby touches a Warp Star. This displays while Kirby is riding a Warp Star. He is taken to a new area in a flashy cut-scene.
Goal
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Kirby reaches the end of a normal stage. This displays while Kirby is playing the Goal Game at the end of regular stages.
Clear
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Kirby gets a piece of the Star Rod. This displays after Kirby picks up a piece of the Star Rod from a boss and finishes a level.
Bye-Bye
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The game is completed. This displays in the final screen of the game after the credits have rolled.

Sub-Games

Kirby's Adventure is the first game in the series to feature Sub-Games, small minigames that are separate from the main story. In the Story Mode, the player may earn points or 1-Ups for completing the sub-games, depending how well they do, and the door to a sub-game is boarded up and becomes inaccessible after playing.

There are three sub-games in Kirby's Adventure:

These sub-games are unlocked for individual play on the main menu if 100% Completion is achieved. In Extra Game, the sub-games have increased difficulty.

100% Completion

Kirby's Adventure is the first game in the series to feature 100% completion. the player earns different titles as the percentage goes higher. For the 100% completion requirements and the list of all titles, see 100% Completion#Kirby's Adventure.

100% completion unlocks Extra Game and Boss Endurance.

  • In Extra Game, Kirby revisits the Story Mode with only 3 stamina bars and cannot save the game. Clearing the Extra Game is required to unlock Sound Test.
  • In Boss Endurance, Kirby fights all bosses with no Copy Ability at start and no recovery provided (except after defeating Heavy Mole, which fully restores Kirby's stamina).

Port Versions

3D Classics

3D Classics: Kirby's Adventure was released on the Nintendo 3DS. This version adds 3D visual effects to the original game and has minor improvement in framerate (e.g. The Spark ability doesn't cause frame drops in the 3D Classics version).

Nintendo Switch Online

Kirby's Adventure was added to Nintendo Entertainment System - Nintendo Switch Online in Version 2.2.0. This version functions similarly to the Virtual Console ports.

Kirby's Adventure: Now with Extra Game! was added to Nintendo Entertainment System - Nintendo Switch Online in Version 2.3.0. This special version starts with a perfect "Kirby 1" save file, which is already 100% completed with both Extra Game and Sound Test unlocked.

Trivia

Gallery

Main article: Kirby's Adventure/gallery

Names in other languages

Language Name Meaning
Japanese 星のカービィ 夢の泉の物語
Hoshi no Kābii: Yume no Izumi no Monogatari
Kirby of the Stars: The Tale of the Fountain of Dreams
Traditional Chinese 星之卡比 夢之泉物語[2]
xīng zhī kǎ bǐ: mèng zhī quán wù yǔ
Kirby of the Stars: The Tale of the Fountain of Dreams
  • Directly localized from the Japanese title.
Simplified Chinese 星之卡比 梦之泉物语[3]
xīng zhī kǎ bǐ: mèng zhī quán wù yǔ
French Kirby's Adventure -
German Kirby's Adventure -
Italian Kirby's Adventure -
Spanish Kirby's Adventure -


External links

References

  1. https://www.nintendo.com/whatsnew/detail/mario-and-kirby-classics-join-nes-nintendo-switch-online-on-feb-13-2019
  2. "自「夢之泉物語」英勇登場!" —Meta Knight - Dream Friend pause flavor text (Kirby Star Allies, Traditional Chinese)
  3. "在《梦之泉物语》中初次登场!" —Meta Knight - Dream Friend pause flavor text (Kirby Star Allies, Simplified Chinese)