Kirby's Adventure

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This article is about the Nintendo Entertainment System game. For information about the Wii game known as Kirby's Adventure Wii in some regions, see Kirby's Return to Dream Land.


Game InfoBox
Kirbys-adventure-nes-boxart.jpg
The North American box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s) Nintendo Entertainment System
North America May 1, 1993
Japan March 26, 1993
Europe December 1, 1993
Australia December 1, 1993

Wii Virtual Console
North America February 12, 2007
Japan February 27, 2007
Europe February 16, 2007
Australia February 16, 2007
Platform(s) Nintendo Entertainment System, Wii Virtual Console
Game Chronology
<-- Kirby's Dream Land Kirby's Pinball Land -->
StrategyWikilogo.png
Guide/Walkthrough Link
 This box: view  talk  edit 

Kirby's Adventure (Japanese: 星のカービィ 夢の泉の物語 - Hoshi no Kaabii: Yume no Izumi no Monogatari - "Kirby of the Stars: The Tale of the Fountain of Dreams") is the second title of the Kirby series and the first and only Nintendo Entertainment System game in the series, featuring a more expansive color palette and visual style, as well as much more extensive gameplay, than Kirby's Dream Land on the Game Boy. It also marks the introduction of one of Kirby's trademark special abilities: swallowing the enemies he has inhaled to receive special Copy Abilities.

A remake of the game, known as Kirby: Nightmare in Dream Land, was released for the Game Boy Advance in 2002. A demo of Kirby's Adventure later appeared as one of the Masterpieces in Super Smash Bros. Brawl. The game also was remade as a 3D Classic on the 3DS eShop.

Story

KAscreenshot.jpg

Kirby wakes up from a nap, realizing he has not had a pleasant dream all night. He heads to the Fountain of Dreams to figure what went wrong. Once there, he finds out that King Dedede has stolen the Star Rod, the source of the Fountain of Dreams' power. Dedede has broken the Rod into seven pieces, giving one to each of his six assistants, and keeping the seventh for himself (his assistants being the six world bosses plus himself). Kirby adventures through Dream Land to retrieve the seven Star Rod pieces and return it to the Fountain of Dreams.

Spoilers! Notice: The contents of this article or section may contain spoilers.
The following may reveal important information about the game's storyline. If you do not wish to read it, skip ahead to the next heading.

After Kirby retrieves all seven Star Rod pieces and unites them, he tosses the Star Rod into the Fountain of Dreams. Suddenly, a mysterious being named Nightmare emerges from the fountain and flies into the starry space, shrouding Dream Land in darkness. King Dedede evidently had known that Nightmare infected the Fountain of Dreams, and had hidden the Star Rod with good intentions. The King then launches Kirby in the sky, ready to defeat Nightmare with the completed Star Rod. Once he is defeated, good dreams return to the people of Dream Land.

Normal Enemies

These enemies provide nothing if Kirby swallows them. Most enemies are defeated when they touch water, but some enemies can be both in land and water.

Name Appearance Description
Blipper Adventure Blipper.png Blippers are common underwater enemy. They may swim freely or pursue Kirby. They can also jump out the water. If they are on land, they flop.
Bounder Adventure Bounder.png Bounders, are usually seen clinging on walls, but they can be on the ground as well. They can climb walls and drop stars that can hurt Kirby.
Bronto Burt BrontoBurt KA.png Bronto Burts are flying enemies. They can fly in a wave-like motion or attempt to fly into Kirby. Sometimes, they appear by flying into the screen and performing a few loops.
Broom Hatter Adventure BroomHatter.png Broom Hatters move by sweeping the ground, making swaying motions. Their motion can periodically change between fast and slow due to their sweeping motions.
Cappy Adventure Cappy.png Cappies move slowly from left to right. If Kirby attempts to inhale one, Kirby swallows the Cappy's mushroom cap, revealing the Cappy's face, but not defeating the Cappy. If Kirby uses any other attack, however, Cappys can be defeated in one blow.
Coconut Adventure Coconut.png Coconuts are stationary objects situated on palm trees. If Kirby gets too close, they may fall and explode. The Mid-Boss Bonkers uses Coconuts as projectiles.
Coner Adventure Coner.png Coners are enemies found both in land and underwater. They make scuttling movements on land, but they sink when they are underwater. If they tuck inside their shell, Kirby cannot inhale them.
Glunk Adventure Glunk.png Glunks are stationary enemies found usually underwater. Glunks periodically shoot three air projectiles up to hit Kirby.
Gordo Adventure Gordo.png Gordos are indestructible enemies. They are found usually stationary or moving in a straight line.
Kabu Adventure Kabu.png Kabus are constantly spinning. They can be stationary or moving rapidly across the ground. Some can hover while others can teleport. Usually after they teleport, however, they may self-destruct.
Poppy Bros. Jr. Adventure PoppyBrosJr.png Poppy Bros. Jr.'s can be found moving slowly. They can also be seen strolling on apples and Maxim Tomatoes. If Kirby attempts to inhale them, they leave behind the fruit. If they leave behind the Maxim Tomato, the Maxim Tomato can be taken. If Kirby uses any other attack, the fruit is destroyed and Kirby must attack the Poppy Bros. Jr. to defeat it.
Scarfy Adventure Scarfy.png If Kirby attempts to inhale this hovering enemy, Scarfies transform into a monster state and attempts to pursue Kirby. If it runs into Kirby or Kirby's attacks, it explodes. Also, if it cannot catch Kirby in the monster state after some seconds, it self-destructs.
Shotzo Adventure Shotzo.png Shotzos are stationary indestructible enemies that shoot cannon balls. They can aim at Kirby, shooting one cannon ball at a time, or aim in one direction, shooting multiple cannon balls periodically.
Sir Slippy Adventure SirSlippy.png This enemy can be found both land and underwater. In the land, it hops around, attempting to hit Kirby. Underwater, it swims in a bobbing motion.
Squishy Adventure Squishy.png These enemies can be found in both land and underwater. In the land, they move slowly. In the water, they move up after sinking. They can also jump out the water.
Twizzy Adventure Twizzy.png These enemies act similarly to Bronto Burts. They fly in wave-like motions or pursue Kirby.
Waddle Dee Adventure WaddleDee.png Waddle Dees are the basic enemies of the Kirby games. They simply walk, but sometimes, they can run and jump. Waddle Dees can either turn around at a ledge or walk off it.

Enemies with Copy Abilities

These enemies provide Kirby with a Copy Ability if he swallows them. Unlike normal enemies, these enemies can appear in different colors.

Name Ability Given Appearance Description
Blade Knight Sword Adventure BladeKnight.png Blade Knights move back and forth. They can do a single or double slash at Kirby.
Bomber Crash Adventure Bomber.png These are normally slow-moving enemies. If they fall off a ledge and land, they can create a large blast radius that can hurt Kirby.
Bubbles Ball Adventure Bubbles.png This enemy move primarily by bouncing off walls.
Chilly Freeze Adventure Chilly.png Chillies are mostly stationary enemies. If Kirby gets close, they may use a freezing attack that hurts Kirby if Kirby is too close.
Cool Spook Light Adventure CoolSpook.png Cool Spooks are relatively rare enemies that appear usually in dark rooms. The only action they do is hovering and glowing.
Flamer Fireball Adventure Flamer.png These enemies move along a wall. If Kirby gets close, they jump and go on fire. Soon, they may charge, engulfed in flames, into Kirby.
Hot Head Fire Adventure HotHead.png Hot Heads can attack Kirby by breathing flying fire balls or breathing a stream of fire.
Laser Ball Laser Adventure LaserBall.png Laser Balls are floating enemies. When they spot Kirby, they can shoot one or several laser beams. After that, they retreat.
Noddy Sleep Adventure Noddy.png These enemies normally walk, but they may sleep, making them stationary.
Parasol Parasol Adventure Parasol.png This enemy is often attached to Waddle Dees or Waddle Doos. If detached, they may fly away or home on Kirby.
Parasol Waddle Dee Parasol Adventure ParasolDee.png This is a Waddle Dee with a parasol. If Kirby destroys the parasol, it becomes a regular Waddle Dee.
Parasol Waddle Doo Parasol Adventure ParasolDoo.png Waddle Doos equipped with a parasol act in a similar manner to Parasol Waddle Dees. If the parasol is destroyed, it becomes a regular Waddle Doo.
Pengi Ice Adventure Pengi.png Pengis move by sliding. They attack by emitting an ice breath, similar to how Hot Heads breathe a stream of fire.
Rocky Stone Adventure Rocky.png These slow-moving enemies attack primarily by leaping and slamming down into Kirby. If they are midair, they can fall quickly.
Sir Kibble Cutter Adventure SirKibble.png These enemies throw blades at Kirby. They can attack Kirby if they are facing away from him by jumping over their blades.
Sparky Spark Adventure Sparky.png Sparkies move by hopping. If Kirby gets close, Sparkies create an electrical force field that can harm Kirby if Kirby gets too close.
Starman Hi-Jump Adventure Starman.png These enemies can walk, but they can also perform jumps. They can also be found flying.
Sword Knight Sword Adventure SwordKnight.png These enemies act in a similar manner to Blade Knights. They can do a single or double slash at Kirby while moving back and forth.
Togezo Needle Adventure Togezo.png Togezos can attack Kirby by rolling into a ball and dashing.
Twister Tornado Adventure Twister.png Twisters are stationary enemies. If Kirby is close, though, they can attack by spinning and transforming into a nearly-invincible tornado.
UFO U.F.O. Adventure UFO.png UFOs are rare flying enemies. They can fly erratically, ramming into Kirby, or they can shoot a few laser beams at him. If Kirby leaves them alone long enough, they may fly away.
Waddle Doo Beam Adventure WaddleDoo.png Waddle Doos can walk and jump. They can emit a beam, but they must stop and charge first.
Wheelie Wheel Adventure Wheelie.png Wheelies are fast-moving enemies. If they crash into a wall, they bounce up.

Meta Knights

Meta Knights are different from normal enemies. They tend to spawn after Meta Knight appears. Unlike normal enemies, they can take more than one hit to defeat. If one is defeated, part of a total health bar is depleted and another Meta Knight is spawned. Meta Knights do not give any copy abilities when swallowed.

Bosses

Levels

Abilities

Gallery

The intro animation, detailing how to draw Kirby.

Screenshots

Enemies

Regular Enemies

Copy Ability Enemies

Copy Abilities