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Done In

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Done In
Various arrangements of "Done In".
Debut appearance Kirby's Dream Land (1992)
Last appearance Kirby's Return to Dream Land Deluxe (2023)
Other appearance(s) Kirby's Adventure
Kirby's Pinball Land
Kirby's Dream Course
Kirby's Dream Land 2
Kirby's Block Ball
Kirby Super Star
Kirby's Star Stacker (Game Boy)
Kirby's Dream Land 3

Kirby 64: The Crystal Shards
Kirby Tilt 'n' Tumble
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Kirby: Canvas Curse
Kirby: Squeak Squad
Kirby Super Star Ultra
Kirby's Return to Dream Land
Kirby's Dream Collection Special Edition
Kirby: Triple Deluxe
Kirby Fighters Deluxe
Dedede's Drum Dash Deluxe
Super Smash Bros. for Nintendo 3DS / Wii U
Kirby and the Rainbow Curse
Kirby: Planet Robobot
Team Kirby Clash Deluxe
Kirby Battle Royale
Kirby Star Allies
Super Smash Bros. Ultimate
Super Kirby Clash
Kirby Fighters 2
Kirby and the Forgotten Land
Composer(s) Jun Ishikawa
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"Done In"[1][2] (also known as "That's That",[3] "Whoops!"[4] and "Defeat"[5]) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as the Kirby Fighters series of games.


Kirby, hit and KO'd.

"Done In" is a short musical period in 3/8 featuring a chromatically descending passage from a C with a jump to E-flat, ending in a somewhat goofy rising G octave. The movement of the melody reflects how Kirby's defeat animation plays out.

Game appearances[edit]

Since the jingle has appeared in almost every game in one form or another, this list only discusses the most important evolutions of the theme. Unless stated otherwise, the jingle plays whenever Kirby or player 1 loses a life.

Kirby's Dream Land[edit]

Kirby's Dream Land was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is track 07 on the game's Sound Test.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

Kirby's Adventure uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is track 27 (in hexadecimal, 39 in decimal) in the Sound Test.

In Kirby: Nightmare in Dream Land, the theme reappears, naturally now arranged for the GBA. It plays under the same circumstances, and also when Meta Knight is KO'd in Meta Knightmare. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game's Sound Test.

Kirby's Pinball Land[edit]

Kirby's Pinball Land features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play.

Kirby's Dream Course[edit]

In Kirby's Dream Course, "Done In" plays exclusively in 1P Game when Kirby loses a life. It is found as track 017 in the game's Sound Room.

Kirby's Dream Land 2[edit]

Kirby's Dream Land 2 uses a slightly different version of the jingle. It can be found as track 02 in the game's Sound Test.

Kirby's Block Ball[edit]

Kirby's Block Ball features a unique version of "Done In", similar to the Kirby's Dream Land version but slightly different.

Kirby Super Star / Kirby Super Star Ultra[edit]

In Kirby Super Star and its remake, Kirby Super Star Ultra, "Done In" plays when player 1 loses a life in any of the game's modes, as well as when a save file is deleted in the original SNES version. This arrangement of the jingle uses different instruments. It is track 58 in the Sound Test of Kirby Super Star, and track 069 in Kirby Super Star Ultra.

Kirby's Star Stacker (Game Boy)[edit]

In the Game Boy version of Kirby's Star Stacker only, "Done In" plays when losing in the VS mode.

Kirby's Dream Land 3[edit]

The normal "Done In" jingle is used in Kirby's Dream Land 3 only if Gooey loses a life. It is very quick, does not pause the music, and is primarily played on a pair of bell-like instruments (with a "wobbling" sound like Gooey's thrashing tongue in the background). A jingle unique to this game is used if Kirby loses a life, which is similar to the melody of "Green Greens". In addition, when failing a Mini-Game, a faster version of the jingle plays, being simply all eight main notes of it played very quickly.

Kirby 64: The Crystal Shards[edit]

Kirby 64: The Crystal Shards uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game's Game Over theme as well. "Done In" is track 021 in the game's Sound Check, while the Game Over theme is track 022.

Kirby Tilt 'n' Tumble[edit]

In Kirby Tilt 'n' Tumble, "Done In" plays after losing a life, but only when not getting a Game Over. It is track 17 in the game's Sound Room.

Kirby & The Amazing Mirror[edit]

In Kirby & The Amazing Mirror, "Done In" is track 19 in the Sound Player, and is unlocked there after collecting the Dream Notes. This version is almost identical to the Kirby: Nightmare in Dream Land one, but features some slightly different instruments.

Kirby: Canvas Curse[edit]

In Kirby: Canvas Curse, "Done In", raised a whole step from the original, is track 38 in the Sound Test. If the "Old School" setting is on, the Kirby: Nightmare in Dream Land arrangement plays instead, which is track 66 in the Sound Test, named "Classic Song 2-22". This game is the first time the jingle was given an English name.

Kirby: Squeak Squad[edit]

In Kirby: Squeak Squad, "Done In" is track 33 in the Sound Player, and can be unlocked by collecting the Secret Notes.

Kirby Mass Attack[edit]

In Kirby Mass Attack, the jingle, named "That's That" in this game, plays when all Kirbys are defeated, and the player gets a Game Over. It also plays when losing in Kirby Brawlball.

Most games from Kirby's Return to Dream Land to Kirby Fighters 2[edit]

Kirby's Return to Dream Land, the New Challenge Stages in Kirby's Dream Collection Special Edition, Kirby: Triple Deluxe, Dedede's Drum Dash, Dedede's Drum Dash Deluxe, Kirby: Planet Robobot, and Kirby's Blowout Blast all use the same audio clip for their version of "Done In". It features high-quality instruments, but otherwise is only notable for being one of the first versions to be a pre-made streamed audio file instead of being sequenced. This variant is arranged by Jun Ishikawa.

Kirby's Return to Dream Land also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to the Kirby's Dream Land 3 mini-game variant). This is used to avoid interrupting the music if a player other than player 1 loses a life. This jingle was also used in Kirby Fighters, Kirby Fighters Deluxe, Team Kirby Clash, Team Kirby Clash Deluxe, Kirby Battle Royale, Super Kirby Clash and Kirby Fighters 2. However, in these games and sub-games, unlike the case with Kirby's Return to Dream Land, the jingle is used even if player 1 is the one that runs out of health.

Kirby and the Rainbow Curse[edit]

The Kirby and the Rainbow Curse arrangement of the jingle is named "Whoops!", and is track 61 in the game's Music Room.

Kirby Star Allies[edit]

Kirby Star Allies's version of "Done In" is largely the same as the Kirby's Return to Dream Land version, but is remastered with new instruments and extra reverb. It was again arranged by Jun Ishikawa, and can be found as track 69 in the Jukebox (as of version 4.0.0) and track 37 of disc 2 on Kirby Star Allies: The Original Soundtrack. The multiplayer variant also returns, playing in a similar manner as Kirby's Return to Dream Land.

Furthermore, the original Kirby's Dream Land version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties of The Ultimate Choice. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 on Kirby Star Allies: The Original Soundtrack.

Kirby and the Forgotten Land[edit]

Kirby and the Forgotten Land features a re-orchestration of the theme if Kirby runs out of health, now named "Defeat" in English for the first time. This version is again arranged by Jun Ishikawa. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op.

Kirby's Return to Dream Land Deluxe[edit]

In Kirby's Return to Dream Land Deluxe, a remastered version of the original jingle is used in all the same circumstances as it originally did on the Wii version, in addition to when Magolor runs out of health in Magolor Epilogue: The Interdimensional Traveler.

In addition, a sped-up version of the Kirby and the Forgotten Land multiplayer variant with an explosion sound layered on top is used for the Booming Blasters sub-game attraction in Merry Magoland when any player gets knocked out.

Super Smash Bros. series[edit]

The "Done In" jingle makes a small appearance in the Super Smash Bros. series, being part of the remix of "King Dedede's Theme" from Super Smash Bros. for Wii U, playing just before the song loops. This remix is titled "King Dedede's Theme Ver. 2", and is arranged and performed by HIDE×HIDE, a duo who play traditional Japanese music. It serves as a default theme for The Great Cave Offensive stage in that game. This version also appears in Super Smash Bros. Ultimate, under the name "King Dedede's Theme (for 3DS / Wii U)".

Other appearances[edit]

On the Kirby's Star Stacker Original CD Masters album, composer Masahito Nakano rearranged "Done In" with new instrumentation. It can be found as track 21 and is titled まけ (Loss).

Names in other languages[edit]

Language Name Meaning
Japanese ヤラレ[6]
min'na yarareta
Done In
ヤラレ derives from やられた, which is the passive past tense form of 遣る (to do something). Thus, it can be translated as "to be done in". Colloquially, it is used in this sense as well as the sense of "to be defeated".
All Done In
Traditional Chinese 戰敗[5]
zhàn bài
Lost Battle
Simplified Chinese 战败[5]
zhàn bài
Dutch Verslagen[5] Defeated
Canadian French Ça y est[3]
That's it
European French Fait en[1]
Ainsi va la vie[3]
Aïe ![4]
Done in
So goes life
German Finito[1]
Das hätten wir[3]
That's done
Italian Disfatta[3]
Good heavens!
Korean 실패[5]
모조리 당하고 말았어[3]
mojoli danghago mal-ass-eo
All Done In
Portuguese Derrota[9] Defeat
Spanish Eso es todo[3]
¡Ay, ay, ay![4]
That's all