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Nutty Noon - Stage 2

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Nutty Noon - Stage 2
KRtDLD Nutty Noon Stage 2 select screenshot.png
Nutty Noon - Stage 2 in the level hub.
Level Nutty Noon
Super Ability Flare Beam
Energy Sphere(s) 4
Mid-Boss(es) Moundo, Sphere Doomer (Spark)
Theme music

Clip of the theme that primarily plays in Nutty Noon - Stage 2.

Stage order
Nutty Noon - Stage 1 Nutty Noon - Stage 3
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Nutty Noon - Stage 2 (simply called Stage 2 or 5-2 in-game) is the second stage of Nutty Noon in Kirby's Return to Dream Land and its remake—Kirby's Return to Dream Land Deluxe. There are four Energy Spheres in this stage.


Kirby attacks his foes on the bridge along the castle high in the evening sky.

The stage begins at the foot of a long stone bridge in the clouds, bathed in evening light. As Kirby progresses, he will need to deal with the guards, then pass through the gatehouse.

The next area has Kirby bounding between columns that shift continuously up and down. Many enemies fill the air here, but Kirby can toss Bombs at them, so he should be fine.

The next area has Kirby ascending a tower, made of chambers with Pull Switches. In each room, only one switch opens the way forward, while the others open compartments containing foes and/or valuables.

From there, Kirby traverses another long bridge. Along the way, he will have to battle Moundo for rite of passage.

In the last area, Kirby will find himself in tight hallways where he can use the Flare Beam ability to light the way forward. If he lights all of the Beam Lamps in his path, he can open the way to a rift to Another Dimension.

Another Dimension rift[edit]

In this challenge, Kirby is tasked with shooting Star Bullets at Bomb Blocks to proceed. Each separate part has him aiming carefully at the block, which is often guarded by moving barriers. At the end, he will have to do battle with an electric Sphere Doomer to clear this ordeal. From there, Kirby can ride a series of cannons to reach the stage exit.

Energy Sphere guide[edit]

  • In the second area, Kirby will need to carry a Balloon Bomb across a series of shifting platforms and toss it onto a large metal block barricade. Behind this barricade is a side door which leads to a Bomb challenge. Completing this task yields the first sphere.
  • After defeating Moundo, Kirby can use the Stone ability to pound a series of Stakes in the following hallway. Kirby should mind the last post, as it should not be pounded. This done, the second sphere should be accessible.
  • The last two spheres can be obtained by defeating the Sphere Doomer at the end of the rift.

Enemies, Mid-Bosses and abilities[edit]

Regular Enemies Mid-Bosses

Abilities Super Ability

*Only appears in Extra Mode in Kirby's Return to Dream Land Deluxe


Kirby's Return to Dream Land[edit]

Kirby's Return to Dream Land Deluxe[edit]

Video walkthroughs[edit]

100% walkthrough of Nutty Noon - Stage 2 in Kirby's Return to Dream Land.
100% walkthrough of Nutty Noon - Stage 2 in Extra Mode in Kirby's Return to Dream Land Deluxe.