Frozen Hillside

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Frozen Hillside
Frozen Hillside 4.png
Blue Kirby racing near the end of the course.
Details
Laps (default) 2
Hazard(s) Ramps, floor switches, lasers, ice platforms, rails, Dash Panels, boost hoops, ice walls
Enemies Balloon Bomber, Bronto Burt, Broom Hatter, Chilly, Dale, Gordo, Heat Phanphan, Pichikuri, Scarfy, Sword Knight, Waddle Dee
Theme Music



Air Ride: Frozen Hillside
Rainbow Resort (theme)


Clips of the course music from Frozen Hillside

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Frozen Hillside Icon.png
Quote1.png Slip and slide in a winter wonderland!

It's easy to skid on this course because most of it is made of ice! Even during Boosts, your top speed will not decrease dramatically, so race aggressively and use the Boost Panels!

Quote2.png
— Kirby Air Ride North American instruction booklet, page 36

Frozen Hillside is the fourth course in the Air Ride mode of Kirby Air Ride. The course takes place in a floating ice formation amidst a glowing polar aurora and features a very distended and warped track with several tight turns, Dash Panels, and a very long rail section. It is one of the longer and more complex courses, and the default number of laps run on it is two.

Overview[edit]

Track[edit]

The track of Frozen Hillside features lots of hairpin turns and distended areas, and is anything but circular. The starting line is found near the top of the track on the left side, and the race proceeds in a counterclockwise manner from there. The begins right away with a split path, where the racers can choose to take the upper path along an icy wavy road, or take a lower path through a boxy metal hall with lots of sharp turns. Which one gets taken is determined by pressing down on the ramps at the entrance to make them rise. From there, the path straightens out, with the lower one leading through a field of burning laser beams that can be turned off using a floor panel and the upper one consisting of fragile ice platforms that can be broken with a little pressure. From there, the path reconverges and leads to a series of four adjacent rails that carry the racers a long distance up to the top of the course. As they are traveling on these rails, the racers can jump between them at will.

After disembarking from the rails, the track continues down an icy slope. There are four hoops poking out of the road here that provide a speed boost if they are passed through. This then leads to a cave with walls made of fragile ice that can be broken using certain Copy Ability moves (Fire or Sword will work here). From there, the racers pass through a darker portion of the cave which can have a light switched on using a floor panel before exiting out the other side. After passing a swinging bridge, the racers must move down tightly-packed metal catwalks before reaching a winding bobsled channel. From here, the last obstacle is a passage through a tight icy corridor, but the walls can be pulled back by pressing floor panels along the way to reveal some Dash Panels to hasten the ride to the finish line and complete a lap.

Setting and enemies[edit]

Despite the name, Frozen Hillside is not set on a hillside, but rather on a series of floating ice floes and metallic platforms high in the sky in a chilly polar tundra region. A number of interesting details have been placed in this course, including the giant flying whale that circles around the rail section, frozen plants poking out of the walls, and the swinging bridge in the middle of the course which does little to impact races but is a detailed piece of decoration regardless. The main feature of this course aside from the many interactive elements is the slippery nature of the road, which makes handling more difficult (particularly for wheeled machines) but also allows for less drag while charging up for a boost.

A fair number of enemies populate most areas of this course. The most common ability-granting enemies that can be encountered here are Chilly, Sword Knight, and Heat Phanphan. Dales always occupy the dark portion of the cave section. Gordos appear in places on the track in the last lap of the Time Attack.

Checklist objectives[edit]

The following are all of the checklist objectives that specifically pertain to Frozen Hillside:

Objective Reward Notes
Air Ride: FROZEN HILLSIDE Finish 2 laps in under 01:56:00! Music: Rainbow Resort (theme) Alternative music for the course Frozen Hillside. Kirby Air Ride remix of the track from Kirby's Adventure.
Air Ride: FROZEN HILLSIDE Race over 5,300 feet in 2 minutes! None Must be done in Time mode, rather than Laps mode.
Air Ride: FROZEN HILLSIDE Race 2 laps in under 02:20:00! None
Free Run: FROZEN HILLSIDE Do 1 lap under 01:10:00 on Formula Star! None
Free Run: FROZEN HILLSIDE Finish 1 lap in under 00:58:00! Music: Air Ride: Frozen Hillside
Free Run: FROZEN HILLSIDE Finish 1 lap in under 01:10:00! None
FROZEN HILLSIDE: Split at least 20 ice platforms and finish in 1st place! None the player must destroy the ice platforms located before the rails by pressing A. Bikes can hit them directly. The Wagon Star can also hit them by holding Down on the control stick.
Time Attack: FROZEN HILLSIDE Finish in under 02:50:00! None
Time Attack: FROZEN HILLSIDE Finish in under 03:14:00! Machine: Formula Star
Time Attack: FROZEN HILLSIDE Finish in under 03:10:00 on Turbo Star! None

Gallery[edit]


Names in other languages[edit]

Language Name Meaning
Japanese コルダ
Koruda
Colda[1]


References

  1. Taken from in-game in the Japanese version upon starting the course