Kirby: Planet Robobot
Kirby: Planet Robobot is the eleventh game in the main Kirby series, released for the Nintendo 3DS in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, as Kirby's home planet Popstar has been taken over by an enterprising intergalactic alien business called the Haltmann Works Company. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called the Robobot Armor. In the process, Kirby fights and then frees Meta Knight - who had been captured and mechanized by the company - and then eventually defeats the company and their mother computer with his help.
Kirby: Planet Robobot uses the same engine and general play-style as preceding games Kirby: Triple Deluxe and Kirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, as Kirby: Triple Deluxe did. Like Kirby: Triple Deluxe, the game features two extensive Sub-Games - this time in the form of Team Kirby Clash and Kirby 3D Rumble - and also features an Extra Game called Meta Knightmare Returns. A free demo version of the game is available where the first two stages of the game's story mode can be played.
A robotic organization known as the Haltmann Works Company has targeted Popstar for its industrialization purposes. They fly down a giant spaceship roughly the same size as Popstar to take over, as both King Dedede and Meta Knight try in vain to stop them. Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.
Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: the Access Ark. Along the way, he encounters Susie - Executive Assistant - who antagonizes him both by fighting him directly, and by throwing subdued and/or cloned versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as Star Dream.
When Haltmann is defeated by Kirby, he attempts to use it to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to blackout. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.
Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of Robobot Armor. Meta Knight, having been freed by Kirby from the company's clutches, brings the Halberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of Nova. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.
Kirby: Planet Robobot plays more-or-less the same as Kirby: Triple Deluxe, as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of special objects in order to unlock the path to the Boss in each level, and/or unlock extra stages. Kirby makes use of his Copy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.
New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the Robobot Armor. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.
On top of this new mechanic, Kirby: Planet Robobot features more enemies, new and different items and tools, and new and different Copy Abilities to utilize: most notably the all-new abilities Doctor, ESP, and Poison. It also employs circular pathways in some areas, not seen since Kirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame for Kirby's Return to Dream Land.
Like in Kirby: Triple Deluxe, Kirby is able to store certain Food items for later use as Assist Stars from Bandana Waddle Dee. These can be improved through the use of StreetPass. Additionally, the game is compatible with amiibo, which allows Kirby to obtain a Copy Ability from one when scanned. Among the abilities he can get from these are special costume variants of Hammer and Sword, as well as the long-lost abilities Smash Bros. and UFO, which are otherwise carefully hidden inside the game itself.
- Story Mode, consists of the primary game.
- Team Kirby Clash, a Sub-Game where up to four Kirbys join forces in an RPG-like adventure where they take on one of four fighter roles and battle familiar Bosses, gaining levels in the process.
- Kirby 3D Rumble, a Sub-Game involving Kirby in a 3D space. Kirby moves freely about on various platforms and is tasked with dispatching the enemies that appear as efficiently as possible, without using any Copy Abilities.
- Meta Knightmare Returns, similar in vain to Dededetour!, except played as Meta Knight. Successor to Meta Knightmare Ultra.
- The Arena
- The True Arena
This game is also compatible with amiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the Super Smash Bros. Kirby amiibo will unlock the Smash Bros. ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock the UFO ability, which is the only easy way to obtain it.
Kirby: Planet Robobot features a total of 27 standard Copy Abilities, with three of them being brand new abilities, and four more returning from long absences. Like Kirby's Return to Dream Land and Kirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the Robobot Armor.
|Copy Abilities in Kirby: Planet Robobot|
|Doctor||Chemitory||Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes.|
|ESP||NESP, Telepathos||Kirby can use psychic waves to attack foes and can teleport at will.|
|Poison||Venog, Miasmoros||Kirby can spew toxic liquid and gasses at opponents and can douse flames.||Based heavily on the Water ability.|
|Archer||Spynum||Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.|
|Beam||Waddle Doo, King Doo||Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.|
|Bomb||Foley, Poppy Bros. Jr., Rocket Launcher Waddle Dee's rockets, Clanky Woods' missiles, Mecha Knight's missiles, Security Force's mines, Susie & President Haltmann's drones||Kirby can prep and toss bombs at his opponents.|
|Circus||Clown Acrobot||Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.|
|Crash||Bomber||Kirby can cause a massive explosion that defeats all enemies on the screen.||Single-use ability.|
|Cutter||Sir Kibble, Kibble Blade||Kirby can toss bladed boomerangs which return to him and can be steered slightly.|
|Fighter||Knuckle Joe||Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.|
|Fire||Flamer, Galbo, Hot Head||Kirby can breathe fire and combust into a fireball.|
|Hammer||Bonkers||Kirby gains a powerful mallet that can pulverize foes and pound Posts. Can be used underwater.|
|Ice||Chilly||Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.|
|Jet||Capsule J3||Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light Fuses.||Reworked from Kirby Super Star Ultra and given a slight change in appearance.|
|Leaf||Leafan||Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.|
|Mike||Walky||Kirby can shout at foes to defeat them at the range.||Three-use ability.|
|Mirror||Simirror||Kirby can attack by deflecting projectiles and shooting out reflections of himself.||Reworked from Kirby Super Star Ultra and given a new hat.|
|Ninja||Moonja||Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.|
|Parasol||Parasol Waddle Dee||Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.|
|Sleep||Noddy||Kirby falls asleep for a brief moment and cannot do anything unless attacked.||Limited-duration ability.|
|Smash Bros.||Kirby's Super Smash Bros. amiibo, Copy Essence, Mix||Kirby can use a condensed version of his moveset from Super Smash Bros. for Nintendo 3DS / Wii U.||Reworked from its appearance in New Challenge Stages. There is no specific enemy that can provide this ability.|
|Spark||Covered Looker, Elec, Haltworker, Sparky, Dubior, Telepathos's projectiles, Security Force's drones||Kirby can conjure and fire powerful electric barriers and waves.|
|Stone||Rocky, Blocky||Kirby can transform into stone to slide down hills and also attack with a giant stone fist.|
|Sword||Blade Knight||Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.|
|UFO||Kirby's main-series amiibo, UFO||Kirby becomes a flying saucer and can attack using beam blasts and other gadgets.||Reworked from its appearance in Kirby: Squeak Squad. UFO only appears in the Copy Ability Testing Area after 100% Completion is attained.|
|Wheel||Wheelie||Kirby can transform into a wheel and roll at high speed through enemies and hazards.|
|Whip||Wester, Whippy||Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.|
Robobot Armor modes
- Main article: Robobot Armor
Introduced in this title is the potent Robobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating Invader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.
|Robobot Armor Modes|
Kirby: Planet Robobot features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.
Holo Defense API
Dedede Clones & D3
Mind in the Program
Star Dream (Story Mode only)
Kirby: Planet Robobot carries a majority of its enemies - including their look and behavior - from its predecessor; Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in Kirby: Triple Deluxe, with some (such as Simirror) making their first 3-D appearance in this game. True to the mechanized motif of the world in Kirby: Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in Kirby: Planet Robobot:
|Neutral enemies in Kirby: Planet Robobot|
|Barbar||A large aquatic eel-like creature that cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful.|
|Blipper||A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land.|
|Bronto Burt||A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision.|
|Broom Hatter||A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision.|
|Cappy||An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first.|
|Chip||A small yellow furball with a fox's tail who moves by leaping about.|
|Chippurus||A two-tailed heftier variant of Chip who has greater durability, but otherwise acts the same as its smaller counterparts.|
|Como||A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string.|
|Craby||A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land.|
|Degout||A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled and has very high durability. It can be seen holding position or pursuing Kirby slowly.|
|Dekabu||A larger and tougher variant of Kabu distinguished by its sandcastle-like appearance. It can spit out Kabus.|
|Gabon||A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror.|
|Gigatzo||A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated.|
|Glunk||A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented.|
|Gordo||A spiked orb that can be seen floating in place or moving in a fixed pattern. It cannot be defeated.|
|Grand Propeller||A heftier variant of Propeller with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts.|
|Grandy||A larger woolly variant of Waddle Dee who boasts somewhat greater toughness, but otherwise acts the same.|
|Grizzo||A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered.|
|Kabu||A brown clay-like statuette that spins around and tries to harm Kirby by contact.|
|Labotory||A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar.|
|Mamatee||A large blue variant of Blipper with pronounced flippers and higher durability.|
|Metal Acro||A big metal orca that patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated.|
|Mumbies||A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled.|
|Pacto||A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled.|
|Propeller||A small hovering blob on a propeller who pursues Kirby.||Altered from its previous appearance in Kirby 64: The Crystal Shards.|
|Rope Waddle Dee||A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee.|
|Scarfy||A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact.|
|Shelt||A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless.|
|Shotzo||A small stationary cannon that pivots and fires shots at Kirby. It cannot be defeated.|
|Soarar||A flat-topped triangular flying foe who glides in straight lines and can swoop between planes.|
|Squishy||A spotted squid enemy who can swim in spurts underwater or walk around on land.|
|Waddle Dee||A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps.|
|Walf||An aquatic blue creature who resembles an inflatable toy. It can float on the surface of the water.|
|Walker Waddle Dee||A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee.|
|Key Dee||A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carrying batteries and must be intercepted or guided to obtain its treasure.|
|Copy Ability-providing enemies in Kirby: Planet Robobot|
|Blade Knight||Sword||A familiar swordsman coated in green armor who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close.|
|Bomb Bronto Burt||Bomb (projectile)||A Bronto Burt carrying a small black missile. It will attempt to drop this on Kirby once within range, becoming a normal Bronto Burt in the process. Kirby can swallow the missile to gain the Bomb ability, but swallowing the Bronto Burt on its own grants nothing.|
|Bomber||Crash||A walking bomb which teeters on ledges, then falls down, exploding in a large burst upon impact with Kirby or the floor below.|
|Capsule J3||Jet||A hefty metal foe with a jet-shaped crest and a huge dual jet-pack on its back which it uses to hover and fly with. It cannot defend itself very well.||This enemy is a progression from Capsule J2 from Kirby Super Star Ultra, and is not the same enemy.|
|Chemitory||Doctor||A pill-shaped enemy who pulls smaller pills out of its capsule hat and tosses them at Kirby. The pill projectiles grant the Doctor ability in addition to Chemitory itself.|
|Chilly||Ice||A living snowman foe who skates back and forth and can create a freezing aura around itself when threatened.|
|Clown Acrobot||Circus||A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items.|
|Covered Looker||Spark||A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its faceplate to shoot a bolt of energy.||This enemy is similar in look to Metal Guardian from Kirby & The Amazing Mirror, but is not the same enemy.|
|Elec||Spark||A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself.|
|Flamer||Fire||A pink eyeball encased in a smooth shell that rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby.|
|Foley||Bomb||A hovering yellow bomb with a face on a propeller. If Kirby passes underneath, Foley detaches its propeller, then drops and explodes on impact.|
|Galbo||Fire||A compact limbless red dragon-like creature which spews flames from its mouth.|
|Haltworker||Spark||A small foot soldier with a physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting the Invader Armor.|
|Hot Head||Fire||An orange creature with a burning head and octopus-like mouth which breathes fire.|
|Knuckle Joe||Fighter||A spiky-haired kid who knows many martial arts, but cannot escape Kirby's inhale.|
|Leafan||Leaf||A small orange creature with a leafy crown. It can drift slowly downward and fire seeds on both sides of itself.|
|Moonja||Ninja||A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale.|
|NESP||ESP||A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport.|
|Noddy||Sleep||An armless pink creature with a night cap that is usually asleep.|
|Parasol Waddle Dee||Parasol||A Waddle Dee who wields a parasol. If attacked, the parasol will be dropped and it will fly off.|
|Parasol Waddle Doo||Parasol or Beam||A Waddle Doo who wields a parasol. If attacked, the parasol will be dropped and it will fly off.|
|Poppy Bros. Jr.||Bomb||A small trickster in a blue jester's outfit. He regularly pulls out and tosses bombs at Kirby.|
|Rocket Launcher Waddle Dee||Bomb (missiles)||A Walker Waddle Dee equipped with a rocket launcher. The missiles fired from this launcher grant the Bomb ability when swallowed, but the Waddle Dee and its suit do not provide any ability. Some of these foes have a propeller attached to their mech instead of legs, which allow for flight.|
|Rocky||Stone||An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes.|
|Rope Waddle Doo||Beam||A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo.|
|Simirror||Mirror||A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself.||This is Simirror's first 3-D appearance.|
|Sir Kibble||Cutter||A petit yellow suit of armor who throws bladed boomerangs at Kirby.|
|Sparky||Spark||A green blob creature that hops around and uses its spherical hands to conduct electricity through itself.|
|Spynum||Archer||A cloaked marksman who will try to shoot arrows at Kirby.|
|UFO||UFO||An extremely rare flying saucer which can be inhaled only in the Copy Ability Testing Area once 100% Completion has been obtained.||UFO also appears in the Goal Game.|
|Venog||Poison||A sickly amphibian made of sludge which moves back and forth and can burp corrosive fluids.|
|Waddle Doo||Beam||A cycloptic orange creature who is similar to Waddle Dee, but can fire beams from its eye.|
|Walky||Mike||An anthropomorphized microphone which can emit damaging sound waves.|
|Wester||Whip||A compact cowboy-like foe who can use its whip to travel between planes.|
|Wheelie||Wheel||A living wheel with cap, engine, and eye which rolls along the ground.|
|Whippy||Whip||A cat-like ball with a whip for a tail.|
|Enemies defeatable only by Robobot Armor in Kirby: Planet Robobot|
|Bar Waddle Dees||A pair of Waddle Dees who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise.|
|Dice||A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Armor, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random.|
|Driver Waddle Dee||A Waddle Dee who drives an automobile that can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy drops Point Stars and Food when defeated by the Robobot Armor.|
|Flotzo Borg||A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water and attacks either by contact or by shooting ink blobs at Kirby. This enemy drops Point Stars and calamari when defeated by the Robobot Armor.|
|Iron Ball||A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into the Fourth Wall or into the background depends on how it hits him.|
|Iron Hammer||A large hammer which swings in a full circle on a pivot. This hazard drops Point Stars when destroyed using the Robobot Armor.|
|Prism Ball||A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy drops Point Stars and Food when defeated by the Robobot Armor, though both must be defeated.|
|Security Laser||A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth.|
|Sleepy Turtle||A huge sleeping turtle that will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Armor's Mike Mode.|
|Spring Note||A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard drops Point Stars when destroyed using the Robobot Armor.|
|Vol||A green robot that engages Kirby before Gigavolt appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head.|
|Mid-Bosses in Kirby: Planet Robobot|
|Blocky||Stone||A large cinder block-like foe. He attacks by slamming the ground and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcing.|
|Bonkers||Hammer||A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.|
|Dubior||Spark||A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.|
|Kibble Blade||Cutter||A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.|
|King Doo||Beam||A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.|
|Invader Armor||Robobot Armor||A suit of Robobot Armor being piloted by a Haltworker. It attacks using its punches and body slams.|
|Miasmoros||Poison||A large Galbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.|
|Security Force||N/A||A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated.|
|Telepathos||ESP, Spark (projectiles)||A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.|
There are twelve bosses in Story Mode, eleven in Meta Knightmare Returns, and six in the sub-game Team Kirby Clash. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and in The True Arena are not listed, as with the Mashers from Kirby 3D Rumble, who are instead classified as mid-bosses. For bosses from Team Kirby Clash, see Team Kirby Clash#Bosses.
|Bosses in Kirby: Planet Robobot|
|Gigavolt / Gigavolt II||Patched Plains (Stage 3) & Access Ark (Stage 5)||A towering green robot with long arms that must be unscrewed by the Robobot Armor.||In Access Ark, a more difficult, purple-colored variant named Gigavolt II is encountered, but is defeated in the same manner.|
This boss cannot be fought directly in Meta Knightmare Returns, as there is no Robobot Armor in the sub-game.
|Clanky Woods||Patched Plains (Stage 5)||A mechanized Whispy Woods that can move freely about, drill into the ground, and shoot missiles.||Chase sequences with Clanky Woods also appears in the first level and in Stage 8 of Access Ark, but are not directly counted as boss battles.|
|C.O.G.S.||Resolution Road (Stage 2) & Gigabyte Grounds (Stage 4)||A giant wall of gears, cogs, and turrets that must be defeated by the Robobot Armor in Jet Mode.||After C.O.G.S. is defeated in Gigabyte Grounds, Core Kabula is fought immediately afterwards.|
|Holo Defense API||Resolution Road (Stage 5)||A holographic security system that resembles Pix. It projects green holographic versions of bosses and Mid-Bosses from past Kirby games to slow the pink puffball down.||Bosses summoned by the Holo Defense API (in order) are Holo-Kracko, Holo-Doomers, Holo-Ice Dragon, and Holo-Coily Rattler.|
|Susie||Overload Ocean (Stage 6)||The executive assistant to the Haltmann Works Company, who uses her mech to attack with spins, drill attacks, and even summon drones.|
|Core Kabula||Gigabyte Grounds (Stage 4)||After C.O.G.S. is defeated once more in Gigabyte Grounds, Core Kabula emerges from its remains in a surprise attack against Kirby in the Robobot Armor, still in Jet Mode.||While it is the second boss encountered in Gigabyte Grounds (after C.O.G.S.), she is not considered as the main boss of this area.|
This boss cannot be fought directly in Meta Knightmare Returns, as there is no Robobot Armor in the Sub-Game.
|Mecha Knight||Gigabyte Grounds (Stage 6)||A subdued and mechanized Meta Knight who is forced to do the company's bidding. He attacks with a laser Galaxia sword, missiles, and laser beams.||This boss battle is completely skipped in Meta Knightmare Returns. It is replaced with Stock Mecha Knight.|
|Dedede Clone||Rhythm Route (Stage 6)||A cloned, purple King Dedede that can split into three during the second half of the fight.|
|Dedede Clones & D3||Rhythm Route (Stage 6)||The Dedede Clones hop onto the D3 Cannon, a tridimensional cannon resembling the king in color, and use its barrage of lasers, flames, and explosives to take on the pink puffball.||This boss battle is directly fought after Dedede Clone is defeated.|
|Mecha Knight+||Access Ark (Stage 6)||After his defeat in Gigabyte Grounds, an upgraded Mecha Knight is sent out by Susie to deal with Kirby again within the Haltmann Works executive office. This variant notably sports a red appearance and a giant clawed tail.||This boss battle is completely skipped in Meta Knightmare Returns.|
|President Haltmann||Access Ark (Stage 6)||The primary antagonist and president of the Haltmann Works Company. He engages Kirby in battle with a large, golden mech.|
|Star Dream||Mind in the Program||The final boss of Story Mode, which is a sentient computer that was fused with President Haltmann's mind, throwing it into a path of destruction.||The Last Battle Ability used to battle Star Dream is the Robobot Armor's Halberd Mode.|
This boss battle is omitted from Meta Knightmare Returns.
The fourth phase is completely omitted in The Arena.
|Meta Knightmare Returns|
|Stock Mecha Knight||Gigabyte Grounds (Stage 6)||A mass-produced replica of Mecha Knight which also is fitted with a clawed tail that is used by Mecha Knight+.||This boss can also be fought in The True Arena.|
|Dark Matter Clone||Access Ark (Stage 6)||A clone of Dark Matter in his swordsman form, fighting in almost the same way as his appearance in Kirby's Dream Land 2 in addition to new attacks.||This boss can also be fought in The True Arena.|
|Sectonia Clone||Access Ark (Stage 6)||A clone of Queen Sectonia, fighting in almost the same way as her appearance in Kirby: Triple Deluxe.||This boss can also be fought in The True Arena.|
|Galacta Knight Returns||Access Ark (Stage 6)||The greatest warrior in the galaxy, serving as the final boss of Meta Knightmare Returns. He fights almost identically to his appearance in Kirby's Return to Dream Land, with this incarnation bringing in new attacks like the ability to open up a dimensional rift to Another Dimension.||This boss can also be fought in The True Arena.|
|The True Arena|
|Star Dream Soul OS||The True Arena||The final boss of the True Arena and the ultimate challenge in the entirety of the game, essentially acting as the Soul Boss for Star Dream itself.||This boss has an all-new fourth-phase where Kirby must fight against the heart of the computer itself.|
Kirby: Planet Robobot was originally planned as a follow up to Kirby: Triple Deluxe, being referred to as Kirby: Triple Deluxe 2. Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to Kirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes, Kirby: Robot Planet, Roborobo Planet, and finally, Planet Robobot, to keep with the playfulness of the Kirby universe. From the finalized title, the Robobot Armor got its name.
- The Japanese release day of April 28th is only one day off the release day for the original Kirby's Dream Land in Japan.
- This is the first game in the Kirby series where Meta Knight has gauntlets over his gloves, carrying over from his appearance in Super Smash Bros. for Nintendo 3DS/Wii U.
- Likewise, this is also the first game in the Kirby series where Meta Knight can use his Smash Bros. Final Smash, Galaxia Darkness.
- In keeping with the tradition of having the first letters of each level spell out something, the levels in sequence spell out the word 'PROGRAM', which incidentally, is also the last word of the last level's name.
- Main article: Kirby: Planet Robobot/gallery
Names in other languages
Hoshi no kābī robobo puranetto
|Kirby of the Stars: Robobo Planet|
|French||Kirby: Planet Robobot||Kirby: Planet Robobot|
|German||Kirby: Planet Robobot||Kirby: Planet Robobot|
|Italian||Kirby: Planet Robobot||Kirby: Planet Robobot|
|Korean||별의 커비 로보보 플래닛
Byeorui Keobi Robobo Peullaenit
|Kirby of the Stars: Robobo Planet|
|Spanish||Kirby: Planet Robobot||Kirby: Planet Robobot|
- Official Japanese website
- Official North American website
- Official Korean website
- Miiverse "Behind the Scenes" Community
- Kirby: Planet Robobot on Kirby Informer
|Kirby: Planet Robobot|
|Characters||Kirby • King Dedede • Meta Knight • President Haltmann • Susie|
|Levels and stages||
Level 7: Mind in the Program
|Bosses||Regular||Gigavolt • Clanky Woods • C.O.G.S. • Holo Defense API • Susie • Core Kabula • Mecha Knight • Dedede Clone • Dedede Clones & D3 • Gigavolt II • Mecha Knight+ • President Haltmann • Star Dream|
|Meta Knightmare Returns||Stock Mecha Knight • Dark Matter Clone • Sectonia Clone • Galacta Knight Returns|
|The True Arena||Star Dream Soul OS|
|Team Kirby Clash||Gigant Edge • Mr. Frosty • Whispy Woods • Pyribbit • Landia • Landia EX|
|Mid-Bosses||Blocky • Bonkers • Dubior • Kibble Blade • King Doo • Invader Armor • Masher • Miasmoros • Security Force • Telepathos|
|Copy Abilities||Standard||Archer • Beam • Bomb • Circus • Cutter • Doctor • ESP • Fighter • Fire • Hammer • Ice • Jet • Leaf • Mirror • Ninja • Parasol • Poison • Smash Bros. • Spark • Stone • Sword • UFO • Wheel • Whip|
|Limited Use||Crash • Mike • Sleep|
|Robobot Armor Modes||Beam • Bomb • Cutter • ESP • Fire • Ice • Jet • Mike • Parasol • Spark • Stone • Sword • Wheel • Halberd|
|Team Kirby Clash||Beam Mage • Doctor Healmore • Hammer Lord • Sword Hero|
|Enemies||Bar Waddle Dees • Barbar • Blade Knight • Blipper • Bomber • Bouncy (Kirby 3D Rumble) • Bronto Burt • Broom Hatter • Cappy • Capsule J3 • Chemitory • Chilly • Chip • Chippurus • Clown Acrobot • Como • Covered Looker • Craby • Degout • Dekabu • Dice • Driver Waddle Dee • Elec • Flamer • Flotzo Borg • Foley • Gabon • Galbo • Gigatzo • Glunk • Grand Propeller • Grandy • Grizzo • Haltworker • Hot Head • Iron Ball • Iron Hammer • Kabu • Key Dee • Knuckle Joe • Labotory • Leafan • Mamanti • Metal Acro • Moonja • Mumbies • NESP • Noddy • Pacto • Parasol Waddle Dee • Poppy Bros. Jr. • Prism Ball • Propeller • Rocky • Scarfy • Security Laser • Shelt • Shotzo • Simirror • Sir Kibble • Sleepy Turtle • Soarar • Sparky • Spear Waddle Dee (Kirby 3D Rumble) • Spring Note • Spynum • Squishy • UFO • Venog • Vol • Waddle Dee • Waddle Doo • Walf • Walker Waddle Dee • Walky • Wester • Wheelie • Whippy • Yesman|
|Sub-Games||Team Kirby Clash • Kirby 3D Rumble • Meta Knightmare Returns • The Arena • The True Arena|
|Kirby 3D Rumble levels||Level 1 • Level 2 • Level 3|
|Items and objects||1-Up • 3D Warp Star • Assist Star • Blocks • Cannon • Code Cube • Energy Drink • Food • Fuse • Haltmann fan • Invincible Candy • Key • Maxim Tomato • Point Star • Rope (& Chain) • Stake • Sticker • Switch • Tilt Gondola • Treasure Chest • Warp Star • Wire|
|Extra||Access Ark • Goal Game • Haltmann Works Company • Jukebox (Original Soundtrack) • "The Noble Haltmann" • Theater|