Kirby: Planet Robobot

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Kirby: Planet Robobot
KPR Box.png
North American box art for Kirby: Planet Robobot.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Japan April 28, 2016
South Korea April 28, 2016
NA June 10, 2016
Europe June 10, 2016
Australia June 11, 2016
Platform(s) Nintendo 3DS
Rating(s) ESRB: ESRB E.png - Everyone

PEGI: PEGI 7+.png - 7+

Game size 5313 Blocks
Game chronology
Kirby and the Rainbow Curse Team Kirby Clash Deluxe
On partnered sites
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Kirby: Planet Robobot is the eleventh game in the main Kirby series, released for the Nintendo 3DS in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, as Kirby's home planet Popstar has been taken over by an enterprising intergalactic alien business called the Haltmann Works Company. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called the Robobot Armor. In the process, Kirby fights and then frees Meta Knight - who had been captured and mechanized by the company - and then eventually defeats the company and their mother computer with his help.

Kirby: Planet Robobot uses the same engine and general play-style as preceding games Kirby: Triple Deluxe and Kirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, as Kirby: Triple Deluxe did. Like Kirby: Triple Deluxe, the game features two extensive Sub-Games - this time in the form of Team Kirby Clash and Kirby 3D Rumble - and also features an Extra Game called Meta Knightmare Returns. A free demo version of the game is available where the first two stages of the game's story mode can be played.

Story[edit]

Kirby runs off toward a leg of the ship that took over Popstar

A robotic organization known as the Haltmann Works Company has targeted Popstar for its industrialization purposes. They fly down a giant spaceship roughly the same size as Popstar to take over, as both King Dedede and Meta Knight try in vain to stop them. Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.

Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: the Access Ark. Along the way, he encounters Susie - Executive Assistant - who antagonizes him both by fighting him directly, and by throwing subdued and/or cloned versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as Star Dream.

Even after all the devastation, Kirby and his planet are right back to normal after all is said and done.

When Haltmann is defeated by Kirby, he attempts to use it to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to blackout. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.

Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of Robobot Armor. Meta Knight, having been freed by Kirby from the company's clutches, brings the Halberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of Nova. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.

Gameplay[edit]

Gameplay in Kirby: Planet Robobot is similar to its immediate predecessors, though featuring new abilities and situations.

Kirby: Planet Robobot plays more-or-less the same as Kirby: Triple Deluxe, as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of special objects in order to unlock the path to the Boss in each level, and/or unlock extra stages. Kirby makes use of his Copy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.

New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the Robobot Armor. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.

On top of this new mechanic, Kirby: Planet Robobot features more enemies, new and different items and tools, and new and different Copy Abilities to utilize: most notably the all-new abilities Doctor, ESP, and Poison. It also employs circular pathways in some areas, not seen since Kirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame for Kirby's Return to Dream Land.

Like in Kirby: Triple Deluxe, Kirby is able to store certain Food items for later use as Assist Stars from Bandana Waddle Dee. These can be improved through the use of StreetPass. Additionally, the game is compatible with amiibo, which allows Kirby to obtain a Copy Ability from one when scanned. Among the abilities he can get from these are special costume variants of Hammer and Sword, as well as the long-lost abilities Smash Bros. and UFO, which are otherwise carefully hidden inside the game itself.

Modes[edit]

This game is also compatible with amiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the Super Smash Bros. Kirby amiibo will unlock the Smash Bros. ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock the UFO ability, which is the only easy way to obtain it.

Copy Abilities[edit]

The central gimmick of Kirby: Planet Robobot is the Robobot Armor, which is available in several stages and can merge with certain Copy Abilities.

Kirby: Planet Robobot features a total of 27 standard Copy Abilities, with three of them being brand new abilities, and four more returning from long absences. Like Kirby's Return to Dream Land and Kirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the Robobot Armor.

In addition, Kirby can gain abilities if the player scans in amiibo during regular gameplay. Certain amiibo yield unique abilities or offer different palette swaps.

Copy Abilities in Kirby: Planet Robobot  
Ability Icon Provider(s) Description Notes
New Abilities
Doctor KPR Doctor icon.png Chemitory Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes.
ESP KPR ESP icon.png NESP, Telepathos Kirby can use psychic waves to attack foes and can teleport at will.
Poison KPR Poison icon.png Venog, Miasmoros Kirby can spew toxic liquid and gasses at opponents and can douse flames. Based heavily on the Water ability.
Returning Abilities
Archer TD Archer Icon.png Spynum Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
Beam TD Beam Icon.png Waddle Doo, King Doo Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.
Bomb TD Bomb Icon.png Foley, Poppy Bros. Jr., Rocket Launcher Waddle Dee's rockets, Clanky Woods' missiles, Mecha Knight's missiles, Security Force's mines, Susie & President Haltmann's drones Kirby can prep and toss bombs at his opponents.
Circus TD Circus Icon.png Clown Acrobot Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
Crash TD Crash Icon.png Bomber Kirby can cause a massive explosion that defeats all enemies on the screen. Single-use ability.
Cutter TD Cutter Icon.png Sir Kibble, Kibble Blade Kirby can toss bladed boomerangs which return to him and can be steered slightly.
Fighter TD Fighter Icon.png Knuckle Joe Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.
Fire TD Fire Icon.png Flamer, Galbo, Hot Head Kirby can breathe fire and combust into a fireball.
Hammer TD Hammer Icon.png Bonkers Kirby gains a powerful mallet that can pulverize foes and pound Posts. Can be used underwater.
Ice TD Ice Icon.png Chilly Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.
Jet KPR Jet icon.png Capsule J3 Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light Fuses. Reworked from Kirby Super Star Ultra and given a slight change in appearance.
Leaf TD Leaf Icon.png Leafan Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.
Mike TD Mike Icon.png Walky Kirby can shout at foes to defeat them at the range. Three-use ability.
Mirror KPR Mirror icon.png Simirror Kirby can attack by deflecting projectiles and shooting out reflections of himself. Reworked from Kirby Super Star Ultra and given a new hat.
Ninja TD Ninja Icon.png Moonja Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
Parasol TD Parasol Icon.png Parasol Waddle Dee Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
Sleep TD Sleep Icon.png Noddy Kirby falls asleep for a brief moment and cannot do anything unless attacked. Limited-duration ability.
Smash Bros. KPR Smash Bros icon.png Kirby's Super Smash Bros. amiibo, Copy Essence, Mix Kirby can use a condensed version of his moveset from Super Smash Bros. for Nintendo 3DS / Wii U. Reworked from its appearance in New Challenge Stages. There is no specific enemy that can provide this ability.
Spark TD Spark Icon.png Covered Looker, Elec, Haltworker, Sparky, Dubior, Telepathos's projectiles, Security Force's drones Kirby can conjure and fire powerful electric barriers and waves.
Stone TD Stone Icon.png Rocky, Blocky Kirby can transform into stone to slide down hills and also attack with a giant stone fist.
Sword TD Sword Icon.png Blade Knight Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.
UFO KPR UFO icon.png Kirby's main-series amiibo, UFO Kirby becomes a flying saucer and can attack using beam blasts and other gadgets. Reworked from its appearance in Kirby: Squeak Squad. UFO only appears in the Copy Ability Testing Area after 100% completion is attained.
Wheel TD Wheel Icon.png Wheelie Kirby can transform into a wheel and roll at high speed through enemies and hazards.
Whip TD Whip Icon.png Wester, Whippy Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.

Robobot Armor modes[edit]

Main article: Robobot Armor

Introduced in this title is the potent Robobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating Invader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.

Robobot Armor Modes  
Ability Image
Normal KPR Robobot Normal.jpg
Beam KPR Robobot Beam Mode.jpg
Bomb KPR Robobot Bomb Mode.jpg
Cutter KPR Robobot Cutter Mode.jpg
ESP KPR Robobot ESP Mode.jpg
Fire KPR Robobot Fire Mode.jpg
Ice KPR Robobot Ice Mode.jpg
Jet KPR Robobot Jet Mode.jpg
Mike KPR Robobot Mike Mode.jpg
Parasol KPR Robobot Parasol Mode.jpg
Spark KPR Robobot Spark Mode.jpg
Stone KPR Robobot Stone Mode.jpg
Sword KPR Robobot Sword Mode.jpg
Wheel KPR Robobot Wheel Mode.jpg
Halberd KPR Halberd Mode.png

Levels[edit]

Kirby: Planet Robobot features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Level No. Name Stages Boss(es)
Level 1 KPR Patched Plains World Hub.png
Patched Plains
6 Clanky Woods.jpg
Clanky Woods
Level 2 KPR Resolution Road World Hub.png
Resolution Road
6 Holo Defense API.jpg
Holo Defense API
Level 3 KPR Overload Ocean World Hub.png
Overload Ocean
7 Susie Fight 1.jpg
Susie
Level 4 KPR Gigabyte Grounds World Hub.png
Gigabyte Grounds
7 Mecha Knight.jpg
Mecha Knight
Level 5 KPR Rhythm Route World Hub.png
Rhythm Route
7 KPR Dedede Clone.png
Dedede Clone
KPR Dedede Clones and D3.png
Dedede Clones & D3
Level 6 KPR Access Ark World Hub.png
Access Ark
8 Mecha Knight+.jpg
Mecha Knight+
KPR President Haltmann.png
President Haltmann
Level 7 Mind in the Program.jpg
Mind in the Program
0 Star Dream.jpg
Star Dream (Story Mode only)

Characters[edit]

This is Susie - executive assistant of the Haltmann Works Company - and she would like to schedule Kirby for an extermination by blaster.

Protagonists[edit]

Villains[edit]

Other[edit]

Enemies[edit]

Kirby: Planet Robobot carries a majority of its enemies - including their look and behavior - from its predecessor; Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in Kirby: Triple Deluxe, with some (such as Simirror) making their first 3-D appearance in this game. True to the mechanized motif of the world in Kirby: Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in Kirby: Planet Robobot:

Neutral enemies in Kirby: Planet Robobot  
Name Image New enemy? Description Notes
Barbar KPR Barbar.jpg No A large aquatic eel-like creature that cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful.
Blipper KPR Blipper.jpg No A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land.
Bronto Burt KPR Bronto Burt.jpg No A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision.
Broom Hatter KPR Broom Hatter.jpg No A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision.
Cappy KPR Cappy.jpg No An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first.
Chip KPR Chip.jpg No A small yellow furball with a fox's tail who moves by leaping about.
Chippurus KPR Chippurus.png Yes A two-tailed heftier variant of Chip who has greater durability, but otherwise acts the same as its smaller counterparts.
Como KPR Como.png No A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string.
Craby KPR Craby.png No A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land.
Degout KPR Degout Screenshot.jpg No A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled and has very high durability. It can be seen holding position or pursuing Kirby slowly.
Dekabu KPR Dekabu.jpg No A larger and tougher variant of Kabu distinguished by its sandcastle-like appearance. It can spit out Kabus.
Gabon KPR Gabon.jpg No A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror.
Gigatzo KPR Gigatzo.jpg No A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated.
Glunk KPR Glunk.jpg No A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented.
Gordo KPR Gordo.jpg No A spiked orb that can be seen floating in place or moving in a fixed pattern. It cannot be defeated.
Grand Propeller KPR Grand Propeller.png Yes A heftier variant of Propeller with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts.
Grandy KPR Grandy.jpg No A larger woolly variant of Waddle Dee who boasts somewhat greater toughness, but otherwise acts the same.
Grizzo KPR Grizzo.jpg No A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered.
Kabu KPR Kabu.jpg No A brown clay-like statuette that spins around and tries to harm Kirby by contact.
Labotory KPR Labotory.jpg Yes A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar.
Mamatee KPR Mamatee.jpg No A large blue variant of Blipper with pronounced flippers and higher durability.
Metal Acro KPR Metal Acro Screenshot.jpg Yes A big metal orca that patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated.
Mumbies KPR Mumbies.jpg No A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled.
Pacto KPR Pacto.jpg No A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled.
Propeller KPR Propeller.jpg No A small hovering blob on a propeller who pursues Kirby. Altered from its previous appearance in Kirby 64: The Crystal Shards.
Scarfy KPR Scarfy.jpg KPR Scarfy Angry.jpg No A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact.
Shelt KPR Shelt.jpg No A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless.
Shotzo KPR Shotzo.jpg No A small stationary cannon that pivots and fires shots at Kirby. It cannot be defeated.
Soarar KPR Soarar.jpg No A flat-topped triangular flying foe who glides in straight lines and can swoop between planes.
Squishy KPR Squishy.jpg No A spotted squid enemy who can swim in spurts underwater or walk around on land.
Swinging Waddle Dee KPR Dracula Waddle.jpg No A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee.
Waddle Dee KPR Waddle Dee.jpg No A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps.
Walf KPR Walf.jpg No An aquatic blue creature who resembles an inflatable toy. It can float on the surface of the water.
Walker Waddle Dee KPR Walker Waddle Dee.jpg Yes A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee.
Key Dee KPR Key Dee.jpg No A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carrying batteries and must be intercepted or guided to obtain its treasure.
Copy Ability-providing enemies in Kirby: Planet Robobot  
Name Image New enemy? Ability Description Notes
Blade Knight KPR Blade Knight.jpg No Sword A familiar swordsman coated in green armor who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close.
Bomb Bronto Burt KPR Bomb Bronto Burt.jpg Yes Bomb (projectile) A Bronto Burt carrying a small black missile. It will attempt to drop this on Kirby once within range, becoming a normal Bronto Burt in the process. Kirby can swallow the missile to gain the Bomb ability, but swallowing the Bronto Burt on its own grants nothing.
Bomber KPR Bomber.jpg No Crash A walking bomb which teeters on ledges, then falls down, exploding in a large burst upon impact with Kirby or the floor below.
Capsule J3 KPR Capsule J3.png Yes Jet A hefty metal foe with a jet-shaped crest and a huge dual jet-pack on its back which it uses to hover and fly with. It cannot defend itself very well. This enemy is a progression from Capsule J2 from Kirby Super Star Ultra, and is not the same enemy.
Chemitory KPR Chemitory.jpg Yes Doctor A pill-shaped enemy who pulls smaller pills out of its capsule hat and tosses them at Kirby. The pill projectiles grant the Doctor ability in addition to Chemitory itself.
Chilly KPR Chilly.jpg No Ice A living snowman foe who skates back and forth and can create a freezing aura around itself when threatened.
Clown Acrobot KPR Clown Acrobot.jpg No Circus A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items.
Covered Looker KPR Covered Looker.png Yes Spark A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its faceplate to shoot a bolt of energy. This enemy is similar in look to Metal Guardian from Kirby & The Amazing Mirror, but is not the same enemy.
Elec KPR Elec.jpg No Spark A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself.
Flamer KPR Flamer.jpg No Fire A pink eyeball encased in a smooth shell that rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby.
Foley KPR Foley.jpg No Bomb A hovering yellow bomb with a face on a propeller. If Kirby passes underneath, Foley detaches its propeller, then drops and explodes on impact.
Galbo KPR Galbo.jpg No Fire A compact limbless red dragon-like creature which spews flames from its mouth.
Haltworker KPR Haltworker.png Yes Spark A small foot soldier with a physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting the Invader Armor.
Hot Head KPR Hot Head.jpg No Fire An orange creature with a burning head and octopus-like mouth which breathes fire.
Knuckle Joe KPR Knuckle Joe.jpg No Fighter A spiky-haired kid who knows many martial arts, but cannot escape Kirby's inhale.
Leafan KPR Leafan.jpg No Leaf A small orange creature with a leafy crown. It can drift slowly downward and fire seeds on both sides of itself.
Moonja KPR Moonja.jpg No Ninja A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale.
NESP KPR NESP.png Yes ESP A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport.
Noddy KPR Noddy.jpg No Sleep An armless pink creature with a night cap that is usually asleep.
Parasol Waddle Dee KPR Parasol Waddle Dee.jpg No Parasol A Waddle Dee who wields a parasol. If attacked, the parasol will be dropped and it will fly off.
Parasol Waddle Doo KPR Parasol Waddle Doo.jpg No Parasol or Beam A Waddle Doo who wields a parasol. If attacked, the parasol will be dropped and it will fly off.
Poppy Bros. Jr. KPR Poppy Bros Jr.jpg No Bomb A small trickster in a blue jester's outfit. He regularly pulls out and tosses bombs at Kirby.
Rocket Launcher Waddle Dee KPR Rocket Launcher Waddle Dee.jpg KPR Rocket Launcher Waddle Dee 2.jpg Yes Bomb (missiles) A Walker Waddle Dee equipped with a rocket launcher. The missiles fired from this launcher grant the Bomb ability when swallowed, but the Waddle Dee and its suit do not provide any ability. Some of these foes have a propeller attached to their mech instead of legs, which allow for flight.
Rocky KPR Rocky.jpg No Stone An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes.
Simirror KPR Simirror.png No Mirror A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself. This is Simirror's first 3-D appearance.
Sir Kibble KPR Sir Kibble.jpg No Cutter A petit yellow suit of armor who throws bladed boomerangs at Kirby.
Sparky KPR Sparky.jpg No Spark A green blob creature that hops around and uses its spherical hands to conduct electricity through itself.
Spynum KPR Spynum.jpg No Archer A cloaked marksman who will try to shoot arrows at Kirby.
Swinging Waddle Doo KPR Swinging Waddle Doo.jpg No Beam A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo.
UFO KPR UFO.jpg No UFO An extremely rare flying saucer which can be inhaled only in the Copy Ability Testing Area once 100% completion has been obtained. UFO also appears in the Goal Game.
Venog KPR Venog.jpg Yes Poison A sickly amphibian made of sludge which moves back and forth and can burp corrosive fluids.
Waddle Doo KPR Waddle Doo.jpg No Beam A cycloptic orange creature who is similar to Waddle Dee, but can fire beams from its eye.
Walky KPR Walky.jpg No Mike An anthropomorphized microphone which can emit damaging sound waves.
Wester KPR Wester.jpg Yes Whip A compact cowboy-like foe who can use its whip to travel between planes.
Wheelie KPR Wheelie.jpg No Wheel A living wheel with cap, engine, and eye which rolls along the ground.
Whippy KPR Whippy.jpg No Whip A cat-like ball with a whip for a tail.
Enemies defeatable only by Robobot Armor in Kirby: Planet Robobot  
Name Image Description Notes
Bar Waddle Dees KPR Bar Waddle Dees.jpg A pair of Waddle Dees who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise.
Dice KPR Giant Dice.jpg A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Armor, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random.
Driver Waddle Dee KPR Driver Waddle Dee1.png A Waddle Dee who drives an automobile that can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy drops Point Stars and Food when defeated by the Robobot Armor.
Flotzo Borg KPR Flotzo Borg.png A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water and attacks either by contact or by shooting ink blobs at Kirby. This enemy drops Point Stars and takoyaki when defeated by the Robobot Armor.
Iron Ball KPR Iron Ball.jpg A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into the fourth wall or into the background depends on how it hits him.
Iron Hammer KPR Steam Hammers.jpg A large hammer which swings in a full circle on a pivot. This hazard drops Point Stars when destroyed using the Robobot Armor.
Prism Ball KPR Prism Ball.jpg A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy drops Point Stars and Food when defeated by the Robobot Armor, though both must be defeated.
Security Laser KPR Security Laser.jpg A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth.
Sleepy Turtle KPR Sleepy Turtle.png A huge sleeping turtle that will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Armor's Mike Mode.
Spring Note KPR Springy Notes.jpg A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard drops Point Stars when destroyed using the Robobot Armor.
Vol KPR Vol.jpg A green robot that engages Kirby before Gigavolt appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head.

Mid-Bosses[edit]

Most Mid-Bosses also come in 2.0 variants, which are fought in Meta Knightmare Returns and The True Arena.

Mid-Bosses in Kirby: Planet Robobot  
Name Appearance Copy Ability Description
Blocky
KPR Blocky.png
Stone A large cinder block-like foe. He attacks by slamming the ground and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcing.
Bonkers
KPR Bonkers.png
Hammer A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.
Dubior
KPR Dubior.png
Spark A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.
Kibble Blade
KPR Kibble Blade.png
Cutter A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.
King Doo
KPR King Doo.png
Beam A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.
Invader Armor
KPR Invader Armor.png
Robobot Armor A suit of Robobot Armor being piloted by a Haltworker. It attacks using its punches and body slams.
Miasmoros
KPR Miasmoros.png
Poison A large Galbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.
Security Force
KPR Security Force.png
N/A A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated.
Telepathos
KPR Telepathos.jpg
ESP, Spark (projectiles) A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.

Bosses[edit]

There are twelve bosses in Story Mode, eleven in Meta Knightmare Returns, and six in the sub-game Team Kirby Clash. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and in The True Arena are not listed, as with the Mashers from Kirby 3D Rumble, who are instead classified as mid-bosses. For bosses from Team Kirby Clash, see Team Kirby Clash#Bosses.

Development[edit]

Kirby: Planet Robobot was originally planned as a follow up to Kirby: Triple Deluxe, being referred to as Kirby: Triple Deluxe 2.[1] Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to Kirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes, Kirby: Robot Planet, Roborobo Planet, and finally, Planet Robobot, to keep with the playfulness of the Kirby universe. From the finalized title, the Robobot Armor got its name.[2]

Trivia[edit]

  • The Japanese release day of April 28th is only one day off the release day for the original Kirby's Dream Land in Japan.
  • This is the first game in the Kirby series where Meta Knight has gauntlets over his gloves, carrying over from his appearance in Super Smash Bros. for Nintendo 3DS/Wii U.
    • Likewise, this is also the first game in the Kirby series where Meta Knight can use his Smash Bros. Final Smash, Galaxia Darkness.
  • In keeping with the tradition of having the first letters of each level spell out something, the levels in sequence spell out the word 'PROGRAM', which incidentally, is also the last word of the last level's name.

Gallery[edit]

Main article: Kirby: Planet Robobot/gallery

Names in other languages[edit]

Language Name Meaning
Japanese 星のカービィ ロボボプラネット
Hoshi no kābī robobo puranetto
Kirby of the Stars: Robobo Planet
French Kirby: Planet Robobot Kirby: Planet Robobot
German Kirby: Planet Robobot Kirby: Planet Robobot
Italian Kirby: Planet Robobot Kirby: Planet Robobot
Korean 별의 커비 로보보 플래닛
Byeorui Keobi Robobo Peullaenit
Kirby of the Stars: Robobo Planet
Spanish Kirby: Planet Robobot Kirby: Planet Robobot


External links[edit]

References