Acro

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Boss InfoBox
Acro.jpg
Kirby faces Acro, the boss of the Aqua Star in The Crystal Shards.
Details
Debut Game Kirby's Dream Land 3
Last Game Kirby 64: The Crystal Shards
Weakness(es) Enemy/torpedo projectiles, any copy ability
Enemy Info Card
Acro (4).jpg


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Acro is the final obstacle faced on the Aqua Star in Kirby 64: The Crystal Shards, as well as the second boss faced in Kirby's Dream Land 3, taking the shape of an agitated killer whale. Acro's name spelled backwards is 'Orca', which just so happens to be what this boss represents.

Kirby's Dream Land 3

A portion of the battle with Acro in Dream Land 3.

The fight with Acro takes place in two phases, in a deep underwater cavern. The first phase takes place in a dry area over a bridge. Here, Acro tries to ram Kirby, causing rocks to fall when he hits the wall. These rocks can be inhaled and spat back at him to do damage.

Once Acro has been reduced to half his Vitality, the bridge crumbles, and the fight transitions to an entirely underwater affair. Here, Acro will retreat from Kirby, while spitting out various debris toward him. These can be deflected back using the Water Gun. Acro may also try to perform more slam attacks, causing rocks to tumble in from above, which can also be deflected.

Kirby 64: The Crystal Shards

Acro regurgitates enemies out of its mouth (above), and attempts to vertically outswim Kirby (below).

Acro is the only boss fought while swimming in Kirby 64: The Crystal Shards, and rightly so, considering its respective realm. The boss is highly skilled in the ways of the water, zooming from edge to edge, and even glides behind the battlefield in an attempt to skewer Kirby head on. Early in the battle, Acro's attack strategy focuses primarily on hitting Kirby with familiar projectiles, most of which happen to be simple enemies such as the Fishbone that Kirby has encountered previously in his travels across the realm. After using the same suck and propel technique that rendered previous bosses out of commission, Acro changes technique and the entire stage begins to crumble - the only way out is up. Kirby then faces Acro and his many torpedos within a vertically waterlogged column, of which the same attack technique applies, yet Acro is a bit faster and harder to catch/strike, especially with many enemies swimming about the column at the same time.

Like with all enemies and bosses, if Kirby is in possession of a certain copy ability (i.e. Fire, Cutter, etc.) or a combination of two, he will be able to use such powers to injure the boss, instead of sucking in and propelling the rockets provided, as in this battle.

Gallery

Trivia

  • Acro is "Orca" backwards, likely a pun on this boss' killer whale-like appearance.
  • In Latin, acro means either height or limbs. The latter of which makes more sense in respect to its name: Acro is a root of "acrobat", who is one that demonstrates prowess of the body. As such, Acro is highly motile.