Rainbow Resort - Stage 6

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Rainbow Resort - Stage 6
Rainbow Resort NinDL Stage 6.jpg
Kirby standing before the final stage exit. (Kirby: Nightmare in Dream Land)
Details
Level Rainbow Resort
Big Switch Yescheck.png
Stage order
Rainbow Resort - Stage 5 Rainbow Resort - Stage 7 (boss fight) →
 This box: view  talk  edit 

Rainbow Resort - Stage 6 is the sixth stage of Rainbow Resort in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It is a direct throwback to Kirby's debut game, Kirby's Dream Land. The background, music and stage graphics are taken directly from that game.

Overview[edit]

This stage takes place in eight major pieces, each of which resemble levels from Kirby's Dream Land. The first takes place in a monochrome field resembling Green Greens, with a straightforward path past some basic enemies.

The next area takes place in the woods, past Poppy Bros. Jr.s riding apples.

From there, Kirby enters a castle representing Castle Lololo and walks through a dark hall.

Kirby then finds himself in a brighter interior space, where he can pick up a 1-Up and Maxim Tomato before proceeding.

The door leads to a tropical locale styled after Float Islands, where Kirby will need to proceed past bottomless pools and aquatic foes.

From there, Kirby ventures through a series of narrow underground tunnels past Kabu, Gordos and spikes.

Kirby then finds himself up in a cloud area styled after Bubbly Clouds, where he must work his way past Scarfys who fly in.

The last area leads to a palace interior and a thin winding tunnel, which open up above to a large starry ascent past enemies who grant Copy Abilities. The stage exit can be found on the highest platform.

If Kirby wants to find the Big Switch here, he must enter the moon.

Enemies[edit]

Sprite (Adv/NinDL) Name Copy Ability Sprite (Adv/NinDL) Name Copy Ability Sprite (Adv/NinDL) Name Copy Ability
KDL Blipper sprite.png KNiD E Blipper.png Blipper None KDL Gordo sprite.png KNiD E Gordo.png Gordo N/A KDL Sir Kibble sprite.png KNiD E SirKibble.png Sir Kibble Cutter
KDL Bronto Burt sprite.png KNiD E BrontoBurt.png Bronto Burt None KDL Kabu sprite.png KNiD E Kabu.png Kabu None KDL Squishy sprite.png KNiD E Squishy.png Squishy None
KDL Broom Hatter sprite.png KNiD E BroomHatter.png Broom Hatter None KDL Parasol sprite.png KNiD E Parasol.png Parasol Parasol KDL Twizzy sprite.png KNiD E Twizzy.png Twizzy None
KDL Cappy sprite.png KNiD E Cappy.png Cappy None KDL Poppy Bros Jr sprite.png KNiD E PoppyBrosJr.png Poppy Bros. Jr. None KDL Waddle Dee sprite.png KNiDL Waddle Dee sprite.png Waddle Dee None
KDL Coconut sprite.png KNiD E Coconut.png Coconut None KDL Scarfy sprite.png KNiD E Scarfy.png Scarfy N/A KDL Waddle Doo sprite.png KNiD E WaddleDoo.png Waddle Doo Beam
KDL Coner sprite.png KNiD E Coner.png Coner None KDL Shotzo sprite.png KNiD E Shotzo.png Shotzo N/A

Trivia[edit]

  • The enemies which appear in this stage - fittingly enough - are enemies which also appear in Kirby's Dream Land.
  • Due to the gimmick of this stage, it is the only one whose background graphics do not differ greatly between Adventure and Nightmare in Dream Land.
    • However, the original Adventure version features monochrome enemies and objects as well. It also monochromatizes the HUD.
    • Additionally, the graphics used in Kirby's Adventure are actually just monochrome versions of the updated level graphics from Adventure, which do not exactly match the corresponding graphics from Dream Land. This is most noticeable in the Bubbly Clouds segment. In Nightmare in Dream Land, the proper original sprite art is used.
  • In the Adventure version of this stage, the theme music is pitched down one note from the original Kirby's Dream Land version. This shift is not present in the Nightmare in Dream Land version.

Gallery[edit]