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Rainbow Resort - Stage 2

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Rainbow Resort - Stage 2
KNiDL Tower of Mid-Bosses screenshot.png
Kirby standing outside the tower. (Kirby: Nightmare in Dream Land)
Level Rainbow Resort
Mid Boss(es) All (except Grand Wheelie and Meta-Knights)
Big Switch No
Theme music

Clips of the themes that play in Rainbow Resort - Stage 2

Stage order
Rainbow Resort - Stage 1 Rainbow Resort - Stage 3
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Rainbow Resort - Stage 2 is the second stage of Rainbow Resort in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. This stage is a Tower of Mid-Bosses (the first of its kind in the Kirby series), holding every Mid-Boss in the game except for Grand Wheelie and the Meta-Knights.


The stage begins at the base of a lone tower. There is no music in Kirby's Adventure, whereas Kirby: Nightmare in Dream Land adds the sound of wind. Kirby can enter through the main doorway on the tower.

The following rooms consist of a fight with a Mid-Boss, followed by a flight of steps to the next room before reaching the top. The fights take place in the following order:

After the last fight, Kirby can fly out the top of the tower to reach a Warp Star that will take him away. He will then land in an open field and be able to proceed to the exit, though in the way is a Blade Knight who guards a Maxim Tomato.

Alternate path[edit]

A secret second path can be taken through this stage. It can be accessed by squeezing through a barred window on the upper portion of the tower at the start (in Kirby's Adventure there is no window, and the door is completely invisible). This will pit Kirby against a different shorter set of Mid-Bosses in the following order:

After the last fight, Kirby is deposited in a room containing five 1-Ups. From there, it rejoins the main path, and Kirby can proceed to the stage exit.

Enemy and Mid-Bosses[edit]



  • In Kirby's Adventure, there is unused data for harder versions of the three mid-bosses skipped on the secret route, suggesting that they were initially planned to be included.[1]
  • Also in Kirby's Adventure, the secret route's 5 1-Ups will give the player 6 lives instead of 5. This is because the middle-most 1-Up is actually two of them layered on top of each other, most likely by accident.