Boss Endurance

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Boss Endurance is a game mode categorized as a Sub-Game. It has appeared in several Kirby games, starting with Kirby's Adventure. In it, Kirby must face every Boss he's encountered on his adventure on a single bar of Stamina, and starting with no Copy Ability. Some variants of Boss Endurance measure the time taken to complete the mode.

Unlike The Arena, it is not typically required to complete this mode in order to earn 100% Completion.

Game Appearances

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Boss Endurance has appeared as a mode in the following games:

Kirby's Adventure/Kirby: Nightmare in Dream Land

The following bosses must be defeated in order:

Kirby's Dream Land 2

The following bosses must be defeated in order:

Kirby's Dream Land 3

Referred to as Boss Butch in-game. The following bosses must be defeated in order:

Kirby 64: The Crystal Shards

The following bosses must be defeated in order:

Kirby & The Amazing Mirror

Titled Boss Rush, this mode is unlocked once the main game is completed. This mode is not a formal Boss Endurance, however, as it has rest areas with recovery items in-between battles, like The Arena. Enemies are fought in a random order (except Dark Meta Knight and Dark Mind at the end). It consists of the following encounters:

Master is given before Dark Mind. Dark Mind is fought in all three phases without the interludes, and the credits sequence is skipped.

Kirby: Squeak Squad

While technically referred to as a 'Boss Endurance', this mode is more similar to The Arena, in that Copy Abilities are made available before the fight begins, and there are breaks with recovery items in-between. The following bosses must be defeated in order:

See also