Kirby's Dream Land 3
Kirby's Dream Land 3 is a video game released for the Super Nintendo Entertainment System in the year 1997. It was developed by HAL Laboratory, Inc. and published by Nintendo. This game is the direct sequel to Kirby's Dream Land 2, adapting many mechanics of that game and continuing the story of Dark Matter. This game was followed by Kirby 64: The Crystal Shards in 2000, which expanded further upon the ideas introduced in this game and its predecessor. In 2009, the game was re-released via the Wii's Virtual Console service. It was later re-released in 2012 with other Kirby games in Kirby's Dream Collection, and again in 2013 as part of the Wii U's Virtual Console service.
Kirby's Dream Land 3 continues the central concept of its predecessor by featuring only eight basic copy abilities for Kirby to acquire, but allowing him to pair these abilities with one of his Animal Friends for a different effect. Instead of just three friends, however, Kirby has access to a total of six, with each one offering a different set of strengths and drawbacks, as well as providing unique combinations when paired with an ability. Kirby also has access to an expanded move-set, which includes the Slide technique, the Headbutt, and the Dash. In addition, a second player can join in as Gooey, who can be called forth from inside Kirby's mouth at any time, and has nearly all of the same skills, including the copy ability and the ability to pair with animals. If no second player is available, Gooey can be directed by the CPU to act as a helper similar to the ones in Kirby Super Star.
- 1 Story
- 2 Gameplay
- 3 Protagonists
- 4 Antagonists
- 5 Levels
- 6 Copy Abilities
- 7 Reception
- 8 References to other games
- 9 References in later games
- 10 Gallery
- 11 Names in other languages
- 12 Trivia
- 13 External links
- 14 References
However, while they enjoy the seemingly peaceful day, a black cloud appears in the sky, which turns out to be Dark Matter. The black mass enters Pop Star's atmosphere, thereby shattering its rings, and quickly spreads over the whole planet. Those who come in contact with Dark Matter get possessed by it, a fate that befalls many of Pop Star's denizens, even including King Dedede.
As Dark Matter's activity commences, Coo the owl arrives and hastily notifies Kirby and Gooey of what is going on.  The two can only watch from a nearby hill as Dark Matter conquers Pop Star. Together with his friends from Kirby's Dream Land 2 and three new friends, Kirby sets out on a journey to free their home from the clutches of the intruder.
Kirby and his friends travel through the five main areas of Pop Star, helping many citizens along the way, and fighting to free those under Dark Matter's possession, gaining a Heart Star through every deed. When they liberate the last area of Pop Star, the planet is saved, but the origin of the intruder's power still remains and hangs in the sky, gazing down upon the heroes.
When Kirby has collected all 30 Heart Stars, he enters the Hyper Zone and fights Dark Matter itself. The Heart Stars all combine together to create the Love-Love Stick, which Kirby wields during the combat. The two of them engage in a battle as Dark Matter takes on the form of Zero. Kirby manages to defeat Zero and expel Dark Matter from his home.
Kirby's Dream Land 3 is a two-dimensional platformer game, which can be played by two players simultaneously. The game begins on the map screen showing Pop Star taken over by Dark Matter. From the map screen, the player can choose one of the five levels to enter. At the beginning, only level one is available, and every following level is unlocked after the boss of the level is defeated. The levels themselves are displayed on their own map screens, and are divided into six stages and a boss stage.
To complete a level, the player needs to play through all the stages and defeat the boss at the end, causing the next level to be available. Additionally, each stage Kirby visits contains a Dream Lander waiting at the end and a specific errand that needs to be completed. If Kirby manages to complete whatever errand has to be done in the level, the character at the end will reward him with a Heart Star. Heart Stars are not needed to complete the game, but if Kirby manages to collect all of the Heart Stars of every level, the final boss and the true ending to the story will be unlocked.
While playing a stage, Kirby can be controlled and moved around via the Directional Pad. The B Button causes him to jump, while consecutively pressing the button in the air makes him float. The Y Button can be used to inhale enemies, and to spit them out again. An inhaled enemy can be gulped down by pressing down on the Directional Pad after inhaling. If the enemy possesses an ability, then Kirby will obtain this Copy Ability after gulping the enemy down. The Copy Ability can then can be used with the Y Button, or ditched with the Select Button. Eight such Copy Abilities are available for Kirby to use.
A press of the A Button lets Kirby summon his friend Gooey to assist him during stages. Gooey possesses skills very similar to those of Kirby, and he too can copy abilities. If any button on a second controller is pressed, a second player will gain control of Gooey. The second player can use the X Button to return to where Kirby is standing. Summoning Gooey costs Kirby one life point and reduces the maximum amount of life points from five to four. Kirby can regain the lost life point by inhaling Gooey and gulping him down again.
Kirby's life energy consists of five life points. When Gooey is summoned, the maximum capacity of the health meter shrinks down to four to make room for Gooey's health meter, which also consists of four life points. Whenever a character gets hit by an enemy or an environmental hazard, his health goes down by half a point. Kirby and Gooey can replenish lost health by eating food or Maxim Tomatoes. Kirby may also swallow Gooey to regain one life point. When Kirby falls into a bottomless pit, or when his life meter drops to zero, he loses a life and his current Copy Ability. If he runs out of extra lives, the game ends.
Kirby and Gooey can only copy eight different abilities, a relatively small number when compared other games of the Kirby series. This is augmented by Kirby's various animal helpers. Like in the previous game, there are several animal helpers to be found during levels. Each of these six friends can accompany Kirby and/or Gooey and help him with their specific skills. The animal helpers also modify the protagonists' Copy Abilities, thus creating a new ability. When including these augmented abilities, there are 56 different abilities in the game, not counting the special ability Kirby and Gooey obtain during the final fight.
- Main article: Kirby
|Hi, I'm Kirby! Pop Star is in BIG trouble. Gooey and I are going to get to the bottom of this. Wish us luck!|
— Kirby (Kirby's Dream Land 3)
The main protagonist and titular character of Kirby's Dream Land 3, famous for his appetite. He already saved his homeland in the past, and has to protect it again from the clutches of Dark Matter. To do so, he can jump, float by inflating himself, inhale enemies, and copy their abilities. In this game, Kirby tags along with six of his friends to help him battling the forces that took control of Pop Star.
- Main article: Gooey
|I can use the same attacks as Kirby!|
— Gooey (Kirby's Dream Land 3)
Kirby's friend, Gooey is a blob-like creature made from Dark Matter. Despite his origin, he seems to get along with Kirby and his friends quite well, and doesn't appear to inherit any of his creator's malevolent tendencies. Gooey can be summoned by Kirby to accompany him. He possesses abilities similar to those of Kirby, and can even float in the air like him. Though he does not possess a powerful suction attack like Kirby, he can cast out his long tongue to grab enemies and swallow them to steal their abilities.
- Main article: ChuChu
|I can stick to ceilings! I can also fly, but not very well.|
— ChuChu (Kirby's Dream Land 3)
ChuChu the octopus is also one of Kirby's three new friends. When Kirby travels with her, ChuChu stays atop of Kirby's head. While being accompanied by ChuChu, Kirby cannot use his inhale attack. Instead, ChuChu will extend one of her tentacles and pull an enemy it reaches into Kirby's mouth, much how like Gooey can. ChuChu takes control when Kirby flies, but his gain of height will decrease with every button press, until he cannot gain any height and eventually touching the ground. Another trait of ChuChu is her ability to stick to ceilings and travel along of them. When another animal friend is chosen over her, she adopts a saddened expression.
- Main article: Coo
|In the air, it's Coo to the rescue. Storms and strong winds are a piece of cake! Coo can fly like an eagle.|
— Instruction booklet (Kirby's Dream Land 3)
Coo is an owl and also one of Kirby's friends from the previous game. When Kirby takes him along, Coo sits on top of his head. Coo is specialized in aerial travel and can fly the fastest of all of Kirby's friends, being able to fly fast enough to travel through strong winds. Whenever another animal friend is chosen over him, he lowers his head and looks disappointed. Coo also is the one to inform Kirby and Gooey about Dark Matter's attack.
- Main article: Kine
|Under water, Kine can get the job done. Strong currents are no problem! Kine's a great swimmer.|
— Instruction booklet (Kirby's Dream Land 3)
Kine is a blue fish with yellow fins and a big mouth. He is one of Kirby's friends from the previous game. Kirby travels in his mouth when he tags Kine along. While he performs acceptable on land, Kine's true advantages come into play when he has to travel underwater. Kine is a supreme swimmer and can even battle his way through currents. Unique is the fact that Kirby can inhale underwater when traveling with Kine. On land he can also defeat enemies by jumping on them. Whenever Kirby prefers another animal friend over him, he gets watery eyes and looks genuinely saddened.
- Main article: Nago
|I can perform a triple jump. Hop on me!|
— Nago (Kirby's Dream Land 3)
Nago is a tall, vaguely anthropomorphic cat sporting a fur pattern of white, orange, and brown spots. Official artwork and his in-game sprites often depict him grinning. When Kirby chooses him as his animal helper, Nago tags Kirby along by forming him into a ball and rolling him around. With Nago, Kirby loses the ability to fly, but Nago is capable to jump in mid-air up to two times, giving him a triple jump. When another animal helper is chosen over Nago, he stretches out his front paws and adopts an envious expression.
- Main article: Pitch
|Don't forget me! I can make some copied abilities better!|
— Pitch (Kirby's Dream Land 3)
Pitch is a small green bird. His lack of size and his almost spherical shape is often reflected by the variations he makes out of Kirby's abilities. When traveling together, Kirby carries Pitch in front of him. Pitch can fly like Coo, although he is not as fast and cannot fly through strong winds; his flight abilities are more similar to those of Kirby. When another animal helper is preferred over Pitch, he adopts a furious expression and can be seen bickering angrily.
- Main article: Rick
|On the ground, Rick's the best. He won't slide on ice! Hop on Rick and get cruisin'!|
— Instruction booklet (Kirby's Dream Land 3)
Rick is a round, plump hamster having white fur with large orange spots. He is one of Kirby's friends that appeared in the precursor to Kirby's Dream Land 3, Kirby's Dream Land 2. Kirby rides on Rick's back when they travel together. With Rick, Kirby cannot inhale enemies, but Rick can swallow them by catching them with his mouth, even while walking around. In addition, Kirby cannot fly when traveling with Rick, but instead can climb walls. Other traits of Rick include his ability to stomp on enemies and to walk on slippery surfaces without problems. When another Animal Friend is chosen in his presence, he lowers his head and looks slightly sad, not unlike how he does in the Grass Land cutscene.
|Apolo||These cone-shaped enemies can be seen swinging around trees and pillars, and will hurt Kirby if he comes in contact while they are in the foreground. Inhaling and swallowing an Apolo heals Kirby by one HP.|
|Babut||A vampiric bat-like creature which can be seen hanging from ceilings. It will fly in Kirby's general direction if disturbed, and will bite him if they make contact. Babut is one of the few neutral enemies who does not attack by collision.|
|Batamon||A pink rotund foe who looks a lot like Kirby. Batamon tends to lurk in places where Kirby cannot reach him, and may wander off-stage. Apart from this, he behaves like a Waddle Dee.|
|Blipper||A fish who wears goggles and can be commonly found underwater. It moves lazily about and will hurt Kirby by collision.|
|Boulder||This hazard can be found in a few stages, either rolling down slopes or falling in from above. It cannot be destroyed, and must be avoided.|
|Bouncy||A spring-based foe who can bounce in place or while moving. It attacks by collision.|
|Bronto Burt||This stubborn flyer can move in all sorts of patterns, and is highly aggressive.|
|Cappy||This mushroom-like enemy can throw its cap above itself. If Kirby attempts to inhale Cappy while its cap is on, the cap will fly into his mouth first.|
|Coconut||This hazardous object can typically be found hanging from palm trees, and will attempt to fall on Kirby's head and explode if he passes underneath.|
|Como||These spider-like enemies can be seen hanging from strings and will drop down when Kirby approaches. They will try to spit webs at Kirby, but can be defeated with by direct attack or by cutting their string with an attack.|
|Corori||A penguin-like foe who pushes large snowballs down hills at Kirby. They are otherwise defenseless.|
|Dekabu||A large stone head which will hop out of crevices and spit out smaller Kabus until defeated.|
|Dogon||These caveman-like foes use their clubs to nullify projectiles thrown at them. They can be easily defeated using copy abilities though.|
|Doka||Shovel-wielding baddies who try to fling dirt at Kirby.|
|Gabon||Skull-wearers who will try to throw bones at Kirby. They are defenseless once unmasked.|
|Glunk||Anemone-like foes who stay put and shoot projectiles out of their tops.|
|Gordo||Spiky hazards that cannot be defeated. They may move back and forth.|
|Icicle||A ceiling-hanging hazard which will attempt to fall on Kirby should he pass beneath it.|
|Joe||Shark-like foes who patrol water and will try to bite Kirby.|
|Kabu||Small stone head statues which will spin toward Kirby to try and hit him.|
|Kany||Crab-like enemies which can extend their claws to attack.|
|Loud||An elusive cloud enemy that will try to rain on Kirby.|
|Madoo||A floating wizard-like foe who will shoot dark orbs down at Kirby. These orbs can break certain blocks.|
|Mariel||A four-legged spider who unfurls its legs when approached. Will harm Kirby if he inhales it.|
|Metroid||Parasitic jellyfish which can only be encountered in one stage. Cannot actually harm Kirby.|
|Mopoo||Icy sphere enemies which erupt from the ground and fly in arcs or straight ahead.|
|Mumbies||Bandage-wrapped floating orbs which cannot be inhaled and will slowly pursue Kirby.|
|Mony||Aquatic foes which slowly pursue Kirby.|
|Nidoo||Dark blobs which disguise themselves as doorways.|
|Nruff||Charging pig-like creatures that can leap over gaps. Waddle Dees sometimes ride them.|
|Oro||A slug-like enemy that conceals itself until Kirby approaches. It can be defeated by jumping on it.|
|Pacto||A floating yellow creature with a huge maw that will try to eat Kirby if he approaches. Cannot be inhaled.|
|Pasara||Floating cotton-like enemies that will break into smaller copies if attacked or if Kirby tries to inhale them.|
|Peloo||Faces that appear on walls which will try to lap up Kirby with their tongues. Cannot be defeated.|
|Peran||Bulbous enemies that peek in from a peel in the background and throw projectiles at Kirby. Can be knocked out by Headbutting them.|
|Polof||A rabbit-like creature that does not appear to want to attack Kirby at all. Only one exists in the game.|
|Popon||A green slimy creature that can grow taller, becoming up to 5 segments tall. It can only be defeated when it is down to one segment.|
|Poppy Bros. Jr.||Small jesters who can be seen balancing on apples.|
|Propeller||Flying enemies of various color who will pursue Kirby's Animal Friends depending on which friend Kirby is riding. They often are seen hatching from eggs.|
|Pteran||High-flying foes who often travel in packs and move slowly downward.|
|Raft Waddle Dee||Waddle Dees riding rafts which can float on water. If hit, will lose their rafts.|
|Scarfy||Flying enemies who appear cute until Kirby tries to inhale them, upon which they become angry and chase him.|
|Shotzo||Invulnerable cannon enemies who will shoot continuous volleys and may be able to re-aim themselves.|
|Squishy||Aquatic squid-like enemies that move in quick spurts.|
|Waddle Dee||Small brown creatures similar in physique to Kirby who pose little threat. They can be found in a number of different situations.|
|Wapod||An ornate jug which continuously emits ghostly Waddle Dees that float upward. The jug must be destroyed to stop the ghosts from spawning.|
|Yaban||A jungle boy who jumps and fires an arrow from his bow.|
|Zebon||A green orb which acts as a Cannon. Does not actually harm Kirby.|
|Bobin||Spark||An electric pufferfish found in underwater areas. It fires electric shots in a straight line when it sees Kirby, and can do this even if on land.|
|Bobo||Burning||A walking ember of fire with beady eyes. It is not actually any more dangerous than a typical enemy, and relies on collision to harm Kirby.|
|Boten||Needle||This foe disguises itself as part of a cactus until Kirby gets near, then springs its thorns in defense. It is capable of limited movement.|
|Broom Hatter||Clean||This modest foe sweeps the ground with her broom in a fixed pattern, usually not venturing far from where she is spotted.|
|Bukiset||(depends on type)||These white knights come in eight different varieties. The type of weapon they wield determines what ability Kirby will get from them.|
|Chilly||Ice||This snowman enemy typically holds in place and dances back and forth, occasionally conjuring a freezing aura around itself to attack Kirby with.|
|Galbo||Burning||This compact ball-dragon attacks by breathing a cone of fire at Kirby.|
|Gansan||Stone||A creature consisting of three covalent stones which can roll down hills.|
|Kapar||Cutter||A green amphibious foe who throws its razor-sharp hat like a boomerang at Kirby.|
|KeKe||Clean||A broom-riding cat-ears-wearing girl who floats lazily through the air. Can be knocked off her broom and sent tumbling.|
|Klinko||Parasol||A creature wearing a straw umbrella which hops around.|
|Magoo||Burning||A round fiery foe who hops in and out of lava.|
|Rocky||Stone||A rock with eyes and feet which will fall quickly after walking off a ledge.|
|Sasuke||Parasol||A hat-wearing round creature which will drift slowly to the ground when falling.|
|Sir Kibble||Cutter||A suit of armor that throws a blade boomerang at Kirby.|
|Sparky||Spark||A green blob with hands capable of conducting electricity.|
|Tick||Needle||A blob-like enemy that can shoot its top up in a huge spike when threatened.|
|Togezo||Needle||A small enemy wearing a spiny shell. It moves back and forth slowly.|
|Wappa||Ice||A yeti-like enemy that can roll into a ball and travel down slopes.|
In addition, mid-bosses have resistance (damage ×0.75) and/or weakness (damage ×1.25).
|A heavy stone enemy that attacks by tackling and jumping around and crashing into Kirby. The impacts create boulders that can be inhaled and spat out to deal damage.|
|Boboo||Burning||Burning||A bigger and stronger version of the regular enemy Bobo. It attacks by using flaming tackles and can be defeated with the cinder its attacks create.|
|Captain Stitch||Needle||Needle||A larger version of the regular enemy Gordo. It attacks by launching its needles which can be inhaled. Captain Stitch is invulnerable as long as it is protected by its needles.|
|Haboki||Clean||Clean||A giant broom. It attacks Kirby by sweeping dust at him and trying to squish him with a jump. The jumps create stars that can be inhaled.|
|Jumper Shoot||Parasol||Parasol||An umbrella enemy with one eye. It attacks by spinning rapidly and by throwing its sandal at Kirby. The sandal can be used to attack and defeat the enemy.|
|Yuki||Ice||Ice||An enemy resembling a snowman. It attacks by throwing its head and replicas of it at Kirby. It cannot be damaged as long as the head is separated from the body.|
|Whispy||256||Whispy is a sentient tree and the possessed boss of Grass Land.|
He attacks by exhaling air pellets and spitting fruit, and has a pointy nose that can damage Kirby. The fruits he spits out can be inhaled and used as projectiles.
After having his life meter depleted, Whispy begins to move around angrily, spitting more food at Kirby. If Kirby moves to close to him, he will kick him away like a ball.
|Acro||256||Acro is an orca that lives at Ripple Field and was possessed by Dark Matter. Kirby fights this boss in two phases: A phase on dry land and an underwater phase.|
On land, Acro tries to attack Kirby by ramming him. When it crashes into a wall, Kirby can use the debris to attack Acro.
In the second phase, Acro swims around while spitting various objects at Kirby. Kirby can throw these objects back at Acro with his water gun, or another ability.
|Pon Con||Pon: 160
|Pon the racoon and Con the fox are two animals of Sand Canyon that got corrupted by Dark Matter. They are later known as Pon & Con in Kirby Star Allies.|
They walk around the stage in colonies, accompanied by many smaller members of their species. Kirby can inhale the smaller animals and spit them back at the duo.
While the fight commences, bombs steadily drop from the top of the screen. The bombs need to be avoided, or they will cause Kirby damage.
Notably, the Blaster Bullet only deals 32 damage to Pon & Con.
|Ado||1||Ado is a young artist who was in Cloudy Park when Dark Matter attacked. She very similar to Adeleine from Kirby 64: The Crystal Shards.|
The artist attacks by painting enemies on a great easel and making them come to life. Kirby then needs to defeat the paintings before he can take on Ado.
Four of these paintings need to be defeated, all of which are bosses from Kirby's Dream Land 2.
|Ice Dragon||96||A painted version of Ice Dragon. It attacks by using its breath to move around rapidly and by spitting out ice cubes. The ice cubes can be inhaled and launched back at the beast to defeat it.|
|Sweet Stuff||128||A painting of Sweet Stuff. It attacks by firing lightning orbs at Kirby. Sometimes it releases a star-shaped object that can be inhaled and spat back at the boss, which will damage it.|
|Mr. Shine and Mr. Bright||Mr. Shine: 96
Mr. Bright: 96
|Mr. Shine the moon, and Mr. Bright the sun, two bosses painted by Ado. During the fight Mr. Bright constantly drops fireballs which can be used as projectiles to defeat the duo.|
|Kracko||256||A painting of a cloud creature, drawn by Ado. It attacks by shooting lightning bolts at Kirby. Sometimes it dropps a smaller version of itself, called Co-Kracko. The Co-Krackos can be used to defeat this boss.|
|King Dedede||1st phase: 256
2nd phase: 256
|Kirby's arch-rival who got possessed by Dark Matter. He is fought at the end of Iceberg and attacks in two phases: A battle on the ground and a battle in the air.|
When on the ground he tries to smack Kirby with his hammer or flatten him by jumping on him. Some of his attacks leave stars behind that can be inhaled and spat out to damage Dedede.
During the air battle that follows, King Dedede hovers in the air and attacks by transforming his stomach into a maw or by shooting dark orbs from an eye in his belly. The dark orbs can be used to damage him.
|Dark Matter||1024||A manifestation of Dark Matter and the penultimate boss of the game that must be defeated before Kirby can take on the final boss.|
It appears like a black orb of dark energy with several orange spheres encircling its back.
It attacks by sending out the orange spheres located at its back and by shooting energy beams at Kirby, similar to its second phase in Kirby's Dream Land 2.
|Zero||1st phase: 4080
2nd phase: 256
|The master of Dark Matter and final boss of the game.|
Zero looks like a giant white sphere with a single glaring red eye. Its eye can be seen before the boss fight on several occasions, for example during the introduction cutscene.
It attacks by tackling Kirby, creating small manifestations of Dark Matter as projectiles and by squirting blood.
If Kirby manages to deplete its life points, its eye will burst out of the body and try to attack Kirby on its own. To defeat Zero, Kirby must destroy the eye.
- Level 1: Grass Land
- Level 2: Ripple Field
- Level 3: Sand Canyon
- Level 4: Cloudy Park
- Level 5: Iceberg
- Level 6: Hyper Zone (unlocked by collecting every Heart Star)
|Copy Ability||Icon||Apperance||Damage||Description||Obtained from|
|Burning||32||Kirby becomes an invincible fireball and dashes forward.|
|Clean||48||Kirby sweeps enemies at close range with his broom.|
|Cutter||16||Kirby throws a middle-ranged cutter boomerang.|
|Ice||32||Kirby breathes close-ranged icy wind to freeze enemies.|
|Needle||48||Kirby pokes close-ranged needles from his body.|
|Parasol||48||Kirby swings his parasol as a weapon. He can also drift in the air.|
|Spark||32||Kirby generates an electric barrier around himself.|
|Stone||32||Kirby transforms into an invincible stone, smashing down when used in midair.|
|Love-Love Stick||32||Kirby shoots Heart Stars in front of him. This ability is used against the final boss.||N/A|
|Damage of Animal Friend Copy Abilities|
Kirby's Dream Land 3 received mixed reviews, earning a score of 66.25% on review aggregator GameRankings. IGN gave the game a score of 7 out of 10, praising the wide variety of Copy Abilities, but criticizing the implementation of multiplayer compared to Kirby Super Star. Nintendo Life gave the game a score of 6 out of 10, praising the graphics and gameplay, but criticizing the soundtrack and the lack of challenge.
References to other games
- Kirby's Dream Land 2 - Every enemy Ado paints during the boss fight in Cloudy Park is taken from this game.
- Gyromite / Stack-Up - Sand Canyon - Stage 6 features R.O.B. and Professor Hector.
- Metroid - Iceberg - Stage 2 features six Metroids and the protagonist Samus Aran herself.
- Shin Onigashima - Donbe & Hikari, the two protagonists of this game, appear in Sand Canyon - Stage 4.
- Yūyūki - Chao, the female protagonist of this game, and Goku the monkey make an appearance in Grass Land - Stage 4.
- Mario's Picross - The clients of Ripple Field - Stage 6 and Cloudy Park - Stage 6 are references to the Easy Picross B-2 level "Diamond" and B-7 level "Wine Glass" (Japanese version, replaced by "Silk Hat" elsewhere), respectively.
References in later games
- Kirby's Super Star Stacker - The graphical style in this game is based on that of Kirby's Dream Land 3, reusing many of its sprites. Additionally, the Love-Love Stick is used to attack opponents and add extra layers of blocks to their boards.
- Kirby 64: The Crystal Shards - All of Kirby's helpers from this game make a cameo appearance in form of the Stone-Cutter ability in this game. Additionally, the final boss of this game is an alternative form of Kirby's Dream Land 3's final boss, called 0².
- Kirby: Squeak Squad - The theme for the third level of Grass Land is remixed and extended to serve as the theme for Prism Plains.
- Kirby: Planet Robobot - Some enemies and music from Dream Land 3 return in this title.
- Team Kirby Clash Deluxe - One of the Doctor Healmore equipment sets resembles Chuchu.
- Kirby Star Allies - The Clean ability (now referred to as Cleaning) returns in this game, and includes moves which cause Nago, ChuChu and Pitch to appear briefly.
- Main article: Kirby's Dream Land 3/gallery
Names in other languages
Hoshi no Kābī 3
|Kirby of the Stars 3|
- The original Super Nintendo Entertainment System release of Kirby's Dream Land 3 did not release worldwide, only appearing in North America and Japan. Back then the Nintendo 64 was already released and Nintendo was focused on the latest console. The game itself pokes fun at this in the Japanese version, where Boss Butch features a "Nintendo 16" logo (referring to the 16-bit hardware of the SNES, compared to the 64-bit hardware of the N64).
- This game's original release was rated Kids to Adults, however the Kirby's Dream Collection ESRB rating was E10+, possibly because of the blood from both the Zero battle in this game and the 0² battle in Kirby 64: The Crystal Shards.
- Kirby's Dream Land 3 is the only main-series Kirby game to feature the Parasol ability without a corresponding parasol entity held by enemies.
- Official Japanese website
- Kirby's Dream Land 3 on Nintendo.com (Wayback Machine)
- Kirby's Dream Land 3 on Kirby Informer
- "One day, Kirby and Gooey went fishing. Birds were singing. The sun was shining. It was such a nice day that they felt more like napping than fishing." —Instruction booklet (Kirby's Dream Land 3)
- "The black object started to spit out small clouds. These clouds were scattered everywhere." —Instruction booklet (Kirby's Dream Land 3)
- "The small clouds took control of King Dedede and his minions. They started to do terrible things!" —Instruction booklet (Kirby's Dream Land 3)
- "Just then, Coo appeared, looking panicked. "Hurry, Kirby!" he said. "PopStar's in BIG trouble!"" —Instruction booklet (Kirby's Dream Land 3)
- "Now, Kirby and his friends have left to get rid of these strange clouds and save PopStar!" —Instruction booklet (Kirby's Dream Land 3)
- "Gooey is Kirby's good friend. While he's made from the same stuff as Dark Matter, he doesn't have an evil spirit." —Instruction booklet (Kirby's Dream Land 3)
- Kirby's Dream Land 3 GameRankings page
- IGN review of Kirby's Dream Land 3
- Nintendo Life review of Kirby's Dream Land 3
- Kirby's Dream Land 3 on Wikipedia (Japanese)