Revenge of Meta Knight - Chapter 4
Chapter 4 of Revenge of Meta Knight is the fourth of seven chapters in this game-mode from Kirby Super Star and Kirby Super Star Ultra. In this chapter, Kirby lands on the deck of the Halberd and makes his way over to the Combo Cannon. He battles it and destroys it, beginning the process of damaging the Halberd.
In the intro scene, Kirby rides Dyna Blade as she approaches the Halberd. The crew of the ship responds by directing as much fire as possible toward the giant bird, and manage to hit her with a blast from the main cannon. However, this blow does not stop Kirby from landing on the ship's deck.
The timer resets to 6000 as Kirby lands on deck of the Halberd. Kirby will have to make his way across the deck, past its guards and many pitfalls to reach the door on the other side.
Through the door, Kirby reaches a portion of the deck closer to the main cannon. Here, he is ambushed by the Meta-Knights who try to stop him.
The next door leads to an interior chamber. Here, Kirby makes his way up to the upper deck by means of Elevator.
Kirby worms his way through the main hangar of the Halberd, across bridges made of Star Blocks. Here, he gets ambushed by Jukid and Poppy Bros. Sr. at the same time. A side room can be found here which contains some goodies, including an Invincible Candy.
In the next room, Kirby can choose between the Fire, Beam and Yo-Yo abilities from Copy Essences. From there, he has to contend with the Combo Cannon as a boss. The only truly vulnerable part of the cannon is its main circular turret, though the other parts can also be damaged. Defeating it deals a decisive blow to the Halberd, and allows Kirby to move on to the next stage.
Intermittently, the Halberd crew can be heard by the player through dialogue boxes which pop up as Kirby makes his way through the stage. The following table lists off their dialogue in chronological order:
|Chapter 4 Dialogue in Revenge of Meta Knight|
|Character||Portraits||Dialogue (KSS)||Dialogue (KSSU)||Notes|
|Axe Knight||"We shot down
|Dyna Blade has been
|Mace Knight||"Look! Kirby's reached
Kirby is on the deck!
|Meta Knight||"Remain calm. Let's come
up with a plan."
|Relax. We must handle
|Captain Vul||"All soldiers!
Get Kirby. Now!"
|Listen, you lubbers!
I want you all after that Kirby!
|Meta Knight||"Kirby! Got ya!"||That's far enough, Kirby!|
|Captain Vul||"Now you get a taste
of our power."
|Now you will know the
power of Meta Knight!
|Sailor Waddle Dee||"Fight!"||Fight!|
|Mace Knight||"Kirby's gonna reach
|Looks like Kirby is trying
to get on deck.
|Captain Vul||"Direct him to the front
of the twin cannon."
|Well then, let's guide
him in front of one of
|Captain Vul||"Oh no! He found it."||Have we been found...?||This is an optional dialogue that appears if Kirby finds the hidden stash.|
|Mace Knight||"What is this place?"||What is this place?||This is an optional dialogue that appears if Kirby finds the hidden stash.|
|Axe Knight||"Kirby is getting close
to the twin cannon."
|Kirby is now approaching
Main Cannon #2.
|Captain Vul||"Kirby will be torched!
|He'll be burnt to a crisp.
|Sailor Waddle Dee||"Hahahahahaha!"||Ahahaha!|
Enemies, mid-bosses, and boss
Boss: Combo Cannon
- Main article: Combo Cannon
At the end of the stage, Kirby must battle the main battery of the ship, called the "Combo Cannon" in Kirby Super Star and other sources and "Main Cannon #2" in Kirby Super Star Ultra. The fight is tricky despite the stationary nature of the cannon and its large size, since not a lot of ammunition is available for Kirby to retaliate with, and he has to jump to spit out any Star Bullets effectively.
The Combo Cannon consists of three major pieces. The central big cannon is capable of rotating and firing large slow-moving shot at Kirby, similar to a Shotzo. This central piece of the cannon is the primary thing that should be aimed for to defeat the boss. The second piece is a smaller but arguably deadlier laser cannon which sits in the cannon's base. This piece will fire off lasers regularly, and a platform may elevate below to try and push Kirby into it. Attacking this piece is optional, but disabling it can be useful. The third and final piece is the extending arm which will either try to drop bombs on Kirby or grab him and then throw him for damage. This arm can also be attacked and destroyed, but it will regenerate.
Kirby uses a Launcher to safely pass the Gordos.