Dedede's Drum Dash

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Dedede's Drum Dash
Dedede's Drum Dash Title.png
Title screen.
Details
Type(s) Rhythm - Score
Levels 4
Players 1
Appears in Kirby: Triple Deluxe
Theme music


Must Dash


The main menu theme for Dedede's Drum Dash.

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Bounce King Dedede along the drums! Move forward with →, and go for the goal!
— In-game tutorial text for Dedede's Drum Dash, from Kirby: Triple Deluxe

Dedede's Drum Dash is a Sub-Game in Kirby: Triple Deluxe where the player controls King Dedede in a rhythm-based challenge involving bouncing along drums, collecting coins, and avoiding enemies to the beat of the music that is playing. There are a total of three normal stages and an extra stage that must be unlocked, with each stage being faster than the last. Clearing a stage gives a medal depending on how many points were earned, ranging from bronze up to platinum. Points are earned in stages by collecting coins, completing the stage quickly, and clapping at the peak of each jump (a move referred to as a Backbeat). If King Dedede takes damage, points are lost, and he can only be hit a certain number of times before being defeated and failing the stage, unless he falls into a pit in which case he is immediately defeated.

A standalone expanded version of this game for the 3DS eShop titled Dedede's Drum Dash Deluxe would later be released that has more stages and other added features.

Gameplay[edit]

A screenshot from Miiverse showing gameplay in the first stage of Dedede's Drum Dash. Note that this is only the upper screen.

Dedede's Drum Dash involves King Dedede hopping along a series of big drums which make up the topography of each stage. There are essentially only two ways to control Dedede as he moves across the stage, as follows:

  • Pressing ← or → moves King Dedede in those directions. The higher he jumps, the quicker he can move laterally.
  • Pressing A when King Dedede lands on a drum will allow him to bounce higher, with three total jump heights possible. Not pressing A resets him to the lowest jump height.
    • Pressing A while in the air will cause King Dedede to play a cymbal which - if played at the mid-point between jumps - will count as a Backbeat, adding more points.

To move forward, King Dedede has to jump across the drums and head toward the right, with the player needing to make the decision of how high King Dedede ought to jump and where he will land afterward in order to collect coins and avoid danger, such as colliding with enemies and hazards or falling into the bottomless pit between the drums. The lowest jump height will keep King Dedede in the bottom screen of the 3DS, while the upper two launch him into the higher screen, so the player will need to keep eyes on both screens while playing. The pace of each stage is dictated by the tempo of the music playing in the background, with each subsequent stage being faster than the previous.

King Dedede has five points of health (three in the last stage). Each time he collides with a hazard or enemy, he will lose one HP, and will be defeated if he loses all five. If he falls into the bottomless pit below, he will be immediately defeated.

Enemies[edit]

The following enemies appear in Dedede's Drum Dash, and must generally be avoided:

  • Bouncy - Bounces in place on a drum at varying heights.
  • Bronto Burt - Holds position or moves back and forth at a fixed height. May move to the beat of the music.
  • Gordo - Holds position in the air in various places. Can come in various sizes.
  • Scarfy - Holds position in the air at various places. Turns angry if collided with.
  • Soarar - Flies back and forth between the foreground and background at regular intervals.
  • Sodory - Swipes around at various points in the air, in rhythm with the music.

Objects and hazards[edit]

The following are notable objects and hazards that need to be contended with:

  • Regular drums come in two sizes. Smaller drums have less room for error when landing on them. Drums in general will not bounce King Dedede if he lands on their edges.
  • Winged drums can appear which move back and forth. These also come in two different sizes.
  • Fragile drums will break after being used more than once. Some come pre-damaged, and will break after a single use.
  • Clouds can be seen floating in various places which obscure the view. They dissipate when collided with.

Points[edit]

The scoring screen.

The objective of Dedede's Drum Dash is to earn as high a score as possible on each stage, which naturally includes reaching the end of the stage in order to have those points saved. Points are earned in the following manner:

  • Bouncing on a drum is worth 10 points (the first drum is not counted, nor is the first bounce after fumbling counted).
  • Collecting Musical Coins: Bronze coins are worth 50 points, silver are worth 200, and gold are worth 500.
  • Hitting backbeats between each jump: Backbeats are worth 50 points each, and a combo is tracked throughout the stage, with certain milestones being worth a certain number of points (there is no functional difference between "Good" and "Great!"). Milestones are as follows:
    • 5 - 50 points
    • 10 - 50 points
    • 15 - 50 points
    • 20 - 50 points
    • 30 - 100 points
    • 50 - 100 points
  • Every extra second at the end of a stage is worth 150 points (fractions of a second are divided accordingly).

At the end of each stage, there are four bonus objectives that, if met, will provide an extra 1000 points each. They are as follows:

  • Time Bonus - Stage is complete with at least 30 seconds remaining.
  • No Damage - Dedede reaches the end without taking a hit.
  • All Coins - Dedede collects every Musical Coin in the stage.
  • Backbeat Perfect - Every Backbeat is hit at the right time during the stage.

The only way points can be lost during a stage is if King Dedede takes damage, incurring a 100 point deduction.

Stages[edit]

Stages
Stage Music In-Game Description Time Limit Health Notes
A good stage for beginners. Match the rhythm, and press A to jump!
2:00 5
The tempo increases in this gourmet track. Watch for moving drums!
2:00 5
The king's own theme song. In this stage drums can break due to the fast pace!
2:00 5
The music that plays in this stage originated from New Challenge Stages as the theme for Magolor Race 3 and Magolor Race EX.
A challenging bonus stage for those who've mastered the other levels. Good luck!
1:45 3 This stage is unlocked by obtaining Gold or better on the previous three stages.

Names in other languages[edit]

Language Name Meaning
Japanese 大王のデデデでデン
Daiō no dedede de den
The King's Drumming
でんでん (Denden) describes the sound of something being pounded, as in a drum.
Canadian French Tam-Tam Dadidou Tom-Tom Dedede
European French Tam-Tam DaDiDou Tom-Tom Dedede
German Dededes Trommellauf Dedede's Drumrun
Italian A ritmo con Dedede In rhythm with Dedede
Korean 대왕 디디디로 쿵쿵
Daewang Dididiro Kungkung
Bounce-Bounce with King Dedede
(Kung) describes the sound of a heavy landing, like "boom" or "thud".
Spanish Redoble de Dedede Dedederoll
Pun on "redoble de tambores", "drumroll".
Dedede's Drumroll
Direct translation
Polish Dedede's Drum Dash[1] -


References