Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Course 4 - Hole 2

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Course 4 - Hole 2

KDC Course 4 Hole 2 map.png

KDC Course 4 Hole 2 extra map.png

Composite maps of Course 4 - Hole 2 from Kirby's Dream Course.
Details
Course Course 4
Copy Abilities Main Game
None
Extra Game
Hi-Jump
Hole order
Course 4 - Hole 1 Course 4 - Hole 3
 This box: view  talk  edit 

Course 4 - Hole 2 is the second hole of Course 4 in Kirby's Dream Course. It takes place in a bowl-like board filled with enemies and Turntables which are initially turned off.

Summary[edit]

Hole 2's board is a wide tub-shaped board with a wide basin in the middle. Along the edges, four Whispy Woods and squares of bumpers can be found. Kirby starts within the basin near the upper edge of it, along with five neutral enemies scattered throughout the bowl. Also within the bowl is a switch that, when pressed, will activate three Turntables inside the area.

Extra Game[edit]

In the Extra Game, the enemies within the bowl are all replaced and shifted around somewhat, now consisting of four Squishys and two Starmen. Kirby now starts in the lower portion of the bowl.

Enemies[edit]

Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 2 None
KDCKabu.png
Kabu 1 None
KDCSquishy.png
Squishy 2 None
KDCWhispyWoods.png
Whispy Woods 4 None
Sprite Enemy Number Ability
KDCSquishy.png
Squishy 4 None
KDCStarman.png
Starman 2 Hi-Jump
KDCWhispyWoods.png
Whispy Woods 4 None

Obstacles[edit]

Sprite Obstacle
KDC Bumper sprite.png
Bumper
KDC Turntable sprite.png
Turntable
KDC Turntable On Switch sprite.png
Turntable On Switch

Gallery[edit]