Halberd Mode

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Halberd Mode
KPR Halberd Mode.png
Screenshot from Kirby: Planet Robobot.
Details
Debut game Kirby: Planet Robobot
Type(s) Unlimited uses
Power(s) Allows for space combat against galactic-level threats.
Comparable to Ribbon's Crystal
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Quote1.png The Robobot Armor has scanned Meta Knight's ship! It's equipped with the Planet Buster. Capture debris, and press A to fire it! Quote2.png
— Pause screen description

Halberd Mode is the final Robobot Armor mode, and the Last Battle Ability of Kirby: Planet Robobot. It is the result of fusion between the armor and the battleship Halberd, and possesses all necessary firepower therein.

This marks the first time the player has ever controlled the Halberd in a Kirby game.

Overview[edit]

The Halberd Mode appears at the very end of the story mode, after Star Dream announces its plans to eradicate all life in the universe. Meta Knight, freed from the thrall of the Haltmann Works Company, pilots it along with Kirby, who forms the head. They battle Star Dream in Area 7: Mind in the Program and The Arena using this mode.

This mode is also used to battle Star Dream Soul OS at the end of The True Arena.

Moveset[edit]

Halberd Mode Moveset
Skill Button Execution Description Base Power
Combo Cannon
B
The Halberd fires a rapid volley from the Combo Cannon which, while weak per shot, can be held to rack up damage.
Shots reflect off shields and unbreakable debris.
4
Capture Inhale
B toward debris
The Halberd turns any destroyed objects (asteroids, robots, etc.) into ammo for the Planet Buster.
This won't work on the segments of the Access Ark during Star Dream's second form.
No
Planet Buster
Capture Inhale, and then A
The Halberd unloads its ammo in one go, dealing a good chunk of damage to Star Dream.
Higher levels of charge deal more damage.
Level 1: 16×8=128
Level 2: 24×12=288
Level 3: 32×16=512
Sail Wing
L/R
The Halberd does a barrel roll that deflects projectiles and provides a small amount of invincible frames.
Sail Wing can also damage Star Dream and destroy certain objects from it, such as missiles and astroids.
The move functions similarly to the barrel roll from the Star Fox series, as it can deflect Star Dream's projectiles in much the same way.
32

Boss Battle[edit]

Halberd Mode's actual damage = Base Power × Star Dream's Defense Modifier

Star Dream
Form HP Defense Modifier
1st 2525 (Story Mode)
1839 (The Arena)
Normal: ×1
Phase shift: ×0.25
Star Dreamer: ×0.75
2nd 1839 (Story Mode)
1379 (The Arena)
Normal: ×1
Roar: ×0.1
Phase shift: ×0.2
Binary Tree: ×0.5
Works Arcs: ×0.5
3rd 989 (Story Mode)
742 (The Arena)
Black Hole: ×0.1
Dead End Code (Round 1)
  • 5: ×0.2
  • 4: ×0.3
  • 3: ×0.4
  • 2: ×0.5
  • 1: ×0.7
  • Fatal Error: ×1

Round 2 onward: ×1 always

Star Dream Soul OS
Form HP Defense Modifier
1st 2828 Normal: ×1
Phase shift: ×0.25
Star Dreamer
  • Charging-Lasers (start): ×0.75
  • Destroying asteroids: ×1
  • Lasers (end): ×0.5
2nd 2233 Black Hole: ×0.5
Normal: ×1
Roar: ×0.1
Phase shift: ×0.2
Binary Tree: ×0.5
Works Arcs: ×0.5
3rd 1201 Dead End Code (Round 1)
  • 5: ×0.2
  • 4: ×0.3
  • 3: ×0.4
  • 2: ×0.5
  • 1: ×0.7
  • Fatal Error: ×1

Round 2 onward: ×1 always