Ghost

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
This article is about the Copy Ability. For the enemy and stage hazard from Kirby Battle Royale, see Ghost (enemy).


Ghost
Ghost Kirby.png
Official artwork from Kirby: Squeak Squad
Details
Debut Game Kirby: Squeak Squad
Type(s) Unlimited uses
Obtained from Tedhaun
Power(s) Possess enemies and control them.
 This box: view  talk  edit 
KirbyGhostSqueakSquad.gif
Ghost Pedestal DS.png

Ghost is a Copy Ability introduced in Kirby: Squeak Squad. The appearance change Kirby gets from this ability is a color change and a sheet being put over him. With this ability, Kirby can possess an enemy and use them to fight other enemies or eliminate obstacles. However, only regular enemies are affected; Mid-Bosses and bosses cannot be controlled. Additionally, Kirby cannot damage Mid-Bosses or even bosses if he does not possess an enemy. When the select button (or X button) is pressed or the mind-controlled opponent dies, Kirby loses control of the enemy, which will defeat it regardless. The Ghost ability is the first Copy Ability in the whole series that must be unlocked, with Kirby needing to put the entire Ghost Medal together in order for Tedhaun, the Mid-Boss that gives it, to appear. Doing this also unlocks the ability in bubble form in the Copy Ability Testing Area.

When without a possessed target, Kirby can only use an aerial dash in Ghost form. This move can break through Star Blocks and similar, but cannot be used as a direct attack. It can however be used to pass through hazards such as Gordos without taking damage.

Limitations

Unlike most Copy Abilities, Kirby is limited in some actions while he has the Ghost ability. The limitations are as follows:

  • Kirby cannot walk, dash, or slide on the ground or jump and use Air Bullets in the air, being only able to float slowly around in a similar manner to the Cupid ability.
  • Kirby cannot drop down through Fall-through Platforms or use ladders.
  • Kirby cannot use this ability underwater, and will revert to his normal form when swimming, though he will still be pale in color.
  • Kirby cannot attack mid-bosses or bosses without using a possessed enemy. If without one, his only recourse is to drop the ability if he wants to win the fight or wait for a possessable enemy to drop where applicable.

Additionally, Ghost Kirby cannot possess the following common enemies:

List of possessable enemies

Most enemies which Kirby can possess gain access to the Infinity Jump if they are not already a flying enemy. This allows Kirby to move them over larger obstacles. However, enemies are incapable of using ladders or dropping down through fall-through platforms, and cannot enter doorways. Enemies that are not aquatic or amphibious will be lost control of and die if they are made to enter water. Many enemies do not have an attack, meaning they can only harm foes by collision, which causes them in turn to take damage.

The following table outlines what enemies Kirby can possess, and what he can do with each one:

List of possessable enemies in Kirby: Squeak Squad  
Name Appearance Actions Notes
Acchi Acchi SS.png Acchi cannot walk, but can be made to hop in short bursts left or right. It can also charge up and shoot fire balls which can be angled two different ways. Acchi is the only ground-based possessable enemy which cannot walk.
Batty K&tAMBatty.png Batty can be made to fly around and perch on a ceiling. It can only attack by collision.
Big Waddle Dee Big Waddle Dee.png Big Waddle Dee can be made to walk left or right and jump. It can only attack by collision.
Bio Spark Biospark SS.png Bio Spark has a large array of moves which it can use when possessed. It can throw knives, use its sword to slash, hide with its cape, and use the Air Drop move. Bio Spark cannot walk on the surface of water like Ninja Kirby can.
Blipper KNiD E Blipper.png Blipper can swim through water and be made to leap out from the surface. If on land, it can only flop about and move slowly or jump through the air. Blipper cannot exit floating water cubes through the sides or the bottom.
Blockin KatAMBlockin.png Kirby cannot move Blockin while it is in block form. He can make it transform into its monster form and fly around, but it will automatically revert to block form after a few seconds. Blockin can only attack by collision, and will not interact with enemies at all while in block form.
Boxin KatAMBoxin.png Boxin can be made to shuffle left and right, jump, and throw out short-range punches. Interestingly, Boxin moves forward when using a punch in the air, but not on the ground.
Bronto Burt KNiD E BrontoBurt.png Bronto Burt can be made to fly around. It can only attack by collision.
Bubble Head BubbleHead SS.png Bubble Head can be made to walk, jump and fire bubbles at enemies. Appropriate targets will be transformed into bubbled objects when defeated by the bubble attack.
Bun Bun SS.png Bun can be made to walk, jump, and grab normal enemies to toss them straight forward. Bun cannot break Star Blocks or other obstacles.
Chip KatAMChip.png Chip can be made to move in short hops or can be made to do a large jump after releasing the A button. It can only attack by collision.
Cret Cret SS.png Cret can be made to hover around and drop Coconuts on enemies. The coconuts do not do very much damage.
Crimp Crimp SS.png Crimp can move up and down walls and fire its projectile at enemies. It can be made to bounce along walls and floors, and can also come to rest on a floor, but it cannot walk or fire its projectile while on a floor. Interestingly, Crimp can be made to bounce in place while on a floor, but will always bound up and away from a wall, which can make traversal of tight passages tricky.
Cupie KatAMCupie.png Cupie can be made to fly around and fire arrows at enemies. Unlike the Cupid ability, these arrows cannot be angled or charged.
Flamer KNiD E Flamer.png Flamer can move in either direction while clinging to walls or other surfaces. It can be made to detach from a wall and charge up its flame tackle before flying either left or right, and can freely move in the air while charging. Flamer's flame tackle cannot be used to break metal blocks, nor can its hover pass through walls like it can normally.
Foley KatAMFoley.png Foley can be made to hover around. If triggered to attack, it will drop to the ground and explode, thus being used up and forcing Kirby to find another enemy to possess.
Gaw Gaw GawGaw SS.png Gaw Gaw can be made to walk, jump, and use its claws to swipe at enemies. It can dig through soft dirt in any direction. It can also climb up walls and be made to do a leaping attack, but only when clinging to a wall.
Glunk KNiD E Glunk.png Glunk can move slowly left or right, can jump, and can fire its projectiles straight upward. It can also move freely through water. Glunk cannot pass through the bottom of a suspended body of water, but it can pass through the sides.
Gold Waddle Dee Golden WaddleDee KSqSq.png Gold Waddle Dee can be made to walk and jump. When B is pressed, it will briefly make a shocked expression, similar to when it falls from a platform. It can only attack by collision.
Gussa Gussa SS.png Gussa can be made to swim, leap out of water, and jump in mid-air. It can use its propeller to gain horizontal speed in the water, but moves very slowly on land. It can only attack by collision, and will get stuck briefly if it rams into a wall.
Heavy Knight KatAMHeavyKnight.png Heavy Knight can be made to walk (very slowly), jump, and slash its sword at enemies. It can either slash straight forward or do a dashing slash.
Hot Head KNiD E HotHead.png Hot Head can be made to walk, jump, and spit fire at enemies. Releasing the B button quickly causes Hot Head to shoot a longer range fireball, while holding it down longer causes Hot Head to breathe a continuous cone which lasts a few seconds.
Laser Ball KNiD E LaserBall.png Laser Ball can be made to hover around and fire a set of one or three lasers straight forward, which do not bounce off of slopes.
Maiga Maiga SS.png Maiga moves by leaping about, and will make a larger leap when the B button is pressed. It can only attack by collision.
Metalun Metalum SS.png Metalun can be made to walk, jump, and curl up to roll around. It will shift a total of 12 times while rolling before returning to normal, and will rebound on obstacles like Star Blocks along with breaking them. It can only attack by collision.
Noddy KNiD E Noddy.png Noddy can be made to move and jump. If B is pressed, it will fall asleep, though unlike Kirby's sleeping, this can be canceled by moving or by pressing B again. It attacks only by collision. For some reason, Noddy takes on its sleeping pose while jumping.
Pengy KNiD E Pengi.png Pengy can be made to slide around, jump, and breathe ice at enemies, which will freeze them solid once defeated.
Perara Perara SS.png Perara can hover, though only left and right. Pressing B causes it to start wafting toward the ground. Once on the ground, pressing A will cause it to leap back up again, which it can also do in the air. It only attacks by collision.
Scarfy KNiD E Scarfy.png Scarfy can be made to hover around. If B is pressed, it becomes angry, causing it to move faster, but will revert to normal after a few seconds. It attacks only by collision.
Sir Kibble KNiD E SirKibble.png Sir Kibble can be made to move, jump, and throw its cutter boomerang straight forward, though its trajectory cannot be altered, and Sir Kibble has a short wind-up time before throwing it.
Snooter KatAM Snooter.png Snooter can be made to move and jump. If B is pressed, it becomes angry, causing it to move faster, though it will revert to normal after a few seconds. It only attacks by collision.
Sparky KNiD E Sparky.png Sparky can be made to hop around, make larger jumps, and generate a spark barrier around itself, though it takes some time to charge.
Starman KNiD E Starman.png Starman can be made to walk and jump. When B is pressed, it can start flying in any given direction, but will fly faster and bust through obstacles when flying upward. It can only attack by collision.
Sword Knight KNiD E SwordKnight.png Sword Knight can be made to walk, jump, and slash its sword at enemies. It can either slash straight forward or do a dashing slash.
Twister KNiD E Twister.png Twister can be made to move very slowly and start spinning around briefly. Twister cannot jump in the normal sense, but it can gain height while using its tornado spin.
UFO KNiD E UFO.png UFO can be made to hover around and fire a laser beam straight forward. If A is pressed, it will veer a short distance in a random direction.
Uja Uja 1.png Uja can be made to float around. It will randomly change forms between a hand and scimitar. As a hand, it cannot deal damage aside from collision. As a sword, it can thrust to attack enemies and cut ropes and foliage. Uja has a unique upward and downward-facing hand sprite when it is being moved by Ghost Kirby.
Waddle Dee KNiD E WaddleDee.png Waddle Dee can be made to walk left or right and jump. It can only attack by collision.
Waddle Doo KNiD E WaddleDoo.png Waddle Doo can be made to move, jump, or fire its beam, though it needs some time to charge up.
Wheelie KNiD E Wheelie.png Wheelie controls like Wheel Kirby in perpetual Wheel form, though it does gain a continuous jump.

Trivia

  • Ghost is the only standard Copy ability in Squeak Squad which does not have an Ability Scroll associated with it.
  • Despite ghosts typically being able to go through walls, Kirby cannot go down ladders while possessing this Copy Ability, let alone pass through solid objects.
  • Although not appearing as a proper ability, Ghost Kirby can also be seen in later games, under some different contexts:
  • Interestingly, when possessing certain hovering enemies such as Cret and Cupie, holding down the A button will make them slowly move backwards in the air. This does not apply to more traditional flying enemies such as Scarfy and Bronto Burt.
  • Perhaps by sheer coincidence, Ghost Kirby's ability to possess and control enemies is very similar in both form and function to the 'Possession' spell in Dungeon Keeper and Dungeon Keeper 2.