Course 6 - Hole 4

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Course 6 - Hole 4

KDC Course 6 Hole 4 map.png

KDC Course 6 Hole 4 extra map.png

Composite maps of Course 6 - Hole 4 from Kirby's Dream Course.
Details
Course Course 6
Copy Abilities Main Game
None
Extra Game
Hi-Jump
UFO
Hole order
Course 6 - Hole 3 Course 6 - Hole 5
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Course 6 - Hole 4 is the fourth hole of Course 6 in Kirby's Dream Course. It features a small compact board lined with numerous obstacles.

Summary[edit]

This board is fairly small and rectangular. In the left and rightmost corners are basins filled with sand bunkers which are difficult to escape. Kirby starts in the uppermost corner, and can follow a curving line of neutral enemies through the middle of the board, passing through Danger Zones and potentially deactivating some Turntables in the process by flipping the switch in the center. From there, a Kick Panel can be used to reach the remaining enemies down in a small basin in the lowermost corner.

Extra Game[edit]

In the Extra Game, Kirby starts further down to the right from his original starting position. In place of the original enemy line-up, two Broomhatters form a straight line up toward Kirby's original start position. In the basin down at the bottom, a Starman and UFO can now be found.

Enemies[edit]

Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 1 None
KDCKabu.png
Kabu 2 None
KDCSquishy.png
Squishy 1 None
KDCWaddleDee.png
Waddle Dee 1 None
KDCWhispyWoods.png
Whispy Woods 1 None
Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 2 None
KDCStarman.png
Starman 1 Hi-Jump
KDC UFO sprite.png
UFO 1 UFO

Obstacles[edit]

Sprite Obstacle
KDC Bunker sprite.png
Bunker
KDC Danger Zone sprite.png
Danger Zone
KDC Kick Panel sprite.png
Kick Panel
KDC Turntable sprite.png
Turntable
KDC Turntable Stop Switch sprite.png
Turntable stop switch

Gallery[edit]