Mecha Knight
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“ | Let me tell you a story. Not long ago, I met someone who impressed me very much. He was strong and full of confidence... A knight of the highest order. I was so impressed... I gave him a complete remodel! And I hired him as a company security guard. Heehee! I wonder what you'll make of him? Please allow me to present... Model #M-7110. Mecha Knight... ENGAGE! | ” | — Susie in Kirby: Planet Robobot |
Mecha Knight is a Boss fought in Kirby: Planet Robobot, appearing as the boss of Gigabyte Grounds. He is Meta Knight, but has been subdued, mechanized and taken over by the Haltmann Works Company to do their bidding. He wields a laser Galaxia, and possesses several robotic upgrades and implements, including jet wings, missile launchers and a laser eyepiece.
Role[edit]
During his introduction, Mecha Knight is brought in by Susie to deal with Kirby at the end of Gigabyte Grounds. She speaks of him as if he were merely a security guard hired and upgraded by the company. She claims he is Model #M-7110. After his activation, she leaves the scene using her helicopter unit, and Mecha Knight is forced to battle with Kirby. Even when the fight has concluded, Kirby does not appear to recognize Mecha Knight for who he really is, since his mask does not break.
Mecha Knight is also fought in The Arena.
Upgrade Models[edit]
Mecha Knight+[edit]
- Main article: Mecha Knight+
Meta Knight is not freed yet after defeated as Mecha Knight in Gigabyte Grounds. He is recycled by the Haltmann Works Co. and upgraded into Mecha Knight+, fought in President Haltmann's office inside Access Ark. When Mecha Knight+ is also defeated by Kirby, Meta Knight is finally freed from control, and will help Kirby fight Star Dream with his newly repaired battleship Halberd.
Stock Mecha Knight[edit]
- Main article: Stock Mecha Knight
In Meta Knightmare Returns, rather than having Meta Knight fight himself in Gigabyte Grounds, he instead fights a mass-produced replica known as Stock Mecha Knight. This synthetic robot is the equivalent of Mecha Knight 2.0, and is equipped with the same giant claw of Mecha Knight+. Thus, this model can use both the movesets of Mecha Knight and Mecha Knight+, and Meta Knight does not have to fight Mecha Knight+ in Access Ark.
It is also fought by Kirby in The True Arena.
Boss Battle[edit]
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The following lists all of Mecha Knight's attacks in Kirby: Planet Robobot. Most attack names are taken from Japanese strategy guides while others are derived from other sources or are conjectural.
Throughout the battle, Mecha Knight may take a guarding stance. Any attacks that hit him during this pose deal no damage.
Attacks - Phase 1 | |
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Attack | Description |
たてぎり Overhead Slash |
Mecha Knight throws out a quick strike with his sword, with very little forewarning. |
3れんぎり Triple Slash |
Mecha Knight slashes three times with his sword, leaving a star after finishing the third slash. |
ドリルスラッシュ Drill Stab |
Mecha Knight thrusts his sword a good distance, leaving a star in front of him when the attack concludes. |
うえつき Up Thrust |
Mecha Knight quickly thrusts his sword upward, only if Kirby is above him at the time. |
したづき Down Thrust |
Mecha Knight leaps into the air, then thrusts his sword downward, leaving stars when he impacts the ground. |
回てんぎり Spin Slash |
Mecha Knight charges up, then releases a powerful spin attack that can catch his opponent in the motion and leaves four stars when finishing. If Kirby is airborne during the charge up, Mecha Knight spins in the air instead of staying grounded à la Twister Slash. |
ソード百れつぎり Multisword Attack |
Mecha Knight spins his sword in a fan-like motion, then finishes off by firing a beam from it straight forward, leaving two stars when the attack concludes. |
スピニングビームソード Spinning Beam Sword |
Mecha Knight jumps through the air, and performs a spinning sword strike, leaving a star when he lands. This is very similar to an attack possessed by Galacta Knight. |
ファイナルビームソード Final Beam Sword |
Mecha Knight jumps with a vertical spinning slash. When he lands, his sword sends out a shockwave that travels across the floor. |
ムーンビームショット Crescent Beam Shot |
Mecha Knight charges up and then throws out a Crescent Shot that travels across the stage and leaves a star on impact. |
ショルダーランチャー Shoulder Launcher |
Mecha Knight leaps into the air, then fires two missiles from his launchers. These can be swallowed for the Bomb ability. |
アイビーム Eye Beam |
Mecha Knight fires a series of lasers from his eyepiece. The last three leave stars on impact with the ground. |
スパークトルネイドアタック Spark Tornado Attack |
Mecha Knight spins into a tornado, then flies off into the background. From there, he aims for his opponent and attempts to ram his target, leaving two stars as he passes. After this, he spins back down in a wave pattern from the top of the stage, leaving four more stars when he lands. |
たつまき雷めい Thunder Tornado |
Mecha Knight charges up, then thrusts its sword into the ground, creating a wall of lightning that travels across the stage, leaving stars as it goes, before eventually dissipating. |
When Mecha Knight is knocked down to half health, he intensifies his attacks, using new weapons and techniques.
Additional attacks - Phase 2 | |
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Attack | Description |
プラズマウォーク Plasma Walk |
Mecha Knight moves to the center of the arena and charges a large electric field around himself, which will hurt Kirby if he gets too close. As he walks towards Kirby, he leaves behind harmful electric conflagrations that eventually fizzle and offer up stars. After a short time, Mecha Knight will stop, and the electric field will burst, leaving behind plenty of stars. |
ショルダーランチャー Shoulder Launcher |
Mecha Knight leaps into the air, then fires four missiles from his launchers. These can be swallowed for the Bomb ability. He may do this a second time after repositioning. |
3れんぎり〜ソード百れつぎり Triple Slash ~ Multisword Attack |
Mecha Knight slashes three times then spins his sword in a fan-like motion before unleashing a Crescent Shot, all in a row. |
メガアイビーム Mega Eye Beam |
From the center of the stage, Mecha Knight charges up and fires four large lasers upwards from his eyepiece. Each one leaves a star behind. Afterwards, Mecha Knight flies off the stage, and causes debris to fall on Kirby in three waves. The larger pieces leave stars on impact. |
アイビーム Eye Beam |
Mecha Knight fires a series of lasers from his eyepiece. Three of them leave stars on impact. He may do this a second time after re-positioning. |
3D Eye Beam[conjectural title] | Mecha Knight charges up, then releases a continuous laser from his eyepiece. This laser zooms across the area, grazing the camera and sweeping across the stage, leaving two stars on the other side of the battleground. |
たつまき雷めい Thunder Tornado |
Mecha Knight charges up, then thrusts his sword into the ground, creating a wall of lightning that travels across the stage, leaving stars as it goes. It is impossible to dodge the attack unless Kirby gets behind Mecha Knight during the charge-up. |
ムーンビームショット Crescent Beam Shot |
Mecha Knight charges up and then throws out three Crescent Shots that travel across the stage and leave stars on impact. |
Upon his defeat, Mecha Knight's jets malfunction, causing him to crash. He gets up, staggers, and falls backward into a chasm, exploding. This leaves Kirby to do his dance, and proceed to the next area.
For information concerning the battle with Mecha Knight+ later in the game, see Mecha Knight+.
Trivia[edit]
- Mecha Knight's model number, M-7110, is a pun on Meta Knight's pronunciation in Japanese. A similar case occurs with Dedede Clone.
- M = Meta
- 7 (na) + 1 (i) + 10 (to) = Naito (Knight)
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | メタナイトボーグ Meta Naito Bōgu |
Meta Knight Borg |
French | Méca-Knight | Mecha Knight |
German | Mecha-Knight | Mecha Knight |
Italian | Mecha Knight | - |
Korean | 메타 나이트 보그 Meta Naiteu Bogeu |
Meta Knight Borg |
Spanish | Meca Knight | Mecha Knight |