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List of internal names of Kirby series music

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This is a list of internal names of different musical pieces from the Kirby series.

Kirby's Dream Course[edit]

The Debug Mode in the Japanese version of Kirby's Dream Course, after being patched to enable access to it.

It is possible to access each of these music tracks and sound effects through a Debug Mode in the game's Japanese version. The Debug Mode shows the internal development name given to every single music track and sound effect.

The following table lists every song's Debug Mode title in Kirby's Dream Course. The table however omits the music track (named OPENING DEMO in the Debug Mode) that plays during the opening story cutscene exclusive to the Japanese version.

Kirby's Dream Course Sound Room track list  
Number Song Debug Mode name Notes
001 Medal glimmer MEDAL
002 Ending EPILOGUE
003 Opening demo BYOON
004 Title TITLE
005 Extra PRESENT FOR YOU
006 Mountain Stage YAMAYAMA Likely a romaji rendition of 山山やまやま, meaning 'mountains here, there, and everywhere' by its repetition of the kanji for 'mountain'.
007 Float Islands ISHIKAWA Likely refers to its original composer, Jun Ishikawa.
008 Alternate Course 5 theme DAMEDAME In its original Japanese form, 駄目だめ駄目だめ, translates loosely to 'no, no' (in the sense of stopping someone from doing something) or 'no good' (in the sense of not even being a little bit useful).
009 Course 6 theme SAWAYAKA Likely supposed to be さわやか or 'refreshing', an appropriate description of the track's mood.
010 Course 5 theme NIGIYAKA Likely supposed to be にぎやか, meaning 'bustling' or 'lively', an appropriate description of the track's mood.
011 Courses 1 & 3 theme NORMAL
012 Iceberg Ocean WHITE
013 Hole 8 theme SAIGO "SAIGO" is さい, meaning 'last' in the sense of 'final', referring to the use of the theme for the final hole of each course.
014 Course 4 theme YUMEYUME It is unclear whether the Debug Mode name is intended as a transliteration of ゆめゆめ (meaning 'definitely' or 'even a little bit' chiefly to underscore that something must not be done) or a simple empathetic repetition of ゆめ (meaning 'dream').
015 Kirby Dance CDANCE
016 Continue? CONTINUE
017 Done In OB The Debug Mode confusingly refers to this track as OB (and the OB music track as OB2), despite its being used specifically for non-OB KOs and missing the OB sound effect.
018 OB OB2
019 Finish SCORE
020 2P Game NEXT HOLE The debug names of this and track 024 appear to be swapped.
021 Cutscene EYECATCH An "eyecatch" is a short scene in an anime used to begin or end a commercial break. Kirby Star Allies also refers to its post-level scenes as "eyecatches".
022 Member select NAME
023 World hub COURSE 1P
024 Clear COURSE 2P The debug names of this and track 020 appear to be swapped.
025 Hole CUPIN
026 Hole in one CUPONE
027 Tutorial GAME 0
028 VS. Robo Dedede BOSS DEDEDE
029 VS. Robo Dedede: Pinch BOSS KITA Likely meant to be ボスた, meaning 'the boss comes' (as in 'when the boss comes toward Kirby').
030 VS. Robo Dedede with opening sounds BOSS DETA Likely meant to be ボスた, meaning 'the boss appears' (as in 'when the boss appears').
031 Robo Dedede defeat BOSS BKHT Likely meant to be ボスばくはつ (bakuhatsu), meaning 'boss explosion'.
032 Game Over GAME OVER

Kirby's Dream Land 3[edit]

The Debug Music Room in Kirby's Dream Land 3, "KYAAA" being the sound effect that plays when Kirby takes damage.

The game's Debug Menu has a music player and a sound effect player called the "Music Room", it includes internal development names for all the songs and sound effects; these names are stored in ASCII in the game's ROM.

Kirby's Dream Land 3 Sound Test track list  
# Title Debug Mode name Notes
0 (blank) STOP
1 Defeat* K3DEAD
2 Boss* K3BOSS1
3 Egg Bonus Stage K3BOSS2 Unused track.
4 Mid-Boss* K3BOSS3
5 Goal Game* K3CLEARSTAR
6 Kirby Dance (Short) K3CLEARSH
7 King Dedede's Theme K3DEDEDE
8 Mission Complete* K3EVENT1
9 Incorrect Path* K3EVENT2 The internal name could imply that it was supposed to play when the required conditions for a Heart Star weren't met, but the idea ended up being scrapped and the song was repurposed.
10 Plains Stage K3FIELD1
11 Grass Land (2)* K3FIELD2
12 The Last Iceberg K3FIELD3
13 Stage: Comical K3FIELD4
14 Desert Stage K3FIELD5
15 Ripple Field: Ocean Waves K3FIELD6
16 Ripple Field (3)* K3FIELD7
17 Cloudy Park* K3FIELD8
18 Ripple Field K3FIELD9
19 Grass Land (3)* K3FIELD10
20 Grass Land (1) K3FIELD11
21 Gourmet Race* K3FIELD12
22 Game Over K3GAMEOVER
23 VS. Dark Matter K3LASBOSS1
24 Vs. Zero* K3LASBOSS2
25 Grass Land: Stage Select K3LEVEL1
26 Ripple Field: Stage Select K3LEVEL2
27 Cloudy Park: Stage Select* K3LEVEL3
28 Sand Canyon: Stage Select* K3LEVEL4
29 Mission Failed* K3LEVEL5 Its internal name could imply that it was going to be used as a stage select screen song, but the idea was scrapped and the song was repurposed at some point in development.
30 Iceberg: Stage Select* K3LEVEL6
31 Mini-Game* K3MINIGAME1
32 Invincible K3MUTEKI
33 Opening* K3OPEN1
34 Title K3OPEN2
35 Entrance K3OPEN3
36 Wind Ambience* K3OPENSE
37 File Select* K3SELECT
38 Friends (1)* K3SIMOBE1 The internal name's use of simobe (しもべ, "servant" or "minion") in this, and the following two songs, lines up with the discussion about the Animal Friends being intended to be "minions" early in their development.[1]
39 Friends (2)* K3SIMOBE2
40 Friends (3)* K3SIMOBE3
41 Level Select* K3WORLDMAP
42 True Ending* K3END1
43 THE END…? K3END2

Kirby 64: The Crystal Shards[edit]

The internal names listed here are taken from a decompilation of the game data, which occasionally provide insight into the production process. See development strings extracted by shygoo, as well as results from an independent decompilation project showing both internal names for music tracks and associating them with each track after the fact. Examination of decompiled routines shows that a 8-bit value stored in RAM at the address 0xD6B44 stores an index that matches the three-digit number at the head of each track's internal name.

Kirby 64: The Crystal Shards Sound Check track list  
Number Song Internal name Notes
001 Training 032K4RENSYUU1 "RENSYUU" is 練習れんりゅう, meaning "training", while the official soundtrack album uses a transliteration of the English word "training" (トレーニング).
002 Friends Theme* 006K4DEMOSIMOBE1 The use of simobe (しもべ, "servant" or "minion") in this, and the following two songs, lines up with the discussion about the Animal Friends being intended to be "minions" early in their development.[1]
003 Theater* 007K4DEMOSIMOBE2
004 Inside the Castle* 008K4DEMOSIMOBE3
005 Standings 009K4FANFARE1
006 Aqua Star 010K4FIELD1
007 Neo Star 011K4FIELD2
008 Rock Star 012K4FIELD3
009 Planet Popstar 013K4FIELD4
010 Above the Clouds 014K4FIELD5
011 Down the Mountain Stream 015K4FIELD6
012 Shiver Star 016K4FIELD7
013 Inside the Ruins 017K4FIELD8
014 Quiet Forest 018K4FIELD9
015 Ruins 019K4FIELD10
016 Catacombs* 020K4FIELD11
017 Studying the Factory 021K4FIELD12
018 Ripple Star 022K4FIELD13
019 Boss 001K4BOSS1
020 Miracle Matter 061K4BOSS4 The internal name placing this song late in the sound archive aligns with Jun Ishikawa's anecdote that the theme was composed late in development.[2]
021 Defeat* 005K4DEAD
022 Game Over* 023K4GAMEOVER1
023 Bonus Game* 024K4GOALGAME1
024 Rock Star: Stage Select* 026K4LEVEL1
025 Pop Star: Stage Select 027K4LEVEL2
026 Aqua Star: Stage Select* 028K4LEVEL3
027 Neo Star: Stage Select* 029K4LEVEL4
028 Shiver Star: Stage Select* 030K4LEVEL5
029 Invincible Candy* 031K4MUTEKI1
030 Heading for 0² 060K4BOSS3
031 0² Battle 002K4BOSS2
032 Room Guarder 034K4ROOM1
033 Mini-Game select* 035K4SELECT1
034 Ripple Star: Stage Select 036K4SELECT2
035 World Map 037K4SELECT3
036 Select Screen 038K4SELECT4
037 Boss Battles* 059K4SELECT5
038 Checkerboard Chase 025K4ISOGASI1
039 Bumper Crop Bump 033K4ROCKN1
040 100-Yard Hop 062K4GURUME1
041 Battle with Friends: Waddle Dee* 039K4TYUBOSS1
042 Battle with Friends: Adeleine* 040K4TYUBOSS2
043 Battle with Friends: King Dedede* 041K4TYUBOSS3
044 The Dark Shadow* 042MV0_01
045 Kirby's Quest* 043MV0_02
046 Waddle Dee? 044MV1_WAD01
047 Waddle On! 045MV1_WAD02
048 Art Attack 046MV1_AD01 It is unclear whether the developers originally wrote AD as a shortening of Ado or Adeleine.
049 Adding Adeleine 047MV1_AD02
050 Dark Dedede 048MV1_DEDE01
051 A Reluctant Ally 049MV1_DEDE02
052 On to Rock Star 050MV1_NEXTMAP
053 Desert Desserts 051MV2_NEXTMAP
054 All Washed Up 052MV3_NEXTMAP
055 Hot Waddle Dawdle 053MV4_NEXTMAP
056 Ripple Rescue 054MV5_NEXTMAP
057 Darkness Calls 055MV6_NEXTMAP
058 Fare...well? 056MV6_ENDING
059 Crystal Clear! 057MV7_ENDING
060 Project K-64 063MV8_STAFF
061 Kirby Dance (Long)* 003K4CLEAR Unused elsewhere in the game.
062 Kirby Dance (Short)* 004K4CLEARSH Unused elsewhere in the game.

Kirby Air Ride[edit]

Kirby Air Ride Sound Test track list  
# Title Internal name Notes
00 Opening opening
01 Menu menu
02 Play Methods howto
03 Air Ride: FANTASY MEADOWS 3d_plants
04 Air Ride: CELESTIAL VALLEY 3d_valley
05 Air Ride: SKY SANDS 3d_desert
06 Air Ride: FROZEN HILLSIDE 3d_ice
07 Air Ride: MAGMA FLOWS 3d_kazan "kazan" refers to 火山, "volcano".
08 Air Ride: BEANSTALK PARK 3d_sky
09 Air Ride: MACHINE PASSAGE 3d_machine
10 Air Ride: CHECKER KNIGHTS 3d_check
11 Air Ride: NEBULA BELT 3d_space
12 Kirby Super Star: Spring Breeze 3d_plants_ura "ura" refers to 裏 ("alternate", "hidden", "not seen at first").
13 Kirby's Adventure: Forest Stage 3d_valley_ura
14 Kirby Super Star: The Arena 3d_desert_ura
15 Kirby's Adventure: Rainbow Resort 3d_ice_ura
16 Kirby Super Star: Revenge of Meta Knight 1 3d_kazan_ura
17 Kirby Super Star: The Beginner's Room 3d_sky_ura
18 Kirby Super Star: Revenge of Meta Knight 2 3d_machine_ura
19 Kirby: Green Greens 3d_check_ura
20 Kirby: Nightmare in Dream Land: Dream Land 3d_space_ura
21 Finish!: Winner's Finish finish_1
22 Finish!: Second Place or Worse finish_2
23 Finish!: CPU Finish finish_cp
24 Air Ride: Results Screen 3d_kekka "kekka" refers to 結果 ("results").
25 Air Ride: Ending ending
26 Top Ride: GRASS 2d_plants
27 Top Ride: SAND 2d_desert
28 Top Ride: SKY 2d_sky
29 Top Ride: FIRE 2d_kazan
30 Top Ride: LIGHT 2d_light
31 Top Ride: WATER 2d_water
32 Top Ride: METAL 2d_machine
33 Kirby Super Star: The Mountain 2d_plants_ura
34 Kirby 64: The Crystal Shards: Rock Star 2d_desert_ura
35 Kirby Super Star: Revenge of Meta Knight (Map) 2d_sky_ura
36 Kirby Super Star: Versus King Dedede 2d_kazan_ura
37 Kirby 64: The Crystal Shards: Mid-boss Room 2d_light_ura
38 Kirby: Float Islands 2d_water_ura
39 Kirby: Shooting 2d_machine_ura
40 Top Ride: Results Screen 2d_kekka
41 City Trial: City city
42 City Trial: Not Much Time Left city_isogi "isogi" refers to 急ぎ ("hurry").
43 City Trial: City (Backside) city_ura
44 City Trial: Dyna Blade Intro event_monster
45 City Trial: Tac Challenge event_syoukinkubi "syoukinkubi" refers to 賞金首 ("bounty").
46 City Trial: Flying Meteor event_meteo
47 City Trial: Huge Pillar event_kyoseki "kyoseki" refers to 巨石 ("megalith").
48 City Trial: Station Fire event_stationfire
49 City Trial: What's in the Box? event_gordo
50 City Trial: The Lighthouse Light Burns event_toudai "toudai" refers to 灯台 ("lighthouse").
51 City Trial: Rowdy Charge Tank event_supercharge
52 City Trial: Item Bounce event_itembound
53 City Trial: Dense Fog Today event_fog
54 City Trial: Legendary Air Ride Machine dragoon
55 City Trial: Properties Graph graph
56 Stadium: Title StadiumIntro
57 Stadium: DRAG RACE studium_04
58 Stadium: AIR GLIDER studium_airgrider
59 Stadium: TARGET FLIGHT studium_point
60 Stadium: KIRBY MELEE studium_battle
61 City Trial: Ending ending_city_us The "us" suffix indicates that this ending track wasn't made accessible in the original Japanese version's Sound Test.
62 Retire retire
63 Checklist Completed clearchecker

Kirby: Canvas Curse[edit]

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: Pretty much finished, but it might need some small tweaks here and there.
Kirby: Canvas Curse Sound Test track list  
# Song Internal Notes
00 Opening SEQ_OPEN1
01 Menus SEQ_SELECT1
02 Training SEQ_TUTO TUTO is short for "tutorial".
03 Plant Plain SEQ_HEITI2 HEITI refers to 平地, (heiti, plains / flatlands). Interestingly, this is the only stage theme to not have its filename start with the prefix NIJI.
04 Tiny Town SEQ_NIJI8 NIJI might refer to 霓 (niji, rainbow).
05 Ravine Road SEQ_NIJI24
06 Ghost Grounds SEQ_NIJI11
07 Growth Grasses SEQ_NIJI9
08 Mag Mount SEQ_NIJI6
09 Rift Ruin SEQ_NIJI7
10 Contrast Cave SEQ_NIJI15
11 Silver Submarine SEQ_NIJI23
12 Machine Mansion SEQ_NIJI10
13 Dreamy Darkness SEQ_NIJI18
14 Paletto Polis SEQ_NIJI17
15 Cold Course SEQ_NIJI20
16 Dungeon Dome SEQ_NIJI12
17 Canvas Canyon SEQ_NIJI14
18 Collapse Castle SEQ_NIJI5
19 Volatile Volcano SEQ_NIJI19
20 Silent Seabed SEQ_NIJI16
21 Frozen Fantasy SEQ_NIJI13
22 Mad Mechanism SEQ_NIJI21
23 Spectacle Space SEQ_NIJI22
24 The World of Drawcia SEQ_NIJI25
25 Room Guarder SEQ_EVENT1
26 Jump Game SEQ_KIRA Similar to other Goal Game music.
27 Clear 1 SEQ_CLEAR
28 Clear 2 SEQ_CLEAR2
29 Clear 3 SEQ_CLEAR3
30 Fanfare 1 SEQ_KATI1 KATI refers to 勝ち (kachi, victory).
31 Fanfare 2 SEQ_KATI2
32 Fanfare 3 SEQ_MAKE1 MAKE refers to 負け (make, loss).
33 Game Over SEQ_OVER
34 Boss Game Select SEQ_SELECT3
35 Paint Panic SEQ_GURUME1 GURUME comes from the Japanese pronunciation of "gourmet", since this song is an arrangement of "Gourmet Race" from Kirby Super Star.
36 Cart Run SEQ_DEDEDE1
37 Kracko SEQ_BOSS1
38 Done In SEQ_DEAD
39 Medal Swap SEQ_SELECT2
40 Drawcia Demo SEQ_NIJIMAJODEMO1 MAJO likely refers to 魔女 (majo, witch / sorceress).
41 Drawcia Sorceress SEQ_MAJO1
42 Drawcia Soul SEQ_MAJO2
43 Ending Cinema SEQ_NIJIEND1 Borrows elements from "Ending Demo" from Kirby's Adventure.
Arrangement of the "Opening" theme.
44 Credits SEQ_NIJI4 Based on "Gourmet Race" from Kirby Super Star and the Invincible Candy theme.
45 Classic Song 1-1 SEQ_AGBK_map_heiti
46 Classic Song 1-2 SEQ_AGBK_map_tika tika refers to 地下 (chika, underground).
47 Classic Song 1-3 SEQ_AGBK_map_castle
48 Classic Song 1-4 SEQ_AGBK_map_kaityuu kaityuu refers to 海中 (kaichu, in the sea).
49 Classic Song 1-5 SEQ_AGBK_map_mori mori refers to 森 (mori, forest).
50 Classic Song 1-6 SEQ_AGBK_map_kumo kumo refers to 雲 (kumo, cloud).
51 Classic Song 1-7 SEQ_AGBK_map_kanrei kanrei refers to 寒冷 (kanrei, cold).
52 Classic Song 1-8 SEQ_AGBK_map_umi umi refers to 海 (umi, ocean).
53 Classic Song 1-9 SEQ_AGBK_map_yama yama refers to 山 (yama, mountain).
54 Classic Song 1-10 SEQ_AGBK_bonus_sippai sippai refers to 失敗 (sippai, failure).
55 Classic Song 1-11 SEQ_AGBK_kirakira1 The Goal Game jingle, taken directly from Kirby: Nightmare in Dream Land.
56 Classic Song 1-12 SEQ_AGBK_bonus_race_start1 The opening riff from Kirby's Air Grind, taken directly from Kirby: Nightmare in Dream Land.
57 Classic Song 1-13 SEQ_AGBK_bonus_race_goal1 The Kirby Dance jingle from Kirby's Air Grind, taken directly from Kirby: Nightmare in Dream Land.
58 Classic Song 2-14 SEQ_AGBK_select
59 Classic Song 2-15 SEQ_AGBK_tougijou tougijou refers to 闘技條 (tōgijō, arena).
60 Classic Song 2-16 SEQ_AGBK_room1
61 Classic Song 2-17 SEQ_AGBK_hakbut hakbut is short for 博物館 (hakubutsukan, museum). It's short for the full name of the same song from Kirby: Nightmare in Dream Land, that being 博物館と星乗り場 (Hakubutsukan to Hoshi Noriba, Museum and Star Landing).
62 Classic Song 2-18 SEQ_AGBK_bonus_race1 The Kirby's Air Grind theme music, taken directly from Kirby: Nightmare in Dream Land. Arrangement of "Green Greens" from Kirby's Dream Land.
63 Classic Song 2-19 SEQ_AGBK_bonus_bomb2 The Bomb Rally theme music, taken directly from Kirby: Nightmare in Dream Land.
64 Classic Song 2-20 SEQ_AGBK_KbyFIELD1agb
65 Classic Song 2-21 SEQ_AGBK_bonus_seiko seiko refers to 成功 (seikou, "success").
66 Classic Song 2-22 SEQ_AGBK_kbydead
67 Classic Song 2-23 SEQ_AGBK_gameover
68 Classic Song 3-24 SEQ_AGBK_boss1
69 Classic Song 3-25 SEQ_AGBK_lastboss_intro
70 Classic Song 3-26 SEQ_AGBK_lastBoss1 The opening riff for Nightmare's battle music, taken directly from Kirby: Nightmare in Dream Land.
71 Classic Song 3-27 SEQ_AGBK_lastBoss2 Nightmare's battle music, taken directly from Kirby: Nightmare in Dream Land.
72 Classic Song 3-28 SEQ_AGBK_bossdedede1agb
73 Classic Song 3-29 SEQ_AGBK_boss_izumi izumi refers to 泉 (izumi, fountain). It also refers to the Japanese title of Kirby: Nightmare in Dream Land - where this song comes from - that being ほしのカービィ ゆめいずみデラックス (Hoshi no Kābyi Yume no Izumi Derakkusu).
74 Classic Song 3-30 SEQ_AGBK_bonus_perfect
75 Classic Song 3-31 SEQ_AGBK_ending
76 Classic Song 3-32 SEQ_AGBK_cleardance
77 Classic Song 3-33 SEQ_AGBK_cleardanceS
XX Block Attack* SEQ_MINI3 Oddly, this song is missing from the game's Sound Test.

Kirby Super Star Ultra[edit]

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: Needs some more accurate descriptions, and filenames for most cutscene themes.
Kirby Super Star Ultra Sound Test track list  
# Song Internal Notes
000 Grand Opening SEQ_KBYOPEN1
SEQ_MV_GINGA_OP
SEQ_MV_GINGA_OP appears to be an incomplete / unfinished version of SEQ_KBYOPEN1, and as such, goes unused in the final game.
001 Rest Area SEQ_KBYISEKIANZEN ISEKI is the internal name for The Great Cave Offensive; ANZEN (安全, "safe") likely denotes the nature of the Rest Areas associated with the music (although Ultra also uses it in other contexts).
002 Corkboard SEQ_KBYSELECT
003 The Beginner's Room SEQ_KBYSHOSHINSYA SHOSHINSYA (初心者) simply means "beginner".
004 Spring Breeze SEQ_MV_HARU_OP HARU is a shortening of the full Japanese name of Spring Breeze, はるかぜとともに (harukaze to tomo ni, "Together with the Spring Breeze").
005 Spring Breeze: Title SEQ_DDX_haruopen Some tracks created for Ultra use DDX as a prefix. This is likely an abbreviation of スーパーデラックス・デラックス (Super Deluxe Deluxe) or デラデラックス (Delu-Deluxe), which were proposed subtitles for Kirby Super Star Ultra.[3]
006 Green Greens SEQ_KBYGB1 These are straightforward remixes of tracks from Kirby's Dream Land for the Game Boy.
007 Float Islands SEQ_KBYGB2
008 Bubbly Clouds SEQ_KBYGB3
009 Boss Battle SEQ_KBYBOSS1
010 Sparkling Star* SEQ_CLEARSTAR
011 Kirby Dance (Long) SEQ_KBYCLEAR
012 King Dedede's Theme SEQ_KBYBOSS2 Interestingly, the filename does not tie the track specifically to King Dedede, which is unlike the other unique boss tracks (such as Heavy Lobster, Meta Knight, and Marx) or even most tracks related to Dedede.
013 King Dedede Defeated* ???
014 Kirby Balloon* ???
015 A New Wind for Tomorrow SEQ_KBYGBEND
016 Dyna Blade* ???
017 Dyna Blade: Title* SEQ_KBYDYNAOPEN1
018 Dyna Blade: Map* SEQ_KBYDYNALEVEL
019 Peanut Plains SEQ_KBYAA Together with the Sea Stage track (SEQ_KBYBB), these tracks form an alphabetical set. It is unclear what exactly happened to SEQ_KBYCC.
020 Mallow Castle SEQ_KBYEE
021 Cave Stage SEQ_KBYFF
022 Candy Mountain SEQ_KBYDD
023 Kirby Dance (Short) SEQ_KBYCLEARSH
024 Mid-Boss Battle SEQ_KBYBONUS1 Since the track is used for an entirely optional battle in Dyna Blade, the internal name is sensible.
025 Ability Trial Room SEQ_KBYGBSELECT
026 Dyna Blade's Nest* SEQ_KBYMETADEMO2 Interestingly, this track is given the same META prefix that are given to songs from Revenge of Meta Knight. Specifically, it's listed as a second version of "Revenge of Meta Knight", listed later on.
027 Battle with an Enormous Boss SEQ_KBYBOSS3DYNA
028 Live Healthy SEQ_DDX_DYNAEND
029 Gourmet Race: Intro* SEQ_KBYGURUOPEN1
030 Gourmet Race: Intro (part 2)* ???
031 Gourmet Race: Title* SEQ_KBYGURUOPEN3
SEQ_KBYGURUOPEN3_2
SEG_KBYGURUOPEN3_2 lacks the drumroll and initial build up.
032 Gourmet Race: Title (Original Kirby Movies)* SEQ_KBYGURUOPEN2
033 Gourmet Race SEQ_KBYGURUME1
034 Gourmet Race: Corn Hall* SEQ_KBYGURUME2
035 Score Tally* SEQ_KBYGURUKEKKA1 In both track names 結果 (kekka) means "results".
036 Bonus* SEQ_KBYGURUKEKKA2
037 Gourmet Race: Victory!* SEQ_KBYGURUKACHI 勝ち (kachi) simply translates to "victory".
038 Loss* SEQ_KBYGURUMAKE 負け (make) simply translates to "loss".
039 The Great Cave Offensive SEQ_KBYISEKIMAIN ISEKI, used throughout the internal names for The Great Cave Offensive's tracks, likely refers to 遺跡 ("ruins").
040 Sub-Tree Area SEQ_KBYISEKI2 Despite being used in the first stage of The Great Cave Offensive, this is the second track by number. "Crystal Area", being a "Green Greens" remix, may have been intended for use before this theme.
041 Mine Cart Area* SEQ_KBYISEKITORO TORO here is a shortening of トロッコ (torokko), a corrupted borrowing of "truck" used to refer to a minecart or other similar car on rails.
042 Crystal Area SEQ_KBYISEKI1 See the Notes for track 040.
043 Computer Virus Battle* SEQ_KBYBOSS1FAM The track is "Boss Battle" (SEQ_KBYBOSS1) in the style of a Famicom/NES track.
044 Great Escape-Hero Up High* ???
045 The Great Cave Offensive: Victory!* SEQ_MV_DOUKUTU_CPL Here the track uses DOUKUTU (洞窟, "cave") instead of ISEKI.
046 Revenge of Meta Knight* SEQ_KBYMETADEMO1 Theater movie: "Revenge of Meta Knight". See the Notes for track 026.
047 Revenge of Meta Knight: Title SEQ_KBYMETAOPEN1
048 Boarding the Halberd SEQ_KBYMETA2 Despite being used in the first chapter of Revenge of Meta Knight, this is the second track by number.
049 Revenge of Meta Knight (Map) SEQ_KBYMETALEVEL
050 Sea Stage SEQ_KBYBB See the Notes for tracks 019-022.
051 Heavy Lobster SEQ_KBYBOSS4ROB ROB likely comes from the Japanese pronunciation of Heavy Lobster's name (specifically the "Lob" part). It might also simply be short for "robot".
052 Havoc Aboard the Halberd SEQ_KBYMETA1 See the Notes for track 48.
053 VS. Meta Knight SEQ_KBYMETABOSS
054 Halberd Scene 8* ???
055 Halberd Escape* SEQ_KBYMETADASSYU DASSYU might refer to 奪取 (dasshu), meaning to usurp or seize something, or ダッシュ (dasshu), "dash", as this is an escape sequence.
056 My Friend and the Sunset SEQ_KBYMETAEND
057 Milky Way Wishes SEQ_KBYSTARDEMO2
058 Milky Way Wishes: Title* SEQ_KBYCONTINUE Given that this theme used to be the standard "continue" theme in Kirby Super Star, the name makes sense.
059 Milky Way Wishes: Map* SEQ_KBYSTARLEVEL
060 Milky Way Wishes: Sparkling Star* SEQ_KBYSTARMILKY
061 Marx's Mad Plan SEQ_MV_GINGA_EYE1 EYE might refer to the い (i) in 願い (negai, wish). Not only would it match up with Milky Way Wishes' Japanese name 銀河にねがいを (ginga ni negai o), but it also aligns with the other two cutscenes that involve Galactic Nova (a wish-granting comet), as both of them have EYE in their filenames.
062 Galactic Nova SEQ_KBYSTARSTG2 The number 2 may or may not be related to the fact that Ishikawa had to rewrite this music.
063 To the Battlefield* ???
064 Vs. Marx SEQ_KBYSTARMARK
065 Kirby's Triumphant Return SEQ_KBYSTARKIKAN Despite the Japanese title of the track using 凱旋 (gaisen), the internal name appears to use 帰還 ("return home" without any implied triumph). Curiously, this matches the word used in the Korean name of the corresponding cutscene (커비의 귀환, although the underlying hanja would be a less simplified 歸還).
066 Milky Way Wishes: Staff Credits SEQ_KBYGENDING
067 Milky Way Wishes: Continue?* SEQ_KBYSTARMILKY2
068 Invincible SEQ_KBYMUTEKI
SE_KBYMUTEKI
069 Done In SEQ_KBYDEAD
070 Game Over* SEQ_KBYGAMEOVER
071 Sub-Game: Title* SEQ_MENU
072 Kirby Card Swipe: Start* SEQ_KARUTA_1 カルタ (karuta) refers to the traditional playing cards used in the game.
073 Kirby Card Swipe: Result* SEQ_KARUTA_2
074 Samurai Kirby SEQ_KBYSETU1 SETU comes from Samurai Kirby's Japanese title, 刹那せつな見斬みきり (Setsuna no Mikiri).
075 Kirby on the Draw SEQ_HAYAUTI1 HAYAUTI comes from Kirby on the Draw's Japanese title, タッチ!早撃はやうちカービィ (Tatchi! Hayauchi Kābyi).
076 Snack Tracks* SEQ_CONVEYOR1
077 Snack Tracks: 30 Seconds Left* SEQ_CONVEYOR2
078 Too Bad... SEQ_BONUS_SIPPAI1 失敗 (sippai, "failure")
079 Good Try! SEQ_BONUS_SEIKO1 成功 (seikou, "success")
080 Congratulations!! SEQ_BONUS_PERFECT
081 The Arena: Title* SEQ_DDX_TITLE_TOUGI1 TOUGI might refer to 闘技 (tōgi), meaning "martial arts competition".
082 The Arena SEQ_KBYTOUGIMAIN
083 Arena Showdown SEQ_KBYTOUGI1
084 Revenge of the King* SEQ_MV_DEDEDE_OP
085 Revenge of the King: Title* SEQ_DDX_DDDGyakOP Gyak refers to the Japanese name of the game, 大王の逆襲 (Daiō no Gyakushū).
086 Flying Fortress Kabula SEQ_DDX_KABOOLA1
087 The Masked King SEQ_KBYBOSS2_2 As this is a remix of "King Dedede's Theme", the name reflects this (it is the second version of KBYBOSS2). Thus, despite being tied specifically to Masked Dedede, it does not mention him by name.
088 The King and the Sun* SEQ_DDX_DEDEEND
089 Helper to Hero: Title* SEQ_DDX_TITLE_TOUGIH The "H" at the end likely stands for "Helper".
090 Helper to Hero* SEQ_KBYTOUGIMAIN_H
091 Megaton Punch* SEQ_KBYKACHI1 KACHI refers to Megaton Punch's Japanese title, かちわりメガトンパンチ (Kachiwari Megaton Panchi).
092 Helper Showdown* SEQ_KBYTOUGI1H
093 Helper's Rest SEQ_KBYTOUGI_QKH QK is likely an alternate, English phonetic writing of 休憩 (kyūkei, rest / break). Notably, the name Japanese name for "Helper's Rest" uses an entirely different spelling, ヘルパーたちの休息 (Herupā-tachi no Kyūsoku).
094 Helper to Hero: Victory!* SEQ_DDX_fanf_tougi2
095 Meta Knightmare Ultra* SEQ_MV_METAGO_OP
096 Galactic Knight* SEQ_MV_METAGO_EYE
097 The Greatest Warrior in the Galaxy SEQ_DDX_GNIGHT1
098 Galacta Knight Defeated* ???
099 The True Arena: Title* SEQ_DDX_TITLE_TOUGIS The "S" at the end might be from the romanization for 真 (shin) from The True Arena's Japanese title, しん 格闘かくとうおうへのみち (shin kakutō-ō e no michi).
100 The True Arena SEQ_KBYTOUGIMAIN_S Remix of "The Arena". Name taken from Kirby Star Allies: The Original Soundtrack.
101 True Arena Showdown SEQ_KBYTOUGI1_SIN The SIN at the end might simply be a mispelling of the romanization for 真 (shin), for the same reason as mentioned in track 099.
102 The True Arena: Final Four* SEQ_DDX_shitennou The Japanese designation for the final four is 四天王してんのう (literally "the four heavenly kings" but often figuratively used to denote a particularly fearsome or dominant quartet).
103 Marx Soul Appears* SEQ_MV_KAKUTO_EYE KAKUTO is part of the The True Arena's Japanese title (see Notes for track 099).
104 The Arena: Victory!* SEQ_DDX_fanf_tougi1
105 Alternate Corkboard SEQ_DDX_urakoruku The name uses ura ("hidden") and koruku (コルク, "cork").
106 Milky Way Wishes: Jingle (Original Kirby Movies)* ???
107 Feature Unlocked* SEQ_DDX_NEWITEM
108 Special-Edition Blooper Reel* SEQ_MV_NG "NG" is a common East Asian way to denote a blooper or outtake, likely deriving a wasei eigo borrowing of "no good".
109 Kirby Master!* SEQ_MV_DANCE

Kirby's Epic Yarn / Kirby's Extra Epic Yarn[edit]

Kirby's Epic Yarn and Kirby's Extra Epic Yarn track list  
Title Internal name Notes
Original Remake
Title Theme* TITLE1
Patch Land (part 1)* Demo01_1_BGM The narration is kept in separate files from the music.
Patch Land (part 2)* Demo01_2_BGM
Quilty Square TOWN1
Patch Castle STRM100
Bonus Bell* bell_clr1
Bonus Bell (short)* N/A bell_clr1_short
Kirby Dance (Short)* Krby_CLR_short1
Results* RESULT
A Close Call* Demo02_BGM
Kirby's Pad* Collection1
Quilty Court shop1
Grass Land fla-map2
Fountain Gardens STRM101
Flower Fields STRM102
Rainbow Falls STRM103
Big-Bean Vine STRM104
Mole Hole STRM105
Weird Woods STRM106
Fangora DORAGON "DORAGON" derives from the Japanese transliteration of "dragon" (ドラゴン).
A Piece of the Magic Yarn* MagicYrn1
Kirby Dance (Long)* Krby_clr2
Stitching Patch Land Together* Demo_continent_connected_BGM
Grumble, Grumble...* Demo03_BGM
Hot Land Map-fire1
Pyramid Sands STRM107
Lava Landing STRM108
Cool Cave STRM109
Dino Jungle STRM110
Dusk Dunes STRM112 STRM107B
Hot Wings firebard1
Sinister Designs* Demo04_BGM
Treat Land Map3
Toy Tracks STRM113
Mushroom Run STRM114
Melody Town STRM116
Dark Manor STRM118
Squashini panpukinboss1 "panpukin" derives from the Japanese transliteration of "pumpkin" (パンプキン).
Bon Appetit!* Demo05_BGM
Water Land MAP4
Splash Beach STRM119B
Blub-Blub Ocean STRM120
Secret Island STRM121 STRM119
Deep-Dive Deep STRM122
Capamari BOSS4
All Wrapped Up* Demo06_BGM
Snow Land SnowMap1
Snowy Fields STRM125
Cozy Cabin STRM126
Mt. Slide STRM127
Frosty Wheel STRM128
King Dedede KbyF_DEDEDE1 "KbyF" appears to stand for "Kirby Fluff" (as "Fluff" was the game's production name), and corresponds with "KbyW" ("Kirby Wii") used in the files of Kirby's Return to Dream Land, suggesting the two were worked on at similar points in time.
Ambushed!* Demo07_BGM
Space Land MiraiMap1 "Mirai" derives from 未来 ("future").
Future City STRM131
Tube Town STRM132
Stellar Way STRM134
Tankbot STRM135 STRM101B
Outer Rings STRM136 STRM134B
Space Kracko* Shooting_boss1
Meta Knight metaKnight02
To Dream Land!* Demo08_BGM
Dream Land LM02
Green Greens STRM137
Butter Building STRM138
Bubbly Clouds STRM139
Gourmet Race STRM140
Ice Cream Island STRM141
Halberd STRM142
Yin-Yarn Appears* Amiibo1
Amiibo2
"Amiibo" derives from Yin-Yarn's Japanese name, アミーボ・アモーレ (Amiibo Amore), which in turn derives from 編み棒 (amibō), the Japanese word for knitting needles. The second variant has no intro.
Yin-Yarn KbyF_BOSS1
Kirby Dance...?* Kirby_clr_stop1
Mega Yin-Yarn KbyF_BOSS1_2
Until Then!* Demo09_BGM
Staff Credits Krby_staffroll1
The End* Demo10_BGM
Thank You* Thank_you
Too Bad...* Failure
Banner* sound banner
Devil Appears* N/A BGM_DEVIL_APPEAR
Devils' Theme* N/A BGM_DEVIL_LOOP
Dedede Gogogo* N/A BGM_DEDEDE_3DS
Slash & Bead* N/A BGM_METAKNIGHT_3DS
Flower Phonograph* N/A STRM_GPHONE_MUSIC1

Kirby Mass Attack[edit]

Some songs are present more than once in Kirby Mass Attack's sound file, and thus have multiple internal names. Usage of the tracks in-game is noted when applicable.

Kirby Mass Attack Music Player track list  
Name Internal name Notes
Meadow Breeze BGM_PLT_FIELD
BGM_SEA_FIELD
BGM_PLT_FIELD is the one used in-game, while BGM_SEA_FIELD goes unused.
Woods Wayfarer BGM_FOREST_2_FIELD
Dark Clouds BGM_MORI_FIELD "MORI" refers to 森, "forest".
Desert Scorcher BGM_DESERT_FIELD
Lovely Oasis BGM_DESERT_OASIS
Night Desert BGM_DESERT_EVENING
Ruins at Night BGM_REMAIN_NIGHT "REMAIN" refers to "ruins".
Ruins Ahead BGM_REMAINS_FIELD
Over the Water BGM_MAJOR_SEA "MAJOR" refers to how the song is composed with a major key.
At the Bottom BGM_SEA_MINOR "MINOR" refers to how the song is composed with a minor key.
Fun Castle BGM_CASTLE_FIELD
Snowy Zone BGM_SNOW_MAJOR "MAJOR" refers to how the song is composed with a major key.
Icy Realm BGM_SNOW_COLDA "COLDA" refers to the Japanese name of Frozen Hillside; this song is a remix of its theme.
Scalding Spring BGM_KAZAN_FIELD "KAZAN" refers to 火山, "volcano".
Scary Graveyard BGM_GRAVE_FIELD
BGM_GRAVE
BGM_GRAVE is used in-game, while BGM_GRAVE_FIELD goes unused.
Vast Darkness BGM_GHOST
Off into Space BGM_SPACE_FIELD
Climbing Trees BGM_SPACE_SHOOTING
Tree to Tree BGM_JUNGLE
Fearsome Foe BGM_BOSS_MIDDLE "BOSS_MIDDLE" refers to how the song is a mid-boss theme.
Tough Enemy BGM_BOSS_01
BGM_BOSS_02
BGM_BOSS_LAST
King Dedede's battle uses BGM_BOSS_02, while Whispy Woods', Lady Ivy's, and the Music Player use BGM_BOSS_01. BGM_BOSS_LAST goes unused.
Piggy Enemy BGM_SKULL_KING
Terrifying Fiend BGM_LAST_BOSS_NEKURO "NEKURO" refers to Necrodeus: the romanization of his Japanese name, ネクロディアス, is "Nekurodiasu".
Fetching Fruit BGM_BONUS
Base Infiltration BGM_BASE_STATION
Lifted Upward BGM_ELEVATOR
Through the Sky BGM_AIR
Underground BGM_UNDER_WORLD
Lonely Desert BGM_BEFORE_HYOKKORI "HYOKKORI" is the Japanese name of Gondolus (ヒョッコリ).
Swallowed Exit BGM_HYOKKORI
Bug-Eyed Foes BGM_DELUTANK "DELUTANK" likely refers to Quad Gun, as it is a tank and the "delu" prefix (from "deluxe") is used in many Japanese names of big enemies in the game.
Vehicle Blast BGM_HYOKKORI_BTS
Gulpy Ghost BGM_SHADOW_STEP
Let's Play BGM_GAME_WAITING_ROOM
Southern Shore BGM_SEA_SHORE
Surfing Stars BGM_SEA_MARINE
BGM_STARRIDE
BGM_STARRIDE is the one used in-game, while BGM_SEA_MARINE goes unused.
Fly Far Far Away BGM_SKIP_PORTAL
Skull Tower BGM_GURAGURA "GURAGURA" refers to グラグラ, an onomatopoeia for wobbling.
The Skull Gang BGM_SKULL
Unrivaled Size BGM_UNRIVAL
Invincible Candy BGM_CANDY
Goal in Sight BGM_WS_FLOATING
Foes Spring Up BGM_PENALTY_STEP
Sunken Ship BGM_SUNK_SHIP
Kirby Collecting BGM_TITLE
BGM_STORY_DEMO_01
BGM_STORY_DEMO_02
BGM_STORY_DEMO_03
Daroach Reunion BGM_DORO_PLANE "DORO" refers to Daroach: the romanization of his Japanese name, ドロッチェ, is "Dorocche".
Checking Extras BGM_COLLECTION
Jump Out BGM_TUTORIAL_FIELD
Rally Forth BGM_TUTORIAL_BOSS
Cleared at Last BGM_CLEAR
Game Over BGM_GAMEOVER
Well Played BGM_COLLECTION_FANFARE
Notebook Notes BGM_FOOTSTEP_BOOK
That's That BGM_MISTAKE
From Above BGM_ISLAND_SELECT
Dark Island BGM_ISLAND5_IN
Green Grounds BGM_STAGE_SELECT
BGM_STAGE_SELECT_02
Sandy Canyon BGM_STAGE_SELECT2
Dedede Resort BGM_STAGE_SELECT3
Volcano Valley BGM_STAGE_SELECT4
Necro Nebula BGM_STAGE_SELECT5
Skulls Swing In BGM_STORY_DEMO_2
Rainbow Riches BGM_STORY_DEMO_3
Eerie Island BGM_STORY_DEMO_4
Stone Statue BGM_STORY_DEMO_5
Down to One BGM_STORY_DEMO_6
Staff Pond BGM_STAFF_ROLL_1
Staff Collection BGM_STAFF_ROLL_2
Good Memories BGM_STAFF_ROLL_3
Out of the Holes BGM_SUB_MOLE
Mole Mayhem BGM_SUB_MOLE_INTRO
Smash 'Em Up BGM_SUB_MOLE_BOSS
Pinball Play BGM_SUB_PINBALL
Slots Aplenty BGM_SUB_PINBALL_SLOT
Pinball Scuffle BGM_SUB_PINBALL_TITLE
Showdown BGM_SUB_PINBALL_BOSS
Big Gold Star BGM_SUB_PINBALL_FANFARE
Final Curtain BGM_SUB_COUNT
Mushroom Path BGM_SUB_KENKEN These names refer to Dash Course by its Japanese title, ◯△□けんけん (with けんけん or kenken describing the action of hopping about on one foot as one does when playing hopscotch or as Kirby does in Dash Course).
Hopscotch Time BGM_SUB_KENKEN_TITLE
Space Explorer BGM_SUB_EOS_STAGE
Team Triumph BGM_SUB_EOS_TITLE
Way Blocked BGM_SUB_EOS_BOSS
Kirby Gale BGM_SUB_EOS_STAGECLEAR
Service Song BGM_SUB_EOS_GAMEOVER
Popstar Ahead BGM_SUB_EOS_ENDING
The Asteroid BGM_SUB_EOS_SPACE
Asteroid Ship BGM_SUB_EOS_NIGHTMARE
Bad Nightmare BGM_SUB_EOS_BOSS_FINAL
Kirby Quest BGM_SUB_RPG_TITLE
Kirby Conflict BGM_SUB_RPG_BATTLE
Rumored Place BGM_SUB_RPG_COOK_KAWA "COOK_KAWA" refers to Chef Kawasaki, as his Japanese name is "Cook Kawasaki" (コックカワサキ).
Victory Fanfare BGM_SUB_RPG_CONGRATULATION
Fate's Crossroad BGM_SUB_RPG_GAMEOVER
Strongest Sword BGM_SUB_RPG_FINAL_01
Time to Shine BGM_SUB_RPG_FINAL_02
Action Heaven BGM_SUB_RPG_MACHO The name refers to Max Flexer's Japanese name of Macho-san (マッチョサン).
Survive It All BGM_SURVIVAL_TITLE
Battle Extremes BGM_SURVIVAL_RESAULT "RESAULT" is a misspelling of "result".
Shining Trophy BGM_SURVIVAL_FANFARE
Survival Lobby BGM_SURVIVAL_PORTAL
Dedede Pachinko* BGM_FRUITKING
BGM_SHIP
BGM_SELECT
BGM_FRUITKING is used in-game, while BGM_SHIP and BGM_SELECT go unused.

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe track list  
Title Internal name Notes
Original Remake
Four Adventurers: Cookie Country Level_1 Level_1_Adjust_210224
A Visitor from Afar Movie_opening Movie_opening_Adjust_210224
Planet Popstar KbyW_CONTINUE1 KbyW_CONTINUE1_Adjust_220907 The filename suggests that this was originally composed as a Game Over continue theme.
The Adventure Begins st_plants ST_plants_Adjust
Exploring the Cave st_iwa st_iwa_Adjust "iwa" refers to 岩, "rock".
You Got an Energy Sphere! KbyFANF2 KbyFANF2_Adjust_210208
Bring On the Super Ability super_a08 super_a08_Adjust_210129
Interdimensional Fanfare SuperCcopy_Break5 SuperCcopy_Break5_Adjust_210208
VS Sphere Doomer KBYW_BOSS_TYU_M KBYW_BOSS_TYU_M_Adjust_210112 "TYU" most likely refers to 中, which among other things means "middle", thus the internal name can be interpreted as "Boss-Mid".
So Many Energy Spheres! KbyFANF1 KbyFANF1_Adjust_210208
Woods Wayfarer st_mori st_mori_Adjust "mori" refers to 森, "forest".
Fight! Mid-Boss Battle KbyBOSS_TYU1 KbyBOSS_TYU1_Adjust_210129
Crystal Dungeons st_doukutu st_doukutu_Adjust_201026 "doukutu" refers to 洞窟, "cave".
Beyond the Hill ST_IUK_KBYW_CANYON1 ST_KBYW_CANYON1_Adjust_201109 The filename suggests that this was originally composed for a canyon-themed stage.
Invincible Candy KbyMUTEKI KbyMUTEKI_Adjust_220907 "MUTEKI" refers to 無敵, "invincible".
Secret Area: HAL Room (Kirby's Dream Buffet 1) N/A BGM_LP_BRKF_GREENGREENS "BRKF" is Kirby's Dream Buffet's production name, as this is a medley of themes Hirokazu Ando arranged for that game.
Goal Door N/A BGM_NOLP_AK_FANFAREGOAL1
Goal Game KIRAKIRA1 KIRAKIRA1_Adjust_220907 "KIRAKIRA" refers to キラキラ, "sparkling".
Kirby Dance (Short) x_dance2_normal x_dance2_normal_Adjust_210224
Battle on the Horizon ST_IUK_BOSSMAE1 ST_BOSSMAE1_Adjust_201216 "BOSSMAE" literally means "before boss"; mae is 前, "before".
Blazing! Boss Battle b_dedede01 b_dedede01_Adjust_220907 The file suggests that this theme was composed as a Dedede boss battle theme, and also that it was originally a counterpart to "Crash! Mid-Boss Tower" (b_dedede02).
You Got a Part Sphere! IUK_NOLP_FANF3_2 NOLP_FANF3_2_Adjust_210208
Kirby Dance (Long) - After Boss KBYCLEAR1 KBYCLEAR1_Adjust_210224
Green Greens (Return to Dream Land) st_comic02 st_comic02_Adjust_210129 "comic" is likely short for "comical", an apt description of this song's mood. The filename also suggests that this was originally composed as a counterpart to "Slippery Steps" (st_comic01).
Lor Restored! funegattai3 funegattai3_Adjust_210208 "fune" is 船, "ship"; "gattai" is 合体 "combination", "merger".
Magolor, the Far-Flung Traveler menu_06 menu_06_Adjust_210129
Raisin Ruins IUK_FISH1 FISH1_Adjust_210112 The file suggests that this theme was composed with a different, fish- or water-related purpose in mind.
Sandy Wilds ST_KBYW_DESERT1 ST_KBYW_DESERT1_Adjust
Sunny with a Chance of Oasis st_sawayaka st_sawayaka_Adjust "sawayaka" refers to 爽やか, "refreshing".
Exotic Pyramid ST_KBYW_REGG1 ST_KBYW_REGG1_Adjust "REGG" refers to "reggaeton", the musical style this song is composed in.
Vestiges of the Ancients IUK_LP_MINE1 LP_MINE1_Adjust_201109
Crow in the Shadows st_bukimi st_bukimi_Adjust_201109 "bukimi" refers to 不気味, "eerie", "ominous", "creepy".
Onion Ocean ST_KbyW_SAMBA1 ST_KbyW_SAMBA1_Adjust_210122 "SAMBA" refers to the samba music genre, the musical style used for this song.
Happy Mambo st_umi st_umi_Adjust "umi" refers to 海, "sea".
Summer Sands and Cool Waves ST_KBYW_MIZU1 ST_KBYW_MIZU1_Adjust_201109 "MIZU" refers to 水, "water".
Seabed Diving st_water st_water_Adjust_201208
Water Sliders ST_KbyW_CAVE1 ST_KbyW_CAVE1_Adjust
A Stroll on the Ocean Floor ST_KBYW_RAIN1 ST_KBYW_RAIN1_Adjust_201109
White Wafers st_ice st_ice_Adjust_210122 The filename suggests that this was originally composed as a stage theme.
Snowball Scuffle ST_KbyW_COLD2 ST_KbyW_COLD2_Adjust_201109 The filename suggests that this was originally composed as a counterpart to "Nutty Noon" (ST_KbyW_COLD1).
On the Path of Frosty Roadblocks IUK_LP_SLOW1 LP_SLOW1_Adjust_201208
Slippery Steps st_comic01 st_comic01_Adjust_201109 "comic" is likely short for "comical", an apt description of this song's mood. The filename suggests that this was originally composed as a counterpart to "Green Greens (Return to Dream Land)" (st_comic02).
Tumbling Ice IUK_HEN1 HEN1_Adjust_201208
Perfect Sledding Weather ST_KBYW_CACTUS1 ST_KBYW_CACTUS1_Adjust_201208 The file suggests that this theme was composed with a different, cactus- or desert-related purpose in mind.
Freezing Temple ST_IUK_TOUT1 ST_TOUT1_Adjust_201109
Nutty Noon ST_KbyW_COLD1 ST_KbyW_COLD1_Adjust_210129 The filename suggests that this was originally composed as a counterpart to "Snowball Scuffle" (ST_KbyW_COLD2).
Sky Waltz st_kumo st_kumo_Adjust_201208 "kumo" refers to 雲, "cloud".
Sky Tower st_castle st_castle_Adjust_201208
Dreaming of Clouds kumo_1_a kumo_1_a_Adjust_201109 "kumo" refers to 雲, "cloud".
Fierce Winds
ST_KBYW_COLD1WIND
"COLD1" refers to the "Nutty Noon" theme, as this song has its melody hidden in the wind.
Crash! Mid-Boss Tower b_dedede02 b_dedede02_Adjust_201208 The filename suggests that this was originally composed as a counterpart to "Blazing! Boss Battle" (b_dedede01).
VS Waddle Tank Wado2 Wado2_Adjust_210112 "Wado" refers to the Japanese name for Waddle Dee (ワドルディ wadorudi).
You Got...a Part Sphere? fanf_nise fanf_nise_Adjust_210208 "nise" refers to 偽, "fake".
Grand Doomer b_machine01 b_machine01_Adjust_210112 While the Jukebox name calls the theme "Grand Doomer", the filename suggest it was originally composed for a machine-related boss, perhaps HR-D3.
Defeat KbyDEAD KbyDEAD_Adjust_220907
Game Over KbyW_GAMEOVER1 KbyW_GAMEOVER1_Adjust_220907
Sleepy Continue IUK_LP_CONTINUE1 LP_CONTINUE1_Adjust__220907
Time for a Challenge! IUK_LP_ROCK1 LP_ROCK1_Adjust_210129
Rush to the Goal! IUK_LP_ROCK1isogi1 LP_ROCK1isogi1_Adjust_210129 "isogi" refers to 急ぎ, "hurry".
Green Greens ST_IUK_KbyGB1 ST_KbyGB1_Adjust_201109
Kirby Dance (Long) x_cleardance x_cleardance_Adjust_210224
Time for the Results miniloop1 miniloop1_Adjust_210208
Notification Fanfare unlock_fanf unlock_fanf_Adjust_210208
Birdsong Serenade at the Grand Opening N/A BGM_LP_ARKYY_OPENINGDEMO1 "ARK" is the production name for Kirby's Return to Dream Land Deluxe, while "YY" refers to the Japanese title of Merry Magoland (its Japanese is わいわいマホロアランド wai wai mahoroa rando, and YY is pronounced the same as "wai wai"), and is also used as the internal name for the mode.
WELCOME TO MAGOLAND! N/A WaiWai_Title "WaiWai" also refers to the Japanese title of Merry Magoland.
Egg Catcher - Title N/A BGM_Tamago_Title_210719 "Tamago" refers to たまご, "egg".
Egg Catcher N/A BGM_Tamago_Game_210719
Samurai Kirby N/A BGM_Setsuna_Lead_210719 "Setsuna" refers to 刹那, "in a flash", which in turn refers to the Japanese name of Samurai Kirby (刹那の見斬り setsuna no mikiri, "Slash in a Flash").
Wind of the Samurai N/A BGM_Setsuna_Game_210607
Checkerboard Chase - Title N/A BGM_OchiOchi_Title_220719 "OchiOchi" refers to おちおち, "fall" repeated twice, which in turn refers to the Japanese name of Checkerboard Chase (おちおちファイト ochi ochi faito, "Fall-Fall Fight").
Checkerboard Chase N/A BGM_OchiOchi_Game_210719
Standings N/A BGM_OchiOchi_Result_210308
Bomb Rally - Title N/A BGM_Bomber_Title_210326 "Bomber" refers to the Japanese name of Bomb Rally, 爆裂ボンバーラリー "Explosive Bomber Rally".
Bomb Rally N/A BGM_Bomber_Game_210719
Crackity Hack - Title N/A BGM_Gigaton_Title_220719 "Gigaton" refers to the Japanese name of Crackity Hack, ギガトンパンチ "Gigaton Punch".
Crackity Hack N/A BGM_Gigaton_Game_210804
Smashed! N/A BGM_NOLP_AKYY_FANF
Smash Ride - Title N/A BGM_SmashRide_Title_210517
Smash Ride N/A BGM_SmashRide_Game_220725
Kirby on the Draw - Title N/A BGM_Hayauchi_Title_210719 "Hayauchi" refers to 早撃, "quick draw", which in turn refers to the Japanese name of Kirby on the Draw (タッチ!早撃カービィ Tatchi! Hayauchi Kābyi "Touch! Quick Draw Kirby").
Kirby on the Draw N/A BGM_Hayauchi_Game_220719
Ninja Dojo - Title N/A BGM_Shuriken_Title_220719 "Shuriken" refers to the Japanese name of Ninja Dojo, 一撃!手裏剣道場, "One Throw! Shuriken Dojo".
Enter the Ninja Dojo! N/A BGM_LP_AKYY_SHURIKEN_GAMEWIND1
Ninja Dojo Showdown N/A BGM_LP_AKYY_SHURIKEN_GAMEWIND2
How Many Did We Hit? N/A BGM_Shuriken_Result_210607
Magolor's Tome Trackers - Title N/A BGM_LP_AKYY_OTSUKAI_TITLE "OTSUKAI" refers to お使い, "errand" or "errand boy/girl". Unlike other internal names, this one has nothing to do with the title of the Sub-Game in any language.
Magolor's Tome Trackers N/A BGM_LP_AKYY_OTSUKAI_GAME
Magolor's Dizzy-Tizzy Tome Trackers N/A BGM_LP_AKYY_OTSUKAI_GAMEBONUS
Booming Blasters - Title N/A BGM_LP_AKYY_TPS_TITLE
Booming Blasters N/A BGM_LP_AKYY_TPS_GAME1
Kabula Limit N/A BGM_LP_AKYY_TPS_GAMEKABULA
Dusty Steel Field N/A BGM_LP_AKYY_TPS_GAME2
Too Bad... fanf_bonus_sippai1 fanf_bonus_sippai1_Adjust_210208 "sippai" refers to 失敗, "failure".
Well Done! fanf_bonus_seiko1 fanf_bonus_seiko1_Adjust_210208 "seiko" refers to 成功, "success".
Magoland Results N/A BGM_LP_AKYY_TAMAGO_TITLE The filename suggests that this was originally composed as a title theme for Egg Catcher.
Merry Magoland Tour N/A BGM_LP_AKYY_GRANDPRIX_MENU
Congratulations! fanf_bonus_perfect1 fanf_bonus_perfect1_Adjust_210208
Come Again! Magoland Tour N/A BGM_LP_AKYY_GRANDPRIX_RESULTFINAL
The Lor Starcutter Reborn funelast3 funelast3_Adjust_210208 "fune" is 船, "ship".
Halcandra: A New Enemy harukandora07 harukandora07_Adjust_210208 "harukandora" is romanization of Halcandra's Japanese name.
Distant Halcandra ST_IUK_LEVELBUKIMI1 ST_LEVELBUKIMI1_Adjust_210208 "bukimi" refers to 不気味, "eerie", "omnious", "creepy".
The Long-Desired Land KbyW_BOSSMAE2 KbyW_BOSSMAE2_Adjust_210112 "BOSSMAE" literally means "before boss"; mae is 前, "before". This implies that it was originally composed as a pre-boss battle theme, a counterpart to "Battle on the Horizon" (ST_IUK_BOSSMAE1).
Egg Engines IUK_LP_LEVELMACHINE1 LP_LEVELMACHINE1_Adjust_210208
The Birthplace of Steel st_machine02 st_machine02_Adjust_210129
Sounds of Scrap st_machine01 st_machine01_Adjust_201109
Techno Factory IUK_LP_TECH1 LP_TECH1_Adjust_201109
Mid-Boss Battle in Another World b_m01 b_m01_Adjust_210112
Rush on the Railway Coaster ST_KbyW_FUNK1 ST_KbyW_FUNK1_Adjust_201109 "FUNK" refers to the funk music genre, the musical style used for this song.
Into the Underground Waterway ST_IUK_DB1 ST_DB1_Adjust_201216 "DB" is likely short for drum and bass, the musical style used for this song.
Underworld st_techno01 st_techno01_Adjust_201208
Pressure Panic KbyW_BOSSTYU2 KbyW_BOSSTYU2_Adjust_201216 The file implies this was originally a Mid-Boss battle theme ("TYU" is 中, "middle").
Climactic Clash! Robo Dedede IUK_DDXROBSTER DDXROBSTER_Adjust_210122 "ROBSTER" is a misspelling of "LOBSTER" (note that "L" and "R" are interchangeable sounds in Japanese), as this is a remix of "Heavy Lobster". "DDX" is one of Kirby Super Star Ultra's production codenames (short for Super Deluxe Deluxe or Delu-Deluxe).
Secret Area: HAL Room (Scope Shot) KbyW_MINI1 KbyW_MINI1_Adjust_220907
Secret Area: HAL Room (VS Mecha Kawasaki) kawasaki02 kawasaki02_Adjust_210112
Dangerous Dinner
Lv_Kazan
"Kazan" refers to 火山, "volcano".
Haldera Volcano st_magma st_magma_Adjust_201206
Limitless Power st_dark st_dark_Adjust_210112 "dark" likely refers to the song's mood.
Ultra-Super Boss Battle SuperCopyBoss07 SuperCopyBoss07_Adjust_210224
Another Dimension ST_KbyW_CONGA1 ST_KbyW_CONGA1_Adjust "CONGA" refers to the conga music genre, the musical style used for this song.
Dimensional Silence KIRAKIRA2 KIRAKIRA2_Adjust_210112 "KIRAKIRA" refers to キラキラ, "sparkling".
Guardian Angel: Landia ST_IUK_KAZAN1 ST_KAZAN1_Adjust_210112 The filename suggests that this was originally composed as a volcano stage theme (as "Kazan" refers to 火山, "volcano").
Let Me Explain Everything
mahoroayabou4
"mahoroa" is romanization of Magolor's Japanese name; "yabou" refers to 野望, "ambitions".
Fly, Kirby! st_halberd st_halberd_Adjust_201216 The filename suggest this was originally composed for a Halberd-related stage, which is particularly unusual, as the ship is nowhere to be found in the game. The most common theory is that "Fly, Kirby!" was composed for the cancelled Kirby for Nintendo GameCube, as it is confirmed that Halberd was planned to be featured in that game. This would further imply that "Four Adventurers: Cookie Country" was also composed for this game, given that its motif is prominently featured in "Fly, Kirby!".
Final Battle DecisiveNormal02 DecisiveNormal02_Adjust_210208 "Decisive" refers to the Japanese name of the theme, 決戦!異空間ロード, "Decisive Battle! Interdimensional Tunnel".
Welcome Your New Overlord IUK_LP_LASTBOSS1 LP_LASTBOSS1_Adjust_220622
False Finale
M1Dm1_32k
"M1" is likely shorthand for "Magolor phase 1"; the internal name of the older, unused version of the track suggests "Dm" is a shortening of "Danmatu", which in turn is a shortening of danmatuma 断末魔, "one's last moments" or "agonies of death".
C-R-O-W-N-E-D LastBoss2_0421 LastBoss2_0421_Adjust_210129
Diadem, Destruction, Deliverance
M2Dm1_32k
"M2" is likely shorthand for "Magolor phase 2"; the internal name of the older, unused version of the track suggests "Dm" is a shortening of "Danmatu", which in turn is a shortening of danmatuma 断末魔, "one's last moments" or "agonies of death".
Each to His Own World ending_all ending_all_Adjust_210208
Return to Dream Land StaffRoll_0622 StaffRoll_0622_Adjust_210224
Hidden Magolor Found IUK_NOLP_BANNER1
sound
NOLP_BANNER1_Adjust_210208 In the original Wii version, IUK_NOLP_BANNER1 is used in the game's Sound Test, while sound is used on the Wii Menu.
Once Cleared, the Fun Begins IUK_Plain Plain_Adjust_210112 The filename suggest that this was originally composed for plains-themed stage.
Let's Rewatch Our Own Adventures miniloop2 miniloop2_Adjust_210208
Explanations IUK_LP_FIFTH1 LP_FIFTH1_Adjust_210129 "Fifth" refers to how the song is composed using fifth chords.
Egg Catcher - Title (Secret Song) N/A BGM_LP_AKYY_TAMAGO_TITLE_URA "URA" refers to 裏, "secret not seen at first", "opposite side".
Egg Catcher (Secret Song) N/A BGM_LP_AKYY_TAMAGO_GAME_URA
Samurai Kirby (Secret Song) N/A BGM_NOLP_AKYY_SETSUNA_LEAD_URAFade
Wind of the Samurai (Secret Song) N/A BGM_LP_AKYY_SETSUNA_GAME_URA
Checkerboard Chase - Title (Secret Song) N/A BGM_LP_AKYY_OCHIOCHI_TITLE_URA
Checkerboard Chase (Secret Song) N/A BGM_LP_AKYY_OCHIOCHI_GAME_URA
Standings (Secret Song) N/A BGM_LP_AKYY_OCHIOCHI_RESULT_URA
Bomb Rally - Title (Secret Song) N/A BGM_LP_AKYY_BOMBER_TITLE_URA
Bomb Rally (Secret Song) N/A BGM_LP_AKYY_BOMBER_GAME_URA
Crackity Hack - Title (Secret Song) N/A BGM_LP_AKYY_GIGATON_TITLE_URA
Crackity Hack (Secret Song) N/A BGM_LP_AKYY_GIGATON_GAME_URA
Smash Ride - Title (Secret Song) N/A BGM_LP_AKYY_SMASHRIDE_TITLE_URA
Smash Ride (Secret Song) N/A BGM_LP_AKYY_SMASHRIDE_GAME_URA
Kirby on the Draw - Title (Secret Song) N/A BGM_LP_AKYY_HAYAUCHI_TITLE_URA
Kirby on the Draw (Secret Song) N/A BGM_LP_AKYY_HAYAUCHI_GAME_URA
Ninja Dojo - Title (Secret Song) KbyW_MINI2 KbyW_MINI2_Adjust_220907
Enter the Ninja Dojo! (Secret Song) IUK_LP_SETUNA1_2 LP_SETUNA1_2 "SETUNA" refers to 刹那, "in a flash", which in turn refers to the Japanese name of a series of reflex Sub-Games: Samurai Kirby, Kirby: Nightmare in Dream Land Quick Draw, Speed Eaters, Speedy Teatime, and Kirby Card Swipe as of Kirby's Return to Dream Land's release. However, Ninja Dojo is not a reflex Sub-Game, but a precision one, and its final Japanese title does not incorporate "setuna", unlike the rest. Still, "setuna" and "setsuna" were used internally to refer to Ninja Dojo in the original version of the game.
Ninja Dojo Showdown (Secret Song) IUK_LP_SETUNA1_3 LP_SETUNA1_3
How Many Did We Hit? (Secret Song) IUK_LP_TRAINING1 LP_TRAINING1_Adjust_210129
Magolor's Tome Trackers - Title (Secret Song) N/A BGM_LP_AKYY_OTSUKAI_TITLE_URA "URA" refers to 裏, "secret not seen at first", "opposite side".
Magolor's Tome Trackers (Secret Song) N/A BGM_LP_AKYY_OTSUKAI_GAME_URA
Magolor's Dizzy-Tizzy Tome Trackers (Secret Song) N/A BGM_LP_AKYY_OTSUKAI_GAMEBONUS_URA
Booming Blasters - Title (Secret Song) N/A BGM_LP_AKYY_TPS_TITLE_URA
Booming Blasters (Secret Song) N/A BGM_LP_AKYY_TPS_GAME1_URA
Kabula Limit (Secret Song) N/A BGM_LP_AKYY_TPS_GAMEKABULA_URA
Dusty Steel Field (Secret Song) N/A BGM_LP_AKYY_TPS_GAME2_URA
Magoland Results (Secret Song) N/A BGM_LP_AKYY_RESULTCOMMON_URA
Taking a Break IUK_LP_ISEKIANZEN1 LP_ISEKIANZEN1_Adjust_220907 ISEKI is the internal name for The Great Cave Offensive; ANZEN (安全, "safe") likely denotes the nature of the Rest Areas associated with the music (although Return to Dream Land uses it in a different context).
Road to Victory st_orch st_orch_Adjust_210112 "orch" likely is short for "orchestra". It is labeled "st" (stage), as the theme was originally composed as a stage theme.[4]
The Victor Shines result_menu1 result_menu1_Adjust_210208
Macho of Dedede N/A ddd
History of Kirby Fighters N/A BGM_HDDDTOWER
Roar of Dedede N/A K15_BossDedede1 "K15" is Kirby and the Forgotten Land's production name, as the theme originated from that game.
Final Battle EX DecisiveEx02 DecisiveEx02_Adjust_210208 "Decisive" refers to the Japanese name of the theme, 決戦!異空間ロードEX, "Decisive Battle! Interdimensional Tunnel EX".
Judgment of the Malus Pumila N/A Ark_MagolorModeTitle1 "Ark" is the production name for Kirby's Return to Dream Land Deluxe.
Hitting Rock Bottom N/A BGM_LP_AKMAHO_DEMOOPENING "MAHO" is a shortening of romanization of Magolor's Japanese name.
Raindrops Falling down My Face N/A BGM_LP_AKMAHO_STAGEZERO
VS Darpa-Dippa-Dupas N/A BGM_LP_AKMAHO_DEATHLOWPERS "LOWPERS" are Doomers' Japanese name.
Green Winds Remix N/A BGM_LP_AKMAHO_AREAGREEN
Red Sands Remix N/A BGM_LP_AKMAHO_AREARED
Blue Blizzard Remix N/A BGM_LP_AKMAHO_AREABLUE
Ordeal Doors N/A BGM_LP_AKMAHO_ENHANCINGSTAGE
Hot! Elemental Boss Battle N/A BGM_LP_AKMAHO_BOSS1
Found a Fruit Fragment! N/A BGM_NOLP_AKMAHO_FANFAREGETFRUITS
The Shape of a Heart N/A panel_Maho
Scattered Souls across Isolated Isles N/A K15_EstoryConga1 K15 is the production name for Kirby and the Forgotten Land, representing the 15th main series game, including Kirby: Nightmare in Dream Land and Kirby Super Star Ultra; "Estory" is the internal name for Isolated Isles: Forgo Dreams, and likely means "extra story"; "Conga1" refers to "Another Dimension", internally titled ST_KbyW_CONGA1.
Onward to a Pain My Heart Knows Well N/A BGM_LP_AKMAHO_AREADARK
VS Flock of Doomers N/A BGM_LP_AKMAHO_DEATHLOWPERSLONG "LOWPERS" are Doomers' Japanese name.
Another Domination N/A BGM_LP_AKMAHO_GRANDEATHLOWPERS
Mistilteinn, Tree Crown without a Ruler N/A BGM_LP_AKMAHO_FINALBOSSCROWN
Settling a Score - Atone for One's Misdeeds! N/A BGM_LP_AKMAHO_TSUBAZERIAI "TSUBAZERIAI" refers to つばぜり合い, a state that can happen in a duel when sword to sword are locked and pushing. This truly is a fine word to describe the moment the theme plays.
Crossing into the Parallel with You N/A BGM_LP_AKMAHO_STAFFCREDIT
Interdimensional Traveler N/A BGM_LP_AKMAHO_EXSTAGEDONUTS_220907 "DONUTS" is Kirby's Dream Collection Special Edition's production name, as this is the game the theme originates from.
Drum Dash Deluxe: C-R-O-W-N-E-D N/A BGM_LP_AKMAHO_EXSTAGECROWNED
Secret Area: HAL Room (Kirby's Dream Buffet 2) N/A BGM_LP_BRKF_ULTRASUPERBOSSBATTLE "BRKF" is Kirby's Dream Buffet's production name, as this is a medley of themes Yuki Shimooka arranged for that game.
A Dangerous, High-Flying Finale N/A BGM_ROGUE_ITEMSLCT_5_2 "ITEMSLCT" (item select) refers to the original purpose "A Dangerous, High-Flying Finale" was composed for in Kirby Fighters 2.
Challenging the True Arena LOBY LOBY_Adjust_210208 "LOBY" is a misspelling of "lobby".
Where the True Enemy Lies IUK_LP_WORLD1 LP_WORLD1_Adjust_210208
Stage of the Partners Who Shook the Heavens N/A BGM_ROGUE5_B
Otherworldly Warrior ST_IUK_GNIGHT1 ST_GNIGHT1_Adjust_220907
The Greatest Warrior in the Galaxy Ever N/A TRT_LP_TTGNIGHT1
INTERNAL STRUGGLE N/A BGM_LP_AK_PREMAGOLORSOUL
Supreme Ruler's Coronation - OVERLORD N/A BGM_LP_ECDLBOSSMAHO1ARR_BATTLE
haou_stest
"haou" refers to 覇王, "supreme ruler". BGM_LP_ECDLBOSSMAHO1ARR_BATTLE plays in The True Arena, while haou_stest plays in the Jukebox.
Free...Me...Kirby... M4Dm1_32k M4Dm1_32k
BGM_NOLP_DANMATU3_ArkTrueArena
In Deluxe, M4Dm1_32k is used in Extra Mode, while BGM_NOLP_DANMATU3_ArkTrueArena is used in The True Arena and the Jukebox.
Deluxe Master! N/A BGM_NOLP_AKYY_FAMFAREMISSIONCOMPLETE "FAMFARE" is a misspelling of "fanfare".
The Merry, Magical World of Magolor! N/A BGM_LP_AKYY_MISSIONCOMPLETE
100% Fanfare IUK_NOLP_FANF9 NOLP_FANF9_Adjust_210208
Kirby Master! cdance03 cdance03_Adjust_210208
Special Reward Music st_normal st_normal_Adjust_210129 The filename suggests that this was originally composed as a stage theme.
Distant, Shining, Yellow Star N/A BGM_LP_AK_SIMPLECREDIT
King Dedede's Theme (Kirby Super Star) dededesdx N/A "sdx" is an abbreviation of Super Deluxe, from the Japanese title for Kirby Super Star.
Memorial Fest (Kirby Star Allies) N/A ECL_NOLP_ECCLEAR1SH
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) N/A PF_Title1 PF is an abbreviation of "Parufe," the production name for Kirby: Triple Deluxe.
Dedede's Drum Dash Deluxe N/A DP_Title1 DP is an abbreviation of "Drop," the production name for Dedede's Drum Dash Deluxe.
Kirby Fighters Deluxe N/A PZ_Title1 PZ is an abbreviation of "Pizza," the production name for Kirby Fighters Deluxe.
Title (Kirby and the Rainbow Curse) N/A SV_Title1 SV is an abbreviation of "Seven," the production name for Kirby and the Rainbow Curse.
Bright Spinning Planet (Kirby: Planet Robobot) N/A TT_Title1 TT is an abbreviation of "Torte," the production name for Kirby: Planet Robobot.
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) N/A LM_Quest1 LM is an abbreviation of "Lime," the production name for Team Kirby Clash Deluxe.
A 3D Adventure! Kirby's Blowout Blast N/A CF_Title1 CF is an abbreviation of "Confetti," the production name for Kirby's Blowout Blast.
Menu 1 (Kirby Battle Royale) N/A IB_Title1 IB is an abbreviation of "Ibiza," the production name for Kirby Battle Royale.
Twinkle☆Stars (Kirby Star Allies) N/A EC_Title1 EC is an abbreviation of "Eclair," the production name for Kirby Star Allies.
Flower Fields (Kirby's Epic Yarn) N/A FLC_FlowerField1 FLC is an abbrevation of "FluffC", the production name for Kirby's Extra Epic Yarn; "C" for "Centrair" (the 3DS's codename) is added to distinguish it from the original Kirby's Epic Yarn, which is simply "Fluff".
Save the Kingdom! Ordeal (Super Kirby Clash) N/A BH_Quest1
Kirby Fighters 2: The Destined Rivals N/A FZ_Ttile1 FZ is an abbreviation of "Fizz," the production name for Kirby Fighters 2. "Ttile" is a misspelling of "Title."
Running Through the New World (Kirby and the Forgotten Land) N/A K15_Grassland1 K15 is the production name for Kirby and the Forgotten Land, representing the 15th main series game, including Kirby: Nightmare in Dream Land and Kirby Super Star Ultra.
I'm a Hungry Pink Puffball! (Kirby's Dream Buffet) N/A Brkf_Race_Theme Brkf is the production name for Kirby's Dream Buffet. Brkf appears to be shorthand for Breakfast, fitting the game's theme and aesthetic.
Booming Blasters Environmental Noises* N/A BGM_LP_AKYY_TPS_WINDNOISE1
Checkerboard Chase Environmental Noises (Secret Song)* N/A BGM_LP_AKYY_OCHIOCHI_ENVIRONMENT2_URA
Booming Blasters Environmental Noises (Secret Song)* N/A BGM_LP_AKYY_TPS_WINDNOISE1_URA
Ethereal Altar Environmental Noises* N/A BGM_LP_AKMAHO_PRETSUBAZERIAIENVIRONMENT
The Dimension-Surpassing Traveler* N/A BGM_LP_AKMAHO_ENDINGENVIRONMENT

Kirby's Return to Dream Land contains a good number of unused tracks, most of them being different arrangements of tracks used in the final game, or early versions of them. Such tracks are listed below using the names of their final versions. Other tracks are listed with conjectural names indicated with a *.

Unused tracks from Kirby's Return to Dream Land  
Final music title Internal name Notes
Magolor, the Far-Flung Traveler menu02
Bring On the Super Ability super_a06
VS Sphere Doomer KbyW_BOSS_TYU_M_2
Crystal Dungeons st_wado02
Beyond the Hill KbyW_CANYON1
Lor Restored! funegattai1
Raisin Ruins KbyW_FISH1
Exotic Pyramid KbyW_REGG1
Vestiges of the Ancients KbyW_MINE1
Onion Ocean KbyW_SAMBA1
Summer Sands and Cool Waves KbyW_MIZU1
Water Sliders KbyW_CAVE1
A Stroll on the Ocean Floor KbyW_RAIN1
Snowball Scuffle KbyW_COLD2
Tumbling Ice KbyW_HEN1
Perfect Sledding Weather KbyW_CACTUS1
Freezing Temple KbyW_TOUT1
Nutty Noon KbyW_COLD1_forstrm
Sky Tower st_castle2
How Many Did We Hit? KbyW_TRAINING1
Time for a Challenge! IUK_LP_ROCK1noi1
KbyW_ROCK1
Rush to the Goal! IUK_LP_ROCK1isogi1noi1
Notification Fanfare unlock_fanf16
The Lor Starcutter Reborn funegattai2wav
Halcandra: A New Enemy harukandorahe
harukandora05
Techno Factory KbyW_TECH1
Rush on the Railway Coaster KbyW_FUNK1
The Long-Desired Land ST_KbyW_BOSSMAE2
Ultra-Super Boss Battle SuperCopyBoss01
SuperCopyBoss02
SuperCopyBoss06
Interdimensional Fanfare SuperCcopy_Break
SuperCcopy_Break3
Another Dimension KbyW_CONGA1
Kirby Dance (Long) - After Boss KBYCLEAR1SH
Let Me Explain Everything mahoroayabou3
Final Battle DecisiveNormal01_32k
VS Waddle Tank sub_wado1
VS Mecha Kawasaki sub_kawasaki1
Challenging the True Arena gunshooting01
Final Battle EX DecisiveEx01_32k
False Finale M1_Danmatu01
C-R-O-W-N-E-D LassBoss2_0419
Diadem, Destruction, Deliverance M2_Danmatu01
Each to His Own World ending4
Return to Dream Land StaffRoll_0614
StaffRoll_0616
Kirby Master! cleardancemovie2
Ninja Dojo Showdown IUK_LP_SETUNA1
VS King Dedede (Kirby's Star Stacker)* IUK_LP_DEDEDE3
Kirby Perfect! (Kirby: Triple Deluxe) fanfare_GCK
Grass Area* KbyW_HEITI1 "HEITI" refers to 平地, plains, flatlands.

Kirby's Dream Collection Special Edition[edit]

Kirby's Dream Collection Special Edition track list  
Music name Internal name Notes
Title* GrandTitle
GrandTitle2
The former is used if the opening cutscene is watched in full. The latter is used if the cutscene is skipped or the player returns to the title screen from the menu.
Menu* donut_MENU
New Challenge Stages MahoroaRace01
Helper's Rest (Kirby Super Star Ultra) donut_USDXQKJyo QKJyo is likely an alternate, English phonetic writing of 休憩所 (kyūkeisho, rest area).
Ripple Star: Stage Select (Kirby 64: The Crystal Shards) donut_K64RippleStar
Underworld (Kirby's Return to Dream Land) st_techno01
Magolor, the Far-Flung Traveler (Kirby's Return to Dream Land) menu_06
Butter Building (Kirby: Nightmare in Dream Land) AGBBUILD
How Many Did We Hit? (Kirby's Return to Dream Land) IUK_LP_TRAINING1
Time for a Challenge! (Kirby's Return to Dream Land) IUK_LP_ROCK1
Rush to the Goal! (Kirby's Return to Dream Land) IUK_LP_ROCK1isogi1
Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
Kirby Dance (Short) (Kirby's Return to Dream Land) x_dance2_normal
Time for the Results (Kirby's Return to Dream Land) miniloop1
You Got an Energy Sphere! (Kirby's Return to Dream Land) KbyFANF2
The Beginner's Room (Kirby Super Star) SDXSYOSIN
Road to Victory (Kirby's Return to Dream Land) st_orch
Crash! Mid-Boss Tower (Kirby's Return to Dream Land) b_dedede02
Ripple Field (3) (Kirby's Dream Land 3)* donut_K3Doukutu
Neo Star: Stage Select (Kirby 64: The Crystal Shards)* K64KOREKARA
VS Waddle Tank (Kirby's Return to Dream Land) Wado2
City Trial: City (Backside) (Kirby Air Ride) TL17_ARCITY2
Climactic Clash! Robo Dedede (Kirby's Return to Dream Land) IUK_DDXROBSTER1
Shiver Star: Stage Select (Kirby 64: The Crystal Shards)* K64BURUBURU
Stadium: Drag Race (Kirby Air Ride) TL24_ARZERO4
Paint Panic (Kirby: Canvas Curse) TL19_TOUCHG
Green Greens (Kirby's Dream Land) donut_GBGREENS
City Trial: Rowdy Charge Tank (Kirby Air Ride) TL22_ARBOUSOU
Green Greens (Kirby's Epic Yarn) TL06_KEITOGRN
Dangerous Dinner (Kirby's Return to Dream Land) LvKazan
Interdimensional Traveler DarkMahoroaRace
Ultra-Super Boss Battle (Kirby's Return to Dream Land) SuperCopyBoss07
Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
The Victor Shines (Kirby's Return to Dream Land) result_menu1
Well Done! (Kirby's Return to Dream Land) fanf_bonus_seiko1
Miracle Matter (Kirby 64: The Crystal Shards) K64MiracleMT
True Arena Showdown (Kirby Super Star Ultra) SINKAKU First two characters of 真格闘王への道, the Japanese name for the True Arena.
100% Fanfare (Kirby's Return to Dream Land) IUK_NOLP_FANF9
Kirby's History* timeline01
Welcome to Dream Land (Kirby's Dream Land) TL01_GBTITLE
Vegetable Valley (Kirby's Adventure) TL03_FCVVALLY
Kracko Land (Kirby's Pinball Land)* TL04_PINBALL
Mountain Stage (Kirby's Dream Course) TL05_BAWLYAMA
Green Greens (Kirby Super Star) TL02_SDXGREEN This track is only present in the Japanese version of the game.
Butter Building (Kirby's Avalanche) TL_AVALAN This track is only present in the North American version of the game.
Dark Castle (Kirby's Dream Land 2)* TL07_K2CASTLE
Stage 1 (Kirby's Block Ball)* TL08_BLKBALL
Get Up and Go-urmet! (Kirby Super Star) SDXRACE
Normal (Kirby's Star Stacker) TL10_GBKIRA
Ripple Field (Kirby's Dream Land 3) KB3_RippleField
VS Chef Kawasaki (Kirby's Star Stacker SNES) TL12_SFCKIRA This track is only present in the Japanese version of the game.
Training (Kirby 64: The Crystal Shards) TL13_K64TRAIN
Simple Stage (Kirby Tilt 'n' Tumble)* TL14_KOROKORO
Stadium: Kirby Melee (Kirby Air Ride) [JP]
Kirby: Right Back at Ya! (Credits Version)* [EN]
TL23_ARBATTLE Unlike with Kirby's Avalanche, a new song wasn't inserted for the North American version; instead, the original song was overwritten.
The Fountain of Dreams (Kirby: Nightmare in Dream Land) TL16_ARIZUMI
The Legendary Air Ride Machine (Kirby Air Ride) ARDENSETU
Forest/Nature Area (Kirby & The Amazing Mirror) TL18_MIRROR
Squeak Squad Appears! (Kirby: Squeak Squad) TL20_DOROCHE
Green Greens (Kirby: Squeak Squad) DoroGreens This track is only present in the Japanese version of the game.
Green Greens (Return to Dream Land) TL21_WIIGREEN This track is only present in the Japanese version of the game.
The Masked King (Kirby Super Star Ultra) TL24_USDXDDD
Air Ride: Checker Knights (Kirby Air Ride) TL15_ARCHECK This track is only present in the Japanese version of the game.
Dream Land (Kirby's Epic Yarn) TL25_KEITOPPP
Kirby Collecting (Kirby Mass Attack) TL26_ATUMETE
Bring On the Super Ability (Kirby's Return to Dream Land) TL27_WIISUPER
Bye-Bye Kirby, See You Tomorrow! StaffRoll
Wii Channel Logo* sound

Kirby: Triple Deluxe[edit]

Kirby: Triple Deluxe Jukebox track list  
Number Song name Internal name Notes
001 Sun, Sky, Dreamstalk Title_wii Interestingly, has "Wii" despite the game being a 3DS title.
002 Waking to a Flowery Coup!* BGM_NOLP_MOVIEOPENING2
003 Select a File! BGM_LP_SELECT1
004 Green Greens BGM_LP_GREENS1
005 Floral Fields PLF_HEITI1 "PLF" refers to the game's codename, "Parufe" (a literal Japanese transcription of the English word "parfait").
"HEITI" refers to 平地, which translates to "flatland" or "plains".
006 Hypernova Inhale BGM_LP_BIGSUIKOMI1 "BIGSUIKOMI" literally means "big inhale", likely a combination of the Japanese words for Hypernova (ビッグバン or Big Bang) and "inhale" (吸い込み or suikomi). It is also possible that "big inhale" was a placeholder name used before the final name was set in stone.
007 You Got a Sun Stone!* BGM_NOLP_SSFANF3
008 The Cave in the Sky BGM_LP_CHIKA1 "CHIKA" refers to 地下, "underground".
009 Tilting the World BGM_LP_PUZZLE1
010 Chasing Down the Miniboss BGM_LP_MBOSS1 "MBOSS" is an abbreviation for "mid-boss" or "miniboss."
011 Mysterious Rocks Rumbling from Behind BGM_LP_PARUFE1 "PARUFE" refers to the game's codename.
012 A Forest Hike BGM_LP_FAMIYAMA1 "FAMI" refers to "Famicom", the Japanese name of the NES, while "YAMA" refers to 山, "mountain". Together, they refer to the song this one is a remix of, Mountain Stage from Kirby's Adventure for the NES.
013 Invincible BGM_LP_MUTEKI1 "MUTEKI" refers to 無敵, "invincible".
014 Dark Clouds PLF_BOSSMAE1 "BOSSMAE" literally means "before boss"; mae is 前, "before".
015 Bouncing Boss Battle BGM_LP_BOSS1
016 Sparkling Star* kirakira "kirakira" refers to キラキラ, "sparkling".
017 Grand Sun Stone BGM_NOLP_SSFANF1
018 Kirby Dance (Long) (Kirby's Return to Dream Land) x_cleardance
019 Under the Sunshine BGM_NOLP_MOVIE1
020 Keychain Collection* PLF_BOSSA1 "BOSSA" refers to bossa nova, the musical style used for this song.
021 Must Dash PLF_DIXIE1 "DIXIE" refers to dixieland jazz, the musical style used for this song.
022 Toy Rhythm BGM_LP_FAMICOM1 "FAMICOM" refers to how this song uses 8-bit sounds from an NES. "FAMICOM" is also the Japanese name for the NES.
023 Spring Smash Factory BGM_LP_OMOTYA1 "OMOTYA" refers to おもちゃ, "toy".
024 Reflected Laughter PLF_DIXIE2
025 Sky at Sunset BGM_LP_OKA1 "OKA" refers to 丘, "hill".
026 Silver Snow Story BGM_LP_SNOW1
027 Cold Odyssey* PLF_LP_TRIPPLE1 "TRIPPLE" refers to how this song is composed in triple (3/4) time.
028 Spinning Jungle BGM_LP_JUNGLE1
029 Golden Legend PLF_EXO1
030 Mountains in an Angry Sky PLF_DSTEP1 "DSTEP" refers to dubstep, the musical style used for this song.
031 Mysterious Trap BGM_LP_AYASII1 "AYASII" refers to 怪しい ("suspicious, mysterious, ominous").
032 Wind of the Outer Wall PLF_WIND1
PLF_WIND1end
"PLFWIND1end" is the short variant used in the Jukebox's auto mode.
033 Ripple Red PLF_K64JAZZ01 "K64JAZZ" refers to Ripple Star, the song remixed for this one.
034 Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
035 Goal Game (Kirby's Return to Dream Land) KIRAKIRA1
KIRAKIRA1end
"KIRAKIRA1end" is the short variant used in the Jukebox's auto mode.
036 Kirby Dance (Short) BGM_NOLP_DANCEHUE2 "HUE" likely refers to 笛, "flute".
037 Kirby Dance (Long) BGM_NOLP_DANCEHUE1
038 Let's Rewatch Our Own Adventures (Kirby's Return to Dream Land) miniloop2
039 Defeat (Kirby's Return to Dream Land) KbyDEAD
040 Game Over (Kirby's Return to Dream Land) KbyW_GAMEOVER1
041 Kirby's History (Kirby's Dream Collection)* BGM_LP_NTDONUTHIST1 "DONUT" is the codename of Kirby's Dream Collection Special Edition.
042 Kirby Fighters PLF_FIGHTTITLE1
043 Battle with Friends: Adeleine (Kirby 64: The Crystal Shards)* BGM_LP_NTK64VSAD "K64VSAD" refers to Adeleine's battle theme from Kirby 64: The Crystal Shards.
044 Four-Way Fight BGM_NOLP_VSFANF1
045 Castle Lololo (Kirby's Dream Land) BGM_LP_NTLOLOLO1
046 Boss Battle (Kirby Super Star) BGM_LP_NTHARUBOSS1 "HARU" refers to 春, "spring", which in turn refers to Spring Breeze, the first game of Kirby Super Star.
047 Coo's Forest BGM_LP_SIMOBE1 "SIMOBE" refers to しもべ, "servant", which was originally what the Animal Friends were supposed to be.
048 King Dedede's Theme (Kirby's Dream Land 3) BGM_LP_NTKB3VSDDD1
049 Studying the Factory (Kirby 64: The Crystal Shards) BGM_LP_NTK64KOUJYOU1 "KOUJYOU" refers to 工場, "factory".
050 Invincible Candy (Kirby's Return to Dream Land) KbyMUTEKI
051 Kirby Dance (Short) (Kirby's Dream Land) BGM_NOLP_DANCEGB2
052 Shadow Kirby Fight* BGM_NOLP_VSFANF2
053 Fly, Kirby! (Kirby's Return to Dream Land) st_halberd
054 Too Bad... (Kirby's Return to Dream Land) fanf_bonus_sippai1 "sippai" refers to 失敗, "failure".
055 You Got a Part Sphere! (Kirby's Return to Dream Land) IUK_NOLP_FANF3_2
056 Time for the Results (Kirby's Return to Dream Land) miniloop1
057 Dedede's Drum Dash: Green Greens DDD_Greens
058 Dedede's Drum Dash: Gourmet Go Go BGM_LP_GURUMERACE1 "GURUME" (グルメ) is how "Gourmet" is literally spelled in Japanese.
059 Dedede's Drum Dash: Dedede's Theme HUE_VSDDD
060 Dedede's Drum Dash: Distant Traveler BGM_LP_DARKMAHO1 "DARKMAHO" means "Dark Magolor"; Magolor's Japanese name is マホロア, "Mahoroa".
061 Kirby Dance (Short) (Kirby's Return to Dream Land) x_dance2_normal
062 Dedede's Drum Dash: Results* BGM_LP_PUZZLE2 The filename suggests that this was originally composed as a counterpart to "Tilting the World".
063 Explanations (Kirby's Return to Dream Land) IUK_LP_FIFTH1 "Fifth" refers to how the song is composed using fifth chords.
064 Well Done! (Kirby's Return to Dream Land) fanf_bonus_seiko1 "seiko" refers to 成功, "success".
065 Need More Sun Stones* ItemGet_M
066 New Challenge Stages (Kirby's Dream Collection) BGM_LP_NTMAHORACE1 "MAHORACE" is an abbreviation for "Magolor Race"; Magolor's Japanese name is マホロア, "Mahoroa".
067 Woods Wayfarer (Kirby's Return to Dream Land) st_mori "mori" refers to 森, "forest".
068 VS Waddle Tank (Kirby's Return to Dream Land) Wado2
069 Techno Factory (Kirby's Return to Dream Land) IUK_LP_TECH1
070 Underworld (Kirby's Return to Dream Land) st_techno01
071 Sunny with a Chance of Oasis (Kirby's Return to Dream Land) st_sawayaka "sawayaka" refers to 爽やか, "refreshing".
072 Crystal Dungeons (Kirby's Return to Dream Land) st_doukutu "doukutu" refers to 洞窟, "cave".
073 Dreaming of Clouds (Kirby's Return to Dream Land) kumo_1_a "kumo" refers to 雲, "cloud".
074 Sky Waltz (Kirby's Return to Dream Land) st_kumo
075 Sky Tower (Kirby's Return to Dream Land) st_castle
076 Happy Mambo (Kirby's Return to Dream Land) st_umi "umi" refers to 海, "sea".
077 Rush on the Railway Coaster (Kirby's Return to Dream Land) ST_KbyW_FUNK1 "FUNK" refers to the funk music genre, the musical style used for this song.
078 Haldera Volcano (Kirby's Return to Dream Land) st_magma
079 The Birthplace of Steel (Kirby's Return to Dream Land) st_machine02
080 The Adventure Begins (Original Short ver.) gck_plants "gck" means "GameCube Kirby". This along with the official name of the song strongly suggests that this was the version of the song for one of the three lost Kirby games.
081 Another Dimension (Kirby's Return to Dream Land) ST_KbyW_CONGA1 "CONGA" refers to the conga music genre, the musical style used for this song.
082 Limitless Power (Kirby's Return to Dream Land) st_dark
083 Road to Victory (Kirby's Return to Dream Land) st_orch "orch" likely is short for "orchestra".
084 Fountain of Dreams (Kirby Air Ride) nt_YumeIzumiGormatRace_wii "YumeIzumi" refers to 夢泉, short for "Fountain of Dreams". It is unclear why this song is labeled "wii".
085 Four Adventurers: Cookie Country (Kirby's Return to Dream Land) Level_1
086 Spring Breeze: Title (Kirby Super Star Ultra) BGM_LP_NTHARUTITLE1
087 Secret Area: HAL Room BGM_LP_NTDONUTTITLE1
088 Kirby Dance (Kirby's Dream Land) BGM_NOLP_DANCEGB1
089 Majestic Flora BGM_NOLP_MOVIE12
090 Moonlight Capital PLF_ELEC1 "ELEC" is likely short for "electronic", the style this song is composed in.
091 Dimensional Silence (Kirby's Return to Dream Land) KIRAKIRA2
KIRAKIRA2end
"KIRAKIRA2end" is the short variant used in the Jukebox's auto mode.
092 Beautiful Prison PLF_STRANGE1
093 Hypernova All-Stars BGM_LP_BIGSUIKOMI3
094 Interdimensional Fanfare (Kirby's Return to Dream Land) SuperCcopy_Break5
095 Taranza, the Master of Puppetry BGM_NOLP_MOVIE61
096 Revenge of the Enemy BGM_LP_KAZAN1 "KAZAN" refers to 火山, "volcano". Oddly enough, the final song has no connection to volcanoes.
097 Dedede's Royal Payback PLF_DEDE_MASK1
098 Divine Beauty BGM_NOLP_MOVIE62
099 Sullied Grace PLF_QUEEN1
100 Sectonia's Defeat* d1_Queen1Lastwii
101 She Who Holds the Stars BGM_NOLP_MOVIE71
102 Fatal Blooms in Moonlight BGM_LP_QUEEN2
103 Last-Minute Hero BGM_NOLP_MOVIE73
104 The World to Win BGM_LP_BIGSUIKOMI2
105 Flowered Sectonia's Defeat* Danmatu_BB01wii "Danmatu" refers to 断末魔, "one's last moments".
106 FLOWERED BGM_NOLP_MOVIE72
107 One of the Miracles BGM_NOLP_STAFF2
108 Magolor, the Far-Flung Traveler (Kirby's Return to Dream Land) menu_06
109 Revenge of the King: Title (Kirby Super Star Ultra)* BGM_NOLP_DDDINTRO1
110 Green Greens (Return to Dream Land) st_comic02 "comic" is likely short for "comical", an apt description of this song's mood.
111 Crash! Mid-Boss Tower (Kirby's Return to Dream Land) b_dedede02
112 Royal Warp BGM_NOLP_DDDFANF1
113 The Arena* PLF_TOUGIMAIN1 "TOUGI" refers to 闘技, "martial arts competition".
114 Main Menu (Kirby's Dream Collection)* BGM_LP_NTDONUTMODE1
115 Arena Showdown PLF_TOUGI1
116 Rest Area* PLF_TOUGIQKHLP QK is likely an alternate, English phonetic writing of 休憩 (kyūkei, rest / break). "HLP" may come from "helper", as this song is based on "Helper's Rest" from Kirby Super Star Ultra, which is used in Helper to Hero.
117 Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
118 The True Arena PLF_TOUGIMAINSIN1 "SIN" refers to 真, "true".
119 Battle on the Horizon (Kirby's Return to Dream Land) ST_IUK_BOSSMAE1
120 True Arena Showdown PLF_TOUGI1SIN
121 A Well-Earned Rest BGM_LP_TOUGIQKHLP2
122 Dangerous Dinner (Kirby's Return to Dream Land) Lv_Kazan
123 Shadow Strike PLF_DARKMETA1
124 Soul of Sectonia* BGM_LP_BIGSUIKOMI22
125 Soul of Sectonia's Defeat* d3_SoulCoreLastWii
126 100% Fanfare (Kirby's Return to Dream Land) IUK_NOLP_FANF9
127 The Victor Shines (Kirby's Return to Dream Land) result_menu1
128 Staff Credits* BGM_LP_SIMPLE1
129 Kirby Perfect! BGM_NOLP_GCKFANFARE1 This song was originally unused in the files of Kirby's Return to Dream Land, and judging by the filename, was likely composed for one of the three lost Kirby games.
130 Kirby Master! (Kirby's Return to Dream Land) cdance03
131 Special Reward Music (Kirby's Return to Dream Land) st_normal
132 HOME Menu Jingle* PLF_BANNER1

Kirby Fighters Deluxe[edit]

Kirby Fighters Deluxe track list  
Title Internal name Notes
Kirby Fighters Deluxe FighterTitle
Copy Ability Selection* VSAD
VSADMONO
The version with the "MONO" suffix is used when playing the game via Download Play.
Battle Jingle* Jingle
Green Greens old_Greens
Bring On the Super Ability (Kirby's Return to Dream Land) / Kirby Fighters Deluxe Short version super_a08
PZSUPER1MONO22050
The version labelled PZSUPER1MONO22050 is used when playing the game via Download Play.
Spring Smash Factory (Kirby: Triple Deluxe) BGM_LP_OMOTYA1
Castle Lololo (Kirby's Dream Land) BGM_LP_NTLOLOLO1
Coo's Forest (Kirby: Triple Deluxe) BGM_LP_SIMOBE1
King Dedede's Theme (Kirby's Dream Land 3) BGM_LP_NTKB3VSDDD1
Studying the Factory (Kirby 64: The Crystal Shards) BGM_LP_NTK64KOUJYOU1
Boss Battle (Kirby Super Star) BGM_LP_NTHARUBOSS1
Shadow Kirby Battle Jingle (Kirby: Triple Deluxe)* BGM_NOLP_VSFANF2
Kirby Fighters (Kirby: Triple Deluxe) PLF_FIGHTTITLE1
Kirby Dance (Short) (Kirby's Dream Land) BGM_NOLP_DANCEGB2
DANCEGB2MONO22050
The version labelled DANCEGB2MONO22050 is used when playing the game via Download Play.
City Trial: Dyna Blade Intro (Kirby Air Ride) / Kirby Fighters Deluxe Short version dynaBlade
Butter Building (Kirby's Adventure) / Kirby Fighters Deluxe Short version ButterBuild
Haldera Volcano (Kirby's Return to Dream Land) st_magma
Floral Fields (Kirby: Triple Deluxe) PLF_HEITI1
HEITI1MONO22050
The version labelled HEITI1MONO22050 is used when playing the game via Download Play.
Invincible Candy (Kirby's Return to Dream Land) KbyMUTEKI
MUTEKIOLD1MONO22050
The version labelled MUTEKIOLD1MONO22050 is used when playing the game via Download Play.
Too Bad... (Kirby's Return to Dream Land) fanf_bonus_sippai1
FANF7MONO22050
The version labelled FANF7MONO22050 is used when playing the game via Download Play.
Royal Warp (Kirby: Triple Deluxe) BGM_NOLP_DDDFANF1
100-Yard Hop (Kirby 64: The Crystal Shards) K64KenKen
The Fountain of Dreams (Kirby: Nightmare in Dream Land) AGB_IzumiBoss
History of Dedede DDDStage
Kirby Perfect! (Kirby: Triple Deluxe) BGM_NOLP_GCKFANFARE1
Single Player Results* N64Movie_AtasimoMZT
Hypernova Inhale (Kirby: Triple Deluxe) BGM_LP_BIGSUIKOMI1
Tutorial (Dedede's Drum Dash Deluxe)* N64_Ado
Kirby's History (Kirby's Dream Collection Special Edition)* BGM_LP_NTDONUTHIST1
Secret Staff Credits* StaffRoll
HOME Menu Jingle* ???

Dedede's Drum Dash Deluxe[edit]

Dedede's Drum Dash Deluxe track list  
Title Internal name Notes
Dedede's Drum Dash Deluxe (Full)* dixieDDDfull "dixie" refers to Dixieland jazz, the style this music track was composed in.
Tutorial* N64_Ado
Floral Fields parufe1stage "parufe" is a romanization of パルフェ (parfait). This romanization is the internal codename for Kirby: Triple Deluxe.
Must Dash stage2
Reflected Laughter stage3
Kirby Dance (Short) (Kirby's Return to Dream Land) x_dance2_normal
Results Theme* BGM_LP_PUZZLE2
Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
Trophy Gallery* N64_DDD
Dedede's Drum Dash Deluxe (Short)* dixieDDDshort
Bouncing Boss Battle parufeBOSS
City city120 "120" is the track's BPM.
Boarding the Halberd SDX_MetaGyak "SDX" is an abbreviation for "Super Deluxe," part of the Japanese title for Kirby Super Star. "MetaGyak" is an abbreviation of the Japanese name for Revenge of Meta Knight.
Defeat (Kirby's Return to Dream Land) KbyDEAD
Dedede's Theme (Dedede's Drum Dash) HUE_VSDDD
C-R-O-W-N-E-D maho2HueShort
C-R-O-W-N-E-D (Reprise) maho2full
Interdimensional Traveler* Drop_StaffRoll "Drop" is the internal codename for Dedede's Drum Dash Deluxe.
Sound Logo* sound

Kirby and the Rainbow Curse[edit]

Kirby and the Rainbow Curse Music Room track list  
Number Song Internal name Notes
1 Green Greens BGM_STR_ANI_GREEN_8
2 The Adventure Begins (Arrangement) BGM_STR_STAGE_1_1_FOR_NOA "NOA" likely refers to Nintendo of America, though why this song would be marked specifically for them is unclear.
3 King Dedede's Theme BGM_STR_BOSS_01 Matches the internal name of the Kirby Mass Attack remix of King Dedede's Theme (BGM_BOSS_01), which this song ressembles.
4 Through the Sky BGM_STR_WADOGO_AIR "WADOGO" is the internal codename for Kirby Mass Attack. This also matches the internal name of the song in said game (BGM_AIR).
5 Vegetable Valley BGM_STR_FC_FLAT "FC" means "Famicom", "FLAT" refers to one of the names given to the song, 平地ステージ ("Plains Stage", but it can also be translated as "Flatlands Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using ベジタブルバレー ("Vegetable Valley").
6 Top Ride Medley BGM_STR_UE_RIDE_MEDLAY "UE_RIDE" derives from the Japanese writing of Top Ride (ウエライド ue raido). "MEDLAY" is a misspelling of "medley".
7 Space Area BGM_STR_ANI_PLANT_ROCK
8 Boss Theme BGM_STR_ANI_POMP_MARCHE1
9 Reflected Laughter BGM_STR_PARUFE_DEXIE_2 Matches the internal file name of the original song from Kirby: Triple Deluxe, PLF_DIXIE2, although "DIXIE" is misspelled as "DEXIE". Moreover, "PARUFE" is the codename of said game.
10 Milky Way Wishes BGM_STR_SDX_GALAXY_TITLE "SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "GALAXY" refers to the Japanese name of Milky Way Wishes, 銀河ぎんがにねがいを (Wish Upon the Galaxy).
11 Ripple Field BGM_STR_KIRBY3_SEASHORE
12 Snowball Scuffle BGM_STR_ST_KBYW_COLD2 Matches the internal file name of the original song from Kirby's Return to Dream Land, ST_KbyW_COLD2.
13 Ice Cream Island BGM_STR_YUMEIZUMI_ICECREAMISLAND "YUMEIZUMI" derives from the Japanese name of Kirby's Adventure, 夢の泉の物語 (Yume no Izumi no Monogatari, "The Story of the Fountain of Dreams").
14 Boss Battle BGM_STR_SDX_MID_BOSS "SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). Interestingly, despite having "MID_BOSS", this song is a remix of the boss theme of Kirby Super Star, not a mid-boss theme.
15 Sky Tower BGM_STR_IUK_SKYTOWER Interestingly, in the files of Kirby's Return to Dream Land, this song does not use "IUK" internally, its internal name being simply st_castle. The meaning of "IUK" continues to be unknown to this day, but internal references imply this was the final codename for Kirby's Return to Dream Land.
16 The Asteroid BGM_STR_SUB_EOS_SPACE This matches the song's internal name in Kirby Mass Attack, SUB_EOS_SPACE.
17 Butter Building FC_Castle_For_Aug01 "FC" means "Famicom", "CASTLE" refers to one of the names given to the song, 城の面 ("Castle Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using バタービルディング ("Butter Building").
18 Rainbow Resort BGM_STR_FC_COLD "FC" means "Famicom", "COLD" refers to one of the names given to the song, 寒冷ステージ ("Cold Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using レインボーリゾート ("Rainbow Resort").
19 The Beginner's Room BGM_STR_SDX_BEGINER "SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "BEGINER" is a misspelling of "beginner".
20 Forest Stage BGM_STR_FC_FOREST "FC" means "Famicom".
21 Mountain Stage BGM_STR_YUMEIZUMI_SANCHI "YUMEIZUMI" derives from the Japanese name of Kirby's Adventure, 夢の泉の物語 (Yume no Izumi no Monogatari, "The Story of the Fountain of Dreams"). "SANCHI" refers to one of the names given to the song, 山地の面 ("Mountain Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using 山ステージ (still "Mountain Stage", but with different phrasing, in this case using yama for mountain instead of sanchi).
22 Coo's Theme BGM_STR_GB2_COO_FOR_TREBOX "TREBOX" is likely short for "Treasure Box".
23 Bubbly Clouds BGM_STR_ANI_AIR_MARCHE
24 Big Forest BGM_STR_GB2_BIGFOREST
25 Revenge of the Enemy BGM_STR_KAZAN_PARUFE Matches the internal file name of the original song from Kirby: Triple Deluxe, BGM_LP_KAZAN1. Moreover, "PARUFE" is the codename of said game.
26 Kirby Medley BGM_STR_KIRBY_MEDLAY "MEDLAY" is a misspelling of "medley".
27 Rest Area BGM_STR_ANI_BALLAD
28 Iceberg Ocean BGM_STR_BOWL_COUSE_8 "BOWL" comes from the Japanese name of Kirby's Dream Course, カービィボウル (Kirby Ball, alternately translated as Kirby Bowl). "COUSE" is a misspelling of "course".
29 Revenge of Meta Knight: Ending BGM_STR_ANI_TP
30 Heavy Lobster BGM_STR_HEAVY_ROBSTAR "ROBSTAR" is a misspelling of "LOBSTER".
31 Gulpy Ghost BGM_STR_WADOGO_SHADOW_STEP This matches the song's internal name in Kirby Mass Attack, BGM_SHADOW_STEP.
32 Studying the Factory BGM_STR_64_FACTORY
33 Moonlight Capital BGM_STR_PARUFE_ELEC1 Matches the internal file name of the original song from Kirby: Triple Deluxe, PLF_ELEC1. Moreover, "PARUFE" is the codename of said game.
34 The Legendary Halberd BGM_STR_DORO_4_4 "DORO_4_4" refers to Jam Jungle - Stage 4, where the original version of this song first plays in Kirby: Squeak Squad.
35 Milky Way Wishes: Shooting BGM_STR_SDX_GALA_SHOOTING "SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "GALA" refers to the Japanese name of Milky Way Wishes, 銀河ぎんがにねがいを (Wish Upon the Galaxy).
36 C-R-O-W-N-E-D BGM_STR_CROWNED
37 Title Theme BGM_STR_TITLE
38 Opening BGM_STR_OPENING_MOVIE_SE
39 Main Menu BGM_STR_TITLE_OPERATIONMANUAL
40 Level Select BGM_SEQ_MENU_INTERACTIVEBGM_WRD_SELE
41 The Grasslands BGM_SEQ_MENU_INTERACTIVEBGM_WRD1
42 Learn the Controls! BGM_STR_ESCAPEROOM Despite the internal name using "ESCAPEROOM", this song does not play in any escape rooms.
43 The Adventure Begins BGM_STR_STAGE_1_1
44 Stage Clear BGM_NOLP_DANCE2NORMAL1
45 Up the Big Ol' Tree BGM_STR_STAGE_1_3 The numbering of the internal file name seems to suggest this song was originally meant for the third stage of the first level, where in the final game it's used for the second stage of the first level.
46 Go for the Giant Star BGM_STR_GB2_TITLE
47 Great Cave Escape BGM_STR_STAGE_1_2 The numbering of the internal file name seems to suggest this song was originally meant for the second stage of the first level, where in the final game it's used for the third stage of the first level.
48 Time's Almost Up! BGM_STR_TIME_COUNTDOWN_ROOM
49 Invincible! BGM_STR_UNRIVALED "UNRIVALED" is an alternate translation of 無敵, "invincible".
50 Escape from Grab Hand BGM_STR_DOKURO "DOKURO" refers to どくろ, "skull", referring to the fact that the song is a remix of "The Skull Gang".
51 Boss of the Grasslands BGM_SEQ_MENU_INTERACTIVEBGM_WRD1_BOSS
52 What's This Now? BGM_STR_ANI_FEAR_8
53 That Stubborn Tree! BGM_STR_AREABOSS
54 Level Clear BGM_STR_CLEAR_DANCE_LONG
55 A Happy Message BGM_STR_INFO_GLAD
56 Treasure Chest BGM_STR_TREASUREBOX
57 Treasure Chest Opened! SE_SEQ_TREASUREBOX_OPEN_FANFARE
58 Figurine Showcase BGM_STR_FIGURE_ROOM
59 Reading the Secret Diary BGM_STR_DIARY
60 Challenge Mode BGM_STR_GB1_TITLE "GB1_TITLE" refers to this being a remix of "Welcome to Dream Land", the title theme of Kirby's Dream Land.
61 Whoops! BGM_STR_MISTAKE
62 Game Over BGM_STR_GAMEOVER
63 The Desert BGM_SEQ_MENU_INTERACTIVEBGM_WRD2
64 Dig and Dash BGM_STR_RADISH_RUINS "RADISH_RUINS" refers to this song being a remix of "Ruins Area", which plays in Radish Ruins in Kirby & The Amazing Mirror.
65 More Dig and Dash BGM_STR_ANI_MOS_JUNGLE "MOS" refers to Mosugaba, as this is a remix of its song.
66 Evade and Dig and Dash BGM_STR_ANI_MOS_BATTLE
67 Crossing the Sands BGM_STR_GB2_COO_FOR_STAGE_2_2_INTRO This refers to the song being a remix of "Coo's Theme".
68 Deploy the Kirby Tank! BGM_STR_SDX_GIANT_CAVE2 "SDX" means "Super Deluxe", and is an abbreviation of Kirby Super Star's Japanese name, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "GIANT_CAVE" likely derives from the Japanese name of The Great Cave Offensive, 洞窟大作戦 ("The Great Cave Mission", but it can also be translated as "The Giant Cave Mission"), and the number 2 refers to the second stage theme of that game, as this song is a remix of said song, "Crystal Area".
69 Battle in Numbers BGM_STR_WADOGO_BOSS_M This corresponds to the internal name of "Fearsome Foe" in Kirby Mass Attack, BGM_BOSS_MIDDLE, which this song heavily resembles.
70 The Long-Lost Ruins BGM_STR_STAGE_2_4_RUINS The numbering of the internal file name seems to suggest this song was originally meant for the fourth stage of the second level, where in the final game it's used for the third stage of the second level, and the fourth stage is a boss stage, not a regular stage.
71 Find the Weak Point BGM_STR_SKULL_KING This matches the internal name of "Piggy Enemy" in Kirby Mass Attack, BGM_SKULL_KING, of which this song is a remix.
72 Boss of the Desert BGM_SEQ_MENU_INTERACTIVEBGM_WRD2_BOSS
73 Red-Hot Battle! BGM_STR_AREA_BOSS_DESERT_MAGMA
74 The Sea BGM_SEQ_MENU_INTERACTIVEBGM_WRD3
75 Drifting on the Waves BGM_STR_STAGE_3_1_OVER_SEA
76 Swept Out to Sea BGM_STR_KINE This refers to the song being a remix of "Kine's Theme".
77 Fever Time! BGM_STR_WADOGO_FRUITSBONUS This corresponds to the internal name of "Fetching Fruit" from Kirby Mass Attack, BGM_BONUS, of which this song is a remix.
78 Dethskullk Jam BGM_STR_STAGE_3_2_MELODYLESS
79 The Haunted Ship BGM_STR_STAGE_3_2_MELODY
80 Close to the Surface BGM_STR_STAGE_3_3_FAST
81 Kirby Submarine's Torpedo Time BGM_STR_STAGE_3_3
82 Battle Alone BGM_STR_BOSS_MIDDLE_WORLD2
83 In Dark Waters BGM_STR_STAGE_3_1_UNDER_SEA The numbering of the internal file name seems to suggest this song was originally meant for the first stage of the third level (in particularly, due to the similar name to BGM_STR_STAGE_3_1_OVER_SEA, it was probably its counterpart for underwater sections), where in the final game it's used for the fourth stage of the third level.
84 Boss of the Sea BGM_SEQ_MENU_INTERACTIVEBGM_WRD3_BOSS
85 Undersea Battle! BGM_STR_AREA_BOSS_INWATER
86 The Sky BGM_SEQ_MENU_INTERACTIVEBGM_WRD4
87 Rainbow Across the Skies BGM_STR_SKY_STAGE
88 The Wild Red Yonder BGM_STR_STAGE_4_2
89 Kirby Rocket's Big Blastoff BGM_STR_STAGE_4_3
90 Hit the Switch? BGM_STR_ANI_FEAR_3
91 Fly to the Exit! BGM_STR_STAGE_4_3_SWITCH
92 Boss of the Sky BGM_SEQ_MENU_INTERACTIVEBGM_WRD4_BOSS
93 The Forest BGM_SEQ_MENU_INTERACTIVEBGM_WRD5
94 Beware the Forest Fungus BGM_STR_MAP05_B_01_06
95 Woodland Battle BGM_STR_STAGE_5_1_TANK
96 Braving the Storm BGM_STR_WADOGO_SHOOT_MIDBOSS This refers to "Way Blocked" from Kirby Mass Attack, of which this song is a remix.
97 Gondola Ride BGM_STR_STAGE_5_2
98 Grievous Gondola Ride BGM_STR_SDX_DYNA_CAVE "SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "DYNA_CAVE" refers to this song being a remix of "Cave Stage", which originally played in Dyna Blade.
99 Deep-Divin' Kirby Submarine BGM_STR_STAGE_5_3_1
100 Watch Out for That Sloth BGM_STR_STAGE_5_3_MAP4
101 Boss of the Forest BGM_SEQ_MENU_INTERACTIVEBGM_WRD5_BOSS
102 The Volcano BGM_SEQ_MENU_INTERACTIVEBGM_WRD6
103 Burning Secrets BGM_STR_STAGE_6_1
104 Scared of Getting Seared BGM_STR_STAGE_6_3_1
105 Volcanic Panic BGM_STR_STAGE_6_3_2
106 Boss of the Volcano BGM_SEQ_MENU_INTERACTIVEBGM_WRD6_BOSS
107 Junk Airspace BGM_SEQ_MENU_INTERACTIVEBGM_WRD7
108 Infiltrate the Junk Factory! BGM_STR_GARAKUTA "GARAKUTA" refers to がらくた, "junk".
109 Collecting Stars BGM_STR_7_1_ORGEL "ORGEL" (オルゴール) is the Japanese word for a music box, derived from the German "orgel", which refers to an organ.
110 Kirby + Kirby BGM_STR_W_KIRBY The English letter "W" is used in Japanese as shorthand for "double", making the title "Double Kirby".
111 Alone Again BGM_STR_STAGE_7_GOAL
112 Wonder Space BGM_STR_STAGE_7_3
113 Wonder Space Warped BGM_STR_STAGE_7_3_UP
114 Junk Airspace Boss BGM_SEQ_MENU_INTERACTIVEBGM_WRD7_BOSS
115 A Bad Feeling... BGM_STR_ANI_FEAR_9
116 A Second Meeting BGM_STR_BEFORE_CLAYTHIA "CLAYTHIA" is an alternate romanization of クレイシア, Claycia's name in Japanese.
117 Battle with Claycia BGM_STR_CLAYTHIA_BATTLE
118 Final Transformation! BGM_STR_AFTER_CLAYTHIA
119 Dark Crafter Battle BGM_STR_DARKCRAFTER_BATTLE
120 Back to Dream Land BGM_STR_GETBACK_PUPUPU "PUPUPU" refers to the Japanese name of Dream Land, プププランド (Pupupu Land).
121 Staff Roll BGM_STR_STAFFROLL
122 The Return of Color BGM_STR_THE_END
N/A The Haunted Ship Environmental Noises* BGM_STR_SEA_1
N/A The Haunted Ship Environmental Noises 2* BGM_STR_SEA_2
N/A Level Clear (Underwater)* BGM_STR_CLEAR_DANCE_LONG_WATER
N/A HOME Menu Jingle* bootSound.btsnd Unlike in some Kirby games that have a HOME Menu Jingle, this rearrangement of The Adventure Begins (theme from Kirby and the Rainbow Curse) is only in the auxiliary "meta" data rather than the main "content". As such, it has no special internal name and only carries the generic file name given to the startup sound for all Wii U games.

Kirby: Planet Robobot[edit]

Kirby: Planet Robobot Jukebox track list  
Number Song Internal title Notes
001 Bright Spinning Planet Title
002 First Contact OpMovie
003 Select a File! (Kirby: Triple Deluxe) BGM_LP_SELECT1
004 Magical Planet Popstar worldmap
005 Patched Plains Lv1Kusa "Kusa" (草) means "grass".
006 Venturing into the Mechanized World NormalStageElectric The use of "Electric" in the file name relates to the instrumentation used here, compared to "Homeland Restored".
007 Re: Green Greens Greens
008 Metal N. Vasion mboss Likely an abbreviation of "miniboss" or "mid-boss," which fits the circumstances in which this track plays.
009 Pink Ball Activate! kaen "Kaen" (火炎) refers to "flame" or "blaze." This track is not associated with either in the full game.
010 Steel Beat karankoron "karankoron" refers to カランコロン, an onomatopoeic word for clip-clops.
011 Rhythm Code TRT_LP_TTCCOMINER2 "MINER" is likely a misspelling of "MINOR", as the track is in minor key.
012 Green Laboratory K3Stage "K3" refers to Kirby's Dream Land 3; this song is a remix of a song of said game.
013 You Got a Sun Stone! (Kirby: Triple Deluxe)* BGM_NOLP_SSFANF3
014 Resolution Road TRT_LP_TTLV2CITY1
015 Yearning for Yellow (Vroom!) Refresh
016 Residential Laboratory SkyTower The internal name is the official name of the track this is an arrangement of.
017 Gorgeous-Go-Round TRT_LP_TTHONKY1 The internal name probably relates to "honky-tonk," matching with the musical style of this track.
018 Invincible (Kirby: Triple Deluxe) BGM_LP_MUTEKI1 "Muteki" (無敵) means "invincible."
019 You Got a Code Cube!* TorteFanf1 "Torte" is this game's production code.
020 Overload Ocean Lv3Umi "Umi" (海) means "ocean" or "sea."
021 Bountiful Star TRT_LP_TTSAMBA1 "SAMBA" refers to the musical style of this track.
022 Underwater Sounds* UnderWater
023 Industrial Laboratory ShootingStage The name seems to relate to the boss fight present in Float Islands, of which this theme is an arrangement of.
024 Time for Dessert! MonoGanaC "MonoGana" refers to 物悲しい, "melancholy".
025 Submarine Suburbs TRT_LP_TTCITY2
026 Need More Sun Stones (Kirby: Triple Deluxe)* ItemGet_M
ItemGet_MMONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
027 Loading... BossMae "BossMae" can translate into "before boss."
028 Haltmann Works Co. Theme Song Ayasii "Ayasii" refers to 怪しい, "suspicious".
029 VS. The Wicked Company Company
030 Let's Go Home dnm_susie "dnm" is an abbreviation of "Danmatu" (断末魔), specifically referring to "one's last moments".
031 Kirby Dance (Long) (Kirby's Return to Dream Land) x_cleardance
032 Gigabyte Grounds TRT_LP_TTLV4ARABIC1 "ARABIC" seems to refer to the music playing in the desert-like Gigabyte Grounds.
033 Dried-up Sea TRT_LP_TTARABIC1
034 Flight of Azure pop
035 Core Kabula Surprise! yakiimo "yakiimo" is used in the Japanese title of "Shooting."
036 Studying the Power Plant TRT_LP_TTKOUJOU1 "KOUJOU" (工場) means "factory," in reference to this track being an arrangement of "Studying the Factory".
037 Goal Door* FanfGoal
038 Goal Game (Kirby's Return to Dream Land) KIRAKIRA1
KIRAKIRA1end
"KIRAKIRA1end" is the version used in the Jukebox's auto mode.
039 Kirby Dance (Short) (Kirby: Triple Deluxe) BGM_NOLP_DANCEHUE2 "HUE" likely refers to 笛, "flute".
040 Kirby Dance (Long) (Kirby: Triple Deluxe) BGM_NOLP_DANCEHUE1
041 Clouds Park gbkumo "kumo" (雲) means "cloud," possibly in reference to Bubbly Clouds.
042 Rhythm Route Lv2Town The internal name suggests that this track was originally meant for Resolution Road.
043 Sky-High and Smitten TRT_LP_TTCITY1
044 Outlaw Driver SuperRock
045 Neon Laboratory DarkCastle Internal name uses the title of the level where the original track plays in Kirby's Dream Land 2.
046 Loud Locomotive TRT_LP_TTELEC2
047 Defeat (Kirby's Return to Dream Land) KbyDEAD
048 Game Over (Kirby's Return to Dream Land) KbyW_GAMEOVER1
049 Continue?* TRT_LP_TTCCOGOUKA1
050 Caught Me Singing AyasiiSyaka "Ayasii" refers to 怪しい, "suspicious", while "Syaka" refers to 社歌, "company song".
051 Dedede's Tridimensional Cannon DDDMeta The internal name refers to how this theme arranges "King Dedede's Theme" in addition to "My Friend and the Sunset" and "Revenge of Meta Knight (Map)".
052 9.3 Billion in Anguish dnm_ddd
053 Used an amiibo!* TorteFanf2
054 Toy Box TRhythm Internal name is an abbreviation of the original track's English title: "Toy Rhythm."
055 Spring Breeze: Title (Kirby Super Star Ultra) BGM_LP_NTHARUTITLE1 "HARU" refers to 春, "spring", which in turn refers to Spring Breeze, the first game of Kirby Super Star.
056 Kirby Dance (Kirby's Dream Land) BGM_NOLP_DANCEGB1
057 Mother's Intuition Pause_Ver2_2015_0513 "2015_0513" is the date of May 13th, 2015, indicating that this song was likely finalized by then. Moreover, "Ver2" implies that this was the second version of this song produced.
058 Kirby 3D Rumble GBTitlle Internal name refers to this track being an arrangement of "Welcome to Dream Land," the title theme for Kirby's Dream Land. "Titlle" is a misspelling of "title."
059 Green Greens ST_IUK_KbyGB1
060 Boss (Kirby's Dream Land 3)* TTSUB3BOSS1
061 Time for the Results (Kirby's Return to Dream Land) miniloop1
062 Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
unlock_fanfMONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
063 Candy Mountain (Kirby Super Star) TTSUBDYNA1
064 Air Ride: Celestial Valley (Kirby Air Ride) TTSUBVALLEY1
065 VS. Mini Masher TRT_LP_TTCFBOSS64
066 VS. Mega Masher k64_isyoku The track is an adaptation of Heading for 0² from Kirby 64: The Crystal Shards, which explains the k64 prefix. It is possible that isyoku is a very casual romanisation of the first half of 一觸卽發いっしょくそくはつ, denoting a precarious situation that can become explosive with even a single wrong move, appropriate for the tense and serious mood of the track.
067 The Victor Shines (Kirby's Return to Dream Land) result_menu1
068 Team Kirby Clash TRT_LP_TTMLTITLE1
TRT_LP_TTMLTITLE1MONO1
"ML" refers to "melon", the internal codename for Team Kirby Clash.
The version labelled MONO1 is used for Team Kirby Clash Download Play.
069 Blazing! Boss Battle (Kirby's Return to Dream Land) b_dedede01
b_dedede01MONO1
Internal name implies that this track was originally composed for a King Dedede-related purpose in Kirby's Return to Dream Land or one of its many prior builds.
The version labelled MONO1 is used for Team Kirby Clash Download Play.
070 Kirby Dance (Short) (Kirby's Return to Dream Land) x_dance2_normal
x_dance2_normalMONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
071 Road to Victory (Kirby's Return to Dream Land) st_orch
st_orchMONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
072 Guardian Angel: Landia (Kirby's Return to Dream Land) ST_IUK_KAZAN1
ST_IUK_KAZAN1MONO1
"Kazan" refers to 火山, "volcano". The filename suggests that this was originally composed as a volcano stage theme for Kirby's Return to Dream Land.
The version labelled MONO1 is used for Team Kirby Clash Download Play.
073 TIME BEEEAM! TRT_NOLP_TTMLSTOP1
TRT_NOLP_TTMLSTOP1MONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
074 Too Bad... (Kirby's Return to Dream Land) fanf_bonus_sippai1
fanf_bonus_sippai1MONO1
"sippai" refers to 失敗, "failure".
The version labelled MONO1 is used for Team Kirby Clash Download Play.
075 City Trial: City (Backside) (Kirby Air Ride) TTSUBCITY2
TTSUBCITY2MONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
076 100% Fanfare (Kirby's Return to Dream Land) IUK_NOLP_FANF9
IUK_NOLP_FANF9MONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
077 Kirby's History (Kirby's Dream Collection Special Edition)* TRT_LP_TTHISTORY1
TRT_LP_TTHISTORY1MOMO1
The version labelled MOMO1 (a misspelling of MONO1) is used for Team Kirby Clash Download Play.
078 Memorial Theatre ShortLoop_DDD The internal name most likely refers to where the "Entrance" theme plays in Kirby's Dream Land.
079 Access Ark TRT_LP_TTLV6ELEC1
080 Working Sounds TRT_LP_TTWIND1
081 Haltmann Works Co. HQ DarkStage
082 Pristine Office March TRT_LP_TTELEC1
083 L86 TRT_LP_TTIDM1 "IDM" refers to intelligent dance music, the genre this song is composed in.
084 Inner Struggle TRT_LP_TTMETABOSS1
085 Loveless Command ShortLoop_Dark2
086 Crazy Rolling in Money TRT_LP_TTIDM2 Filename suggests that this was originally composed as a counterpart to "L86."
087 Haltmann's Defeat* dnm_haltmann
088 Apocalyptic Reboot ShortLoop_Dark1
089 Return of Meta Knight MetaMap The internal name refers to the track this is an arrangement of: "Revenge of Meta Knight (Map)".
090 Final Takeoff Sh6SpRockElec
091 VS. Star Dream Last2 The filenames suggest that "Vagrant Counting Song of Retrospection" was composed before "Vs. Star Dream", opposite to their placement in-game.
092 Fatal Error ShortLoopOrch
093 Intermezzo Without a Leader TRT_LP_TTSPACE1
094 First Cry of a Newborn Star start_nyan "nyan" is にゃん, how meows are written in Japanese.
095 Vagrant Counting Song of Retrospection Last1
096 Pink Ball Revolution Dark2 Filename might refer to this being an arrangement of "Haltmann Works Co. HQ."
097 Shell Scream dnm_nyan
098 Planet Heart EndMovie
099 Memories (I'll Never Forget You) StaffRoll_2015_0916e_ishi "2015_0916" would be September 16, 2015.
100 Floral Fields (Kirby: Triple Deluxe) PLF_HEITI1 "HEITI" refers to 平地, which translates to "flatland" or "plains".
101 Green Greens / Dedede's Drum Dash ver. DDD_Greens
102 Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) parufe_title_loop "Parufe" is the production codename for Kirby: Triple Deluxe.
103 Secret Area: HAL Room (Dedede's Drum Dash Deluxe) dixieDDDfull "Dixie" refers to this track's dixieland style.
104 Kirby Fighters Deluxe (Kirby Fighters Deluxe) FighterTitle2014_0401 "2014_0401" is the date of April 1st, 2014, indicating that this song was likely finalized by then.
105 Are You Sure? Pause Filename suggests this track was originally meant for the pause screen.
106 Well Done! (Kirby's Return to Dream Land) fanf_bonus_seiko1
fanf_bonus_seiko1MONO1
"seiko" refers to 成功, "success".
The version labelled MONO1 is used for Team Kirby Clash Download Play.
107 City Trial: Rowdy Charge Tank (Kirby Air Ride) EX_ArBousou "bousou" (暴走) can mean, among many other words, "rampage," befitting the scenario in which this track plays in Kirby Air Ride.
108 Top Ride: Metal (Kirby Air Ride) EX_UeTetu "Ue" refers to the Japanese name of Top Ride, ue raido (ウエライド); "Tetu" is 鉄, "iron", the Japanese name of the Metal course.
109 Growth Grasses (Kirby: Canvas Curse) EX_TouchYamaREMASTER "Touch" refers to the Japanese name of Kirby: Canvas Curse (Touch! Kirby); "Yama" refers to 山, "mountain".
110 VS. Poppy Bros. Jr. (Kirby's Star Stacker)* TTEXKK2 "KK" refers to "KiraKira", from the Japanese name of Kirby's Star Stacker (Kirby no KiraKira Kids).
111 Stadium: Drag Race (Kirby Air Ride) EX_Ar04Atk "Atk" is likely short for "Attack", which was this song's name on Kirby & The Amazing Mirror Sound Plus.
112 Ghost Grounds (Kirby: Canvas Curse) TTRXGG1
113 Above the Clouds (Kirby 64: The Crystal Shards) TTEXK64KUMO1
114 Tutorial (Kirby's Dream Course)* TTEXNAME1
115 VS. Chef Kawasaki (Kirby's Star Stacker) EX_kira "kira" also refers to the Japanese name of Kirby's Star Stacker.
116 Machine Mansion (Kirby: Canvas Curse) TTEXTOUCHMM1
117 Float Islands (Kirby Air Ride) TTEXFLOAT1
118 Freezing Temple (Kirby's Return to Dream Land) TTEXIUK45
119 Top Ride: Water (Kirby Air Ride) BGM_LP_TTEXARMIZU1 "MIZU" refers to 水, "water".
120 Paint Panic (Kirby: Canvas Curse) TTEXTCGRM
121 Mad Mechanism (Kirby: Canvas Curse) BGM_LP_TTEXTOUCHMAD
122 Forest Stage (Kirby Air Ride) TTEXARMORI "MORI" refers to 森 ("forest").
123 Mini-Game (Kirby's Dream Land 3)* TTEXK3SUB
124 Cart Run (Kirby: Canvas Curse) BGM_LP_TTEXTOUCHDDD1
125 Ending (Kirby's Dream Course) BGM_LP_TTEXBALLEND1 "BALL" refers to the Japanese name of Kirby's Dream Course (Kirby Ball).
126 Desert Stage (Kirby's Dream Land 3) BGM_LP_TTEXK3PYRAMID1 "PYRAMID" refers to Sand Canyon - Stage 6, where this song originally played.
127 Halberd (Kirby's Epic Yarn) TTEXKEITHBD "KEIT" refers to the Japanese name of Kirby's Epic Yarn (Keito no Kirby).
128 Air Ride: Machine Passage (Kirby Air Ride) airride_steel "steel" refers to this track's Japanese name "Steelorgan."
129 Spectacle Space (Kirby: Canvas Curse) TouchNM "NM" refers to Nightmare, as this song is a remix of his battle theme.
130 Neo Star: Stage Select (Kirby 64: The Crystal Shards)* TRT_LP_TTEXK64LVMAP1
131 Havoc Aboard the Halberd (Kirby Super Star) SDX_Meta2 "SDX" refers to the Japanese name of Kirby Super Star (Kirby Super Deluxe).
132 CROWNED:Ver.2 (Dedede's Drum Dash Deluxe) maho2_LongVer_2014_0319 "2014_0319" is the date of March 19th, 2014, indicating that this song was likely finalized by then.
133 Dimensional Silence (Kirby's Return to Dream Land) KIRAKIRA2
KIRAKIRA2end
"KIRAKIRA2" is the version used in the Jukebox's auto mode.
134 Green Greens (Kirby Air Ride) 21_UraGreensOrch "Ura" refers to 裏, "secret not seen at first", "opposite side".
135 Title (Kirby's Adventure) FamiTitle "Fami" refers to "Famicom", the Japanese name of the NES.
136 You Lack Discipline TRT_NOLP_TTEXMETAGTITLE1
137 Continue? (Meta Knightmare Returns)* TRT_LP_TTKbyMETADEMO1
138 Challenging the True Arena (Kirby's Return to Dream Land) LOBY
139 Brothers in Arms MetaEnd
140 StreetPass wins / Normal TRT_LP_TTSAMBA2
141 Grand Sun Stone (Kirby: Triple Deluxe) BGM_NOLP_SSFANF1
142 Trophy Gallery (Dedede's Drum Dash Deluxe)* N64_DDD
143 Revenge of the Enemy (Kirby: Triple Deluxe) BGM_LP_KAZAN1 "KAZAN" refers to 火山, "volcano". Oddly enough, the final song has no connection to volcanos.
144 StreetPass wins / True TRT_LP_TTRANKING1
145 Spinning Planet Complete HappyTitle
146 Combat Evaluation Program Sh5_DarkHeavy
147 Interdimensional Traveler (Dedede's Drum Dash Deluxe)* Drop_StaffRoll "Drop" is the internal codename for Dedede's Drum Dash Deluxe.
148 Broken Heart TRT_NOLP_TTCCODEAD2
149 The Road is Long...* TRT_LP_TTCCOFANF2
150 Reproduction of Darkness K2Boss "K2" refers to Kirby's Dream Land 2; this song is a remix of two songs from said game.
151 Faded & Flower TRT_LP_TTQUEEN1
152 Grand Doomer (Kirby's Return to Dream Land) b_machine01 The filename suggest it was originally composed for a machine-related boss in Kirby's Return to Dream Land or one of its various prior builds, perhaps HR-D3.
153 The Greatest Warrior in the Galaxy Ever TRT_LP_TTGNIGHT1
154 Soul 0 System Last3Nova "Nova" refers to how this song is a remix of "Milky Way Wishes: Shooting", which originally played during Galactic Nova's boss fight.
155 Vagrant Keepsake of Oblivion Last4
156 Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
fanf_bonus_perfect1MONO1
The version labelled MONO1 is used for Team Kirby Clash Download Play.
157 Well-fed Victory TRT_LP_TTRIPPLE1 "RIPPLE" refers to how this song is a remix of "Ripple Star: Stage Select".
158 Homeland Restored NormalStageOrchestra
159 Pocket Diary KenkouKumo "Kenkou" refers to Hobo Ka no Kenkō Techō ("Roughly Daily Health Pocket Diary"), the DSiWare title where the arrangement originated.
160 Kirby Perfect! (Kirby: Triple Deluxe) BGM_NOLP_GCKFANFARE1
BGM_NOLP_GCKFANFARE1MONO1
"gck" means "GameCube Kirby". This along with the official name of the song strongly suggests that this was the version of the song for one of the three lost Kirby games.
The version labelled MONO1 is used for Team Kirby Clash Download Play.
161 The Noble Haltmann: Final Recital SyakaMovie "Syaka" refers to 社歌, "company song".
162 HOME Menu Jingle* TRT_NOLP_BANNER1
Unused Invincible Candy (Kirby's Return to Dream Land) KbyMUTEKI
Unused Kirby Dance (Short) (Kirby's Dream Land) BGM_NOLP_DANCEGB2

Team Kirby Clash Deluxe[edit]

Team Kirby Clash Deluxe track list  
Title Internal name Notes
Green Stories LM_TextGreens
Town Theme 1* mura_Half "mura" refers to 村, "village".
The Heroes' Challenge! Quest Board QuestBoard
Fight! Mid-Boss Battle* BGM_LP_LMTYUBOSS1 "TYUBOSS" refers to mid-boss. "TYU" is one way to romanize 中, which means "middle".
Kirby Perfect! (Kirby: Triple Deluxe) BGM_NOLP_GCKFANFARE1
Kirby Dance (Short) (Kirby's Return to Dream Land) x_dance2_normal
Results Theme* LimeSimpleGreensOffMelody
Level Up* limefanf
Magolor's Shoppe* Maho Magolor's Japanese name is マホロア, "Mahoroa".
Shrine of Passwords* BGM_LP_LMKbyWURANAI1 "URANAI" refers to 占い, "fortune-telling", "divination".
Interestingly, this track features "KbyW", which was used in many songs of Kirby's Return to Dream Land, perhaps indicating that it's a song made for that game or one of the lost three Kirby games, or perhaps based on one.
Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
You Got a Sun Stone! (Kirby: Triple Deluxe) BGM_NOLP_SSFANF3
The Heroes' Challenge! Quest Board / Wireless Quest* LM_TextSDX "SDX" means "Super Deluxe", and is an abbreviation of Kirby Super Star's Japanese name, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). The song is a remix of that game's boss theme.
Save the Kingdom! Ordeal LimeBossOrchestra The internal name's use of "Orchestra" matches the style this track was composed in, in contrast to "Save This World! Ordeal."
TIME BEEEAM! TRT_NOLP_TTMLSTOP1
Too Bad... (Kirby's Return to Dream Land) fanf_bonus_sippai1
Town Theme 2* mura
Blazing! Boss Battle (Kirby's Return to Dream Land) b_dedede01
amiibo Statue* N64_Ado_for_LimeDL
Combat Evaluation Program (Kirby: Planet Robobot) Sh5_DarkHeavy
Guardian Angel: Landia (Kirby's Return to Dream Land) ST_IUK_KAZAN1
Revenge of the Enemy (Kirby: Triple Deluxe) BGM_LP_KAZAN1
Not Enough Sun Stones (Kirby: Triple Deluxe)* ItemGet_M
Town Theme 3* MuraBig
Save This World! Ordeal LimeBossElecBand The internal name's use of "ElecBand" probably stands for "Electric Band," matching the style this track was composed in, in contrast to "Save the Kingdom! Ordeal."
Normal Staff Credits* UraEnd_vol
Trophy Gallery (Dedede's Drum Dash Deluxe)* N64_DDD
Bright Spinning Planet (Kirby: Planet Robobot) Title
Kirby Fighters Deluxe FighterTitle2014_0401
Dedede's Drum Dash Deluxe dixieDDDfull
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) parufe_title_loop
VS. Greater Doomer* RoperOrch
Final Takeoff (Kirby: Planet Robobot) Sh6SpRockElec
The Black Mirror LM_TextBossMae
VS. Dark Taranza* TaranzaBoss
Decisive Battle with a Mighty Boss DynaDark "Dyna" presumably refers to Dyna Blade, with this song being an arrangement of "Dyna Blade Intro" from Kirby Air Ride.
VS. King D-Mind* DDDMind
100% Fanfare (Kirby's Return to Dream Land) IUK_NOLP_FANF9
Ending* EndText
Secret Staff Credits* OmoteEnd_vol
Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
Max Happy Town!! MaxCity
Staff Credits (Kirby: Triple Deluxe)* BGM_LP_SIMPLE1
Heroic Missions Cleared!* banner

Kirby's Blowout Blast[edit]

Kirby's Blowout Blast track list  
Title Internal name Notes
A 3D Adventure! Kirby's Blowout Blast FC_Title "FC" refers to "Famicom", the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure.
Entrance GB_QKJyo QKJyo is likely an alternate, English phonetic writing of 休憩所 (kyūkeisho, rest area). "Jyo" may also refer to 城, "castle", referring to this song's original purpose as the theme for Mt. Dedede's lobby.
Green Greens ST_IUK_KbyGB1
Float Islands* TRT_LP_TTSAMBA22 The similar internal file name to Bountiful Star (TRT_LP_TTSAMBA1) and StreetPass wins / Normal (TRT_LP_TTSAMBA2) from Kirby: Planet Robobot, as well as the fact that these tracks are similar and are remixes of the Float Islands theme indicate that they may share an origin.
Castle Lololo* GB_LoLoLo
Bubbly Clouds* GB_Bubbly
Room Guarder* FC_Tamago "Tamago" refers to 卵, "egg". This song is a remix of Mid-Boss Battle, which is also the theme of the Egg Catcher sub-game.
Well Done! (Kirby's Return to Dream Land) fanf_bonus_seiko1 "seiko" refers to 成功, "success".
The Adventure Begins/amiibo Special ver. amiiboKirbyWii
King Dedede's Theme/amiibo Special ver.* dddnddd
Boarding the Halberd/amiibo Special ver.* amiiboMeta
Floral Fields/amiibo Special ver.* amiiboWado
Flight of Azure (Kirby: Planet Robobot) pop
Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
Shooting* DL_Yakiimo "Yakiimo" refers to 焼き芋/やきいも, "roasted sweet potato", which is what the Mint Leaf is in the Japanese version of games.
Defeat (Kirby's Return to Dream Land) KbyDEAD
Game Over BGM_NPOLP_CFDLGAMEOVER1 "CF" is an abbreviation of "Confetti," the internal codename for Kirby's Blowout Blast. "DL" could be an abbreviation for "Download" (referring to this being a downloadable title) or "Dream Land", referring to the English name of Kirby's Dream Land.
Boss Theme GB_Boss
King Dedede's Theme (Short)* GBDDD_Simple "GBDDD" refers to how this arrangement is based more closely on the Kirby's Dream Land version of "King Dedede's Theme", and "Simple" refers to it being the shorter version used in that game.
Decisive Battle with a Mighty Boss (Team Kirby Clash Deluxe) DynaDark
Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
Time for the Results (Kirby's Return to Dream Land) miniloop1
Staff Credits (Kirby's Dream Land) GB_SimpleStaff
Not Enough Sun Stones (Kirby: Triple Deluxe)* ItemGet_M
Bright Spinning Planet (Kirby: Planet Robobot) Title
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) parufe_title_loop "Parufe", a romanization of パルフェ (parfait), is the internal codename for Kirby: Triple Deluxe.
Kirby Fighters Deluxe FighterTitle2014_0401
Dedede's Drum Dash Deluxe* dixieDDDfull
Mother's Intuition (Kirby: Planet Robobot) Pause_Ver2_2015_0513
Tutorial (Dedede's Drum Dash Deluxe)* N64_Ado
A Great Battle for Tomorrow EndLastBoss
King Dedede's Theme (Long)* GBDDD_Long "GBDDD" refers to how this arrangement is based more closely on the Kirby's Dream Land version of "King Dedede's Theme", and "Long" refers to it being the full version with the second half from Kirby Super Star.
Wind of the Outer Wall (Kirby: Triple Deluxe) PLF_WIND1
VS Giant Masked Dedede* DynaDDDElecBoss "DynaDDDElec" presumably refers to how this track is an electric guitar medley of "Dyna Blade Intro" and "Masked Dedede's Theme".
Secret Staff Credits* GB_StaffRoll
HOME Menu Logo* ???

Kirby Battle Royale[edit]

Kirby Battle Royale track list  
Name Internal name Notes
Main Theme BGM_STR_MAIN
Opening Movie BGM_STR_OPENINGMOVIE1
Starting Battle BGM_STR_GAMEOPENING1
Battle 1 BGM_BATTLEROYAL
Battle 2 BGM_APPLEHARVEST
Battle 3 BGM_APPLEHARVEST2
Battle 4 BGM_STR_ONICHASE1
Battle 5 BGM_STR_ONICHASE2
Battle 6 BGM_STR_TRACKRUNNER1
Battle 7 BGM_STR_TRACKRUNNER2
Battle 8 BGM_STR_THEMEBATTLE1
Battle 9 BGM_STR_THEMEBATTLE2
Battle 10 BGM_STR_THEMEBATTLE3
Battle 11 BGM_STR_THEMEBATTLE4
Battle 12 BGM_STR_THEMEBATTLE5
Battle 13 BGM_STR_THEMEBATTLE6
Battle 14 BGM_STR_VSROCKET1
Battle 15 BGM_1
Battle 16 BGM_STR_DONUTSBATTLE2
Battle 17 BGM_STR_BALLSMASH1
Battle 18 BGM_STR_BALLSMASH2
Battle 19 BGM_STR_POIPOI1
Battle 20 BGM_STR_POIPOI2
Battle 21 BGM_STR_PASSANDSHOOT
Battle 22 BGM_STR_PASSANDSHOOT2
Results 1 BGM_STR_RESULT1
BGM_STR_RESULT2
Second is just the second part.
Results 2 BGM_STR_FINALRESULT1
BGM_STR_FINALRESULT2
Second is just the second part.
Prologue 1 BGM_STR_TUTORIAL_PROLOGUE1
Prologue 2 BGM_STR_TUTORIAL_FIELD1
Prologue 3 BGM_STR_TUTORIAL_BATTLE1
FighterTitle2014_0401
The first of these plays in the Story Mode intro, whereas the second copy plays in the Other Games menu.
Prologue 4 BGM_STR_TUTORIAL_DEMO1
Prologue 5 BGM_STR_TUTORIALFANF1
Prologue 6 BGM_STR_TUTORIALFANF2
Cake Royale 1 BGM_STR_ENTRANCE1
Cake Royale 2 BGM_STR_DEDEDE1
Cake Royale 3 BGM_STR_MISSION_SELECT1
Cake Royale 4 BGM_STR_MENUFANF2
Cake Royale 5 BGM_STR_MENUFANF3
Cake Royale 6 BGM_STR_BOSS_SELECT1
Cake Royale 7 BGM_STR_MENUFANF4
Cake Royale 8 BGM_STR_META1
Cake Royale 9 BGM_STR_META2
Cake Royale 10 BGM_STR_DEDEDE2
Cake Royale 11 BGM_STR_BOSSMAE1
Cake Royale 12 BGM_STR_BOSSDEMO1
BGM_STR_BOSSDEMO1_FOR_ST
The first one plays in the Cake Royale and starts with some seconds of silence to line up with the cutscene. The second copy, as indicated with "FOR_ST", plays in the Collection Room.
Cake Royale 13 BGM_STR_BOSS1
Cake Royale 14 BGM_STR_ENDINGMOVIE1
Cake Royale 15 BGM_STR_STAFFCREDIT1
Cake Royale 16 BGM_STR_STAFFCREDIT2
Menu 1 BGM_STR_TITLE1
Menu 2 BGM_STR_MENU1
Menu 3 BGM_STR_MENUFANF1
Menu 4 BGM_STR_MENU2
Menu 5 BGM_STR_MENU3
Menu 6 BGM_STR_MENU4
Bright Spinning Planet (Kirby: Planet Robobot) TorteTitle
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) QuestBoard
A 3D Adventure! Kirby's Blowout Blast FC_Title "FC" refers to "Famicom," the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure.
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) parufe_title_loop "Parufe", a romanization of パルフェ (parfait), is the internal codename for Kirby: Triple Deluxe.
Dedede's Drum Dash Deluxe* dixieDDDfull "dixie" refers to "dixieland jazz," the musical style used for this track.
Final Battle Defeat* WAV_257_GUESS_BANK_Main
Final Battle Failure* WAV_259_GUESS_BANK_Main
HOME Menu Jingle* BGM_STR_BANNER1

Kirby Star Allies[edit]

Kirby Star Allies track list  
Number Song Internal name Notes
001 Twinkle☆Stars BGM_LP_ECTITLE1 "EC" refers to the internal codename for Kirby Star Allies, "eclair".
002 Select Link
003 Let's Be Friends♡ movie_image
004 A Rude Awakening movie_op "op" is likely short for "opening".
005 World of Peace Dream Land map_heiti "heiti" refers to 平地 (plains, flatlands).
006 Green Gardens EcGreens_Fast
007 Notice! ff2 "ff" is probably a short-hand for "fanfare."
008 Donut Dome bouken "bouken" refers to 冒険ぼうけん (adventure).
009 Honey Hill iukMori "iuk" was one of many codenames for Kirby's Return to Dream Land. "mori" refers to 森 (forest).
010 Friend Puzzle-Solving ECL_LP_ECROOM1
011 Rare Picture Piece ff1a
012 Invincible ECL_LP_ECMUTEKI1 "MUTEKI" refers to 無敵 (invincible).
013 A Battle of Friends and Bonds BossShort
014 For Those Who Are Brave d3castle
015 The Greedy King BGM_NOLP_ECDEMODDD1
016 Macho of Dedede ddd
017 Kirby Dance (Long) BGM_NOLP_ECCLEARDANCEL1
018 Sudden Happy Ending akarui "akarui" refers to あかるい (cheerful, bright). It also refers to how the music was originally composed for a different purpose.
019 Things Seldom Go Right... akarui_gyaku "gyaku" can refer to 逆 (opposite, reverse), which fits the context in which this "music track" plays in-game.
020 End Eyecatch! ECL_NOLP_ECFANF2
021 Secret Area: HAL Room (Dedede's Drum Dash Deluxe) dddnddd
022 World of Miracles Planet Popstar short_map
023 Friendly Field ECL_LP_ECHEITI1
024 Reef Resort ECL_LP_ECUMI1 "UMI" refers to 海 (sea).
025 Echo's Edge ECL_LP_ECSNOW1
026 Friend Goal! ff3a
027 Goal Game KIRAKIRA1 "KIRAKIRA" refers to キラキラ, onomatopoeia for sparkling.
028 Kirby Dance (Short) BGM_NOLP_ECCLEARDANCES1
029 Picture Result lololo The name refers to how this piece is an arrangement of the "Castle Lololo" theme.
030 Nature's Navel ECL_LP_ECFIRESTEP2 The name refers to how this track was originally composed for Star Lavadom instead of Nature's Navel.
031 Sacred Square ECL_LP_ECYUUHI1 YUUHI refers to 夕日 (sunset).
032 Twinkle☆Traveler star
033 Blowing on a Cliff BGM_LP_ECMETAWIND0
034 A Solitary Resounding Whistle ECL_NOLP_ECMETAWIND1
ECL_LP_ECMETAWIND1
035 My Friend and the Sound of Those Crossing Blades ECL_LP_ECMETABOSS1
036 Chop Champs BGM_LP_ECSUBKIKORITITLE1 "KIKORI" refers to きこり (woodcutting).
037 Let's Make a Log House BGM_LP_ECSUBKIKORI1
038 Star Slam Heroes BGM_LP_ECSUBHOMERUNTITLE1 "HOMERUN" comes from the sub-game's Japanese title.
039 To the End of the Galaxy BGM_LP_ECSUBHOMERUN
040 Results BGM_LP_ECSUBKIKORIRESULT1 The internal name indicates the track was originally composed as a results theme specifically for Chop Champs.
041 Well Done! BGM_NOLP_ECSUBFANF1
fanf_bonus_seiko1
BGM_NOLP_ECSUBFANF1 is the one used in-game, while fanf_bonus_seiko1 goes unused.
042 Congratulations! BGM_NOLP_ECSUBFANF2
fanf_bonus_perfect1
BGM_NOLP_ECSUBFANF2 is the one used in-game, while fanf_bonus_perfect1 goes unused.
043 Too Bad... BGM_NOLP_ECSUBFANF3
044 Fortress of Shadows Jambastion map_red
045 To a Land Where Not Even Weeds Will Grow BossMid The internal title suggests this track was originally composed as a boss battle theme.
046 Wind of the Membrane Wall PLF_WIND1
047 Jambastion Adventure yousai "yousai" refers to 要塞 (fortress).
048 Wish-granting Palace pf_kakuto "kakuto" refers to 格闘 (fighting), from the Japanese name of The Arena (格闘かくとうおうへのみち The Road to Become a Fighting King).
049 A Dream Becomes Real! ff1b
050 The First Bonjam BGM_NOLP_ECDEMO3BLUE1 The Three Mage-Sisters are referred to by their signature colors in these filenames, with "BLUE" referring to Francisca.
051 Song of Supplication EP3BOSS
052 ...Jambuhbye BGM_NOLP_ECDEMO3BLUE2
053 An Angry Jamblasted BGM_NOLP_ECDEMO3RED1 "RED" refers to Flamberge.
054 Jambuhbye! BGM_NOLP_ECDEMO3RED2
055 Your Friends Believe in You yousai2
056 For the Splendid Lord Hyness BGM_NOLP_ECDEMO3YELLOW1 "YELLOW" refers to Zan Partizanne.
057 Forgotizanne Flash of Lightning sanmaHead "sanma" refers to 三魔, a part of the Japanese name of The Three Mage-Sisters, 三魔官シスターズ. As such, "sanmaHead" refers to their leader, Zan Partizanne, referring to how this is her battle theme.
058 Jambuhbyyye BGM_NOLP_ECDEMO3YELLOW2
059 A Battle of Friends and Bonds 2 BossLong
060 Far-Flung Starlight Heroes BGM_LP_ECMAP4
061 Wind Blowing on Earthfall BGM_LP_ECMORI2
062 Puzzle-Solving Galaxy fami_kkt "fami" refers to "Famicom", the Japanese name of the NES. KKT likely is short for KaKuTo, which as in Track 048 (pf_kakuto) refers to the Japanese name of the Arena (格闘かくとうおうへのみち).
063 Misteen Ocean ECL_LP_ECBEACHK3 "K3" refers to Kirby's Dream Land 3, as this song is a remix of "Plains Stage" from said game.
064 Caverna's Great Maze tower This song plays in Planet Caverna, which is not a tower but a cave. However, it may be referring to the stage being this game's equivalent to a Tower of Mid-Bosses.
065 Frostak's Cold Land RRes "RRes" refers to "Rainbow Resort", which this song is a remix of.
066 Ancient Tower Towara ECL_LP_ECTOU1 "TOU" refers to 塔, "tower".
067 Star Lavadom ECL_LP_ECFIRESTEP1 The name refers to how this track was originally composed for Nature's Navel instead of Star Lavadom.
068 Far-Flung Travelers at Adventure's End BGM_LP_ECMAP4
069 Defeat ECL_NOLP_ECDEAD1
070 Game Over (Kirby's Blowout Blast) BGM_NPOLP_CFDLGAMEOVER1 Note the mistyped _NPOLP in place of _NOLP (meant to designate a non-looping track), carried over as is from the Kirby's Blowout Blast file name.
071 Continue (Kirby's Return to Dream Land) IUK_LP_FIFTH1 "Fifth" refers to how the song is composed using fifth chords.
072 All Big Switches Pressed! ff4
073 Entrance (Kirby's Blowout Blast) GB_QKJyo QKJyo is likely an alternate, English phonetic writing of 休憩所 (kyūkeisho, rest area). "Jyo" may also refer to 城, "castle", referring to this song's original purpose as the theme for Mt. Dedede's lobby.
074 Shooting (Kirby's Dream Land) GB_yakimo "yakimo" refers to 焼き芋, "roasted sweet potato".
075 Boss Theme (Kirby's Blowout Blast) GB_Boss
076 Vegetable Valley (Kirby: Nightmare in Dream Land) yumedxvegi "yumedx" refers to the Japanese subtitle of Kirby: Nightmare in Dream Land, Yume no Izumi Deluxe (literally "Fountain of Dreams Deluxe").
077 Orange Ocean (Kirby: Nightmare in Dream Land) yumedxorange
078 VS. Robo Dedede: Pinch (Kirby's Dream Course) bowlrobo "bowl" refers to the Japanese name of Kirby's Dream Course, Kirby Ball (also translated as Kirby Bowl).
079 Cloudy Park (Kirby's Dream Land 2) Kirby2_Cloudy
080 Red Canyon: Stage Select (Kirby's Dream Land 2) Kirby2_RecMap
081 Sub-Tree Area (Kirby Super Star) sdxhot
BGM_LP_ECNTSDXHOT1Patch1
"SDX" refers to the Japanese name of Kirby Super Star, Kirby Super Deluxe.
Starting with version 3.0.0, the file was swapped from "sdxhot" to "BGM_LP_ECNTSDXHOT1Patch1" to correct an error where the song looped too early.
082 VS. Gryll (Kirby's Star Stacker) kiraguril Kira refers to the Japanese name of Kirby's Star Stacker, Kirby no KiraKira Kids.
083 The Last Iceberg (Kirby's Dream Land 3) k3ide "ide" is likely a misspelling of "ice".
084 VS. Dark Matter (Kirby's Dream Land 3) k3dmatter
085 True Arena Showdown (Kirby Super Star Ultra) BGM_LP_NTKKTSTAGE2 The file differs from the version that appeared in Kirby's Dream Collection Special Edition (SINKAKU), being slightly quieter and less compressed in dynamic range as a result. It appears to have been re-rendered, but still at 32 kHz like tracks taken from GameCube, Wii, and 3DS Kirby games, rather than the higher 44.1 kHz or 48 kHz sample rates used for both new tracks and some other DS game tracks (NT_DROTCHE1, NT_USDXURA1).[5] This suggests perhaps that the track was originally re-rendered (along with the unused BGM_LP_NTHARUTITLE1, also in 32 kHz) for a 3DS Kirby game and carried over to this game. It is tempting to consider Kirby: Triple Deluxe as the original target, given that the unused BGM_LP_NTHARUTITLE1 ("Spring Breeze: Title") is used in Triple Deluxe under the same internal file name and Triple Deluxe ultimately features a new remix of "True Arena Showdown". However, per the notes for BGM_LP_NTHARUTITLE1, the unused BGM_LP_NTHARUTITLE1 in the Star Allies files is not sample-for-sample identical to the version used in Triple Deluxe and later Kirby: Planet Robobot, leaving the technical reason for the re-rendering unclear.
086 Neo Star (Kirby 64: The Crystal Shards) 64korekara "korekara" refers to the Japanese name of Neo Star, コレカラスター ("Hereafter Star" or "Future Star").
087 Miracle Matter (Kirby 64: The Crystal Shards) 64miracle
088 VS. Squeak Squad (Kirby: Squeak Squad) doroboss "doro" refers to the Japanese name of Daroach ("Dorocche"), which is in turn part of the Japanese subtitle of Kirby: Squeak Squad (They've Arrived! The Daroach Gang).
089 Eerie Underground (Kirby: Squeak Squad) dorotika tika refers to 地下, "underground".
090 The Black Mirror (Team Kirby Clash Deluxe) LM_TextBossMae "LM" refers to the internal codename of Team Kirby Clash Deluxe, "Lime". "Mae" refers to 前, "before".
091 Kracko (Kirby: Canvas Curse) touchcracko "touch" refers to the Japanese name of Kirby: Canvas Curse, "Touch! Kirby".
092 The Adventure Begins (Kirby's Return to Dream Land) st_plants
093 Underworld (Kirby's Return to Dream Land) st_techno01
094 Another Dimension (Kirby's Return to Dream Land) ST_KbyW_CONGA1 "CONGA" refers to the conga music genre, the musical style used for this song.
095 VS Mecha Kawasaki (Kirby's Return to Dream Land) kawasaki02
096 New Challenge Stages (Kirby's Dream Collection Special Edition) BGM_LP_NTMAHORACE1 "MAHO" refers to the first two syllables of Magolor's Japanese name, "Mahoroa".
097 Mysterious Rocks Rumbling from Behind (Kirby: Triple Deluxe) BGM_LP_PARUFE1 "PARUFE" refers to the codename for Kirby: Triple Deluxe, "Parfait" (also romanized in Japanese as パルフェ parufe).
098 Beautiful Prison (Kirby: Triple Deluxe) PLF_STRANGE1
099 Bouncing Boss Battle (Dedede's Drum Dash Deluxe) parufeBOSS
100 Combat Evaluation Program (Kirby: Planet Robobot) Sh5_DarkHeavy
101 Dedede's Tridimensional Cannon (Kirby: Planet Robobot) DDDMeta
102 Outlaw Driver (Kirby: Planet Robobot) SuperRock
103 New Mode Unlocked! ff3b
104 To There, Where Not Even Light Shines multi_last
105 Land of Dreams and Fresh Greens' Remains lastGreens The use of "last" at the beginning of the track, like all other battle themes for Void Termina, refers to how this song was originally composed as the fourth movement of Suite: The Star-Conquering Traveler.
106 Holy Road BGM_LP_ECBOSSLASMAE1
107 Holy Shrine ECL_LP_BOSSLAST0
108 Holy White Priest BGM_NOLP_ECDEMOHN1 "HN" refers to Hyness.
109 Puppet Offering ECL_LP_BOSSLAST1
110 La Follia d'amore ECL_LP_BOSSLAST2
111 Priest Bowing in Holy Worship BGM_NOLP_ECDEMOHN2
112 Holy Offering Festival ECL_LP_BOSSLASTATO1 "ATO" refers to 後, "after".
113 Prelude: To the Distant Seas of Stars ECL_NOLP_ECENDEMAE1 "ENDE" refers to Void Termina's Japanese name, "Ende Nil".
114 Suite: The Star-Conquering Traveler - First Movement: Star-Crushing Fun ~ Second Movement: Vessel of the Embryo ~ Third Movement: Sorrowful Wings of the Heavens ~ Fourth Movement: Hope of Birth lasttotal
115 Termina's Foreboding BGM_NOLP_ECENDEATO1
116 The Star Allies have your back! akarui4
117 Final Episode Attack!! BGM_NOLP_ECDEMOTUBA1 "TUBA" refers to つばぜり合い, a state that can happen in a duel when sword to sword are locked and pushing. While this doesn't exactly happen when this effect plays, it does play during a button-mash section, which is basically that (and likely named after the first appearance of this type of gameplay, the Ultra Sword struggle with Magolor in Kirby's Return to Dream Land).
118 Last Friends movie_end
119 I'll Always Be Watching You sroll
120 Demo Star title_pf
121 A Great Battle for Tomorrow (Kirby's Blowout Blast) EndLastBoss
122 Kirby Dance (Kirby's Dream Land) BGM_NOLP_DANCEGB1
BGM_NOLP_DANCEGB1_muon
The _muon version, introduced in Version 4.0.0 of the game, and is sample-for-sample identical to the version in the original base game (used for the Goal Game easter egg) apart from the addition of just under 1.1 seconds of silence (or 無音むおん) at the end. The timing of the _muon version's addition to the game suggests that the silence has to do with the timing of music used for the Dream Button 'Celebration Picture' unlock, although the technical reasoning is unclear.
123 Hidden Corkboard (Kirby Super Star Ultra) NT_USDXURA1 "USDX" refers to the Japanese name of Kirby Super Star Ultra, Kirby Ultra Super Deluxe. "URA" refers to 裏 ("alternate", "hidden", "not visible at first").
124 Bring On the Super Ability (Kirby's Return to Dream Land) super_a08
125 Hypernova Inhale (Kirby: Triple Deluxe) BGM_LP_BIGSUIKOMI1 "BIGSUIKOMI" literally means "big inhale", likely a combination of the Japanese words for Hypernova (ビッグバン or Big Bang) and "inhale" (吸い込み or suikomi).
126 Pink Ball Activate! (Kirby: Planet Robobot) kaen "Kaen" (火炎) refers to "flame" or "blaze." This track is not associated with either in this game's context.
127 Green Greens (Kirby's Dream Land) gbgreens
128 Memorial Fest ECL_NOLP_ECCLEAR1SH
129 Bandana Waddle Dee is Here! ff_wado "Wado" comes from the romanization of Waddle Dee in Japanese, Wadorudi.
130 King Dedede Has Arrived! ff_ddd
131 Meta Knight Spotted! ff_meta
132 Rick & Kine & Coo Gather! ff_rick
133 Hey Hey Hey, Marx Has Arrived! ff_marc "marc" is an alternate romanizaton of Marx's Japanese name (マルク maruku).
134 Unexpectedly, Gooey! ff_zero The internal name probably refers to how Gooey is a piece of Dark Matter.
135 Sorry for the Wait! Adeleine & Ribbon ff_ado "ado" refers to the romanization of Adeleine's Japanese name (アドレーヌ adorēnu). It also may or may not refer to Ado.
136 Dark Meta Knight...Cometh! BGM_NOLP_ECDLFFDMETA
BGM_NOLP_ECDLFFDMETA1
137 He's Arrived! Daroach! BGM_NOLP_ECDLFFDORO1
138 Bravo! Magolor's Here For You! BGM_NOLP_ECDLFFMAGOLOR1
139 Taranza Sees Right Through You! BGM_NOLP_ECDLFFTARANZA1
140 Susie Will Exterminate! BGM_NOLP_ECDLFFSUSIE1
141 The Three Mage-Sisters...Repay Their Debt! BGM_NOLP_ECDLFFSANMAKAN1
142 Welcome to Dream Land (Kirby's Dream Land) gbtitle
Kirby1stTITLE1M
gbtitle was used in the earliest versions of Star Allies and was swapped out with Kirby1stTITLE1M in later versions.
143 Grass Land (1) (Kirby's Dream Land 3) k3heiti
144 Arena Showdown (Kirby: Triple Deluxe) PLF_TOUGI1 "TOUGI" refers to 闘技, "martial arts competition".
145 Project K-64 (Kirby 64: The Crystal Shards) 64staff
146 Squeak Squad Appears! (Kirby: Squeak Squad) NT_DROTCHE1
147 Welcome Your New Overlord (Kirby's Return to Dream Land) IUK_LP_LASTBOSS1
148 One of the Miracles (Kirby: Triple Deluxe) BGM_LP_ECNTTTSTAFF2
149 VS. Star Dream (Kirby: Planet Robobot) Last2
150 Friends' Getaway BGM_LP_ECDLIZUMI1 "IZUMI" refers to 泉, "fountain".
151 Crazy Mischief in the Stars grace
152 Chasing our Dreams BGM_LP_ECDL64HEITIDIXIE1 "DIXIE" refers to dixieland jazz, the musical style used for this song.
153 Shadowy Partners BGM_LP_ECDLDMETADOROCHE1
154 The Shape of a Heart panel_Maho
155 Rockabilly and Blues BGM_LP_ECDLPLFELEC1 "ELEC" is likely short for "electronic", the style the original version of "Moonlight Capital" was composed in.
156 Break Time Breakdown panel_SS
157 The Adventure Begins/amiibo Special ver. (Kirby's Blowout Blast) amiiboKirbyWii
158 Pressure Panic (Kirby's Return to Dream Land) KbyW_BOSS_TYU2 The file implies this was originally composed as a Mid-Boss battle theme within the context of Kirby's Return to Dream Land ("TYU" is 中, "middle").
159 Venturing into the World with Friends pf_torteStg "torte" is the internal codename for Kirby: Planet Robobot, as this song is an arrangement of "Venturing into the Mechanized World" from said game.
160 Title (Kirby's Dream Land 2) BGM_LP_ECDLISK2TITLE1
161 Milky Way Wishes (Kirby Super Star) BGM_LP_ECDLISSDXGING1 "GING" refers to the Japanese name of Milky Way Wishes, Ginga ni Negai o (literally "Wish Upon the Galaxy").
162 Ripple Field: Stage Select (Kirby's Dream Land 3) BGM_LP_ECDLISK3LV1 The internal name incorrectly refers to Grass Land, the first level of Kirby's Dream Land 3. This was also the case with earlier print copies of Kirby Star Allies: The Original Soundtrack.
163 Pop Star: Stage Select/Star Allies Arrangement ver. K64LvMap
164 Start Stage/Star Allies Arrangement ver. BGM_LP_ECDLDMETAMAP1
165 Squeak Squad: Title/Star Allies Arrangement ver. BGM_LP_ECDLDOROCHETITLE1
166 Four Adventurers: Cookie Country/Star Allies Arrangement ver. BGM_LP_ECDLMAGOLORCOOKIE1
167 Taranza, the Master of Puppetry/Star Allies Arrangement ver. BGM_LP_ECDLTARANZA1
168 The Noble Haltmann/Star Allies Arrangement ver. BGM_LP_ECDLSUSIEROOM1
169 Fortress of Shadows Jambastion/Star Allies Arrangement ver. BGM_LP_ECDLSANMAKANLVMAP1
170 Otherworldly Warrior (Kirby's Return to Dream Land) ST_IUK_GNIGHT1
171 Guest Star ???? Cleared/Grand Sun Stone (Kirby Triple Deluxe) BGM_NOLP_SSFANF1
172 Green Stories (Team Kirby Clash Deluxe) LM_TextGreens
173 Butterfly of Judgment: Morpho Knight B_Night "B_Night" refers to the Japanese name of Morpho Knight, Barufurei Naito (literally "Valfrey Knight").
174 Nightmare's Battle BGM_LP_ECDLIZUMINIGHTMARE1 "IZUMI" refers to the Japanese subtitle of Kirby's Adventure, Yume no Izumi no Monogatari (literally "The Story of the Fountain of Dreams").
175 Dark Cloudy Kirby2_Boss
176 VS. Marx / Star Allies Dream ver. BGM_LP_ECDLBOSSMARK1 "MARK" is another alternate romanization of Marx's Japanese name.
177 Dark Matter in the Hyper Zone Kirby3_Boss
178 The Girls' Battle With the Darkness K64Boss
179 Dark Mirage BGM_LP_ECDLBOSSDMETA1
180 True! Squeak Squad Theme BGM_LP_ECDLDOROCHE1
181 Supreme Ruler's Coronation - OVERLORD crowned
182 Phantom of the Moon's Spirit Taranza
183 Deus Ex Machina at a Young Age RBBBoss "RBB" as in "Robobot".
184 Best Friends, Tomorrow and Always staff_medley
185 The Adventure Begins/Original Short ver. gck_plants "gck" likely means "GameCube Kirby". This, along with the official name of the song, strongly suggests that this was the version of the song for one of the three lost Kirby games.
186 Heroes in Another Dimension BGM_LP_ECDLANOTHERTITLE1
187 Interdimensional Fanfare (Kirby's Return to Dream Land) SuperEnd The name simply refers to the original usage of the track in Kirby's Return to Dream Land, to underscore the end of a Super Ability segment before entering Another Dimension. Curiously, not only is the file name different from its Wii counterpart (SuperCcopy_Break5), but the file is truncated at just under 1.9 seconds (whereas the original track continues to fade into silence for several more seconds), and has a sample rate of 48 kHz (as opposed to the 32 kHz typical of Wii tracks).
188 The Legend of Last World LastStageMed "Med" as in "medley."
189 Another World to Win BGM_LP_ECDLANOTHERBOSS1
190 With the Heroes' Spears of the Heart/Dimensional Silence (Kirby's Return to Dream Land) IUK_KIRAKIRA2
KIRAKIRA2
191 Kirby Ever After BGM_LP_ECDLANOTHERRESULT1
192 To the Very End/Distant Halcandra (Kirby's Return to Dream Land) ST_IUK_LEVELBUKIMI1 "BUKIMI" refers to 不気味 ("eerie", "ominous", "spooky").
Like Track 187, this also features a 48 kHz sample rate (although keeping its original file name).
193 Another Swordsman and King's World to Win BGM_LP_ECDLANOTHERBOSS2
194 THE END...? BGM_LP_ECDLANOTHERCREDIT1
195 Passion of the Tridental-Flashing Priestesses SanmaBoss
196 Memories of the Grand Finale EndMed
197 Hero's Naptime BGM_NOLP_ANOTHERCREDITJINGLE1
198 Choosing the Ultimate Choice's Flavor BGM_LP_ECKAKUTO1
199 VS Waddle Tank (Kirby's Return to Dream Land) Wado2
200 Blazing! Boss Battle (Kirby's Return to Dream Land) b_dedede01
201 Bouncing Boss Battle (Kirby: Triple Deluxe) BGM_LP_BOSS1
202 VS. The Wicked Company (Kirby: Planet Robobot) Company
203 History of Dedede (Kirby Fighters Deluxe) DDDStage
204 Inner Struggle (Kirby: Planet Robobot) TRT_LP_TTMETABOSS1
205 Decisive Battle With a Mighty Boss (Kirby's Blowout Blast) DynaDark
206 Save the Kingdom! Ordeal Quest (Team Kirby Clash Deluxe) LimeBossOrchestra
207 Save This World! Ordeal Quest (Team Kirby Clash Deluxe) LimeBossElecBand
208 Drawcia Soul/Star Allies Short ver. (Kirby: Canvas Curse) TouchBOSS
209 Heavy Lobster (Kirby Super Star Ultra) is_usdxheavy
210 Dangerous Dinner (Kirby's Return to Dream Land) is_ddinner
211 Revenge of the Enemy (Kirby: Triple Deluxe) is_masked
BGM_LP_KAZAN1
"is_masked" is the one used in-game, while "BGM_LP_KAZAN1" goes unused.
212 Fatal Error (Kirby: Planet Robobot) is_ttshort
213 Hallway Back to the Origin WiiBossMae "Wii" refers to how this song is an arrangement of "Each to His Own World" from Kirby's Return to Dream Land.
214 Roar of Destruction BGM_NOLP_ECDEMONIL1 "NIL" also refers to Void Termina's Japanese name, "Ende Nil".
215 Suite: The Star-Conquering Traveler - First Movement: Star-Crushing Fun Last1rg1201
216 The Cocoon's Welcome Party BGM_NOLP_ECDEMONIL2
217 Suite: The Star-Conquering Traveler - Second Movement: Vessel of the Embryo Last2rg1201
218 Heavens' Wailing BGM_NOLP_ECDEMONIL3
219 Suite: The Star-Conquering Traveler - Third Movement: Sorrowful Wings of the Heavens Last3rg
220 Cry of Chaos BGM_NOLP_ECDEMONIL4
221 Suite: The Star-Conquering Traveler - Fourth Movement: Hope of Birth LastBoass4
222 Defeat (Kirby's Dream Land) 12
223 Broken Heart (Kirby: Planet Robobot) TRT_NOLP_TTCCODEAD2
224 The Road is Long.../The True Arena (Kirby: Triple Deluxe) PLF_TOUGIMAINSIN1 "SIN" refers to 真, "true".
225 Max Happy Town!! (Team Kirby Clash Deluxe) MaxCity
226 Street Paved with Kindness Torte_Koutuu "Koutuu" refers to 交通, "traffic".
227 Suite: The Star-Conquering Traveler - Final Movement: Sparkling Star LastBoss2nd
228 STAR ARISE BGM_NOLP_ECDEMONIL5
229 Let Them Know We're Happy BGM_LP_ECDLSANMAKAN1
230 Bad Boss Brothers BGM_LP_ECDLK3ZERO1
231 A Farewell to Kirby: He of the Stars Heads to the Future BGM_LP_ECDLTITLE1
232 Green Greens 21_UraGreensOrch
233 Kirby Perfect! BGM_NOLP_GCKFANFARE1
N/A Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf

Several early versions of final tracks or tracks from previous games go unused in Kirby Star Allies, but are still accessible in the game files. A majority of these tracks are leftovers from Kirby: Planet Robobot, but a select few are from other titles. These include the following:

Kirby Star Allies unused track list  
Song Internal name Notes
He's Arrived! Daroach BGM_LP_ECDLFFDORO1
The Noble Haltmann/Star Allies Arrangement ver. BGM_LP_ECDLSUSIE1
Supreme Ruler's Coronation - OVERLORD crowned_2018_0906a
Spring Breeze: Title (Kirby Super Star Ultra) BGM_LP_NTHARUTITLE1 This track also appeared in Kirby: Triple Deluxe with the same file name, format (apart from adaptation to bfstm from bcstm), length, loop point, and sample rate. However, while the version in Kirby: Planet Robobot is sample-for-sample identical to the Triple Deluxe file, this is not the case for the Star Allies version despite all of the shared attributes (compare BGM_LP_SIMPLE1). This suggests that Kirby Super Star Ultra tracks may have been re-rendered at 32 kHz at some point after Kirby: Planet Robobot, but given that Planet Robobot was already released during the final stages of the Nintendo Switch's development, the technical motivation is unclear. See also notes for track BGM_LP_NTKKTSTAGE2.
Staff Credits (Kirby: Triple Deluxe)* BGM_LP_SIMPLE1 This is sample-for-sample identical to the Kirby: Triple Deluxe file, unlike the version of "Spring Breeze: Title".
Interdimensional Traveler (Dedede's Drum Dash Deluxe)* Drop_StaffRoll
Stadium: Drag Race (Kirby Air Ride) EX_Ar04Atk
Goal Door (Kirby: Planet Robobot)* FanfGoal
Kirby Fighters Deluxe FighterTitle2014_0401
Helper's Rest (Kirby Super Star Ultra) is_usdx_QKJ QKJ is likely an alternate, English phonetic writing of 休憩所 (kyūkeisho, rest area).
VS. Mega Masher (Kirby: Planet Robobot) k64_isyoku
Metal N. Vasion (Kirby: Planet Robobot) mboss
VS. Dark Taranza (Team Kirby Clash Deluxe)* TaranzaBoss
Mini-Game (Kirby's Dream Land 3)* TTEXK3SUB
City Trial: City (Backside) (Kirby Air Ride) TTSUBCITY2
Candy Mountain (Kirby Super Star) TTSUBDYNA1

Super Kirby Clash[edit]

Super Kirby Clash track list  
Title Internal name Notes
Green Stories LM_TextGreens "LM" is an abbreviation of "Lime", the internal codename for Team Kirby Clash Deluxe.
Port Village Theme 1* LP_NEWTOWN1
The Heroes' Challenge! Quest Board / Story Quest LP_QUESTBD_ARR
Beginning Story Quests* LP_QUEST_A
The Heroes' Challenge! Quest Board / Party Quest* LP_QUESTBD_ARR2
Beginning Party Quests* LP_QUEST_OL
Kirby Perfect! (Kirby: Triple Deluxe) BGM_NOLP_GCKFANFARE1
Kirby Dance (Short) (Kirby's Return to Dream Land) x_dance2_normal
Results Theme* BGM_LimeSimpleGreensOffMelody
Level Up* limefanf
Fight! Mid-Boss Battle* LP_QUEST_NML
Beginning Team Quests* LP_TEAM_A
Ordeal Cutscene* LM_TextSDX "SDX" means "Super Deluxe", and is an abbreviation of Kirby Super Star's Japanese name, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). The song is a remix of that game's boss theme.
VS Parallel Nightmare* NIGHTMARE_ARR
TIME BEEEAM! TRT_NOLP_TTMLSTOP1
Too Bad... (Kirby's Return to Dream Land) fanf_bonus_sippai1
Port Village Theme 2* LP_NEWTOWN2
Magolor's Shoppe* Maho Magolor's Japanese name is マホロア, "Mahoroa".
Heroic Missions Cleared!* banner
amiibo Statue* N64_Ado_for_LimeDL
Shrine of Passwords* BGM_LP_LMKbyWURANAI1 "URANAI" refers to 占い, "fortune-telling", "divination".
Interestingly, this track features "KbyW", which was used in many songs of Kirby's Return to Dream Land, perhaps indicating that it's a song made for that game or one of the lost three Kirby games, or perhaps based on one.
Notification Fanfare (Kirby's Return to Dream Land) unlock_fanf
Player Profile* LimeSimpleGreensOffMelody
You Got a Sun Stone! (Kirby: Triple Deluxe)* BGM_NOLP_SSFANF3
Tough Quests* LP_QUEST_B
Road to Victory BGM_st_orch_RMX
VS Greater Doomer* LP_LMROPER_RMX
Blazing! Boss Battle BGM_b_dedede01_RMX
Guardian Angel: Landia LP_LANDIARMX
Revenge of the Enemy LP_TARANZA_RMX
Not Enough Sun Stones (Kirby: Triple Deluxe)* ItemGet_M
Port Village Theme 3 LP_NEWTOWN3
Decisive Battle with a Mighty Boss (Kirby's Blowout Blast) DynaDark
Combat Evaluation Program BGM_Sh5_DarkHeavy_RMX
Tougher Team Quests* LP_TEAM_B
True Arena Showdown* BGM_PLF_TOUGI1SIN_RMX
VS Parallel Nightmare (ver. 2)* NIGHTMARE_ARR2
Port Village Theme 4 LP_NEWTOWN4
Trophy Gallery (Dedede's Drum Dash Deluxe)* N64_DDD
Twinkle☆Stars (Kirby Star Allies) title
Flower Fields (Kirby's Epic Yarn) A1-2_OHANABATAKE "OHANABAKATE" is the Japanese name of Flower Fields.
Menu 1 (Kirby Battle Royale) BGM_STR_TITLE1
A 3D Adventure! Kirby's Blowout Blast FC_Title "FC" refers to "Famicom", the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure.
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) QuestBoard
Bright Spinning Planet (Kirby: Planet Robobot) Title
Title Theme (Kirby and the Rainbow Curse) 037_TITLE "037" refers to this track's numbering via the in-game Music Room.
Kirby Fighters Deluxe FighterTitle2014_0401
Dedede's Drum Dash Deluxe dixieDDDfull "dixie" refers to "Dixieland jazz", the style this song is composed in.
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) parufe_title_loop
Green Tree Memories from Kirby (Short Version) BGM_LIME2_CREDIT1_EN
BGM_LIME2_CREDIT1_JP
Final Takeoff BGM_Sh6SpRockElec_RMX
Grand Doomer BGM_b_machine01_RMX
Fly, Kirby! BGM_st_halberd_RMX
The Black Mirror LM_TextBossMae "Mae" refers to 前, "before".
VS Giant Masked Dedede BGM_DynaDDDElecBoss_RMX
Interdimensional Fanfare (Kirby's Return to Dream Land) SuperCcopy_Break5
Castle Village Theme 1* mura_Half "mura" refers to 村, "village".
Save the Kingdom! Ordeal LP_SHIRENQST "SHIRENQST" refers to しれんクエスト, the Japanese name for Ordeals.
Save This World! Ordeal BGM_LimeBossElecBand_RMX
Castle Village Theme 2* mura
Ultra-Super Boss Battle BGM_SuperCopyBoss07_RMX
Super Team Quests* LP_HAKUA
Phantom of the Moon's Spirit BGM_Taranza_RMX
Deus Ex Machina Seen at a Young Age BGM_RBBBoss_RMX
Heroes in Another Dimension BGM_LP_ECDLANOTHERTITLE1_RMX
Decisive Battle with a Mighty Boss LP_KINGDMIND_A
VS King D-Mind* LP_KINGDMIND_B
Castle Village Theme 3* MuraBig
The Final Battle* BGM_STORY_ANTMR_LP
VS Parallel Nightmare's Revenge* NIGHTMARE_ARR3
Aeon Hero Appears* BGM_ANTMR_REVENGE
VS Aeon Hero* LP_GALACTIC_ARR
The True Final Battle* LP_GALACTIC_ARR2
100% Fanfare (Kirby's Return to Dream Land) IUK_NOLP_FANF9
Ending* BGM_HuntEnd_LP
Green Tree Memories from Kirby (Full Version) BGM_LIME2_CREDIT2_EN
BGM_LIME2_CREDIT2_JP
BGM_LIME2_CREDIT3_EN
BGM_LIME2_CREDIT3_JP
BGM_LIME2_CREDIT2 is used for the normal staff credits, whereas BGM_LIME2_CREDIT3 is used for the secret staff credits. Both versions are otherwise identical.
Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
Max Happy Town!! MaxCity

Kirby Fighters 2[edit]

Kirby Fighters 2 track list  
Track Internal name Notes
Kirby Fighters 2: The Destined Rivals BGM_FIZZTITLE "Fizz" is the internal codename for Kirby Fighters 2.
Battle Mode*
Training (Kirby 64: The Crystal Shards) Fizz64Training(Original)_20200529
Kirby Dance FizzKirbyDanceShort_20200511
Battle Results* BGM_FIZZTITLE_AR_03
Online Mode* BGM_FIZZTITLE_AR_01
Story Mode Cutscene* BGM_FIZZTITLE_AR_02
Chapter 1-4 Battle Jingle FizzBattleJingleNormal_20200420
Green Gardens (Kirby Star Allies) EcGreens_Fast "Ec" refers to "Eclair", the internal codename for Kirby Star Allies.
Butter Building (Kirby's Adventure) / Kirby Fighters Deluxe Short ver. ButterBuild
Boss Battle (Kirby Super Star) BGM_LP_NTHARUBOSS1 "HARU" refers to 春, "spring", which in turn refers to Spring Breeze, the first game of Kirby Super Star.
Buddy Star Blaster - 2 players* BGM_Gattai_Demo "Gattai" refers to 合体 ("combination", "union").
Buddy Star Blaster - 3 players* BGM_Gattai_Demo3
Crazy Mischief in the Stars (Kirby Star Allies) grace
Pink Ball Activate! (Kirby: Planet Robobot) kaen "Kaen" (火炎) refers to "flame" or "blaze." This track is not associated with either in the full game.
Chapter 1-4 Item Room* FizzItemSelectRogue1~4_20200630
VS Twin Woods* StarAlliesNormalBossArrange_20200318
Spring Smash Factory (Kirby: Triple Deluxe) BGM_LP_OMOTYA1 "OMOTYA" refers to おもちゃ ("toy").
Coo's Forest (Kirby: Triple Deluxe) BGM_LP_SIMOBE1 "SIMOBE" refers to しもべ ("minion"), which is what the Animal Friends were originally called during development of Kirby's Dream Land 2.
King Dedede's Theme (Kirby's Dream Land 3) BGM_LP_NTKB3VSDDD1
Dyna Blade Intro (Kirby Air Ride) / Kirby Fighters Deluxe Short ver. dynaBlade
Invincible Candy (Kirby's Return to Dream Land) KbyMUTEKI "MUTEKI" refers to 無敵 ("invincible").
Dried-up Sea (Kirby: Planet Robobot) TRT_LP_TTARABIC1 "TRT" and "TT" both refer to "Torte", the internal codename for Kirby: Planet Robobot.
VS Duo Edge* FizzVsTwinEdge_20200608
You Got a Sun Stone! (Kirby: Triple Deluxe)* BGM_NOLP_SSFANF3
Single-Handed Mode* FizzPizzaTitleArrange_20200630 "Pizza" is the internal code name for Kirby Fighters Deluxe.
Battle Jingle (Kirby Fighters Deluxe) Jingle
Floral Fields (Kirby: Triple Deluxe) PLF_HEITI1 "HEITI" refers to 平地 ("plains", "flatlands"). "PLF" refers to "Parufe" (the literal romanization of "Parfait" in Japanese), the internal codename for Kirby: Triple Deluxe.
Haldera Volcano (Kirby's Return to Dream Land) st_magma
Studying the Factory (Kirby 64: The Crystal Shards) BGM_LP_NTK64KOUJYOU1 "KOUJYOU" refers to 工場 ("factory").
Save This World! Ordeal (Team Kirby Clash Deluxe) LimeBossElecBand "Lime" is the internal codename for Team Kirby Clash Deluxe.
Too Bad... (Kirby's Return to Dream Land) fanf_bonus_sippai1 "sippai" refers to 失敗 ("failure").
Stage of Destined Rivals* FizzMainThemeBossArrangeShort_20200525
Chapter Final Results* FizzResultBGM_20200518
Forgotizanne Flash of Lightning (Kirby Star Allies) sanmaHead "sanma" refers to 三魔官さんまかん ("Three Generals of Magic").
Castle Lololo (Kirby's Dream Land) BGM_LP_NTLOLOLO1
The Fountain of Dreams (Kirby: Nightmare in Dream Land) AGB_IzumiBoss "AGB" is the hardware name for the Game Boy Advance; "Izumi" refers to 泉 ("fountain").
Shadow Kirby Battle Jingle* FizzJingleVsShadowKirbyNormal_20200618
Enter the Battle! Shadow Kirby FizzVsShadowKirbyNormal_20200707
Story Mode Summit Jingle* BGM_FizzBattleJingleDDDMeta_20200421
The Battle of Deeply Bonded Allies FizzMainThemeBossArrangeLong_20200707
Ending* FizzEnding_MetaKnight_20200520
Chapter 4 Final Results* FinalResultRogue4_20200623
Start Stage (Kirby & The Amazing Mirror) / Star Allies Arrangement ver. BGM_LP_ECDLDMETAMAP1
Options* FizzOption_20200703
Twinkle☆Stars (Kirby Star Allies) Title
Save the Kingdom! Ordeal (Super Kirby Clash) LP_SHIRENQST "SHIRENQST" refers to しれんクエスト, the Japanese name for Ordeals.
Flower Fields (Kirby's Epic Yarn) A1-2_OHANABATAKE "OHANABAKATE" is the Japanese name of Flower Fields.
Menu 1 (Kirby Battle Royale) BGM_STR_TITLE1
A 3D Adventure! Kirby's Blowout Blast FC_Title "FC" refers to "Famicom", the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure.
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) QuestBoard
Bright Spinning Planet (Kirby: Planet Robobot) Torte_Title
Title Theme (Kirby and the Rainbow Curse) BGM_037_STR_TITLE "037" refers to this track's numbering via the in-game Music Room.
Kirby Fighters Deluxe FighterTitle2014_0401
Dedede's Drum Dash Deluxe* dixieDDDfull "dixie" refers to "Dixieland jazz", the style this song is composed in.
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) parufe_title_loop
Training Mode - Character Selection* Fizz64TrainingArrange(Calm)_20200707
Training Mode* Fizz64TrainingArrange(Intense)_20200702
Training Mode (Secret Song)* Fizz64TrainingArrange(Chiptune)_20200706
Final Chapter Prologue* FizzStoryTextStartRogue5_20200630
Final Chapter Battle Jingle* FizzBattleJingleRogue5_20200610
Green Gardens (Secret Song) BGM_GREENS_FIZZ
Spring Smash Factory (Secret Song) BGM_BOYOYONHAND_FIZZ "BOYOYONHAND" is the Japanese name of the Springy Hands.
Boss Battle (Secret Song) BGM_BBLYCLOUDS_FIZZ
Gourmet Go Go (Secret Song) BGM_GRACE2_FIZZ
Forgotizanne Flash of Lightning (Secret Song) BGM_JAMAHALDA_FIZZ "JAMAHALDA" is the Japanese name of Jambastion.
Studying the Factory (Secret Song) BGM_FACTORY_FIZZ
Butter Building (Secret Song) BGM_BUTTERBLD_FIZZ
Coo's Forest (Secret Song) BGM_COOFOREST_FIZZ
Dyna Blade Intro (Secret Song) BGM_DYNABLADE_FIZZ
Dried-up Sea (Secret Song) BGM_GIGANTGRND_FIZZ
Haldera Volcano (Secret Song) BGM_HALDERAVOLC_FIZZ
Floral Fields (Secret Song) BGM_WDLDEETRAIN_FIZZ
Save This World! Ordeal (Secret Song) FizzLimeBossArrange_20200707
Castle Lololo (Secret Song) BGM_LOLOLO_FIZZ
King Dedede's Theme (Secret Song) BGM_DDDARENA_FIZZ
Pink Ball Activate! (Secret Song) BGM_GIGAVOLT_FIZZ
Training (Secret Song) BGM_TRAINING64_FIZZ
The Fountain of Dreams (Secret Song) BGM_YUMENOIZUMI_FIZZ "YUMENOIZUMI" is the Japanese name of the Fountain of Dreams.
Final Chapter Item Room 1* FizzItemSelectRogue5_20200616
Shadow Kirby Very Hard Battle Jingle* FizzJingleVsShadowKirby_20200603
Decisive Battle! Overcome the Naughty Mind VsShadowKirby_20200520
A Dangerous, High-Flying Finale FizzItemSelectRogue5_Ver2_20200708
Final Chapter Summit Jingle* FizzJingleVsFinalDDDMeta_20200603
The Masks of Dark Bonds* MovieKamen "Kamen" refers to 仮面, "mask".
Stage of the Partners Who Shook the Heavens DDDMeta
Final Buddy Star Blaster* FizzBuddyStarFinalDemo_20200623
Epilogue* FizzEpilogue_20200410
Secret Ending* FizzEnding_DDD
100% Fanfare* FizzResultFanfale_20200623
Final Chapter Results* FizzFinalResultRogue5_20200707
Congratulations! (Kirby's Return to Dream Land) fanf_bonus_perfect1
History of Kirby Fighters UraTitle "Ura" refers to 裏 ("alternate", "reverse", "hidden", "not visible at first").
History of Kirby Fighters (no intro)* UraTitle_NoIntro_2020_0625
Staff Credits* FizzGreenGreensMedley_20200529

Kirby and the Forgotten Land[edit]

Kirby and the Forgotten Land features dynamic music. As such, some tracks have more than one version, one that plays in game (usually labeled internally as "Interactive") and one that plays in the Jukebox (usually labeled as "Stest").

Kirby and the Forgotten Land Corner Stage track list  
# Title Internal name Notes
01 Ready to Go! K15_TitleNewWorld1
02 Kirby and the Mysterious Vortex K15_DemoOpening1
03 Running Through the New World K15_Grassland1
04 Mysterious Mouthful Mode K15_DemoDeformFirstTime1 "Deform" is the internal name for Mouthful Modes.
05 Welcome to the New World! K15_TitleDemo1
06 Invasion of the Destroyed Town K15_DemoAttackTown1
07 Plundering Beast Battle K15_RoomGuarder_Interactive
K15_RoomGuarder_Stest
"Room Guarder" is the name of a recurring mid-boss battle track from earlier games.
08 Natural Plains K15_WorldMap1
09 Through the Tunnel K15_Cave1
10 Kirby Dance (Short) K15_KirbyDanceShort
11 Wild Results K15_StageResult
12 A Trip to Alivel Mall K15_Shopping1
13 Invincible Candy K15_Invincible1
14 The Smell of a Scary Beast K15_PreBoss
K15_PreBoss_Interactive
K15_PreBoss_InteractiveTail_Short
The "Tail_Short" version simply features the end of the track.
15 VS. Dangerous Beast K15_Boss1
16 Stage Cleared! K15_PreClearDance
17 Kirby Dance (Long) K15_KirbyDanceLong
18 Beginner Treasures K15_CstageGrassland "Cstage" is the internal name of Treasure Road, and likely means "Challenge Stage".
19 Everbay Coast K15_WorldMap2
20 Abandoned Beach K15_Beach1
21 Time Attack! K15_TimeLimitJingle_InGame
K15_TimeLimitJingle_Stest
22 Blue, Blue Breeze K15_Glider1
23 Fast-Flowing Waterworks K15_Cave2
24 Wondaria Remains K15_WorldMap3
25 Welcome to Wondaria K15_Park1
26 Circuit Speedway K15_Park4
27 Invasion at the House of Horrors K15_Park3
28 Pitch-Black Horror K15_Park5
29 The Wondaria Dream Parade K15_Park2
30 Waddle Dee Town K15_TownNewWorld1
31 Please Don't Inhale the Cinema Patrons K15_MovieTheater1
32 Waddle Dee's Weapons Shop K15_TownStore1
33 Tilt-and-Roll Kirby K15_RollingBall1
34 Tilt-and-Roll Kirby (Extra Hard) K15_RollingBall2
35 Care for a Refreshment? K15_FoodShopNormal
36 Lunch Rush! A Wave of Waddles K15_FoodShopLunchTime
37 Waiting Room K15_ArenaRestRoom_Novice1
38 Sword of the Surviving Guardian K15_BossMetaknight1
39 Try Again Tomorrow K15_ArenaGameOverNormal1
40 Interview K15_ArenaResultNormal1
41 Admiring the Figure Collection K15_FigureCollection1
42 Welcome Back, Kirby K15_KirbyHouse1
43 A Quick Nap K15_JingleSleep1
44 Winter Horns K15_WorldMap4
45 Northeast Frost Street K15_Snow2
46 Metro on Ice K15_Snow1
47 The Battle of Blizzard Bridge K15_Bridge1_Interactive
K15_Bridge1_Stest
48 Dazzling Treasures K15_CstageYakiimo "Yakiimo" refers to 焼き芋/やきいも, "roasted sweet potato", which is what the Mint Leaf is in the Japanese version of games. Oddly enough, this theme doesn't relate to said item or its theme song in any way.
49 An Unexpected Beast King K15_PreBossDedede
K15_PreBoss_InteractiveTail_Lv4
The "Tail_Lv4" version simply features the end of the track.
50 Roar of Dedede K15_BossDedede1
51 Defeat K15_Dead1
52 Originull Wasteland K15_WorldMap5
53 The Wastes Where Life Began K15_Desert1
54 Pitch-Black Valley K15_Desert2
55 Moonlight Canyon K15_Canyon1
56 Forgo's Treasures K15_CstageNewWorld
57 Redgar Forbidden Lands K15_WorldMap6
58 Enter the Fiery Forbidden Lands K15_VolcanoGrassland
59 Burning, Churning Power Plant K15_PowerPlant1
60 The Beast Pack's Final Stand K15_VolcanoNewWorld
61 Masked and Wild: D.D.D. K15_BossMaskedDedede1
62 The King's Turn to Shine K15_BossMaskedDededeAfter1
63 The Dream Discoveries Tour K15_LaboElevatorDemo1
K15_LaboElevatorDemo1_Stest
64 The One Who Controls the World K15_BossLionPreBattleDemo1
65 The Beast's Prey K15_BossLionRoomGuarder1
66 The Raging Lion Roars K15_BossLion1_Interactive
K15_BossLion1_Stest
67 Elfilin K15_PreClearDanceLv7
68 Sudden Metamorphosis K15_BossLionAfter1
69 Hunted by the Beast K15_BossChimera1 "Chimera" is the internal name of Fecto Forgo.
70 Gemini Reunion K15_DemoAfterBossChimera1
71 Two Planets Approach the Roche Limit K15_BossChimeraPerfect_Interactive
K15_BossChimeraPerfect_Stest
"ChimeraPerfect" is the internal name of Fecto Elfilis.
72 The Fate of Two Worlds K15_BossChimeraPerfectAfter1
73 A Full-Speed Farewell from the New World K15_Tsubazeriai1 "Tsubazeriai" refers to つばぜり合い, a state that can happen in a duel when sword to sword are locked and pushing. While this doesn't exactly happen when this song plays, this song does play during a button-mash section, which is basically that (and likely named after the first appearance of this type of gameplay, the Ultra Sword struggle with Magolor in Kirby's Return to Dream Land).
74 Soaring Determination: No Night Is Eternal K15_DemoEnding1
75 Welcome to the New World! (Full) K15_Credit1
76 Secret Area: HAL Room K15_HalRoom1
77 Secret Area: HAL Room 2 K15_HalRoom2
78 Champion's Waiting Room K15_ArenaRestRoom_Normal1
79 The Ultimate Fight K15_ArenaFight1
K15_ArenaFight1_Stest
80 Isolated Isles: Forgo Dreams K15_WorldMapEstory "Estory" is the internal name of the Forgo Dreams extra mode, and likely means "extra story".
81 Faded Dream of a Psychomeddler K15_EstoryShopping1
82 VS. Psychic Power Given Form K15_BossEx1
83 Scattered Souls across Isolated Isles K15_EstoryConga1 "Conga1" refers to the internal name of "Another Dimension" (ST_KbyW_CONGA1), which this song is a remix of.
84 Eternal Echo of the Thrilling Tour-our-our K15_EstoryPreLion
K15_EstoryPreLion_EU_FRA
K15_EstoryPreLion_EU_GER
K15_EstoryPreLion_EU_ITA
K15_EstoryPreLion_EU_NLD
K15_EstoryPreLion_EU_SPA
K15_EstoryPreLion_JP_JPN
K15_EstoryPreLion_KR
K15_EstoryPreLion_US_FRA
K15_EstoryPreLion_US_SPA
K15_EstoryPreLion_Stest
The version with no language marked is the English one.
Despite being labelled "Stest" (as in, Sound Test), that specific variation of the track also plays in The Ultimate Cup Z's rest area before the battle with Chaos Elfilis.
85 Morpho Knight K15_MorphoKnight1
86 Kirby, the Beasts, and the King K15_EstoryEnding1
87 In Pursuit of Victory K15_ArenaRestRoom_TrueArena1
88 Decisive Battle: Ultimate Z K15_ArenaFight2
K15_ArenaFight2_Stest
89 Try Again Tomorrow...Again! K15_ArenaGameOverTrueArena1
90 Finding the Light K15_ChimeraSoulAfter1 "ChimeraSoul" is the internal name of Chaos Elfilis.
91 Hero Interview K15_ArenaResultTrueArena1
92 A Thriving, Peaceful Town K15_TownNewWorld2
93 Got 'em All! Gotcha Machine Master K15_FigureCollectionComplete1
94 NEW WORLD: 100% K15_FanfareNewWorldL1
95 From Those Who Departed for Space K15_SimpleCredit1
96 Welcome to the New World! (Bonus Track) K15_NewWorldOffVocal1
N/A Ready to Go! + Waddle Dee Town* K15_TitleAndTownNewWorld1
N/A Arrival Continent* K15_WorldMapLandA
N/A Too Bad K15_FanfareSubGameFailure1
N/A Part-Time Job Success K15_FanfareNewWorldS1
N/A More New Discoveries! K15_FanfareNewWorldM1
N/A The Wondaria Dream Parade Environmental Noises* K15_ParkNightSoundscape1
N/A Blowing on a Cliff (Kirby Star Allies) Ec_MetaWind0 EC is an abbreviation of "Eclair," the production name for Kirby Star Allies.
N/A From Victory to Sorrow K15_DemoBossLv4Kidnapping_Wind
N/A Forbidden Island* K15_WorldMapLandB
N/A Alivel Mall (Staff Side) Environmental Noises* K15_DesertShopSoundscape1
N/A Burning, Churning Power Plant Environmental Noises* K15_PowerPlantSoundscape1
N/A The Beast Pack's Final Stand Environmental Noises* K15_VolcanoNewWorldSoundscape1
N/A Lab Discovera Logo* K15_LogoLv7
N/A Lab Discovera* K15_WorldMap7
N/A The Smell of a Scary Beast (Lab Discovera)* K15_PreBoss_Laboratory1
N/A The One Who Controls the World + The Beast's Prey* K15_BossLionPreBattle1
N/A Tension* ???
N/A The Lion's Rhythm* K15_BossLionAfterRythm1
N/A To a Place That Reaches the Stars K15_LabpratorySoundscape1
N/A Lab Discovera Environmental Noises* K15_DemoAfterBossChimera2Wind
N/A A Dream of Isolated Isles K15_StaffCreditNormalAfter
N/A You Got a Rare Stone! K15_FanfareGrasslandM1
N/A Unlock! K15_FanfareGrasslandS1
N/A A Great Copy Ability Evolution! K15_FanfareGrasslandL1
N/A New Discovery! K15_FanfareGrasslandS2
N/A Chaos Elfilis Core Appears* K15_ChimeraSoulCoreStart
N/A Congratulations! K15_FanfareArenaVictory1
N/A Twinkle☆Stars (Kirby Star Allies) EC_Title1 EC is an abbreviation of "Eclair," the production name for Kirby Star Allies.
N/A Kirby Fighters 2: The Destined Rivals FZ_Ttile1 FZ is an abbreviation of "Fizz," the production name for Kirby Fighters 2. "Ttile" is a misspelling of "Title."
N/A Save the Kingdom! Ordeal (Super Kirby Clash)* BH_Quest1
N/A Flower Fields (Kirby's Epic Yarn) FLC_FlowerField1 FLC is an abbrevation of "FluffC", the production name for Kirby's Extra Epic Yarn; "C" for "Centrair" (the 3DS's codename) is added to distinguish it from the original Kirby's Epic Yarn, which is simply "Fluff".
N/A Menu 1 (Kirby Battle Royale) IB_Title1 IB is an abbreviation of "Ibiza," the production name for Kirby Battle Royale.
N/A A 3D Adventure! Kirby's Blowout Blast CF_Title1 CF is an abbreviation of "Confetti," the production name for Kirby's Blowout Blast.
N/A The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) LM_Quest1 LM is an abbreviation of "Lime," the production name for Team Kirby Clash Deluxe.
N/A Bright Spinning Planet (Kirby: Planet Robobot) TT_Title1 TT is an abbreviation of "Torte," the production name for Kirby: Planet Robobot.
N/A Title Theme (Kirby and the Rainbow Curse) SV_Title1 SV is an abbreviation of "Seven," the production name for Kirby and the Rainbow Curse.
N/A Kirby Fighters Deluxe PZ_Title1 PZ is an abbreviation of "Pizza," the production name for Kirby Fighters Deluxe.
N/A Dedede's Drum Dash Deluxe DP_Title1 DP is an abbreviation of "Drop," the production name for Dedede's Drum Dash Deluxe.
N/A Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) PF_Title1 PF is an abbreviation of "Parufe," the production name for Kirby: Triple Deluxe.

Kirby's Dream Buffet[edit]

Kirby's Dream Buffet track list  
Song Internal name Notes
Opening* Opening
Kirby's Dream Buffet Brkf_Home_ThemeArrange2 "Brkf" is short for "Breakfast", the game's internal code name.
I'm a Hungry Pink Puffball! Brkf_Race_Theme
Cute, Colorful Candies Brkf_Race_Stage1
Working Up an Appetite Brkf_Race_Stage4
On a Fun Drive with You Brkf_Race_Stage3
Caramel Country Western Brkf_Race_Stage6
Rolling-Quartet Jazz Band Brkf_Race_Stage7
Love, Love, Alivel Brkf_Race_K15Shopping "K15Shopping" is the internal codename of "A Trip to Alivel Mall" in Kirby and the Forgotten Land, suggesting that its name wasn't finalized when this arrangement was made.
Seven Colors in the Sky Brkf_Race_KirbyAndTheRainbowCurse_RainbowAcrossTheSkies
Route 8 on a Winter Day Brkf_Race_DreamCourseIcebergOcean
A Dance with the Painting Witch Brkf_Race_KirbyCanvasCurse_DrawciaSorceress
Revenge of Steel Wings Brkf_Race_KirbySuperStar_TheHalberd
Prismatic Pinball Brkf_Race_PinballLand_WhispyWoodsLand
Flying in the Clouds Brkf_Race_KirbyTiltNTumble_Balloon Though this is a remix of "Water Stage" from Kirby Tilt 'n' Tumble, it is presumably named here after its usage in Kirby's Burst-A-Balloon.
Tonight's Bright-Lights Show Brkf_Race_Stage5
Polka-Dotted Cityscape Brkf_Race_Stage2
I'm a Hungry Pink Puffball! (Ver. 2) Brkf_Race_ThemeArrange1
Kirby 30th Music Fest: HAL Laboratory Dream Band Song KirbyMemorialMedley_54
Afternoon Tea Brkf_Home_ThemeArrange1
Kirby's Ultra-Gourmet Memories Brkf_Home_CollectionSweet2
Minigame - VS. Robo Dedede (Kirby's Dream Course)* Brkf_Bonus_DreamCourse_Dedede
Minigame - Ending (Kirby's Dream Course)* Brkf_Bonus_DreamCourseEnding
Minigame - Drawcia Soul (Kirby: Canvas Curse)* Brkf_Bonus_KirbyCanvasCurse_DrawciaSoul
Minigame - Boss Theme (Kirby Tilt 'n' Tumble)* Brkf_Bonus_KirbyTiltnTumble_Boss
Minigame - Balloon (Kirby Tilt 'n' Tumble)* Brkf_Bonus_KirbyTiltnTumble_Shooting
Battle Royale - Green Greens (Kirby's Dream Land)* Brkf_Final_GreenGreens
Battle Royale - Shooting (Kirby's Dream Land)* Brkf_Final_Interactive
Battle Royale - City Trial: City (Backside) (Kirby Air Ride)* Brkf_Final_KirbyAirRide_CityTrialCityBackside
Battle Royale - Boss (Kirby's Block Ball)* Brkf_Final_KirbysBlockBall_Boss
Battle Royale - Stage 5 (Kirby's Block Ball)* Brkf_Final_KirbysBlockBall_Stage5
Battle Royale - Ultra-Super Boss Battle (Kirby's Return to Dream Land)* Brkf_Final_KirbysReturnToDreamLand_UltraSuperBossBattle
Battle Royale - VS. Chef Kawasaki and Gryll (Kirby's Star Stacker)* Brkf_Final_KirbysStarStacker_VsChefKawasakiAndGryll
Battle Royale - King Dedede's Theme (Kirby Tilt 'n' Tumble)* Brkf_Final_KirbyTiltnTumble_Dedede
Battle Royale - Boss and Final Boss (Kirby's Pinball Land)* Brkf_Final_PinballBoss
Battle Royale - Gourmet Race (Kirby Super Star)* Brkf_GourmetRace
Invincible Candy* Food_InvincibleCandy_MainBgm
Food_InvincibleCandy_OtherBgm
Victory Fanfare* Brkf_Fanfare_KirbyDance
Results* Brkf_Result1
Fanfare (Small)* Brkf_FanfareSmall
Fanfare (Big)* Brkf_FanfareBig
Colors & Costumes* Brkf_Home_CollectionSkin
Character Treats* Brkf_Home_CollectionSweet
Lobby - Bubbly Clouds (Kirby's Dream Land)* Brkf_Lobby_BubblyClouds
Rules - Bonus (Kirby Tilt 'n' Tumble)* Brkf_MenuRule_KirbyTiltnTumble_Bonus
Free Rolling 1* Brkf_Training1
Free Rolling 2* Brkf_Training2
Free Rolling 3* Brkf_Training3
Credits* Brkf_SimpleCredit
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) PF_Title1 PF is an abbreviation of "Parufe," the production name for Kirby: Triple Deluxe.
Dedede's Drum Dash Deluxe DP_Title1 DP is an abbreviation of "Drop," the production name for Dedede's Drum Dash Deluxe.
Kirby Fighters Deluxe PZ_Title1 PZ is an abbreviation of "Pizza," the production name for Kirby Fighters Deluxe.
Title (Kirby and the Rainbow Curse) SV_Title1 SV is an abbreviation of "Seven," the production name for Kirby and the Rainbow Curse.
Bright Spinning Planet (Kirby: Planet Robobot) TT_Title1 TT is an abbreviation of "Torte," the production name for Kirby: Planet Robobot.
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) LM_Quest1 LM is an abbreviation of "Lime," the production name for Team Kirby Clash Deluxe.
A 3D Adventure! Kirby's Blowout Blast CF_Title1 CF is an abbreviation of "Confetti," the production name for Kirby's Blowout Blast.
Menu 1 (Kirby Battle Royale) IB_Title1 IB is an abbreviation of "Ibiza," the production name for Kirby Battle Royale.
Twinkle☆Stars (Kirby Star Allies) EC_Title1 EC is an abbreviation of "Eclair," the production name for Kirby Star Allies.
Flower Fields (Kirby's Epic Yarn) FLC_FlowerField1 FLC is an abbrevation of "FluffC", the production name for Kirby's Extra Epic Yarn; "C" for "Centrair" (the 3DS's codename) is added to distinguish it from the original Kirby's Epic Yarn, which is simply "Fluff".
Save the Kingdom! Ordeal (Super Kirby Clash) BH_Quest1
Kirby Fighters 2: The Destined Rivals FZ_Ttile1 FZ is an abbreviation of "Fizz," the production name for Kirby Fighters 2. "Ttile" is a misspelling of "Title."
Running Through the New World (Kirby and the Forgotten Land) K15_Grassland1
KirbyMemorialMedley_49
K15 is the production name for Kirby and the Forgotten Land, representing the 15th main series game, including Kirby: Nightmare in Dream Land and Kirby Super Star Ultra.
The former is used in the Past Adventures menu, while the latter is the Memorial Song that has a chance to play in races and Free Rolling upon being unlocked.

References

  1. 1.0 1.1 "At the start of their development, we called these characters "minions", but we changed them to "friends" because that felt more fitting given Kirby's personality." --Kirby's 20th Anniversary Celebration Book (English print), page 10
  2. 2017 Keyboard Magazine Interview with Jun Ishikawa and Hirokazu Ando
  3. Kirby Super Star Ultra developer interview (Japanese)
  4. "カービィWiiの曲なんですけれども、カービィWiiをやる前から(中略)ゲームキューブの頃に企画なって、そのころ作った曲なんですけど、(中略)これはあるステージの曲だったんですね。(中略)最初普通の明るにステージであったものが荒廃になるとすごくなんか荒らされっていて(中略) (This is a song from Kirby's Return to Dream Land, but before Return to Dream Land, at the time of planning for the GameCube was when I wrote the song [...] It was a song for a stage somewhere [...] The stage was initially ordinary and bright but then ended up in ruins and became incredibly devastated [...])
    二曲が、本意図を、他の曲の元りもなっていて(中略)なんても支配的と言うか、シンボリックなフレーズとして、色んなところに使うよにして…たから本意図、この曲、なんか重要な役割があるって言うね。 (For these two songs, the original intention was for them to be the basis for other songs [...] such controlling or symbolic [musical] phrases to be used in various places. So this song, in the original vision, was supposed to play a somewhat important role.)"
    –Hirokazu Ando (Kirby 25th Anniversary livestream interview [13:36-15:32])
  5. A quick ffprobe of the relevant files is sufficient to confirm this; see also this Japanese spreadsheet cataloguing internal file names and sample rates for Kirby Star Allies music files.