Glitches in Kirby: Nightmare in Dream Land
List of glitches
Ability drop effects
- Dropping the ability in the middle of a bounce will make Kirby bounce higher than normally.
- Dropping the ability while climbing a ladder returns Kirby to his default ladder pose.
- Dropping the ability underwater causes Kirby to swim in the direction he is facing.
Ability Star clip
To view this glitch, Kirby must bring a copy ability to an area that scrolls forward automatically (the Heavy Mole fight is recommended). Kirby must drop his ability in such a way that the Ability Star is pressed against a wall by the scrolling screen. As the screen continues scrolling, the Ability Star will rapidly rotate while clipping through walls until it either reaches the air or self-destructs.
Backdrop rope clip
In order to perform this glitch, Kirby must bring the Backdrop to Orange Ocean - Stage 3 and stand on the platform preceding the first slope-like rope bridge. He must then activate his attack, causing him to clip through the bottom of the rope and into the area below. This glitch has no effect on regular gameplay since the area is easily reachable with a ladder placed a few steps away.
Delay double damage
Empty full stomach
If Kirby attempts to inhale a projectile next to him at the moment the boss that created it is defeated, the projectile will disappear normally before ending up in Kirby's mouth, ready to be shot out as a Star Bullet.
Meta Knight health bar glitch
This glitch occurs during the Meta Knight boss fight if he is attacked while his health bar is still filling up. Meta Knight's health bar will appear to be full until a second attack is used, in which case a gap appears in the middle of the bar. His health bar returns to normal if he is damaged a third time.
Splash Crash softlock
This glitch is achieved by using the Crash ability at the same time as Kirby leaves water. The timing is strict, but if done correctly, the splash will duplicate itself higher on the screen and the Crash animation loops at Kirby spinning. The only way to revert the glitch is by resetting the game.
In the Meta Knightmare sub-game, it is possible for Meta Knight to fly underwater in Orange Ocean - Stage 5. In the third room, he should enter the water and use his down thrust right above the bomb block. During the brief moment it takes for the room to fill up with water, Meta Knight should cancel his attack by flapping. Once the bottom half of the room is filled with water, he will behave as if in the air until he leaves the water, lands on a solid platform, or performs an attack.
Whispy's extra puff