From WiKirby, your independent source of Kirby knowledge.
Course 8 - Hole 8 is the last hole of Course 8 in Kirby's Dream Course. This hole features an extremely long and straight path across numerous hazards and other obstacles.
Hole 8's board is by far the longest in Kirby's Dream Course, though despite its length, it is a straightforward, straight, and mostly flat path which will take Kirby across numerous different types of enemies and hazard types. Kirby begins in the upper-left end of the board, but can use the Warp Panel behind him to head straight to the right end of he wants. Otherwise, the path continues down to the right past Whispy Woods, then across a Danger Zone flanked by Chilly and Twister. From there, Kirby can use a Dash Panel to cross a Pond and hit Rocky on the other side before heading down a short cliff and hitting Wheelie before crossing another much longer pond. From there, Kirby hits a Flamer before crashing into a bumper wall which can be used to gain some height to hit the UFO ahead. From there, three Gaspars can be found in-between trampolines and another set of warp panels. Lastly, up a slope, a Starman and another Whispy Woods can be found.
In the Extra Game, Kirby starts on the right end of the board. To his right is a Flamer, which has replaced Whispy Woods and Starman in that area. The three Gaspars to the left have been replaced with a single Broomhatter just to the left of the leftmost Warp Panel there. The remaining enemies can all be found at the leftmost part of the board, those being Wheelie, Starman, Chilly, and Twister.
Defeating Whispy using Spark
Catching Wheelie using Stone
Crossing a pond using Wheel
Using UFO to clear out the Gaspars
Leaping over the last Whispy