The Goal Game is a small Sub-Game that takes place at the end of non-boss stages in most mainline Kirby titles, starting with Kirby's Adventure. In this game, Kirby has an opportunity to obtain bonuses, from simple points to helpful items such as Food and 1-Ups. The nature of the game varies depending on the title it appears in, but the premise is usually the same, to have the player press the A button (or other button, as appropriate) at the right time to obtain the desired bonus.
- 1 Appearances
- 1.1 Kirby's Adventure / Kirby: Nightmare in Dream Land
- 1.2 Kirby's Dream Land 2
- 1.3 Kirby Super Star
- 1.4 Kirby's Dream Land 3
- 1.5 Kirby 64: The Crystal Shards
- 1.6 Kirby & The Amazing Mirror
- 1.7 Kirby: Canvas Curse
- 1.8 Kirby: Squeak Squad
- 1.9 Kirby's Epic Yarn / Kirby's Extra Epic Yarn
- 1.10 Kirby's Return to Dream Land
- 1.11 Kirby: Triple Deluxe
- 1.12 Kirby and the Rainbow Curse
- 1.13 Kirby: Planet Robobot
- 1.14 Kirby Star Allies
- 2 Trivia
- 3 References
The Goal Game debuted in this title. Here, Kirby is dropped onto a spring, and must release at an appropriate time to jump as high as possible. There are seven different layers of clouds that Kirby can land on, with higher layers providing better bonuses. Most layers only provide points, but the top two provide 1-Ups instead, delivered by another Kirby with the U.F.O. ability. After landing on a platform, Kirby will do his signature dance, doing a longer one if he lands on the highest platform.
The Goal Game in this title is largely the same as the one in Adventure, though Kirby will also smash into enemies and collect some items along the way.
There is a secret technique in Dream Land 2's Goal Game: By pressing ↑↓↑ + A before landing on the launch platform, Kirby will perform a super jump that always lands on the 1st platform.
The Goal Game here is only playable in the Dyna Blade portion of this title. Here, a number of Kirbys man a cannon aimed toward the right. Firing it at the appropriate time causes Kirby to shoot out, smashing into enemies along the way. If he travels far enough, he will also earn 1-Ups.
In this title, Kirby stands to the left of a walkway, under which are various items. Kirby has to time his jump to land on a particular section of the walkway, in order to obtain the item directly beneath that section. Some of the items are duds, however, rewarding nothing.
If Gooey is playing, he can also play this game with Kirby. If they land on two different spots, they will obtain both items.
There is also a special Sub-Game called Jumping which is based on the Goal Game. Here, Kirby has to land on safe spots on the board in succession. If he lands on a spot with a Tick under it at any point, the game is over.
- Main article: Picnic
This Goal Game is similar to the one in Dream Land 3, but instead involves a picnic, where Kirby has to jump to obtain a particular item on the mat. Kirby has to make two adjustments here, first to aim his jump, then again to determine how far to jump. If he does not land on an item, he will cry and obtain no bonus.
In Amazing Mirror the Goal Game is reached through specific doorways in each large area of the world. From here, Kirby (and also possibly his clones) jump on Warp Stars and then fly through a vertical shaft of clouds. In this shaft are various items that Kirby will need to steer into to collect, along with obstacles that can cause him to momentarily lose control. The flight continues until the timer runs out, at which point Kirby lands on a cloudy platform and does his dance. From there, Kirby always returns to the main hub of Rainbow Route.
Known as Dash! Jump! in the game itself, Kirby has a limited amount of Rainbow Line to get as far as possible. Every 100 inches nets Kirby 10 stars. At the end of the runway is a tiny black platform that awards 9 1-Ups if landed on. This can only be done with Meta Knight.
This Goal Game consists of a spinning Cannon that Kirby is dumped into. On each firing line is a platform, some of which have bonus items on them. Kirby has to fire at the right time to obtain the desired bonus.
This Goal Game consists of a spinning wheel with sections containing various numbers of stars on them (depending on how many Bonus Stars were collected beforehand), and a bell in the middle, referred to as the Bonus Bell. Ringing the bell causes the wheel to spin slower and slower, until coming to a stop. Landing on a particular section awards Kirby and Prince Fluff a number of beads proportional to the star count multiplied by 100.
This Goal Game is practically identical to the one from Adventure. However, instead of points and 1-Ups, Kirby and his companions are awarded stars instead. Up to four players can take part in this Goal Game simultaneously, on their own sections of platforms.
The Goal Game in this title resembles the one from Super Star, but functions more like the one in Return to Dream Land. Kirby is placed into a cannon and is fired into the background, colliding with aerial enemies along the way. Landing on the far spots nets Kirby Keychains in addition to the usual bonuses.
At the end of each non-boss stage is a wheel of eight spinning orbs containing various items. Kirby has to collide with one of the orbs in order to obtain the bonus inside. Bonuses include Point Stars, 1-Ups and entries for the Secret Diary.
This Goal Game is largely the same as the one in Triple Deluxe, but features a new aesthetic, as well as different enemies to collide with on the way.
The goal game in this title is very similar to the one in Return to Dream Land, albeit with a few changes. Firstly, instead of using a cloud trampoline, Kirby and his friends utilize a stone platform held up by a Popon, which turns magenta if the timing is perfect. Second, only human-controlled friends get their own separate platforms, with CPU friends sharing with the human players. Third, reaching the top spot after the jump nets the participant a Picture Piece.
- In some titles, namely Kirby's Adventure (and its remake), Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby Star Allies, there is a special bonus for landing on each platform in sequence (from 7 to 1) in 7 consecutive Goal Games. Doing so nets Kirby a whopping 30 1-Ups.
|Kirby's Dream Land 2|
|Characters||Coo • Gooey • Kine • Kirby • Rick|
|Levels||Grass Land • Big Forest • Ripple Field • Iceberg • Red Canyon • Cloudy Park • Dark Castle|
|Mid-Bosses||Blocky • Captain Stitch • Efreeti • Jumpershoot • Master Green • Mr. Frosty • Waiu|
|Bosses||Dark Matter • Ice Dragon • King Dedede • Kracko • Mr. Shine & Mr. Bright • Nruff and Nelly • Sweet Stuff • Whispy Woods|
|Copy Abilities||Burning • Cutter • Ice • Needle • Parasol • Spark • Stone|
|Enemies||Blade • Blipper • Bouncy Ty • Bronto Burt • Broom Hatter • Butch • Cappy • Coconut • Crack-Tweet • Elieel • Flamer • Floaty the Drifter • Glunk • Gordo • Icicle • Kabu • Load Kibble • Masher • Master Pengy • Mumbies • Poppy Bros. Jr. • Propeller Bomb • Rocky • Scarfy • Shotzo • Sir Slippy • Sparky • Spikey • Squishy • Waddle Dee|
|Kirby's Dream Land 3|
|Characters||ChuChu • Coo • Gooey • Kine • Kirby • Nago • Pitch • Rick|
|Levels||Grass Land • Ripple Field • Sand Canyon • Cloudy Park • Iceberg|
|Mid-Bosses||Blocky • Boboo • Captain Stitch • Haboki • Jumper Shoot • Yuki|
|Bosses||Adeleine • Acro • Dark Matter • King Dedede • Pon Con • Whispy Woods • Zero|
|Copy Abilities||Burning • Clean • Cutter • Ice • Needle • Parasol • Spark • Stone|
|Enemies||Apolo • Babut • Batamon • Blipper • Bobin • Bobo • Boten • Boulder • Bouncy • Bronto Burt • Broom Hatter • Bukiset • Cappy • Chilly • Coconut • Como • Corori • Dekabu • Dogon • Doka • Gabon • Galbo • Gansan • Glunk • Gordo • Icicle • Joe • Kabu • Kany • Kapar • Keke • Klinko • Loud • Madoo • Magoo • Mariel • Mopoo • Mumbies • Mony • Nidoo • Nruff • Oro • Pacto • Pasara • Peloo • Peran • Polof • Popon • Poppy Bros. Jr. • Propeller • Pteran • Raft Waddle Dee • Rocky • Sasuke • Scarfy • Shotzo • Sir Kibble • Sparky • Squishy • Tick • Togezo • Waddle Dee • Wapod • Wappa • Yaban • Zebon|