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Goal Game

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Goal Game
KNiDL Goal Game screenshot.png
Kirby plays the Goal Game in Kirby: Nightmare in Dream Land.
Type(s) Bonus Game
Players 1-4 (varies)
Appears in (see below)
Theme music

Most Goal Games play a variant of the "Sparkling Stars" theme.

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The Goal Game is a small Sub-Game that takes place at the end of non-boss stages in all mainline Kirby titles starting with Kirby's Adventure (except Kirby and the Forgotten Land), as well as some spin-off titles. In this game, Kirby has an opportunity to obtain bonuses, from simple points to helpful items such as Food and 1-Ups. The nature of the game varies depending on the title it appears in, but the premise is usually the same, to have the player press the A button (or other button, as appropriate) at the right time to obtain the desired bonus.


Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

Reaching the top floor of the Goal Game in Kirby's Adventure.
Time your jump off the platform (press the A button) to make Kirby jump as high as possible. If you time your jump perfectly, you can make Kirby jump to the highest cloud where you will be rewarded with an extra life (1-Up).
— Goal Game description from the Kirby's Adventure instruction booklet, page 22.

The Goal Game debuted in this title. Here, Kirby is dropped onto a spring, and must release at an appropriate time to jump as high as possible. There are seven different layers of clouds that Kirby can land on, with higher layers providing better bonuses. Layer 6 provides 100 points, layer 5 provides 300 points, layer 4 provides 800 points, layer 3 provides 2,000 points, layer 2 provides 5,000 points and the top layer provides 1-Ups instead, delivered by another Kirby with the UFO ability. After landing on a platform, Kirby will do his signature dance, doing a longer one if he lands on the highest platform.

Kirby's Dream Land 2[edit]

Kirby and Rick in the Kirby's Dream Land 2 Goal Game.
After each stage, Kirby will jump and land on a bonus cloud. Press the A button at the right time to get better items.
— Goal Game description from the Kirby's Dream Land 2 instruction booklet, page 18.

The Goal Game in this title is largely the same as the one in Adventure, though Kirby will also smash into enemies and collect some items along the way.

There is a secret technique in Dream Land 2's Goal Game: By pressing ↑↓↑ + A before landing on the launch platform, Kirby will perform a super jump that always lands on the 1st platform.

Kirby Super Star / Kirby Super Star Ultra[edit]

Screenshot of the start of the goal game in Kirby Super Star.
After each stage is completed, you'll play a bonus game. When the meter is full, press any button to launch Kirby. The type of reward you receive will depend on how far you launch Kirby.
— Bonus Chance description from the Kirby Super Star instruction booklet, page 19.

The Goal Game here is only playable in the Dyna Blade portion of Kirby Super Star and Kirby Super Star Ultra. Here, three Kirbys man a cannon aimed toward the right. Firing it at the appropriate time - marked by a meter above the cannon - causes Kirby to shoot out, smashing into enemies along the way. If he travels far enough, he will also earn 1-Ups.

Kirby's Dream Land 3[edit]

The Goal Game for Stage 1 of Grass Land.
At the end of a stage, you'll have the chance to grab a helpful item. Press the B button to jump. If you jump just right, you may get something useful!
— Goal Game description from the Kirby's Dream Land 3 instruction booklet, page 31.

In this title, Kirby stands to the left of a walkway, under which are various items. Kirby has to time his jump to land on a particular section of the walkway, in order to obtain the item directly beneath that section. Some of the items are duds, however, rewarding nothing.

If Gooey is playing, he can also play this game with Kirby. If they land on two different spots, they will obtain both items.

There is also a special Sub-Game called Jumping which is based on the Goal Game. Here, Kirby has to land on safe spots on the board in succession. If he lands on a spot with a Tick under it at any point, the game ends.

Kirby 64: The Crystal Shards[edit]

Main article: Bonus Game

This Goal Game is similar to the one in Kirby's Dream Land 3, but instead involves a picnic, where Kirby has to jump to obtain a particular item on the mat. Kirby has to make two adjustments here, first to aim his jump, then again to determine how far to jump. If he does not land on an item, he will cry and obtain no bonus.

Kirby Tilt 'n' Tumble[edit]

While not quite a separate game, there is a little strategy that can be employed when landing on the goal pad at the end of every stage (aside from boss stages) in Kirby Tilt 'n' Tumble. The goal pad resembles a blue dartboard, with an outer white square with four Sparkling Stars in the corners. Kirby immediately finishes the stage when he touches any part of this pad, but he will earn the following bonuses based on where he lands, as follows:

  • Outside of circle: 800 points
  • Outer portion of circle: 1600 points
  • Middle portion of circle: 3200 points
  • Inner portion of circle: 6400 points
  • Bullseye: 1-Up (Kirby also shouts "Yatta!")

Kirby & The Amazing Mirror[edit]

Kirby rides his Warp Star in the Goal Game for Kirby & The Amazing Mirror.
Hop on a Warpstar and beat the Goal Games! A Goal Game begins shortly after you catch the Warpstar.
— Goal Game description from the Kirby & The Amazing Mirror instruction booklet, page 22.

In Kirby & The Amazing Mirror, the Goal Game is reached through specific doorways in each large area of the world. From here, Kirby (and also possibly his clones) jump on Warp Stars and then fly through a vertical shaft of clouds. In this shaft are various items that Kirby will need to steer into to collect, along with obstacles that can cause him to momentarily lose control. The flight continues until the timer runs out, at which point Kirby lands on a cloudy platform and does his dance. From there, Kirby always returns to the main hub of Rainbow Route.

Kirby: Canvas Curse[edit]

Gameplay of Dash! Jump! from Kirby: Canvas Curse.
Main article: Dash! Jump!

In Kirby: Canvas Curse, the Goal Game is known as Dash! Jump!. Kirby or any other character ball must increase their speed with several Touch Dashes, then use a ramp drawn using the Rainbow Lines to make a big jump and land a certain distance (measured in inches). For every 100 inches, Kirby will get 10 Point Stars, and a longer distance will net Kirby even more, as well as giving him 1ups.

Kirby: Squeak Squad[edit]

The Goal Game of Kirby: Squeak Squad.
Once you reach a goal, a goal game will begin. Kirby's inside the rotating cannon, so aim for a target and press A, B, X, or Y to send him flying. If Kirby passes through an item, it's his! In this way, you can fill up Kirby's life gauge, and even increase the number of lives Kirby has left.
— Goal Game description from the Kirby: Squeak Squad instruction booklet, page 20.

This Goal Game consists of a spinning Cannon that Kirby is dumped into. On each firing line is a platform, some of which have bonus items on them. Kirby has to fire at the right time to obtain the desired bonus. The speed of the cannon is randomized every time, where it may rotate at a slow or fast speed, affecting the timing needed to obtain the desired item.

Kirby's Epic Yarn / Kirby's Extra Epic Yarn[edit]

Kirby makes the bell toll.
Swing from the Bonus Bell at the end of a stage to finish that stage. You will spin the wheel to win bonus beads based on the number of Bonus Stars the wheel lands on.
— Bonus Bell description from the Kirby's Epic Yarn instruction booklet, page 16.

This Goal Game consists of a spinning wheel with sections containing various numbers of stars on them (depending on how many Bonus Stars were collected beforehand), a ticker at the top, and a bell in the middle, referred to as the Bonus Bell. Ringing the bell causes the wheel to spin slower and slower, until coming to a stop. Landing the ticker on a particular section awards Kirby and Prince Fluff a number of beads proportional to the star count multiplied by 100. The wheel makes a little over a full rotation once it is stopped, though the dividers between each section can cause the ticker to stick in one section if the wheel is moving slowly.

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

Proceed all the way to the end of a stage, and you will clear it (a boss battle will be waiting for you at the end of each level's boss stage). After clearing the stage, a goal game will begin. Press 2 to launch yourself skyward. You will earn a prize based on how high you soar, so take care when timing your button press!
— Goal Game description from the Kirby's Return to Dream Land instruction booklet, page 10.

This Goal Game is practically identical to the one from Kirby's Adventure. However, instead of points and 1-Ups, Kirby and his companions are awarded Point Stars instead. Up to four players can take part in this Goal Game simultaneously, on their own sections of platforms.

Additionally, if Helper Magolor is enabled in Kirby's Return to Dream Land Deluxe, Magolor will appear to give all players 1-3 food items depending on how well they performed.

Kirby: Triple Deluxe[edit]

Press A to stop the power gauge. Try to stop it when it's as full as possible—the fuller it is, the farther Kirby will fly. The items you receive will depend on the distance Kirby flies.
— Goal Game description from the Kirby: Triple Deluxe instruction manual, page 10.

The Goal Game in this title resembles the one from Kirby Super Star, but functions more like the one in Kirby's Return to Dream Land. Kirby is placed into a cannon and is fired into the background, colliding with aerial enemies along the way. Landing on the far spots nets Kirby Keychains in addition to the usual bonuses.

Kirby and the Rainbow Curse[edit]

The Goal game in Kirby and the Rainbow Curse is a roulette wheel.
At the end of each stage is a roulette wheel featuring different items. Use a rainbow rope to guide Kirby to the item you want. You'll receive that item and clear the stage.
— Goal Game description from the Kirby and the Rainbow Curse instruction manual, page 9.

At the end of each non-boss stage is a roulette wheel of eight spinning orbs containing various items. Kirby has to collide with one of the orbs in order to obtain the bonus inside. Bonuses include Point Stars, 1-Ups and entries for the Secret Diary.

Kirby: Planet Robobot[edit]

Press A to stop the power gauge. Try to stop it when it's as close to full as possible to make Kirby fly farther. The items you receive depend on how far Kirby flies.
— Goal Game description from the Kirby: Planet Robobot manual, section 14.

This Goal Game is largely the same as the one in Triple Deluxe, but features a new aesthetic, as well as different enemies to collide with on the way.

Kirby Star Allies[edit]

Tip image of the Goal Game in Kirby Star Allies
Press A when you reach your lowest point to jump as high as possible.
— in-game tip from Kirby Star Allies

The goal game in this title is very similar to the one in Kirby's Return to Dream Land, albeit with a few changes. Firstly, instead of using a cloud trampoline, Kirby and his friends utilize a stone platform held up by a Popon, which turns magenta if the timing is perfect. Second, only human-controlled friends get their own separate platforms, with CPU friends sharing with the human players. Third, reaching the top spot after the jump nets the participant a Picture Piece.

If the Goal Game separates the players into two or more teams (which happens if more players join the game), it is possible to get a Team Bonus if the players land on the same platform, netting them more Point Stars.


Kirby's Dream Land 2[edit]

  • 3DS Virtual Console manual bio: "In the bonus areas that follow stages, Kirby has a chance to collect extra points and items. Wait for Kirby to jump down onto a bonus cloud, then press A to make Kirby jump. The higher you jump, the better your reward; timing a jump carefully is the key to success here."

Kirby Super Star Ultra[edit]

  • Instruction manual bio (page 23): "There is a goal game at the end of every stage in Dyna Blade. Press A, B, X, or Y when the gauge is full to send Kirby shooting out of the cannon. You will receive a reward based on how far he flies."

Kirby: Planet Robobot[edit]

  • Instruction manual bio (page 14): "Press A to stop the power gauge. Try to stop it when it's as close to full as possible to make Kirby fly farther. The items you receive (p. 16) depend on how far Kirby flies."


The balloons found in the Goal Game that seem to reference Marx.
  • In some titles, namely Kirby's Adventure (and its remake, but not the 3D Classics version), Kirby's Return to Dream Land (and its remake)[1], Kirby: Triple Deluxe,[2] Kirby: Planet Robobot,[3] and Kirby Star Allies[4], there is a special bonus for landing on each platform in sequence (from 7 to 1) in 7 consecutive Goal Games. Doing so nets Kirby 30 1-Ups.
    • Uniquely, when this is done in Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby Star Allies, the original version of "Kirby Dance" from Kirby's Dream Land will play alongside the Kirby Dance.
  • When landing on the top spot in single player mode only of the Kirby Star Allies Goal Game, it is possible to see two balloons tied together with a bow that bear an uncanny resemblance to Marx's hat.
  • Starting from Kirby's Return to Dream Land, if a character lands on the lowest scoring platform in a Goal Game, said character will look disappointed after the Kirby Dance is finished.


Names in other languages[edit]

Language Name Meaning
Japanese ゴールゲーム
gōru gēmu
Goal Game
Traditional Chinese 終點遊戲
zhōng diǎn yóu xì
End Goal Game
Simplified Chinese 终点游戏
zhōng diǎn yóu xì
Dutch Bonusspel Bonus game
French Jeu de fin d'étape End-of-stage game
German Bonus-Spiel Bonus Game
Italian Salta! Jump!
Korean 골 게임
gol geim
Goal Game
Portuguese Salto bônus! Bonus jump!
Latin American Spanish Juego extra Extra game
European Spanish ¡Salto de bonificación! Bonus jump!