Kirby: Triple Deluxe

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Game InfoBox
TD Boxart NA.png
North American box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Tadashi Kamitake
Release date(s) North America May 2, 2014
Japan January 11, 2014
Europe May 16, 2014
Australia May 16, 2014
South Korea April 17, 2014
Platform(s) Nintendo 3DS
Game Chronology
<-- Kirby's Dream Collection Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe -->
StrategyWikilogo.png
Guide/Walkthrough Link
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Kirby: Triple Deluxe, known as 星のカービィ トリプルデラックス (Hoshi no Kābī Toripuru Derakkusu) in Japan, is a game for the Nintendo 3DS.

It was released on January 11, 2014 in Japan, on April 17, 2014 in South Korea, on May 2, 2014 in North America, and on May 16, 2014 in Europe and Australia.

Story

Spoilers! Notice: The contents of this article or section may contain spoilers.
The following may reveal important information about the game's storyline. If you do not wish to read it, skip ahead to the next heading.
Look before you run Kirby!
Taranza kidnaps King Dedede and crashes through the roof of the castle.
Kirby pursues Taranza up the Dreamstalk toward the first floating island.

After waking up on a Dream Land morning, Kirby lets out a hearty yawn as a butterfly lands on his face. Later in the day, he goes "fishing" for Blippers, flies with some birds, takes a nap under an apple tree, and rides on the Warp Star over the Orange Ocean. That night, as Kirby is sleeping in his house, a mysterious beanstalk, known as the Dreamstalk, lifts Kirby's house into the air. Kirby yawns once more after he wakes up, only to be interrupted by the sight of his house in the sky. In a panic, he rushes out of the house and falls onto Castle Dedede, which he finds has also been lifted up into the sky. He storms the castle after finding a mysterious arachnid-like creature called Taranza sneaking inside. King Dedede commands his Waddle Dees to stop Taranza, but they are all overpowered by him. He kidnaps the king and Kirby chases him up the Dreamstalk to the floating kingdom of Floralia.

Floralia consists of six floating islands, each at a higher elevation than the last. They are, in ascending order: Fine Fields, Lollipop Land, Old Odyssey, Wild World, Endless Explosions and Royal Road. Kirby must traverse each one so he may help the Dreamstalk grow to the next in pursuit of Taranza and King Dedede. At the end of each island, Kirby catches up with Taranza, so he uses his magic to make five seemingly inanimate or dormant creatures come to life to distract Kirby, one on each island before Royal Road: Flowery Woods is created from a flower, Paintra is awakened from a painting, Kracko is remade from a cloud, Coily Rattler is awakened from a snake statue, and Pyribbit is aggravated. Kirby battles through these monsters, then finally reaches Royal Road. There, he encounters and frees the People of the Sky, who assist him in reaching Taranza's castle.

Taranza scolds Kirby for following him, and then reveals that he is truly only the second-in-command to the true ruler of Floralia, Queen Sectonia, and that the People of the Sky (whom Kirby rescued during his adventure) planted the Dreamstalk to get the hero of Dream Land to stop Taranza and the Queen. He then turns King Dedede (whom he mistook for the hero of Dream Land) into Masked Dedede, and Kirby fights him. After Kirby overpowers them--twice, Taranza summons Queen Sectonia, a giant regal-looking wasp, in a last-ditch attempt to stop Kirby. The Queen angrily swats Taranza away for his failure to abduct the true hero of Dream Land and expresses the desire to rule both Dream Land along with Floralia. She fights Kirby for wanting to stand against her and save Dedede.

Kirby defeats her, but she flies away and combines her power with the Dreamstalk, covering all of Pop Star with vines. Dedede and the People of the Sky reappear and build a cannon for Kirby to follow her. Kirby then fights her, in her Dreamstalk form, but she still survives the battle and tries to choke Kirby with her vines. Suddenly, Dedede, hanging on to a reformed Taranza, work together to free Kirby and give him a Miracle Fruit, turning him into Hypernova Kirby. They clash once more, as Kirby sucks away the Queen's flowery arms, then absorbs a beam that she fires in a last ditch attempt to defeat him. Sapped of her remaining strength, the Queen looks on in despair as Kirby, puffed up and with a determined glare, finishes the job by firing the beam back at Sectonia, vaporizing her and liberating the Dreamstalk.

The Queen is finally destroyed, but Kirby is sent tumbling down Floralia. The People of the Sky catch Kirby, while Taranza barely catches Dedede. They all enjoy Dream Land's latest landmark, the Dreamstalk, as it enters full bloom.

In Dededetour!, King Dedede decides to explore Floralia himself. After defeating Queen Sectonia DX, Sectonia's Mirror World counterpart, at Royal Road, he fights his own Mirror World self, and then enters the Dimension Mirror to fight Dark Meta Knight. He then destroys the mirror to prevent them from coming back. It is unknown how the king himself returns.

However, in the finale of The True Arena, Sectonia managed to barely grasp onto life by eating some Miracle Fruits herself, becoming Soul of Sectonia. Kirby fights her once more, and finally kills her after she forcefully rips herself off of the Dreamstalk for a final stand.

Gameplay

The Goal Game.

This game plays very similarly to its predecessor, Kirby's Return to Dream Land. It even has several of the same items, such as the Key. It introduces a new move, the Dodge. This is activated by pressing left or right while using the Guard, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in Kirby Fighters. However, the main new gameplay element is the foreground and background.

In Kirby: Triple Deluxe Kirby is no longer limited to just one path. He is required to use special 3-D Warpstars to move from the foreground to the background, and vice versa. While in one plane the player can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the 3-D Laser Bar, and the 3-D Helmet Cannon. The enemies can do the same, with some enemies such as Sir Kibble and Spynum able to launch their projectiles into the other plane. Enemies such as Waddle Dee and Chip can jump from one plane to the other to ambush Kirby. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards. This doesn't necessarily cost Kirby a life, but it will always make him lose his Copy Ability, if he had one.

The game contains many collectibles. A primary example are the Keychains. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except Kirby 64: The Crystal Shards, as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the Goal Game. The image you get is random, and it is possible to get the same Keychain on an image twice or more. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the Sun Stones, which serve a similar function to the Energy Spheres from Kirby's Return to Dream Land. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare Queen Sectonia Keychain.

This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.

Modes

Story Mode: Play as Kirby in the main story.

Kirby Fighters: Fight using multiple Copy Abilities against other Kirbys on multiple stages. This is similar to Super Smash Bros., though it utilizes a more traditional health system for its combatants.

Dedede's Drum Dash: Play as King Dedede in a rhythm game in which the king bounces on drums.

The Arena: Play as Kirby and fight mid-bosses and bosses.

The True Arena: This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.

Dededetour!: Play through all six Story Mode levels as King Dedede in one long time attack run, defeating harder bosses in the process.

New Copy Abilities

New Special Ability

Returning Copy Ablilites

Levels

All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Level Nr. Name Stages Boss(es)
Level 1 Fine Fields 6 Flowery Woods
Level 2 Lollipop Land 6 Paintra
Level 3 Old Odyssey 7 Kracko
Level 4 Wild World 7 Coily Rattler
Level 5 Endless Explosions 7 Pyribbit
Level 6 Royal Road 8 Masked Dedede (Story Mode only)
Queen Sectonia
Shadow Dedede (Dededetour! only)
Dark Meta Knight's Revenge (Dededetour! only)
Level 7 Eternal Dreamland 0 Flowered Queen Sectonia (Story Mode only)

Protagonists

Antagonists

Enemies

New Enemies

Hypernova-Specific Enemies

Returning Enemies

Mid-Bosses

Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.

Name Appearance Copy Ability Description
Blocky
Blocky TD.jpg
Stone Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
Bonkers
Bonkers TD.jpg
Hammer Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
Flame Galboros
Flame Galboros.jpg
Fire A large Galbo-like enemy that attacks with big spouting flames and body attacks.
Gigant Edge
Gigant Edge TD.jpg
Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
Grand Wheelie
Grand Wheelie TD.jpg
Wheel A large eyeballed wheel with attached engine on top. It attacks by driving about the stage and performing wheelies.
Hornhead
Hornhead 2.jpg
Beetle An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
Mr. Frosty
Mr. Frosty TD.jpg
Ice His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.

Bosses

Note: In Dededetour! and The True Arena, all bosses are fought in their more powerful Deluxe (DX) forms (except for those that only appear in Story Mode).

Reception

Gallery

Video Gallery


Kirby Triple Deluxe Teaser

Kirby Triple Deluxe Trailer

Kirby Triple Deluxe Trailer 2

Kirby Triple Deluxe Trailer (Dedede Drum Dash)

Kirby Triple Deluxe Launch Trailer


Trivia

Spoilers! Notice: The contents of this article or section may contain spoilers.
The following may reveal important information about the game's storyline. If you do not wish to read it, skip ahead to the next heading.
  • This game was first to have interactable onscreen HUD display: when Hypernova Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.

References