Kirby: Triple Deluxe
|“||Featuring action that moves not just left and right but into the foreground and background of stages. In addition to 25 different Copy Abilities, this game boasts the powerful Hypernova Copy Ability.||”|
— Other Games section in Super Kirby Clash and Kirby Fighters 2, and Past Adventures section in Kirby and the Forgotten Land, Kirby's Dream Buffet, and Kirby's Return to Dream Land Deluxe
Kirby: Triple Deluxe is a game released for the Nintendo 3DS in 2014 and serves as the tenth main series Kirby game (not including remakes). It is a 2.5-D platformer with a special mechanic that allows Kirby and other characters to change to and interact with different planes, thus adding limited three-dimensional interactivity to the gameplay. In addition, the game makes use of the 3DS's built-in motion controls for certain gameplay elements, including tilt bowls, 3D Tilt Missiles, and Tilt Gondolas. Finally, the game marks the debut (and only) appearance of the Hypernova ability, which drastically enhances the power and reach of Kirby's signature inhale.
The main Story Mode of Kirby: Triple Deluxe takes place in the sky-bound kingdom of Floralia. Kirby is brought up to this kingdom when a giant plant called the Dreamstalk lifts his house into the air. Castle Dedede is also lifted up, from which a strange arachnid mage named Taranza is seen kidnapping its king. Kirby gives chase after them through the six major islands of Floralia, dealing with many large enemies which Taranza summons or aggravates to slow Kirby down. As Kirby ascends, he collects Sun Stones to grow the Dreamstalk further, giving him a bridge to each island in turn. He also encounters a number of Miracle Fruits which grants him the powerful Hypernova ability when consumed. At the highest island - Royal Road - Kirby finds and frees a number of imprisoned flower sprites who are known as the People of the Sky.
Once Kirby finally catches up to Taranza at the palace atop Royal Road, the arachnid mage explains how it was his objective to capture the hero of Dream Land in order to stop him messing up his and his queen's plans for domination. He then uses his magic to take control of King Dedede and have him fight Kirby while wearing a familiar mask. Kirby defeats Dedede and breaks the spell, making it clear who the real hero of Dream Land actually is. At this realization, Taranza calls upon Queen Sectonia to save him, but the furious queen instead swats him away for his failures. From there, Kirby and the queen do battle.
Queen Sectonia is overpowered by Kirby, and forced to retreat, using her magic to merge with the Dreamstalk, thus beginning the process of strangling Floralia and the rest of planet Popstar of all its energy. King Dedede regains consciousness, and with the help of the freed People of the Sky, launches Kirby toward the main stalk of the now Flowered Sectonia. They fight until the sun comes up, but just as Kirby is about to seize victory, the queen ensnares him with a vine and begins to squeeze him. At this, King Dedede and Taranza (with a change of heart) come to Kirby's rescue, freeing him and giving him one more Miracle Fruit to use against the queen. Kirby finishes off Flowered Sectonia by inhaling her giant laser blast and spitting it back out at her, destroying her utterly. This done, Kirby is ferried back home by the People of the Sky, and the Dreamstalk is purified, going into full bloom and becoming a permanent fixture of Dream Land.
Kirby pursues Taranza up the Dreamstalk toward the first floating island
This game plays very similarly to its predecessor, Kirby's Return to Dream Land. It even has several of the same Copy Abilities and items, such as the Key. However, the main new gameplay element is the divide between the foreground and the background.
In Kirby: Triple Deluxe, Kirby is no longer limited to just one path. He is now able, and often required, to use special 3D Warp Stars to move from the foreground to the background, and vice versa. While in one plane, the player can see items and enemies in the other. Sometimes, Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the 3D Laser Bar, and the 3D Helmet Cannon. The enemies can do the same, with some enemies such as Sir Kibble and Spynum able to launch their projectiles into the other plane. Enemies such as Waddle Dee and Chip can jump from one plane to the other to ambush Kirby.
There are also many obstacles that attack Kirby from the background or foreground, such as rolling boulders, falling pillars or trees, and extending Springy Hands. In some instances, Kirby may get launched forward and hit the "screen", sliding downward afterward. This doesn't necessarily cost Kirby a life (as long as he is not low on stamina), but it will always make him lose his Copy Ability if he had one.
Aside from this, the game introduces a new standard move, the Dodge. This is activated by pressing any direction while using the Guard, or pressing L or R in midair to perform an Air Dodge. While dodging, Kirby is completely invincible against enemy attacks for a brief moment. This is an especially handy technique in boss fights to avoid taking damage that the standard Guard would not block. However, it is not usually necessary to use in the Main Game; the move is more useful in The Arena, The True Arena, and Kirby Fighters.
The game contains many collectibles. A primary example is Keychains. There are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of a character or object from previous Kirby games. The specific Keychains that the player collected are not revealed until after the Goal Game. Keychains are randomly determined, and it is possible to get the same Keychain more than once. There are also Rare Keychains, which are golden. These are found in fixed locations, one in each stage. They are not random; each stage has its own unique Rare Keychain that usually depicts a more significant character or object than the standard Keychains.
The other main collectibles are the Sun Stones, which serve a similar function to the Energy Spheres from Kirby's Return to Dream Land. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms; some are in plain sight, others are hidden in chests. Kirby is required to collect a certain amount of them to access the boss of each level. If all of the Sun Stones in a level are collected, a bonus EX stage is unlocked. These stages are slightly longer and more difficult, contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, which are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare Queen Sectonia Keychain.
This game makes moderate use of tilt-based motion controls, having the player tilt the Nintendo 3DS system to accomplish certain tasks. These may involve tilting a bowl of water, setting the direction for a Tilt Cannon to fire, or traveling over a pit in a Tilt Gondola. These tasks are usually optional, but may reward Kirby with a Keychain or Sun Stone.
There is also an additional mode titled Dededetour! that allows the player to play as King Dedede. His controls are mostly the same as in Kirby's Return to Dream Land (and, consequently, the Hammer copy ability), but with some new upgrades. He can create a shockwave with his hammer at full health, akin to the Sword ability, and launch a cutting beam from his hammer when charged, akin to the new Archer ability. Dedede Hammer Flip and Hammer Twirl retain their previous ability to light things on fire, while Giant Dedede Swing now has wind properties that can put out flames; this allows Dedede to tackle most elemental puzzles that Kirby would require different abilities for.
- Main article: Hypernova
Newly introduced in Kirby: Triple Deluxe is a special ability known as Hypernova. This ability is not obtained from any enemies and is instead acquired when Kirby touches a Miracle Fruit. Hypernova causes Kirby to shimmer in all colors of the rainbow and causes his mouth to glow white. He gains an extremely powerful inhale which can uproot and absorb things much more massive than Kirby himself. Kirby can use this ability to tear apart obstacles and move large objects, as well as inhale giant enemies. He can also move backward and forward while inhaling, but not when he has his mouth full. The Hypernova ability overrides any standard Copy Ability Kirby may have and will wear off once the stage is completed, returning Kirby's original ability to him. It cannot be discarded before this point unless the player quits the stage early.
←↑→↓ - Walk, Dash, Crouch, Swallow, Enter doors, Ascend/descend ladders, Open treasure chests
A - Jump, Hover
B - Inhale, Spit, Shoot air bullets, Throw item, Water gun, Use copy ability
X - Drop ability
L/R - Guard, Dodge, Air dodge
Other inputs - Slide (↓ + A), Swim (←↑→↓ + A)
|Characters in Kirby: Triple Deluxe|
|Kirby, pink and puffy as ever, takes on the world of Floralia with his usual set of skills and determination. After having his home uprooted by the Dreamstalk and seeing King Dedede kidnapped by a strange villain, Kirby gives chase, encountering many obstacles along the way but also making use of the new Hypernova power to suck up the more stubborn roadblocks. He eventually catches up with Dedede's kidnapper and proceeds to free him along with the imprisoned People of the Sky, and with their help, he defeats the vain and power-mad Queen Sectonia to free the kingdom of Floralia and save Dream Land as well.|
|Although he spends most of the story unconscious after being kidnapped by Taranza, King Dedede plays a pivotal role helping Kirby defeat Queen Sectonia after he is freed from Taranza's puppetry: both manning the cannon that fires Kirby into the final confrontation and using his hammer to free Kirby from Flowered Sectonia's snare. In Dededetour!, King Dedede takes the leading role, and defeats all of the villains himself, including a surprise enemy at the very end.|
|Residents of Floralia who resemble flowers and can fly through the air. They are imprisoned shortly after Queen Sectonia comes to power, and were responsible for sending down the seed of the Dreamstalk to call forth a hero from Dream Land to help them. When Kirby reaches Royal Road, he frees the People of the Sky, and they help him move forward in various ways, then show up to help Kirby and Dedede defeat Flowered Sectonia.|
|Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and King Dedede Assist Stars to help them out.|
|A spider-like mage who is responsible for kidnapping King Dedede at the start of the game, assuming him to be the hero of Dream Land which the People of the Sky tried to call for. He tries to thwart Kirby's progress several times by throwing bosses at him, but Kirby eventually catches up and foils his attempt to puppet King Dedede against him. When Taranza realized he got the wrong hero, he tries to call for the aid of his Queen Sectonia, but she swats him away for his failures. When Taranza later sees what Queen Sectonia has become, he switches sides and helps Dedede save Kirby.|
|A power-mad vain queen of insects who was corrupted by staring into the Dimension Mirror. She attempts to take control of Floralia, but is thwarted by Kirby and King Dedede, who foil her plans to merge with the Dreamstalk and turn Popstar into her sustenance.|
|Exclusively in Dededetour!, Dark Meta Knight emerges as the surprise final opponent for King Dedede to deal with, under the moniker of Dark Meta Knight's Revenge. He is found inside the Dimension Mirror which had corrupted Queen Sectonia.|
- Story Mode: Play as Kirby in the main story.
- Kirby Fighters: Fight using multiple Copy Abilities against other Kirbys on multiple stages. This is similar to Super Smash Bros., though it utilizes a more traditional health system for its combatants and has no bottomless pits.
- Dedede's Drum Dash: Play as King Dedede in a rhythm game in which the king bounces on drums.
- The Arena: Play as Kirby and fight mid-bosses and bosses.
- The True Arena: This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.
- Dededetour!: Play through all six Story Mode levels as King Dedede in one long time attack run, defeating harder bosses in the process.
Kirby: Triple Deluxe features a total of 25 standard Copy Abilities, with four of them being brand new abilities. Like Kirby's Return to Dream Land, these abilities feature extensive move-sets and most offer high versatility.
|Copy Abilities in Kirby: Triple Deluxe|
|Archer||Spynum||Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.|
|Beetle||Beetley, Hornhead||Kirby gains a beetle's horn and wings and can use the horn to charge at and grab opponents.|
|Bell||Ringle||Kirby gains two bells which he can ring to damage enemies with sound waves, and can also throw the bells at opponents. Can be used underwater.|
|Circus||Clown Acrobot||Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.|
|Beam||Waddle Doo||Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.||Move-set has been reduced slightly from Kirby's Return to Dream Land.|
|Bomb||Foley, Poppy Bros. Jr.||Kirby can prep and toss bombs at his opponents.|
|Crash||Searches||Kirby can cause a massive explosion that defeats all enemies on the screen.||Single-use ability.|
|Cutter||Sir Kibble||Kirby can toss bladed boomerangs which return to him and can be steered slightly.|
|Fighter||Knuckle Joe||Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.|
|Fire||Flamer, Hot Head, Flame Galboros||Kirby can breathe fire and combust into a fireball.|
|Hammer||Bonkers||Kirby gains a powerful mallet that can pulverize foes and pound Stakes. Can be used underwater.||Move-set has been reduced slightly from Kirby's Return to Dream Land.|
|Ice||Chilly, Mr. Frosty||Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.||Move-set has been reduced slightly from Kirby's Return to Dream Land.|
|Leaf||Leafan||Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.||Moves have been changed slightly.|
|Mike||Walky||Kirby can shout at foes to defeat them at range.||Three-use ability.|
|Needle||Tick||Kirby spouts needles of various lengths from his body for protection.||Move-set has been reduced slightly from Kirby's Return to Dream Land.|
|Ninja||Moonja||Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.|
|Parasol||Parasol Waddle Dee||Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.|
|Sleep||Noddy||Kirby falls asleep for a brief moment and cannot do anything unless attacked.||Limited-duration ability.|
|Spark||Sparky||Kirby can conjure and fire powerful electric barriers and waves.||Move-set has been reduced slightly from Kirby's Return to Dream Land.|
|Spear||Lanzer, Pierce||Kirby gains a spear that can be tossed at enemies or can strike them through walls. Can be used underwater.||Move-set has been reduced slightly from Kirby's Return to Dream Land.|
|Stone||Rocky, Blocky||Kirby can transform into stone to slide down hills and also attack with a giant stone fist.||Moves have been changed slightly.|
|Sword||Blade Knight, Gigant Edge||Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.||Move-set has been expanded slightly from Kirby's Return to Dream Land.|
|Wheel||Wheelie, Grand Wheelie||Kirby can transform into a wheel and roll at high speed through enemies and hazards.||Returns after being absent from Kirby's Return to Dream Land. Hat and move-set have been adjusted from Kirby Super Star Ultra.|
|Whip||Whippy||Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls.|
|Wing||Birdon||Kirby gains a pair of wings and can attack by divebombing and firing feathers.|
Kirby: Triple Deluxe features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.
|Levels in Kirby: Triple Deluxe|
- In the Japanese, English and Korean versions, the first letters in levels 1-7 spell out FLOWERED, indicating Sectonia combining her form with that of the Dreamstalk during the final battle. FLOWERED is also the name of the Story Mode ending cutscene before the credits.
- In the French versions, the first letters in levels 1-7 spell out FLEURIE (which translates to "flowery" in French).
- In the German version, the first letters in levels 1-7 spell out BLÜHEND (which translates to "blooming" in German).
- In the Italian version, the first letters in levels 1-7 spell out FIORENDO (which translates to "blooming" in Italian).
- In the Spanish versions, the first letters in levels 1-7 spell out FLORALES (which translates to "floral" in Spanish).
Kirby: Triple Deluxe features a large array of enemies, many of which directly carry over from Kirby's Return to Dream Land. There are however a relatively small number of new enemies, with many of those being Hypernova-specific. The following tables list each standard enemy in Kirby: Triple Deluxe:
|Neutral enemies in Kirby: Triple Deluxe|
||Four different varieties of ant-like soldiers who are summoned by Queen Sectonia in her various fights. Larger Antlers have higher Health and are harder to inhale. Some have a projectile attack.||The White, Red, and Green Antlers have the abilities Ice, Fire, and Spark respectively. The Lord Antler wields no Copy Ability however.|
|Barbar||A giant eel-like enemy who cannot be attacked and will try to eat Kirby. It can lunge in from the four cardinal directions, as well as from the background.|
|Big Kabu||A larger version of Kabu with high durability and the ability to spit out Kabus from its mouth.||This is Big Kabu's first appearance in 3D. Its appearance has been adjusted to resemble a sandcastle.|
|Blipper||A round fish with goggles that will swim toward Kirby in water, or jump out of the water at him. Blipper can also do this from a different plane.|
||A brash pink flying foe who charges at Kirby or flies slowly in fixed patterns. It is capable of flying between planes.||Also has an insectoid variety called Sectra Burt.|
|Broom Hatter||A yellow lass with a witch's hat who sweeps her broom across the floor.|
|Burner Guardian||A giant golden snake statue which lies out of Kirby's reach and shoots fireballs at him on a regular basis. It will always aim toward Kirby's present position.|
|Cappy||A mushroom-like foe whose cap can be inhaled separately.|
|Chip||A yellow limbless fuzzy creature with a fox's tail. It can make huge leaps, and will cheerfully jump between foreground and background.||This is Chip's first 3D appearance.|
|Como||A spider-like enemy which drops from a string when Kirby gets near. It may also be seen swinging around in a circle. It can be defeated by cutting its string.|
|Craby||An amphibious creature which scuttles along the ground and will send one of its arms out to snip at Kirby if he is above it.|
|Degout||A flying robotic nautilus-like creature with high durability which cannot be inhaled and moves slowly toward Kirby.|
|Ghost Book||A possessed book which flaps like a bird and tries to collide with Kirby. Easily defeated using Hypernova.|
|Ghost Dish||A possessed and cracked plate which floats in the air like a flying saucer and tries to collide with Kirby. Easily defeated using Hypernova.|
|Ghost Gordo||Invisible cyclops Gordos which can only be seen through mirrors.|
|Gigatzo||Plump invincible red cannons which fire huge red cannonballs at Kirby. The shots travel slowly, but cannot be destroyed, and can come in from the foreground or background.||Gigatzo has been redesigned from its appearance in Kirby's Return to Dream Land, and made slightly smaller.|
|Glunk||Amphibious anemone-like creatures which fire projectiles out the top of their heads, and can be seen sticking to walls and ceilings.|
||Spiky ball-shaped creatures which hold position or move in set patterns and cannot be defeated.||Also has an insectoid variety called Sectra Gordo.|
|Grandy||A large woolly Waddle Dee who serves as the effective replacement for Big Waddle Dee.|
|Grizzo||A large striped yellow bear with a headband who can be seen sleeping or will charge at Kirby when he gets near. Grizzo has high durability.||This is Grizzo's first 3D appearance.|
||Redder variants of Scarfy which are passive unless Kirby is carrying a Key. They are capable of flying between planes.|
|Kabu||Brown stone idols that can move quickly while spinning around.|
|Key Dee||A golden Waddle Dee-like creature with a monkey's tail who is typically seen with a Key. Kirby usually has to chase it down before it runs into a Gate or into a bottomless pit.|
|Lumberjack Waddle Dee||A Waddle Dee with a hat and axe who chops down trees in the background which can fall on Kirby.|
|Mamatee||A large, blue, wide-finned relative to Blipper who acts much the same.|
|Mumbies||A floating red eyeball wrapped in bandages which slowly pursues Kirby and cannot be inhaled. It will freeze if Kirby looks at it.|
|Nidoo||An invincible green-eyed trickster which disguises itself as a doorway or a platform, revealing itself when Kirby attempts to interact with it.||This is Nidoo's first 3D appearance. Reworked from its appearance in Kirby's Dream Land 3.|
|Pacflower||A floral variant of Pacto with slightly higher durability.|
|Pacto||A floating yellow creature with a huge maw. It will try to swallow Kirby if he gets close and cannot be inhaled.|
|Phanta||Ghostly foes who can appear out of nowhere and float in toward Kirby. They may also be invisible, but will always show up in a mirror's reflection.|
||A seemingly cute creature who turns into an exploding demon if Kirby tries to inhale it. Is capable of chasing Kirby between planes.|
|Shelt||A small creature with a horned metal case that will try to charge at Kirby. If its shell is broken or inhaled, it will run away.|
|Shotzo||A small invulnerable cannon that fires continuous volleys in Kirby's direction. It is capable of aiming at him even from a different plane.|
|Soarar||A yellow vaguely airplane-shaped enemy who flies in elegant patterns between foreground and background, and may home in on Kirby.||This is Soarar's first 3D appearance.|
|Spookstep||A ghastly Waddle Dee-like foe who can appear out of nowhere and stalks Kirby with its arms raised. In mirror halls, it can be invisible, only perceivable from the mirror's reflection.|
|Springy Hand||An invulnerable hazard consisting of a large hand-shaped plate attached to a spring. It continuously springs out then reels back in, launching Kirby into the fourth wall if he is hit during the extension.|
|Squishy||An amphibious squid-like enemy who swims in spurts in the water and can move about on land.|
|Swinging Waddle Dee||A Waddle Dee who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Dee.|
||Round fuzzy creatures who are not very threatening under normal circumstances. They can be found in a wide variety of situations and roles.||Also has an insectoid variety called Sectra Dee.|
|Copy Ability-providing enemies in Kirby: Triple Deluxe|
|Beetley||Beetle||A wandering spherical entity with a beetle-like crest and wings. It will try to swipe with its horn when Kirby gets close.|
|Birdon||Wing||A flying magenta bird foe with an aviator's cap who can shoot feathers at Kirby.||This is Birdon's first 3D appearance.|
|Blade Knight||Sword||A green swordsman who holds his ground or walks back and forth, and will swipe at Kirby if he gets close.|
|Chilly||Ice||A snowman with thick eyebrows, a golden bell around his neck, and a green fez. He moves slowly or stands in place and emanates a freezing aura around himself.|
|Clown Acrobot||Circus||A clown-like opponent with no legs who can be seen either spinning a hula-hoop or juggling pins. It moves very slowly left-to-right while doing this.|
|Flamer||Fire||A spinning pink disk that crawls along walls and emits flames from its spouts. It can fly between planes.|
|Foley||Bomb||A bulbous yellow creature that flies around on a propeller and can travel between planes. When Kirby draws near, Foley detaches from its propeller and drops, exploding if it hits him or the ground.|
|Hot Head||Fire||An orange foe with fire for hair and an octopus-like snout, out of which it can spew flames.|
|Knuckle Joe||Fighter||A compact kid armed with many martial arts-based moves.|
||Spear||A purple-clad soldier who marches back and forth and can jab with its trident.||Also has an insectoid variety called Sectra Knight.|
|Leafan||Leaf||A small creature with a leaf crown which can float gently through the air and fire seeds from its head.|
|Moonja||Ninja||A purple-cloaked foe who has many stealthy techniques.|
|Noddy||Sleep||A small pink creature who wears a night cap and is usually asleep.|
|Parasol Waddle Dee||
||Parasol||A Waddle Dee who wields a parasol. Can be seen gliding down from the air, including from the background. If attacked and not defeated, it will drop its parasol and become a normal Waddle Dee.||Also has an insectoid variety called Parasol Sectra Dee.|
|Parasol Waddle Doo||Parasol or Beam||A Waddle Doo who wields a parasol. Acts much like a Parasol Waddle Dee, but will behave like a Waddle Doo if it loses its parasol.|
|Pierce||Spear||A flying bumblebee soldier who wields a spear. Can chase Kirby between planes.|
|Poppy Bros. Jr.||Bomb||A trickster in a blue clown suit who tosses bombs at Kirby. He can toss them between planes as well.|
|Ringle||Bell||A small creature who resides inside a bell. It can be seen walking along the ground or floating in the air, and will ring about in the latter case.|
|Rocky||Stone||A tough stone-shaped creature with feet and a headband which can drop quickly in the air or slide down slopes.|
|Searches||Crash||A circular floating bomb enemy who attempts to explode if Kirby gets too close.|
|Sir Kibble||Cutter||A yellow suit of armor who throws a cutter boomerang at Kirby. He can throw it from a different plane as well.|
|Sparky||Spark||A green blob with round hands that can hop around and generate a static field around itself.|
||Archer||A shrouded figure wearing a thick coat and feathered cap which holds position and fires arrows at Kirby. It can also do so from a different plane.||Also has an insectoid variety called Sectra Shooter.|
|Swinging Waddle Doo||Beam||A Waddle Doo who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Doo.|
|Tick||Needle||A white blob with a deceptive face who shoots a huge tip out the top of its head when provoked.|
|Waddle Doo||Beam||A red creature with a single large eye for a face who can fire a beam whip. Often found in the same situations as Waddle Dees.|
|Walky||Mike||An anthropomorphized microphone who walks around and occasionally sings a harmful song.|
|Wheelie||Wheel||A cyclops wheel creature that can ride back and forth at high speed.||This is Wheelie's first 3D appearance in a main series game.|
|Whippy||Whip||A ball-shaped cat-like creature with a long tail, which it uses to whip at Kirby.|
Enemies fought using Hypernova
|Hypernova-specific enemies in Kirby: Triple Deluxe|
|Ace Phanta||A large bearded ghost with a wizard's hat, who can be found hiding inside suits of armor in the background. Kirby can expose them by dodging the armor's attack, then initiating his inhale.|
|Big Missile||A large metallic missile that slightly resembles a shark and flies slowly forward. Kirby can inhale it and spit it back using Hypernova. If it collides with another missile or its launcher, point stars and food will drop.|
|Cannon tower||A large rotating cannon that fires a missile whenever it is pointed in Kirby's direction. On the other side is a glowing light which if hit by the retaliated missile, will destroy the cannon. Can be found individually or stacked on top of each other, and may also shoot out a long spiked bar instead of a missile.|
|Land Barbar||A very long red eel similar to Barbar who inhabits pipes out on dry land. After an attempted bite, its star-tipped tongue sticks out briefly, giving Kirby the opportunity to use his Hypernova to swallow the giant eel in its entirety.|
||A large tank piloted by one or more Waddle Dees which rolls along the background and fires continuous volleys at Kirby. It is capable of breaking heavy stone and metal blocks which it drives into, though it is impeded by other obstacles. Its volleys are also capable of breaking such blocks. It can be dropped into the bottomless pit to defeat it, or can be inhaled using Hypernova.||Also has a variety piloted by Sectra Dees called the Sectra Tank.|
|Pipe Worm||A large spiky worm that resides inside of hollowed logs. It will attempt to bite at Kirby if he gets close but regularly switches its orientation. If Kirby uses Hypernova against the tail side, he can inhale the worm to defeat it.|
|Waddle Dee Train||A large train that follows a track in from the background, crossing at regular intervals. If it hits Kirby, he will be flung into the fourth wall. Kirby can inhale the train with Hypernova, eating it piece-by-piece.|
Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.
|Mid-Bosses in Kirby: Triple Deluxe|
|Blocky||Stone||Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.|
|Bonkers||Hammer||Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.|
|Flame Galboros||Fire||A large Galbo-like enemy that attacks with big spouting flames and body attacks.|
|Gigant Edge||Sword||A large armored swordsman who carries a shield and charges with his blade. His attacks are slow but dangerous.|
|Grand Wheelie||Wheel||A large eyeballed wheel with an attached engine on top. It attacks by driving about the stage and performing wheelies.|
|Hornhead||Beetle||An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.|
|Mr. Frosty||Ice||His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.|
|Hypernova-specific Mid-Bosses in Kirby: Triple Deluxe|
|Mowlee Bros.||Four giant mole brothers who first appear in Fine Fields - Stage 1 and attack by throwing clods of dirt at Kirby while popping in and out of the ground. Kirby can return these dirt clods using Hypernova to defeat them.|
|Gigant Chicks||Three large round birds who are encountered in Old Odyssey - Stage 1. They can fire Air Bullets and fly in circles. They can only be defeated using a Mandola Root.|
|Waddle Dee Steel Fortress||A huge cannon tower that houses three Waddle Dees, encountered in Old Odyssey - Stage 5. Kirby has to use the missiles it fires to take out each of its support beams.|
|King Phanta||A bearded ghost with a wizard's hat and crown inset who is battled in Wild World - Stage 3. He possesses various objects in a cluttered room and Kirby must inhale each one at the right moment. More minor versions of this mid-boss are encountered earlier in the stage who do not have a crown.|
|Winged Eggers||Four plump dragons who carry large shields, encountered in Endless Explosions - Stage 4. Kirby has to retaliate with their projectiles and hit them while their guard is down.|
|Bosses in Kirby: Triple Deluxe|
|Boss||Main Form||HP||Defense Modifier||DX Form||HP||Defense Modifier|
|Flowery Woods||440 (Fine Fields)
330 (Royal Road - Stage 4 / The Arena)
|×0.75||620 (Fine Fields)
465 (Royal Road - Stage 4 / The True Arena)
|Paintra||460 (Lollipop Land)
345 (Royal Road - Stage 4 / The Arena)
|×0.75||640 (Lollipop Land)
480 (Royal Road - Stage 4 / The True Arena)
|Kracko||520 (Old Odyssey)
390 (Royal Road - Stage 2 / The Arena)
×0.7 (2nd phase spikes)
|700 (Old Odyssey)
525 (Royal Road - Stage 2 / The True Arena)
×0.7 (2nd phase spikes)
|Coily Rattler||520 (Wild World)
390 (Royal Road - Stage 2 / The Arena)
|×0.75||680 (Wild World)
510 (Royal Road - Stage 2 / The True Arena)
|Pyribbit||600 (Endless Explosions)
450 (Royal Road - Stage 4 / The Arena)
|×0.9||760 (Endless Explosions)
570 (Royal Road - Stage 4 / The True Arena)
|Masked Dedede||620 (Story Mode)
465 (The Arena)
|Queen Sectonia||640 (Story Mode)
480 (The Arena)
592 (The True Arena)
|Flowered Sectonia||700 (Story Mode)
525 (The Arena)
|Shadow Dedede||800 (Dededetour!)
600 (The True Arena)
|Dark Meta Knight's Revenge||820 (Dededetour!)
570 (The True Arena)
|Soul of Sectonia||999 (1st)
|×0.9 (1st flowers)|
×1 (1st vines)
- Main article: tcrf:Kirby: Triple Deluxe
Various copy abilities were nerfed in the transition from Kirby's Return to Dream Land to Kirby: Triple Deluxe. A lot of the abilities still have their cut moves in the code of the game.
The following is a list of staff who have worked on Kirby: Triple Deluxe:
|Staff of Kirby: Triple Deluxe|
|Lead Level Design||Yuki Endo|
|Assistant Director||Tatsuya Kamiyama|
|Programming Director||Hiroaki Nakano|
|Lead Programming||Yoshihiro Nagata|
|Lead Action Programming||Katsuyoshi Sumitomo|
|Design Director||Tadashi Kamitake|
|Lead Character Design||Kenichiro Kita|
|Motif Design||Tadashi Hashikura|
|UI Design||Yukari Kemmochi|
|Design Adviser||Ashura Benimaru Itoh|
|Voice||Makiko Ohmoto (Kirby and Queen Sectonia)|
|Team Support||Satoshi Mitsuhara|
|Public Relations||Satoshi Ishida|
|Manual Editing||Kiyomi Itani|
|Localization Management||Kimiko Nakamichi|
|Localization Coordination||Xu Xizhou|
|NOK Localization Management||Hyokjin Jung|
|NOK Localization||Dongyeon Kim|
|NOK Artwork||Kwania Lim|
HAL Debug Team
|NOK Testing||Junbong Lee|
NOK Quality Control Sect.
|Technical Support||Tomokazu Tsuruoka|
|NOA Localization Management||Leslie Swan|
|NOA Localization||Eric Smith|
Ryan N. Kelley
Galia Rodríguez Hornedo
|NOA Product Testing||Masayasu Nakata|
Shannon Jaye Roberts
|Localisation Producer||Christian Massi|
|Localisation Quality Specialist||Aatish Pattni|
José Manuel Malagón
|Special Thanks||Shigefumi Kawase|
|Managing Director||Yurie Hattori|
|Project Management||Tetsuya Abe|
|General Producer||Masayoshi Tanimura|
|Executive Producer||Satoru Iwata|
|HAL Laboratory, Inc.|
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
©2014 HAL Laboratory, Inc. / Nintendo
Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles, and huge chunks of stages with Kirby's Hypernova ability and inhale enemies to copy epic new moves like Archer. It's a grand new Kirby™ adventure PLUS a new multiplayer battle mode, Kirby Fighters!
When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you're new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode!
My Nintendo Store
Devour trees, obstacles, and huge chunks of stages with Kirby’s Hypernova ability and inhale enemies to copy epic new moves like Archer. It’s a grand new Kirby™ adventure PLUS a new multiplayer battle mode, Kirby Fighters!*
When a mysterious being kidnaps King Dedede atop a giant Dreamstalk, only Kirby can save the day! Jump from the foreground to the background in dynamic 3D side-scrolling environments while using new and returning copy abilities to defeat enemies. Duke it out in Kirby Fighters, a fierce 4-player* battle mode where you fight using a chosen ability like Sword or Ninja. The last Kirby standing reigns supreme. Whether you’re new to Kirby or an old fan, the Kirby: Triple Deluxe game offers a triple threat—action, adventure, and a battle mode!
- Kirby's powerful copy ability returns, allowing him to inhale, spit and transform
- Jump from the foreground to the background in dynamic 3D side-scrolling levels
- Employ new and returning abilities, including:
- Archer - Kirby wields a bow to strike silently from a distance
- Beetle - Kirby grabs foes with his horn and slams them into the ground
- Fire - Kirby can roll into a fireball and scorch through the air
- Sword - Kirby dons a green cap and wields a sword
- Kirby’s new Hypernova ability lets him inhale obstacles and big chunks of levels!
- Use the Download Play feature to duke it out in Kirby Fighters, a fierce battle mode for up to 4 players*! You can also sharpen your skills by playing solo
- Enjoy a selection of additional game modes including Dedede’s Drum Dash and Arena
- Collect hidden keychains in every level, each resembling legacy Kirby characters
- Unlock improved items and new keychains by using the StreetPass™ function to tag other players
*Additional systems are required for multiplayer mode; sold separately.
- The title of Kirby: Triple Deluxe has multiple meanings. It can be compressed to "3D", which emphasizes the 3D elements of the game, but it could also be read as "DDD", which can help to explain King Dedede's prominence in the game. It also references the Japanese title of Kirby Super Star, Kirby Super Deluxe.
- Unused ideas for the game's title include one that would reference the game's theme of an adventure through floating islands, and one that would use the letter "X", 10 in roman numbers, since this game is the tenth traditional Kirby platformer.
- The "FLOWERED" spelling used for the first letters of each level and in the ending cutscene is referenced in the Kirby 30th Anniversary artwork for tagline #12, where Kirby is wearing a flower reminiscent of the one on the Dreamstalk.
- The Japanese and European box arts have one of the cutter blades thrown by Sir Kibble and the thin floor at the bottom-right corner breaking out of the frame, while they are contained within the frame in the North American and Korean box arts. The North American box arts also do not have the cannonball fired by the Shotzo, or even the Shotzo itself.
- This game was the first to have an on-screen HUD break the fourth wall under specific circumstances: when Hypernova Kirby inhales a boss, its health bar "peels" off the screen before being inhaled alongside it.
- The Latin script logo for this game features the Kirby series logo in yellow with a blue outline, with the yellow part referencing the Hypernova ability, and said colors were used for Latin script logos of later mainline Kirby games. These two colors are the same used for the Japanese logos of the mainline games since Kirby Super Star (with the exception of Kirby: Squeak Squad; Kirby & The Amazing Mirror uses the same colors, but fittingly reversed).
- Main article: Kirby: Triple Deluxe/gallery
Names in other languages
Hoshi no Kābyi Toripuru Derakkusu
|Kirby of the Stars Triple Deluxe|
|Chinese||Kirby: Triple Deluxe
|Dutch||Kirby: Triple Deluxe||-|
|French||Kirby: Triple Deluxe||-|
|German||Kirby: Triple Deluxe||-|
|Italian||Kirby: Triple Deluxe||-|
|Korean||별의 커비 트리플 디럭스
Byeorui Keobi Teuripeul Direokseu
|Kirby of the Stars Triple Deluxe|
|Polish||Kirby: Triple Deluxe||-|
|Portuguese||Kirby: Triple Deluxe||-|
|Spanish||Kirby: Triple Deluxe||-|