Kirby: Triple Deluxe

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Kirby: Triple Deluxe
TD Boxart NA.jpg
North American box art for Kirby: Triple Deluxe.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Tadashi Kamitake
Release date(s) Japan January 11, 2014
South Korea April 17, 2014
NA May 2, 2014
Europe May 16, 2014
Australia May 16, 2014
Platform(s) Nintendo 3DS
Game chronology
Kirby's Dream Collection Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe
StrategyWikilogo.png
Walkthrough Link
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Kirby: Triple Deluxe is a game released for the Nintendo 3DS in 2014. It serves as the tenth main series Kirby game (not including remakes).

Kirby: Triple Deluxe is a 2.5-D platformer with a special mechanic that allows Kirby and other characters to change to and interact with different planes, thus adding limited three-dimensional interactivity to the gameplay. In addition, the game makes use of the 3DS's built-in motion controls for certain gameplay elements, including Tilt Bowls, 3-D Tilt Missiles, and Tilt Gondolas. Finally, the game marks the debut (and only) appearance of the Hypernova ability, which drastically enhances the power and reach of Kirby's signature Inhale.

This title also heavily features King Dedede, giving him his own Sub-Game and Extra Mode, as well as involving him prominently in the main story.

Story[edit]

The main Story Mode of Kirby: Triple Deluxe takes place in the sky-bound kingdom of Floralia. Kirby is brought up to this kingdom when a giant plant called the Dreamstalk lifts his house into the air. Castle Dedede is also lifted up, from which a strange arachnid mage named Taranza is seen kidnapping its king. Kirby gives chase after them through the six major islands of Floralia, dealing with many large enemies which Taranza summons or aggravates to slow Kirby down. As Kirby ascends, he collects Sun Stones to grow the Dreamstalk further, giving him a bridge to each island in turn. He also encounters a number of Miracle Fruits which grant him the powerful Hypernova ability when consumed. At the highest island - Royal Road - Kirby finds and frees a number of imprisoned flower sprites who are known as the People of the Sky.

Once Kirby finally catches up to Taranza at the palace atop Royal Road, the arachnid mage explains how it was his objective to capture the hero of Dream Land in order to stop him messing up his and his queen's plans for domination. He then uses his magic to take control of King Dedede and have him fight Kirby while wearing a familiar mask. Kirby defeats Dedede and breaks the spell, making it clear who the real hero of Dream Land actually is. At this realization, Taranza calls upon Queen Sectonia to save him, but the furious queen instead swats him away for his failures. From there, Kirby and the queen do battle.

Queen Sectonia is overpowered by Kirby, and forced to retreat, using her magic to merge with the Dreamstalk, thus beginning the process of strangling Floralia and the rest of planet Popstar of all its energy. King Dedede regains consciousness, and with the help of the freed People of the Sky, launches Kirby toward the main stalk of the new Flowered Queen Sectonia. They fight until the sun comes up, but just as Kirby is about to seize victory, the Queen ensnares him with a vine and begins to squeeze him. At this, King Dedede and Taranza (with a change of heart) come to Kirby's rescue, freeing him and giving him one more Miracle Fruit to use against the queen. Kirby finishes off Queen Sectonia by inhaling her giant laser blast, and spitting it back out at her, destroying her utterly. This done, Kirby is ferried back home by the People of the Sky, and the Dreamstalk is purified, going into full bloom and becoming a permanent fixture of Dream Land.

Gameplay[edit]

The Goal Game.

This game plays very similarly to its predecessor, Kirby's Return to Dream Land. It even has several of the same items, such as the Key. It introduces a new move, the Dodge. This is activated by pressing left or right while using the Guard, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in Kirby Fighters. However, the main new gameplay element is the foreground and background.

In Kirby: Triple Deluxe Kirby is no longer limited to just one path. He is required to use special 3-D Warpstars to move from the foreground to the background, and vice versa. While in one plane the player can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the 3-D Laser Bar, and the 3-D Helmet Cannon. The enemies can do the same, with some enemies such as Sir Kibble and Spynum able to launch their projectiles into the other plane. Enemies such as Waddle Dee and Chip can jump from one plane to the other to ambush Kirby. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards. This doesn't necessarily cost Kirby a life, but it will always make him lose his Copy Ability, if he had one.

The game contains many collectibles. A primary example are the Keychains. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except Kirby 64: The Crystal Shards, as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the Goal Game. The image you get is random, and it is possible to get the same Keychain on an image twice or more. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the Sun Stones, which serve a similar function to the Energy Spheres from Kirby's Return to Dream Land. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare Queen Sectonia Keychain.

This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.

Modes[edit]

Story Mode: Play as Kirby in the main story.

Kirby Fighters: Fight using multiple Copy Abilities against other Kirbys on multiple stages. This is similar to Super Smash Bros., though it utilizes a more traditional health system for its combatants.

Dedede's Drum Dash: Play as King Dedede in a rhythm game in which the king bounces on drums.

The Arena: Play as Kirby and fight mid-bosses and bosses.

The True Arena: This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.

Dededetour!: Play through all six Story Mode levels as King Dedede in one long time attack run, defeating harder bosses in the process.

Copy Abilities[edit]

Kirby: Triple Deluxe features a total of 25 standard Copy Abilities, with four of them being brand new abilities. Like Kirby's Return to Dream Land, these abilities feature extensive move-sets and most offer high versatility.

Copy Abilities in Kirby: Triple Deluxe  
Ability Icon Provider(s) Description Notes
New Abilities
Archer TD Archer Icon.png Spynum Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
Beetle TD Beetle Icon.png Beetley, Hornhead Kirby gains a beetle's horn and wings, and can use the horn to charge at and grab opponents.
Bell TD Bell Icon.png Ringle Kirby gains two bells which he can ring to damage enemies with sound waves, and can also throw the bells at opponents. Can be used underwater.
Circus TD Circus Icon.png Clown Acrobot Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
Returning Abilities
Beam TD Beam Icon.png Waddle Doo Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts. Move-set has been reduced slightly from Kirby's Return to Dream Land.
Bomb TD Bomb Icon.png Foley, Poppy Bros. Jr. Kirby can prep and toss bombs at his opponents.
Crash TD Crash Icon.png Searches Kirby can cause a massive explosion which defeats all enemies on the screen. Single-use ability.
Cutter TD Cutter Icon.png Sir Kibble Kirby can toss bladed boomerangs which return to him and can be steered slightly.
Fighter TD Fighter Icon.png Knuckle Joe Kirby can perform a wide variety of martial arts-based moves, and can fire energy blasts from his hands.
Fire TD Fire Icon.png Flamer, Hot Head, Flame Galboros Kirby can breathe fire and combust into a fireball.
Hammer TD Hammer Icon.png Bonkers Kirby gains a powerful mallet that can pulverize foes and pound Posts. Can be used underwater.
Ice TD Ice Icon.png Chilly, Mr. Frosty Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection. Move-set has been reduced slightly from Kirby's Return to Dream Land.
Leaf TD Leaf Icon.png Leafan Kirby can conjure up razor-sharp leaves to strike opponents, and can hide in a pile of leaves for protection.
Mike TD Mike Icon.png Walky Kirby can shout at foes to defeat them at range. Three-use ability.
Needle TD Needle Icon.png Tick Kirby spouts needles of various length from his body for protection. Move-set has been reduced slightly from Kirby's Return to Dream Land.
Ninja TD Ninja Icon.png Moonja Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
Parasol TD Parasol Icon.png Parasol Waddle Dee Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
Sleep TD Sleep Icon.png Noddy Kirby falls asleep for a brief moment and cannot do anything unless attacked. Limited-duration ability.
Spark TD Spark Icon.png Sparky Kirby can conjure and fire powerful electric barriers and waves.
Spear TD Spear Icon.png Lanzer, Pierce Kirby gains a spear which can be tossed at enemies or can strike them through walls. Can be used underwater. Move-set has been reduced slightly from Kirby's Return to Dream Land.
Stone TD Stone Icon.png Rocky, Blocky Kirby can transform into a stone to slide down hills and also attack with a giant stone fist. Moves have been changed slightly.
Sword TD Sword Icon.png Blade Knight, Gigant Edge Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater. Move-set has been expanded slightly from Kirby's Return to Dream Land.
Wheel TD Wheel Icon.png Wheelie, Grand Wheelie Kirby can transform into a wheel and roll at high speed through enemies and hazards. Hat and move-set have been adjusted from Kirby Super Star Ultra.
Whip TD Whip Icon.png Whippy Kirby gains a whip which can be used to strike opponents and grab items from afar and through walls.
Wing TD Wing Icon.png Birdon Kirby gains a pair of wings and can attack by divebombing and firing feathers.

Hypernova[edit]

Hypernova Kirby.
Main article: Hypernova

Newly introduced in Kirby: Triple Deluxe is a special ability known as Hypernova. This ability is not obtained from any enemies, and is instead acquired when Kirby touches a Miracle Fruit. Hypernova causes Kirby to shimmer in all colors of the rainbow and causes his mouth to glow white. He gains an extremely powerful inhale which can uproot and absorb things much more massive than Kirby himself. Kirby can use this ability to tear apart obstacles and move large objects, as well as inhale giant enemies. He can also move backward and forward while inhaling, but not when he has his mouth full. The Hypernova ability overrides any standard Copy Ability Kirby may have, and will wear off once the stage is completed, returning Kirby's original ability to him. It cannot be discarded before this point unless the player quits the stage early.

Levels[edit]

All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Level Nr. Name Stages Boss(es)
Level 1 Fine Fields 6 Flowery Woods
Level 2 Lollipop Land 6 Paintra
Level 3 Old Odyssey 7 Kracko
Level 4 Wild World 7 Coily Rattler
Level 5 Endless Explosions 7 Pyribbit
Level 6 Royal Road 8 Masked Dedede (Story Mode only)
Queen Sectonia
Shadow Dedede (Dededetour! only)
Dark Meta Knight's Revenge (Dededetour! only)
Level 7 Eternal Dreamland 0 Flowered Queen Sectonia (Story Mode only)

Characters[edit]

Protagonists[edit]

Antagonists[edit]

Enemies[edit]

Kirby: Triple Deluxe features a large array of enemies, many of which directly carry over from Kirby's Return to Dream Land. There are however a relatively small number of new enemies, with many of those being Hypernova-specific. The following tables list each standard enemy in Kirby: Triple Deluxe:

Neutral enemies in Kirby: Triple Deluxe  
Name Image New enemy? Description Notes
Antler Antr 2.jpg Antr 1.jpg
Antr 3.jpg Antr 4.jpg
Yescheck.png Four different varieties of ant-like soldiers who are summoned by Queen Sectonia in her various fights. Larger Antlers have higher Stamina and are harder to inhale. Some have a projectile attack.
Barbar Barbar TD.jpg Xmark.png A giant eel-like enemy who cannot be attacked and will try to eat Kirby. It can lunge in from the four cardinal directions, as well as from the background.
Blipper Blipper TD.jpg Xmark.png A round fish with goggles that will swim toward Kirby in water, or jump out of the water at him. Blipper can also do this from a different plane.
Bronto Burt Bronto Burt TD.jpg
Sectra Burt.jpg
Xmark.png A brash pink flying foe who charges at Kirby or flies slowly in fixed patterns. It is capable of flying between planes. Has a normal and Sectonian variety.
Broom Hatter Broom Hatter TD.jpg Xmark.png A yellow lass with a witch's hat who sweeps her broom across the floor.
Burner Guardian Flame Cobra.jpg Yescheck.png A giant golden snake statue which lies out of Kirby's reach and shoots fireballs at him on a regular basis. It will always aim toward Kirby's present position.
Cappy Cappy TD.jpg Xmark.png A mushroom-like foe whose cap can be inhaled separately.
Chip Chip TD.jpg Xmark.png A yellow limbless fuzzy creature with a fox's tail. It can make huge leaps, and will cheerfully jump between foreground and background. This is Chip's first 3-D appearance.
Como Como TD.jpg Xmark.png A spider-like enemy which drops from a string when Kirby gets near. It may also be seen swinging around in a circle. It can be defeated by cutting its string.
Craby Craby TD.jpg Xmark.png An amphibious creature which scuttles along the ground and will send one of its arms out to snip at Kirby if he is above it.
Degout Degout TD.jpg Xmark.png A flying robotic nautilus-like creature with high durability which cannot be inhaled and moves slowly toward Kirby.
Dekabu Dekabu TD.jpg Xmark.png A larger version of Kabu with high durability and the ability to spit out Kabus from its mouth. This is Dekabu's first appearance in 3-D. Its appearance has been adjusted to resemble a sandcastle.
Fuwa Rover Fuwa Rover.jpg Yescheck.png Ghostly foes who can appear out of nowhere and float in toward Kirby. They may also be invisible, but will always show up in a mirror's reflection.
Ghost Book Ghost Book.jpg Yescheck.png A possessed book which flaps like a bird and tries to collide with Kirby. Easily defeated using Hypernova.
Ghost Dish Ghost Dish.jpg Yescheck.png A possessed and cracked plate which floats in the air like a flying saucer and tries to collide with Kirby. Easily defeated using Hypernova.
Ghost Gordo Ghost Gordo.jpg Yescheck.png Invisible cyclops Gordos which can only be seen through mirrors.
Gigatzo Gigatzo TD.jpg Xmark.png Plump invincible red cannons which fire huge red cannonballs at Kirby. The shots travel slowly, but cannot be destroyed, and can come in from the foreground or background. Gigatzo has been redesigned from its appearance in Kirby's Return to Dream Land, and made slightly smaller.
Glunk Glunk TD.jpg Xmark.png Amphibious anemone-like creatures which fire projectiles out the top of their heads, and can be seen sticking to walls and ceilings.
Gordo Gordo TD.jpg
Sectra Gordo.jpg
Xmark.png Spiky ball-shaped creatures which hold position or move in set patterns and cannot be defeated. Has a normal and Sectonian variety.
Grandy Grandy.jpg Yescheck.png A large woolly Waddle Dee who serves as the effective replacement for Big Waddle Dee.
Grizzo Grizzo TD.jpg Xmark.png A large striped yellow bear with a headband who can be seen sleeping or will charge at Kirby when he gets near. Grizzo has high durability. This is Grizzo's first 3-D appearance.
Horror Tramp Horror Tramp.jpg Yescheck.png A ghastly Waddle Dee-like foe who can appear out of nowhere and stalks Kirby with its arms raised. In mirror halls, it can be invisible, only perceivable from the mirror's reflection.
Hunter Scarfy Hunter Scarfy TD.jpg
Hunter Scarfy Angry TD.jpg
Xmark.png Redder variants of Scarfy which are passive unless Kirby is carrying a Key. They are capable of flying between planes.
Kabu Kabu TD.jpg Xmark.png Brown stone idols which can move quickly while spinning around.
Mamanti Mamanti.jpg Yescheck.png A large blue wide-finned cousin to Blipper who acts much the same.
Mumbies Mumbies TD.jpg Xmark.png A floating red eyeball wrapped in bandages which slowly pursues Kirby and cannot be inhaled. It will freeze if Kirby looks at it.
Nidoo Nidoo TD.jpg Xmark.png An invincible green-eyed trickster which disguises itself as a doorway or a platform, revealing itself when Kirby attempts to interact with it. This is Nidoo's first 3-D appearance. Reworked from its appearance in Kirby's Dream Land 3.
Pacflower Paclower.jpg Yescheck.png A floral variant of Pacto with slightly higher durability.
Pacto Pacto TD.jpg Xmark.png A floating yellow creature with a huge maw. It will try to swallow Kirby if he gets close and cannot be inhaled.
Rope Waddle Dee Dracula Waddle.jpg Xmark.png A Waddle Dee who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Dee.
Scarfy Scarfy TD.jpg
Scarfy Angry TD.jpg
Xmark.png A seemingly cute creature who turns into an exploding demon if Kirby tries to inhale it. Is capable of chasing Kirby between planes.
Sheld Sheld TD.jpg Xmark.png A small creature with a horned metal case which will try to charge at Kirby. If its shell is broken or inhaled, it will run away.
Shotzo Shotzo TD.jpg Xmark.png A small invulnerable cannon which fires continuous volleys in Kirby's direction. It is capable of aiming at him even from a different plane.
Soarar Soarar TD.jpg Xmark.png A yellow vaguely airplane-shaped enemy who flies in elegant patterns between foreground and background, and may home in on Kirby. This is Soarar's first 3-D appearance.
Springy Hand Springy Hands.jpg Yescheck.png An invulnerable hazard consisting of a large hand-shaped plate attached to a spring. It continuously springs out then reels back in, launching Kirby into the Fourth Wall if he is hit during the extension.
Squishy Squishy TD.jpg Xmark.png An amphibious squid-like enemy who swims in spurts in the water and can move about on land.
Waddle Dee Waddle Dee TD.jpg
Sectra Dee.jpg
Xmark.png Round fuzzy creatures who are not very threatening under normal circumstances. They can be found in a wide variety of situations and roles. Has a normal and Sectonian variety.
Wonkey Wonkey TD.jpg Xmark.png A golden Waddle Dee-like creature with a monkey's tail who is typically seen with a Key. Kirby usually has to chase it down before it runs into a Gate or into a void. Formerly known as 'Carry Dee'.
Woodcutter Waddle Dee Lumberjack Waddle Dee.jpg Yescheck.png A Waddle Dee with a hat and axe who chops down trees in the background which can fall on Kirby.
Copy Ability-providing enemies in Kirby: Triple Deluxe  
Name Image New enemy? Ability Description Notes
Beetley Beetley TD.jpg Yescheck.png Beetle A wandering spherical entity with a beetle-like crest and wings. It will try to swipe with its horn when Kirby gets close.
Birdon Birdon TD.jpg Xmark.png Wing A flying magenta bird foe with an aviator's cap who can shoot feathers at Kirby. This is Birdon's first 3-D appearance.
Blade Knight Blade Knight TD.jpg Xmark.png Sword A green swordsman who holds his ground or walks back and forth, and will swipe at Kirby if he gets close.
Chilly Chilly TD.jpg Xmark.png Ice A snowman with thick eyebrows, a golden bell around his neck, and a green fez. He moves slowly or stands in place and emanates a freezing aura around himself.
Clown Acrobot Clown Acrobot TD.jpg Yescheck.png Circus A clown-like opponent with no legs who can be seen either spinning a hula-hoop or juggling pins. It moves very slowly left-to-right while doing this.
Flamer Flamer TD.jpg Xmark.png Fire A spinning pink disk that crawls along walls and emits flames from its spouts. It can fly between planes.
Foley Foley TD.jpg Xmark.png Bomb A bulbous yellow creature that flies around on a propeller and can travel between planes. When Kirby draws near, Foley detaches from its propeller and drops, exploding if it hits him or the ground.
Hot Head Hot Head TD.jpg Xmark.png Fire An orange foe with fire for hair and an octopus-like snout, out of which it can spew flames.
Knuckle Joe Knuckle Joe TD.jpg Xmark.png Fighter A compact kid armed with many martial arts-based moves.
Lanzer Lanzer TD.jpg
Sectra Lanzer.jpg
Xmark.png Spear A purple-clad soldier who marches back and forth and can jab with its trident. Has a normal and Sectonian variety.
Leafan Leafan TD.jpg Xmark.png Leaf A small creature with a leaf crown which can float gently through the air and fire seeds from its head.
Moonja Moonja TD.jpg Xmark.png Ninja A purple-cloaked foe who has many stealthy techniques.
Noddy Noddy TD.jpg Xmark.png Sleep A small pink creature who wears a night cap and is usually asleep.
Parasol Waddle Dee Parasol Waddle Dee TD.jpg
Parasol Sectra Dee.jpg
Xmark.png Parasol A Waddle Dee who wields a parasol. Can be seen gliding down from the air, including from the background. If attacked and not defeated, it will drop its parasol and become a normal Waddle Dee. Has a normal and Sectonian variety.
Parasol Waddle Doo Parasol Waddle Doo TD.jpg Xmark.png Parasol or Beam A Waddle Doo who wields a parasol. Acts much like a Parasol Waddle Dee, but will behave like a Waddle Doo if it loses its parasol.
Pierce Pierce TD.jpg Xmark.png Spear A flying bumblebee soldier who wields a spear. Can chase Kirby between planes.
Poppy Bros. Jr. Poppy Bros. Jr. TD.jpg Xmark.png Bomb A trickster in a blue clown suit who tosses bombs at Kirby. He can toss them between planes as well.
Ringle Ringle TD.jpg Yescheck.png Bell A small creature who resides inside a bell. It can be seen walking along the ground or floating in the air, and will ring about in the latter case.
Rocky Rocky TD.jpg Xmark.png Stone A tough stone-shaped creature with feet and a headband which can drop quickly in the air or slide down slopes.
Rope Waddle Doo Rope Waddle Doo TD.jpg Xmark.png Beam A Waddle Doo who swings from a rope. If its rope is cut, it will fall to the ground and become a normal Waddle Doo.
Searches Searches TD.jpg Xmark.png Crash A circular floating bomb enemy who attempts to explode if Kirby gets too close.
Sir Kibble Sir Kibble TD.jpg Xmark.png Cutter A yellow suit of armor who throws a cutter boomerang at Kirby. He can throw it from a different plane as well.
Sparky Sparky TD.jpg Xmark.png Spark A green blob with round hands which can hop around and generate a static field around itself.
Spynum Spynum TD.jpg
Sectra Spynum.jpg
Yescheck.png Archer A shrouded figure wearing a thick coat and feathered cap which holds position and fires arrows at Kirby. It can also do so from a different plane. Has a normal and Sectonian variety.
Tick Tick TD.jpg Xmark.png Needle A white blob with a deceptive face who shoots a huge tip out the top of its head when provoked.
Waddle Doo Waddle Doo TD.jpg Xmark.png Beam A red creature with a single large eye for a face who can fire a beam whip. Often found in the same situations as Waddle Dees.
Walky Walky TD.jpg Xmark.png Mike An anthropomorphized microphone who walks around and occasionally sings a harmful song.
Wheelie Wheelie TD.jpg Xmark.png Wheel A cyclops wheel creature which can ride back and forth at high speed. This is Wheelie's first 3-D appearance in a main-series game.
Whippy Whippy TD.jpg Xmark.png Whip A ball-shaped cat-like creature with a long tail, which it uses to whip at Kirby.
Hypernova-specific enemies in Kirby: Triple Deluxe  
Name Image Description Notes
Ace Fuwa Rover Ace Fuwa Minor.jpg A large bearded ghost with a wizard's hat, who can be found hiding inside suits of armor in the background. Kirby can expose them by dodging the armor's attack, then initiating his inhale.
Big Missile Big Missile 1.jpg A large metallic missile which slightly resembles a shark and flies slowly forward. Kirby can inhale it and spit it back using Hypernova. If it collides with another missile or its launcher, point stars and food will drop.
Cannon Tower Cannon Tower TD.jpg A large rotating cannon which fires a missile whenever it is pointed in Kirby's direction. On the other side is a glowing light which if hit by the retaliated missile, will destroy the cannon. Can be found individually or stacked on top of each-other, and may also shoot out a long spiked bar instead of a missile.
Land Barbar Land Barbar.jpg A very long red eel similar to Barbar who inhabits pipes out on dry land. After an attempted bite, its star-tipped tongue sticks out briefly, giving Kirby the opportunity to use his Hypernova to swallow the giant eel in its entirety.
Lollipop Tank 3D Tank Candy.jpg
Sectra Tank.jpg
A large tank piloted by one or more Waddle Dees which rolls along the background and fires continuous volleys at Kirby. It is capable of breaking heavy stone and metal blocks which it drives into, though it is impeded by other obstacles. Its volleys are also capable of breaking such blocks. It can be dropped into the void to defeat it, or can be inhaled using Hypernova. Has a normal and Sectonian variant.
Pipe Worm Pipe Worm 1.jpg A large spiky worm which resides inside of hollowed logs. It will attempt to bite at Kirby if he gets close, but regularly switches its orientation. If Kirby uses Hypernova against the tail side, he can inhale the worm to defeat it.
Waddle Dee Train Waddle Dee Train.jpg A large train which follows a track in from the background, crossing at regular intervals. If it hits Kirby, he will be flung into the Fourth Wall. Kirby can inhale the train with Hypernova, eating it piece-by-piece.

Mid-Bosses[edit]

Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.

Mid-Bosses in Kirby: Triple Deluxe  
Name Appearance Copy Ability Description
Blocky
Blocky TD.jpg
Stone Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
Bonkers
Bonkers TD.jpg
Hammer Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
Flame Galboros
Flame Galboros.jpg
Fire A large Galbo-like enemy that attacks with big spouting flames and body attacks.
Gigant Edge
Gigant Edge TD.jpg
Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
Grand Wheelie
Grand Wheelie TD.jpg
Wheel A large eyeballed wheel with attached engine on top. It attacks by driving about the stage and performing wheelies.
Hornhead
Hornhead 2.jpg
Beetle An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
Mr. Frosty
Mr. Frosty TD.jpg
Ice His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.

Hypernova-specific Mid-Bosses[edit]

These mid-bosses are only encountered during Hypernova sections, and can only be defeated using said ability. They do not appear during Dededetour! and do not have DX forms.

Hypernova-specific Mid-Bosses in Kirby: Triple Deluxe  
Name Appearance Description
Gigant Chicks
Gigant Chick 2.jpg
Three large round birds who can fire Air Bullets and fly in circles. They can only be defeated using a Mandola Root.
King Fuwa Rover
Ace Fuwa Rover.jpg
A bearded ghost with a wizard's hat and crown inset who is battled in Wild World - Stage 3. He possesses various objects in a cluttered room and Kirby must inhale each one at the right moment. More minor versions of this mid-boss are encountered earlier in the stage who do not have a crown.
Mowlee Bros.
Mowlee Bro 2 KTD.png
Four giant mole brothers who attack by throwing clods of dirt at Kirby while popping in and out of the ground. Kirby can return these dirt clods using Hypernova to defeat them.
Waddle Dee Steel Fortress
Waddle Dee Fortress.jpg
A huge cannon tower which houses three Waddle Dees. Kirby has to use the missiles it fires to take out each of its support beams.
Winged Eggers
Winged Egger.jpg
Four plump dragons who carry large shields. Kirby has to retaliate with their projectiles and hit them while their guard is down.

Bosses[edit]

Note: In Dededetour! and The True Arena, all bosses are fought in their more powerful Deluxe (DX) forms (except for those that only appear in Story Mode).

Bosses in Kirby: Triple Deluxe  
Boss Main Form HP Defense Modifier DX Form HP Defense Modifier
Flowery Woods Flowery Woods arena icon.jpg 440 (Fine Fields)
330 (Royal Road - Stage 4 / The Arena)
×0.75 Flowery Woods DX arena icon.jpg 620 (Fine Fields)
465 (Royal Road - Stage 4 / The True Arena)
×0.75
Paintra Paintra arena icon.jpg 460 (Lollipop Land)
345 (Royal Road - Stage 4 / The Arena)
×0.75 Paintra DX arena icon.jpg 640 (Lollipop Land)
480 (Royal Road - Stage 4 / The True Arena)
×0.75
Kracko Kracko arena icon TD.jpg 520 (Old Odyssey)
390 (Royal Road - Stage 4 / The Arena)
×0.75 (body)
×0.7 (2nd phase spikes)
Kracko DX arena icon.jpg 700 (Old Odyssey)
525 (Royal Road - Stage 4 / The True Arena)
×0.75 (body)
×0.7 (2nd phase spikes)
Coily Rattler Coily Rattler arena icon.jpg 520 (Wild World)
390 (Royal Road - Stage 4 / The Arena)
×0.75 Coily Rattler DX arena icon.jpg 680 (Wild World)
510 (Royal Road - Stage 4 / The True Arena)
×0.75
Pyribbit Pyribbit arena icon.jpg 600 (Endless Explosions)
450 (Royal Road - Stage 4 / The Arena)
×0.9 Pyribbit DX arena icon.jpg 760 (Endless Explosions)
570 (Royal Road - Stage 4 / The True Arena)
×0.9
Masked Dedede Masked Dedede's Revenge arena icon.jpg 620 (Story Mode)
465 (The Arena)
×0.75 Xmark.png Xmark.png Xmark.png
Queen Sectonia Queen Sectonia arena icon.jpg 640 (Story Mode)
480 (The Arena)
×0.9 Queen Sectonia DX arena icon.jpg 790 (DededeTour!)
592 (The True Arena)
×0.9
Flowered Queen Sectonia Flowered Queen Sectonia arena icon.jpg 700 (Story Mode)
525 (The Arena)
×0.9 Xmark.png Xmark.png Xmark.png
Shadow Dedede Xmark.png Xmark.png Xmark.png Shadow Dedede arena icon.jpg 800 (DededeTour!)
600 (The True Arena)
×0.75
Dark Meta Knight's Revenge Xmark.png Xmark.png Xmark.png Dark Meta Knight's Revenge arena icon.jpg 820 (DededeTour!)
570 (The True Arena)
×1
Soul of Sectonia Xmark.png Xmark.png Xmark.png Soul of Sectonia arena icon.jpg 999 (1st)
450 (2nd)
×0.9 (1st flowers)
×1 (1st vines)
×1 (2nd)
Notes:

Soundtrack[edit]

Jukebox[edit]

The Jukebox (サウンドルーム Sound Room in the Japanese version) serves as the Sound Test of Kirby: Triple Deluxe. When a soundtrack is playing, the musical notes will change the color to indicate its composer:

This way of indicating the track credit would be later used in Kirby: Planet Robobot and Kirby Star Allies.

Kirby: Triple Deluxe Soundtrack CD[edit]

Kirby: Triple Deluxe is one of the very few games in the series that has its original soundtrack CD released in English. (Many Kirby original soundtracks are released only in Japan and thus don't have official English track titles.)

The English soundtrack CD is titled Kirby: Triple Deluxe Soundtrack, available (but not for sale) through Club Nintendo in Europe and Australia for the exchange of 2000 stars. Same with the Japanese release, however, the CD only includes 46 tracks from the game and 3 bonus tracks.

The following lists all tracks in Kirby: Triple Deluxe Soundtrack CD, with their English and Japanese titles.

Tracks in Kirby: Triple Deluxe Soundtrack CD  
Track No. English Title Japanese Title Composer Description
01 Sun, Sky, Dreamstalk 空と太陽とワールドツリー
Sky, Sun, World Tree*
*World Tree is the Japanese name of Dreamstalk.
Hirokazu Ando Title Theme.
(Shares the melody of "Spring Smash Factory", one of the two leitmotifs of Triple Deluxe.)
02 Green Greens グリーングリーンズ
Green Greens
Hirokazu Ando World Map Theme.
(Remix of "Green Greens" from Kirby's Dream Land.)
03 Floral Fields 浮遊大陸の花畑
Floral Fields on the Floating Land
Jun Ishikawa Stage Theme of:

One of the two leitmotifs of Triple Deluxe.

04 Hypernova Inhale 全てすいこめ!ビッグバン
Inhale Everything! Big Bang*
*Big Bang is the Japanese name of Hypernova.
Hirokazu Ando Theme of Hypernova.
(Arrangement of "Floral Fields".)
05 The Cave in the Sky そらにうかぶどうくつ
The Cave in the Sky
Hirokazu Ando Stage Theme of:
06 Tilting the World カタムキナゾトキ
Tilting Puzzles
Hirokazu Ando Theme of puzzles. Tilting refers to the use of Nintendo 3DS gyroscope in the puzzles.
(Arrangement of "Floral Fields".)
07 Chasing Down the Miniboss 中ボスバトル:友とヤツを追って
Mid-Boss Battle: Chasing the Befriended Guy*
*"The Befriended Guy" possibly refers to King Dedede, Kirby's Frenemy.
Hirokazu Ando Mid-Boss Battle Theme.
Also used in every cutscene where King Dedede is taken away by Taranza before a boss battle.
08 A Forest Hike 森の奥行きハイキング
Hiking Deep Inside the Forest
Hirokazu Ando Stage Theme of:

(Remix of "Yogurt Yard" from Kirby's Adventure.)

09 Invincible 無敵
Invincible
Hirokazu Ando Theme of Invincible after taking the Invincible Candy.
(Remix of the Invincible Theme in the series.)
10 Dark Clouds 光なき暗雲
Dark Clouds without Light
Jun Ishikawa Theme of the Boss Battle prelude.
Also used during the gyroscope section vs. Sectonia Vine.
11 Bouncing Boss Battle とびだせ!奥へ手前へボスバトル
Bounce! Boss Battle Back and Forth*
*奥へ手前へ (back and forth) possibly refers to how bosses in Triple Deluxe
ultilize the multi-plane system to move back and forth in the stage.
Hirokazu Ando Regular Boss Battle Theme at the end of Lv1-5:

(Arrangement of "Floral Fields".)

12 Grand Sun Stone Dance グランドサンストーン~カービィダンス
Grand Sun Stone ~ Kirby Dance
Hirokazu Ando Combination of:
13 Under the Sunshine 太陽の光で
Under the Sunshine
Hirokazu Ando Theme of "Under the sunshine: scenes 1-4" movies in the Theater.
14 Must Dash はずんでデンデン♪
Bouncing Denden♪
Jun Ishikawa Dedede's Drum Dash: Title Theme.
Also Stage Theme of:
15 Toy Rhythm トイリズム
Toy Rhythm
Hirokazu Ando Stage Theme of:
16 Spring Smash Factory ボヨヨンバッタン・ファクトリー
Spring Smash Factory
Hirokazu Ando Stage Theme of:

One of the two leitmotifs of Triple Deluxe.

17 Reflected Laughter 奥のカガミで笑う影
Laughing Shadow from the Deep Mirrors
Jun Ishikawa Stage Theme of:
18 Sky at Sunset 天空に沈む夕陽
Sky at Sunset
Hirokazu Ando Stage Theme of:
19 Silver Snow Story 白銀の物語
White Silver Story
Hirokazu Ando Stage Theme of:

(Remix of Peanut Plains Stage Theme from the game Dyna Blade, Kirby Super Star.)

20 Spinning Jungle グルグルジャングル
Spinning Jungle
Hirokazu Ando Stage Theme of:
21 Golden Legend 黄金の神話
Golden Legend
Jun Ishikawa Stage Theme of:
22 Mountains in an Angry Sky 怒れる天の山々
Mountains in an Angry Sky
Jun Ishikawa Stage Theme of:
23 Mysterious Trap ミステリアストラップ
Mysterious Trap
Hirokazu Ando Stage Theme of:
24 Ripple Red Ripple Red Jun Ishikawa Stage Theme of:
  • Lv5 Endless Explosions Stage 5 (Mid-Boss Tower).

(Remix of Ripple Star Stage 3 Theme (Room Guarder rush) from Kirby 64: The Crystal Shards.)

25 Kirby Fighters カービィファイターズ!
Kirby Fighters!
Jun Ishikawa Kirby Fighters: Title Theme.
(Remix of Regular Boss Battle Theme from Kirby Super Star.)
26 Four-Way Fight in Coo's Forest 4人でファイッ!~クーの森
Four-Player Fight! ~ Coo's Forest
Hirokazu Ando Combination of:
  • "Chasing Down the Miniboss" intro (also as the battle intro of Kirby Fighters Single Player Mode);
  • Stage Theme of Coo's Forest in Kirby Fighters - Remix of Coo's Theme and Rick's Theme.
27 Secret Area: HAL Room シークレットエリア:HAL部屋
Secret Area: HAL Room
Hirokazu Ando Used in the HAL Room from Lv1 Fine Fields Stage 3.
(Remix of "Welcome to Dream Land", title theme of Kirby's Dream Land. This version first appears as the Title Theme of Kirby's Dream Collection.)
28 Majestic Flora 帝都へ届く花
Flora to the Royal Capital
Hirokazu Ando Theme of "Under the sunshine: scene 5" the movie in the Theater.
29 Moonlight Capital 月影の帝都セクトラトア
Sectorator, the Moonlight Capital
Jun Ishikawa Stage Theme of:
30 Beautiful Prison 美の監獄
Beautiful Prison
Jun Ishikawa Stage Theme of:
31 Hypernova All-Stars ビッグバンオールスターズ
Big Bang All-Stars
Hirokazu Ando Stage Theme of:

(Arrangement of "Hypernova Inhale".)

32 Taranza, the Master of Puppetry あやつりの魔術師タランザ
Taranza, the Magician of Puppetry
Hirokazu Ando Taranza's Theme, used in "Taranza, the master of puppetry" the movie in the Theater.

(Arrangement of "King Dedede's Theme".)

33 Revenge of the Enemy リベンジ オブ エネミー
Revenge of Enemy
Hirokazu Ando Boss Revenge Battle Theme of:

(Arrangement of "Spring Smash Factory".)

34 Dedede's Royal Payback 王位の復権:D.D.D.
Seize Back the Crown: D.D.D.
(王位の復権 is reused as Guest Star King Dedede's subtitle
in the Japanese version of Kirby Star Allies.)
Jun Ishikawa Boss Battle Theme of:

(Remix of "The Masked King", Masked Dedede's Theme from Kirby Super Star Ultra.)

35 Divine Beauty カミにも等しき美ぼうが前に
Facing the Beauty That Rivals the Divine
Hirokazu Ando Theme of "Divine beauty" the movie in the Theater.
36 Sullied Grace Dirty&Beauty Jun Ishikawa Boss Battle Theme of Queen Sectonia.
37 She Who Holds the Stars 星をつかむもの
She Who Holds the Stars
Hirokazu Ando Theme of "She who holds the stars" the movie in the Theater.
38 Fatal Blooms in Moonlight 狂花水月
Madness Blooms and the Moon Reflected in Water
Hirokazu Ando Boss Battle Theme of Flowered Queen Sectonia / Soul of Sectonia (first battle).
(Arrangement of "Bouncing Boss Battle" / "Floral Fields".)
39 Last-Minute Hero ヒーローとは、遅れて来るものなんだぜ!
The Hero Comes Late!
Hirokazu Ando Theme of the cutscene where King Dedede saves Kirby from Flowered Queen Sectonia's vine wrap in Story Mode.
40 The World to Win この星をかけた魂の戦い
The Soul Battle This Planet (Popstar) Is Gambled on
Hirokazu Ando Boss Battle Theme of Flowered Queen Sectonia (second battle).
(Arrangement of "Hypernova Inhale", "Floral Fields" and "Green Greens".)
  • The alternative arrangement for Soul of Sectonia (Track 124 in the Jukebox) is not included in the CD.
41 FLOWERD FLOWERD Hirokazu Ando Theme of "FLOWERED" the movie in the Theater.
42 One of the Miracles きせきの1つ
One of the Miracles
Hirokazu Ando Ending Theme / Staff roll.
43 Royal Warp キングがワープ!?
The King is warping!?
Hirokazu Ando Jingle of King Dedede entering a Warp Hole in Dededetour!.
(Remix of the Title Theme from Revenge of the King, Kirby Super Star Ultra.)
44 Arena Showdown コロシアムの戦い
Colosseum Battle
Jun Ishikawa Medley: Boss Battle Themes in The Arena and The True Arena (Triple Deluxe version).
(Remix of the same themes from Kirby Super Star and its remake.)
45 Shadow Strike よみがえる最強の影
The Reborn Strongest Shadow
Jun Ishikawa Boss Battle Theme of Dark Meta Knight's Revenge (second phase).
(Remix of the same theme for Dark Meta Knight from Kirby & The Amazing Mirror.)
46 A Well-Earned Rest 真のやすらぎ
The True Rest Area
Hirokazu Ando Theme of the rest area in The True Arena.
(Remix of Ripple Star Map Theme from Kirby 64: The Crystal Shards.)
47
(bonus)
Dededeluxe! デデデデラックス!!!
Dedededeluxe!!!
Hirokazu Ando Medley of all four tracks from Dedede's Drum Dash the Sub-Game, with the drum sound affects added from gameplay:
48
(bonus)
Midnight Moonlight! (Forever-Sleeping Flower) 月下に永遠なる眠り花
Forever-Sleeping Flower in Moonlight
N/A Bonus arrangement of "Fatal Blooms in Moonlight" and "The World to Win".
Featured instruments: violin, piano, bass guitar and drums.
49
(bonus)
Dreams and Disappearing Kings 消えた大王と種からとびだす願い
The Disappearing King
and The Wishes Bouncing from the Seed (of the Dreamstalk)
N/A Bonus orchestral arrangement of "Walking to a flowery coup!", the first movie in the Theater.
  • The original movie track is not included in the CD.
  • The track is a melody of the following themes:
    • "Floral Fields";
    • "Taranza, the Master of Puppetry";
    • "Green Greens";
    • "Bouncing Boss Battle" intro.

Gallery[edit]

Main article: Kirby: Triple Deluxe/gallery

Trivia[edit]

  • The title of 'Triple Deluxe' has multiple meanings. It can be compressed to '3D' which emphasizes the 3-D elements of the game, but it could also be read as 'DDD', which can help to explain King Dedede's prominence in the game.
  • If the first letter of each level is put together, it spells out FLOWERED (Fine Field, Lollipop Land, Old Odyssey, Wild World, Endless Explosions, Royal Road, Eternal Dreamland). This is a reference to the final boss, Queen Sectonia, who becomes a giant flower after merging herself with the Dreamstalk (effectively becoming "FLOWERED"). This level first letter easter egg is similar to Kirby's Adventure, Kirby: Canvas Curse, Kirby's Return to Dream Land, Kirby: Planet Robobot and Kirby Star Allies.
  • This game was first to have interactable onscreen HUD display: when Hypernova Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.
  • The Puzzle Swap mode in Streetpass Mii Plaza , a game packaged digitally with a system in the 3DS family, contains a puzzle based on Kirby: Triple Deluxe, which, once completed, shows a 3D animation of Kirby running through a medley of level themes from said game (while switching between foreground and background) until he comes across a Miracle Fruit. He jumps into it, and the animation loops. By moving the camera around, hidden Keychains can be found, like a Bandana Waddle Dee or Meta Knight keychain.

Kirby: Triple Deluxe Puzzle Swap

[1]


Names in other languages[edit]

Language Name Meaning
Japanese 星のカービィ トリプルデラックス
Hoshi no Kābī Toripuru Derakkusu
Kirby of the Stars Triple Deluxe
French Kirby: Triple Deluxe Kirby: Triple Deluxe
German Kirby: Triple Deluxe Kirby: Triple Deluxe
Italian Kirby: Triple Deluxe Kirby: Triple Deluxe
Korean 별의 커비 트리플 디럭스
Byeorui Keobi Teuripeul Direokseu
Kirby of the Stars Triple Deluxe
Spanish Kirby: Triple Deluxe Kirby: Triple Deluxe


External links[edit]

References