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Course 6 - Hole 2

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Course 6 - Hole 2

KDC Course 6 Hole 2 map.png

KDC Course 6 Hole 2 extra map.png

Composite maps of Course 6 - Hole 2 from Kirby's Dream Course.
Course Course 6
Copy Abilities Main Game
Extra Game
Hole order
Course 6 - Hole 1 Course 6 - Hole 3
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Course 6 - Hole 2 is the second hole of Course 6 in Kirby's Dream Course. This hole has Kirby traversing a narrow board with many obstacles forming a circuit.


This hole's board is a narrow rectangular space, divided unevenly between a wider low area and a narrow upper walkway. Kirby starts in the upper left portion of the board on the lower area, adjacent to Gordo and Kracko. Heading down to the right will lead Kirby past a Kabu in front of a small embankment, leading to a wide sand bunker. A long Conveyor Belt can also be used along the lower edge of the board to slip past these obstacles. On the other side, the board slopes up to join the two separated parts of the board. Kirby can use a series of Kick Panels and a Dash Panel to quickly access the upper walkway from here to deal with the remaining enemies; a Rocky and Squishy.

Extra Game[edit]

In the Extra Game, Kirby starts in Kracko's original position in the main game, replacing him. Gordo has been replaced with Whispy Woods, and Rocky can now be found where Kirby's starting point was in the main game. Kabu has been moved slightly, now on the other side of the slope into the bunker. A Starman can now be found where Rocky used to be in the main game.


Sprite Enemy Number Ability
Gordo 1 N/A
Kabu 1 None
Kracko 1 None
Rocky 1 Stone
Squishy 1 None
Sprite Enemy Number Ability
Kabu 1 None
Rocky 1 Stone
Squishy 1 None
Starman 1 Hi-Jump
Whispy Woods 1 None


Sprite Obstacle
KDC Bumper sprite.png
KDC Bunker sprite.png
KDC Conveyor Belt sprite.png
Conveyor Belt
KDC Dash Panel sprite.png
Dash Panel
KDC Kick Panel sprite.png
Kick Panel