Kirby's Dream Course

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Game InfoBox
KDC Cover.jpg
North American box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Super Nintendo Entertainment System
North America February , 1995
Japan September 21, 1994
Europe August 24, 1995
Australia August 24, 1995

Wii Virtual Console
North America July 23, 2007
Japan April 24, 2007
Europe June 29, 2007
Australia June 29, 2007

SNES Classic
North America September 29, 2017
Japan October 5, 2017
Europe September 29, 2017
Australia September 30, 2017
Platform(s) Super Nintendo Entertainment System, Wii Virtual Console, Wii U Virtual Console, SNES Classic
Game Chronology
<-- Kirby's Pinball Land Kirby's Dream Land 2 -->
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Guide/Walkthrough Link
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Kirby's Dream Course (known in Japan as カービィボウル (Kābī Bouru), "Kirby Bowl") is a Kirby game released for the Super Nintendo Entertainment System on September 21, 1994 in Japan, followed by a North American release in February , 1995 and a PAL one on August 24, 1995. It is the fourth installment of the series and was the first to be released on a 16-bit console.

The game does not feature traditional Kirby gameplay, but instead casts the pink hero as the ball in a golf or miniature golf simulation with numerous Kirby elements and themes. This makes it the second game to focus on utilizing Kirby as a ball, the first being its immediate predecessor, Kirby's Pinball Land.

In 2007, Kirby's Dream Course was re-released on the Wii's Virtual Console; it costs 800 Wii Points to purchase.

Story

KDCArtStory.png
King Dedede stealing the stars, as depicted in the manual.

King Dedede has taken the stars from the skies of Dream Land and is keeping them for himself,[1] causing a wave of depression among the inhabitants.[2] Kirby, as the only hero who can save the stars,[3] sets out for Dedede's floating castle to take them back from the king's servants and face the monarch himself to teach him a lesson.[4]

Copy Abilities

Kirby can obtain various Copy Abilities (known as Special Powers in this game) by colliding with (and thus defeating) certain enemies. These powers can be used once per shot — starting with the same shot during which they are acquired — by activating them with the B button.

Kirby keeps his ability until he loses a life, completes the course or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next.

Name Appearance Icon Acquired from Description
Fireball KDCFireballKirby.png KDCFireballIcon.png Flamer Transforms Kirby into a living fireball, making him rocket forward at a high speed for a short time and ignore gravity. He may keep his increased speed for a limited time even after the transformation ends.
Freeze KDCFreezeKirby.png KDCFreezeIcon.png Chilly Surrounds Kirby with a freezing aura when activated, enabling him to turn water into ice and slide across it instead of falling in.
Hi-Jump KDCHiJumpKirby.png KDCHiJumpIcon.png Starman Kirby makes a spontaneous jump in a tall arc.
Needle KDCNeedleKirby.png KDCNeedleIcon.png Togezo Causes Kirby to stop moving if he is touching the ground, even while on a slope, as spikes grow from his body.
Parasol KDCParasolKirby.png KDCParasolIcon.png Waddle Doo Slows down Kirby's fall and makes him decelerate faster when activated, as well as letting the player directly influence his movements with the D-pad while he is falling.
Spark KDCSparkKirby.png KDCSparkIcon.png Sparky Surrounds Kirby with electricity until he stops moving, letting him destroy Whispy Woods and Krackos in his path.
Stone KDCStoneKirby.png KDCStoneIcon.png Rocky Kirby assumes the shape of a rock and spontaneously grinds to a halt, even in the air, but may still roll down slopes.
Tornado KDCTornadoKirby.png KDCTornadoIcon.png Twister For a limited time, Kirby becomes a fast whirlwind that moves in a normally straight line. Holding right or left on the D-pad causes his path to curve clockwise or counter-clockwise, respectively. Moving down slopes slightly refreshes the duration.
U.F.O. KDCUFOKirby.png KDCUFOIcon.png UFO Kirby turns into a U.F.O. for ten seconds or until he collides with a bumper. In this form, Kirby automatically flies in a straight line, taking out enemies; pushing right or left on the D-pad turns him clockwise or counter-clockwise by 90 degrees, respectively. Pressing the B button again promptly cancels the transformation.
Wheel KDCWheelKirby.png KDCWheelIcon.png Wheelie Transforms Kirby into a wheel, causing him to dash into the direction he currently travelling in at a high speed, stopping only when he collides with an obstacle.

Enemies

Unlike in other Kirby games, most enemies in Kirby's Dream Course cannot harm Kirby, instead acting as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole.

Name Appearance Must be destroyed? Notes
Broomhatter[5] KDCBroomhatter.png 1Yescheck.png -
Chilly KDCChilly.png 1Yescheck.png Yields Freeze.
Flamer KDC Flamer sprite.png 1Yescheck.png Yields Fireball.
Gaspar KDCGaspar.png 1Yescheck.png Floats high above the ground.
Gordo KDCGordo.png 3Xmark.png Moves on a set path, sometimes floating, and harms Kirby on touch, making him lose a tomato. Indestructible.
Kabu KDCKabu.png 1Yescheck.png -
Kracko KDCKracko.png 1Xmark.png Floats at medium height and is harmful to touch. Periodically sends lightning downwards, which can likewise hurt Kirby. Can be destroyed with the Spark ability.
Mr. P. Umpkin KDCMrPUmpkin.png 1Yescheck.png Floats at medium height.
Rocky KDCRocky.png 1Yescheck.png Yields Stone.
Sparky KDCSparky.png 1Yescheck.png Yields Spark.
Squishy KDCSquishy.png 1Yescheck.png -
Starman KDCStarman.png 1Yescheck.png Yields Hi-Jump.
Togezo KDCTogezo.png 1Yescheck.png Yields Needle.
Transformer KDCTransformer.png 1Yescheck.png Triggers an ability roulette, which grants Kirby the ability it is stopped on. Can only be found in 2-player mode.
Twister KDCTwister.png 1Yescheck.png Yields Tornado.
UFO KDC UFO sprite.png 1Yescheck.png Floats above the ground and yields U.F.O.
Waddle Dee KDCWaddleDee.png 1Yescheck.png -
Waddle Doo KDCWaddleDoo.png 1Yescheck.png Yields Parasol.
Wheelie KDCWheelie.png 1Yescheck.png Yields Wheel.
Whispy Woods KDCWhispyWoods.png 3Xmark.png Stationary obstacle. Can be destroyed with the Spark ability.

Trivia

  • Kirby's house, as depicted in the story section of this game's manual, greatly resembles the one he shares with Tokkori in Kirby: Right Back at Ya!.
  • The manual mentions that Kirby "comes in with the spring breeze and saves Dream Land in times of crisis",[6] which may be where the name of the Spring Breeze section of Kirby Super Star originates.
  • The instruction booklet reuses a large amount of artwork from Kirby's Dream Land and Kirby's Adventure, sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations.

Gallery

References

  1. "'It looks like King Dedede is behind this.' 'I bet he's hogging all those beautiful stars for himself!'" (Kirby's Dream Course manual, pg. 4)
  2. "Their spirits were sinking fast. Eventually, laughter ceased in Dream Land, and everyone stopped smiling." (Kirby's Dream Course manual, pg. 4)
  3. "If it's true, there's only one hero that can save the stars. Yes, that young hero is Kirby." (Kirby's Dream Course manual, pg. 5)
  4. "Kirby sets out [...] to punish King Dedede once again and take back the stolen stars. Kirby heads for King Dedede's floating castle. [...] His servants each have a star and they wait for Kirby's arrival at the castle." (Kirby's Dream Course manual, pg. 5)
  5. Kirby's Dream Course manual, p. 47
  6. Kirby's Dream Course manual, p. 5