Game Over is what happens when Kirby (or any other playable character) loses all of his lives during a game. This results in the game ending, often leading to a Continue screen where one can choose to continue from the beginning of the level or stage (with point penalties if applicable), or quit to the main menu or title screen. Generally speaking, a Game Over is not a huge impediment to progress in the Kirby series, especially in more recent titles, and in many cases can be seen as unnecessary. Despite this, most games in the series utilize Game Overs as a natural consequence of using 1Ups.
- 1 Game Appearances
- 1.1 Kirby's Dream Land
- 1.2 Kirby's Adventure / Kirby: Nightmare in Dream Land
- 1.3 Kirby's Pinball Land
- 1.4 Kirby's Dream Course
- 1.5 Kirby's Dream Land 2
- 1.6 Kirby's Avalanche
- 1.7 Kirby's Block Ball
- 1.8 Kirby Super Star (Ultra)
- 1.9 Kirby's Star Stacker
- 1.10 Kirby's Dream Land 3
- 1.11 Kirby 64: The Crystal Shards
- 1.12 Kirby Tilt 'n' Tumble
- 1.13 Kirby & The Amazing Mirror
- 1.14 Kirby: Canvas Curse
- 1.15 Kirby: Squeak Squad
- 1.16 Kirby Mass Attack
- 1.17 Kirby's Return to Dream Land
- 1.18 Kirby: Triple Deluxe
- 1.19 Kirby and the Rainbow Curse
- 1.20 Kirby: Planet Robobot
- 1.21 Team Kirby Clash Deluxe
- 1.22 Kirby's Blowout Blast
- 1.23 Kirby Battle Royale
- 1.24 Kirby Star Allies
- 2 Profiles
- 3 Trivia
- 4 Gallery
Kirby's Dream Land
The first entry in the series established how the Game Over screen generally operates in the series overall. If Kirby loses all of his lives, the game shows Game Over on a white screen before showing Kirby sleeping on the Continue screen. Continuing will cause the pointer hand to move down and prod Kirby to wake him up and direct him back to the game. Kirby will then continue from the beginning of whichever level he was in, with five lives and a 20000 point deduction. Ending the game has the hand move down and flick Kirby off the screen before returning to the title screen.
Kirby's Adventure / Kirby: Nightmare in Dream Land
This screen functions similarly to the previous game, but features a different look and theme. Continuing will return Kirby to the level he was in, with the stages he's so far unlocked still open. The point penalty for continuing is now 50000. If the game is ended, Kirby will wake up and swallow the pointer hand before returning to sleep, and the game returns to the title screen.
In Kirby: Nightmare in Dream Land, continuing only results in three lives, as opposed to five. Additionally, the point deduction is now half of the current score instead of 50000.
Kirby's Pinball Land
Falling out of the pinball table puts Kirby in a room similar to a Goal Game, where he can jump back up to the table to continue playing (using up a life in the process). If he does not return to the table, or is out of lives, the game ends and the score for the current game is shown.
Kirby's Dream Course
When Kirby loses all his lives, Game Over will be shown with a sparkling background, followed by the scorecard for the current game and the Continue screen. Continuing causes a Warp Star to burst through the ground where Kirby is sleeping, returning Kirby to the stage he last played. Ending the game causes the pointer hand to poke Kirby repeatedly. When he doesn't wake up, the hand pulls a lever that causes a giant star to crush Kirby.
Kirby's Dream Land 2
This screen features Kirby, Rick, Kine, and Coo sleeping. Continuing causes a Warp Star to appear, letting Kirby and the Animal Friends wake up and use it to return to the game. Ending the game causes the background to change to nighttime before returning to the title screen.
The game ends when too many Puyo blobs reach the top of the screen, causing Kirby's screen to collapse and Game Over to be displayed. The Continue screen shows Kirby sitting defeated and surrounded by Puyos, with a rapid countdown to continue the game before it returns to the title screen.
Kirby's Block Ball
This Game Over screen shows Kirby angrily pointing to a sign displaying 'Continue' or 'End', with the score for the current game shown at the top.
Kirby Super Star (Ultra)
Running out of lives takes the game to the Continue screen, where the choice can be made either to 'Continue' or 'Game End'. Continuing causes the pointer hand to fly down to the sleeping Kirby, remove his hat, and change it into a boom cone to wake him up. When Kirby is startled awake, he runs off to the right, as the hand waves his hat like a tissue to cheer him on.
If the game is ended, the hand drops down and picks Kirby up, lifting him up above the selection screen to the Moon. The hand gently places Kirby on the Moon before wrapping a blanket over him and tucking him in to sleep.
Based on the game being played, selecting 'Continue' will do the following:
- Spring Breeze/Dyna Blade/Revenge of Meta Knight/Revenge of the King - Place Kirby back at the beginning of whatever stage he was felled in, with his score reset and his default number of lives returned.
- The Great Cave Offensive - Place Kirby back at the point where he last saved his progress, with score and lives reset.
- Milky Way Wishes - Return to the Milky Way selection area, with score and lives reset.
- Vs. Marx - Place Kirby back in the beginning of the fight with Marx.
Selecting 'End' will return the game to the cork board menu.
The Kirby Super Star Ultra Game Over has no differences.
Kirby's Star Stacker
The game ends if too many panels stack up, causing them to hit the ceiling. Continuing restarts the game and score, while quitting causes the pointer hand to crush Kirby.
Kirby's Dream Land 3
Kirby 64: The Crystal Shards
Kirby Tilt 'n' Tumble
The Game Over screen is a slowed down version of the music from Kirby's Dream Land. Continuing has Kirby wake up, and the game continues. If the game is ended, it simply returns to the Title Screen.
Kirby & The Amazing Mirror
This Game Over screen shows Kirby facedown in a purple circle with a bandage on his head, with the words 'Game Over' and 'Try Again' surrounding the circle.
Kirby: Canvas Curse
This Game Over screen shows an ominous black and white background, with 'Continue' and 'Quit' displayed on the touchscreen. Continuing has Kirby fall and bounce to the left, and quitting has him bounce to the right.
Kirby: Squeak Squad
Kirby Mass Attack
This game does not use a 1-Up system. Instead, the game is over if no Mini-Kirbys remain on the stage. Here, the last Kirby will turn into an angel, similar to the Cupid ability from Kirby & The Amazing Mirror, and will float off the screen. The game will then return to the world map, with however many Kirbys were together before starting the stage, and the stage left incomplete (unless it was completed beforehand). A Game Over can also happen if any of the Wee Birdees are dropped in Sandy Canyon - Stage 11.
Often if a Game Over occurs, Daroach will approach the Kirbys with his airship and give them some advice.
Kirby's Return to Dream Land
This game over screen is similar to the one in Nightmare in Dream Land, though it bears somewhat different aesthetics. Continuing has the pointer hand prompt Kirby to get back up, and ending the game has Kirby eat the hand and return to sleep.
Continuing returns Kirby to the level hub, at the door of the stage he got the game over in, with eight lives and no stars. No other penalty is incurred besides having to restart the stage (if it was not already complete).
Kirby: Triple Deluxe
This screen is similar in design to that of the previous game. Continuing has the pointer hand wake Kirby up and direct him to run towards the screen to return to the game.
Kirby and the Rainbow Curse
This screen features Kirby and Elline sleeping. Continuing will return Kirby to the mission, but will reset the score. Quitting will return the game to the Title Screen.
Kirby: Planet Robobot
Much like previous installments, the Game Over screen shows Kirby sleeping, with a pulse meter in the background and options to Continue or Quit. Continuing causes the pointer hand to fly down and wake Kirby up, pointing him back to the adventure. Quitting has Kirby wake up and eat the hand before returning to sleep.
Team Kirby Clash Deluxe
This game does not feature 1Ups at all; instead, during Quests Kirby and his teammates can revive each other provided at least one member is still standing. However, if the time limit expires (or all teammates are down), then the Quest ends in failure and Kirby is returned to the village hub.
Kirby's Blowout Blast
Once Kirby runs out of health, or the time limit expires, Kirby dies and the game ends. 'Game Over' is displayed in purple on the top screen, with options to retry the level or return to the plaza displayed on the touch screen.
Kirby Battle Royale
Similar to Team Kirby Clash Deluxe, this game does not possess a traditional Game Over screen, as Kirby automatically revives in most battles and can revive himself during Battle Arena at any time. However, each revival in the latter becomes progressively more difficult, and underperforming in Story Mode League Battles may require Kirby to retry the battle later on.
Kirby Star Allies
This Game Over shows Kirby sleeping in the center of the screen, with the options to Continue or Quit below him. Continuing causes the pointer hand to fly down from above and wake Kirby up, returning him to the game. In Guest Star ???? Star Allies Go!, the screen shows the friend in their Low HP idle animation, once again with the options to continue or quit. Continuing has the Friend run to the right.
Kirby's Dream Land 2
- 3DS Virtual Console manual bio: "When your remaining-lives total reaches zero and your life meter is fully depleted, it's game over. Select Continue to restart from the island and stage you were playing when the game ended. Select Game End to return to the title screen."
- In Kirby's Epic Yarn, Kirby can't get a game over, since the game has no health system and falling into a void or getting crushed means Kirby is put back at the last safe place that he was standing on.
- Main article: Game Over/gallery