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Grape Garden - Stage 4

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Grape Garden - Stage 4
KNiDL Grape Garden Stage 4.png
Wheel Kirby rolls down the slopes toward a hapless Blade Knight (Kirby: Nightmare in Dream Land).
Level Grape Garden
Mid Boss(es) Rolling Turtle (Kirby's Adventure)
Phan Phan (Kirby: Nightmare in Dream Land)
Big Switch No
Theme music

Clips of the music that plays in Grape Garden - Stage 4

Stage order
Grape Garden - Stage 3 Grape Garden - Stage 5
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Grape Garden - Stage 4 is the fourth stage of Grape Garden, the fourth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.


The stage takes place in five major rooms. The first has Kirby walking along a straightforward path past a multitude of enemies.

The second room has Kirby bounding between platforms over a wide pit.

In the third room, Kirby finds himself on a long series of alternating slopes leading downward. Kirby can use the Wheel ability here to race a Bomb Block trigger and hopefully reach the bottom before it does to net a 1-Up.

The fourth room is a cave containing a few trapped enemies. To the right is a pit containing a Phan Phan (or Rolling Turtle in Kirby's Adventure). Defeating and swallowing it yields the Throw ability.

The last room is a tunnel which can serve as a practice area for the Throw ability. The stage exit lays at the end of this path.

Differences between versions[edit]

While graphical changes and re-interpretations are common between the two versions of the game, the change is particularly notable in this stage. The first area is depicted as a flat artificial construct with lots of turbines in the background in Kirby's Adventure, while in Kirby: Nightmare in Dream Land, it instead resembles a more natural forest landscape with a variable floor. The choice of music for this area also differs between versions, with Kirby's Adventure using the main 'Grape Garden' theme and Kirby: Nightmare in Dream Land using the 'Forest Stage' theme. The second area likewise features a more abstract layout in the older title, while in the newer one, it is a continuation of the forest theme.

Enemies and Mid-Boss[edit]

Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability
KA Blade Knight sprite.png KNiDL Blade Knight sprite.png Blade Knight Sword KA Sparky sprite.png KNiDL Sparky sprite.png Sparky Spark
KA Bronto Burt sprite.png KNiDL Bronto Burt sprite.png Bronto Burt None KA Twizzy sprite.png KNiDL Twizzy sprite.png Twizzy None
KA Bubbles sprite.png KNiDL Bubbles sprite.png Bubbles Ball KA Waddle Dee sprite.png KNiDL Waddle Dee sprite.png Waddle Dee None
KA Coner sprite.png KNiDL Coner sprite.png Coner None KA Waddle Doo sprite.png KNiDL Waddle Doo sprite.png Waddle Doo Beam
KA Scarfy sprite.png KNiDL Scarfy sprite.png Scarfy N/A KA Wheelie sprite.png KNiDL Wheelie sprite.png Wheelie Wheel
Sprite (KA/KNiDL) Name Copy Ability
KA Rolling Turtle sprite.png KNiDL Phan Phan sprite.png Rolling Turtle/Phan Phan Throw