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Kirby: Nightmare in Dream Land

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Kirby: Nightmare in Dream Land

KNiDL box artwork.jpg

KNiDL EU box artwork.jpg

KNiDL JP box artwork.jpg

Box art for Kirby: Nightmare in Dream Land from various regions.
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Shinichi Shimomura
Release date(s) Game Boy Advance
Japan October 25, 2002
NA December 2, 2002
Europe September 26, 2003
Australia January 27, 2004

Virtual Console (Wii U)
Japan April 30, 2014
Europe July 17, 2014
NA October 30, 2014
Platform(s) Game Boy Advance
Wii U (Virtual Console)
Supported languages Japanese, American English, British English, European French, Italian, German, European Spanish
Rating(s) ESRB: Everyone
PEGI: 3+
CERO: All Ages
Game chronology
Kirby Tilt 'n' Tumble Kirby Air Ride
On affiliated sites
StrategyWiki Walkthrough
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Kirby: Nightmare in Dream Land is a main-series Kirby game and a remake of Kirby's Adventure for the Game Boy Advance. It was developed by HAL Laboratory and published by Nintendo in 2002 by HAL Laboratory and Nintendo, and would later be ported to the Wii U's Virtual Console in 2014. The game features new and redesigned Sub-Games, all of which have up to 4-player support through multiplayer. Four-player support is also available in the main and extra games. A new Extra Game starring Meta Knight was also added as an unlockable mode, called Meta Knightmare. Kirby: Nightmare in Dream Land was released around the debut of the anime Kirby: Right Back at Ya!, which is reflected by the art style used on the North American commercial and its corresponding box art (also used on the European and Australian covers). This game also introduced a redesigned English logo for the Kirby series which would remain largely unchanged until Kirby and the Forgotten Land, 20 years later.

Kirby: Nightmare in Dream Land is a full overhaul of Kirby's Adventure, with a new engine and entirely re-done 16 bit graphics, music, and sound. The art style is also heavily modified, focusing on more vivid photorealistic scenery and backgrounds when compared to the NES original. Regardless, the enemies, copy abilities, music, and stage layouts are (for the most part) the same as they were before, just updated in fidelity. The story is also largely the same, though it has been reworded from the original version.


It all began when the Nightmares appeared in the fountain. The Nightmares rode the currents of the Fountain of Dreams, wreaking havoc and tormenting the residents of Dream Land.
— Portion of the ending narration from Kirby: Nightmare in Dream Land

Kirby: Nightmare in Dream Land shares the same basic premise and story as Kirby's Adventure. It begins when Kirby wakes up one day to realize he has not had any dreams. Suspecting something to be wrong with the Fountain of Dreams, he heads there to find the Star Rod missing from its rightful place at the crest of the fountain. Shortly thereafter, he discovers that his old rival King Dedede had stolen the Star Rod and broke it into seven pieces, each then given to one of Dedede's friends (the bosses of each level). While not knowing the reason for this, Kirby nonetheless resolves to get the pieces and reassemble the Star Rod so he can return it to where it belongs.

After traversing Dream Land and retrieving the first six pieces of the Star Rod, Kirby returns to the Fountain of Dreams and battles King Dedede for the last piece. Kirby resoundingly trounces the king, and - after reassembling the Star Rod - places it back onto the fountain as Dedede desperately drags on Kirby's heels begging him not to do it. Kirby quickly figures out why, as - upon placing the Star Rod on the fountain - a great darkness emerges and is freed upon the world. Kirby must then use the Star Rod to battle the Nightmares, defeating him and blowing a massive hole in the Moon in the process. With this deed done, Kirby finally returns the Star Rod to the fountain without further issue and forgives King Dedede for what he had done, knowing he was only trying to safeguard the kingdom.


Kirby battling Whispy Woods.

Kirby: Nightmare in Dream Land is an action platformer where the player takes control of Kirby: the powerful little pink hero of Dream Land whose main claim to fame is his ability to inhale his enemies and gain their powers. The main goal of the game is to traverse each of the levels and their stages in order, maneuvering through tricky terrain and battling enemies along the way. Due to the wide variety of abilities that Kirby has access to, there are many different ways to clear the obstacles in each stage, including going without abilities at all and using Kirby's ability to spit out Star Bullets to deal damage. In addition, Kirby's ability to hover through the air and breathe underwater - along with his generous health bar - make the environmental elements very forgiving when compared to other classic platformers. Overall, the game is catered to easy and accessible play, with more challenging elements being optional for the most part.

While the main goal of the game is to reach and defeat each level's boss, there are a number of optional objectives to meet as well. This mainly takes the form of hunting down Big Switches in stages, which unlock additional doors in the hubs of the levels they are found in. There are also optional Sub-Games and other rooms which can be visited in each level in order to earn 1-Ups or gain extra abilities. If the main game is completed after pressing down all of these switches, an Extra Game will open up that lets Kirby play again under more challenging circumstances. Should that be cleared too, Meta Knightmare becomes available as well as the Boss Endurance mode, creating an additional level of challenge for the player to undertake.

Changes from Kirby's Adventure[edit]

Aside from the more obvious changes to the graphics, there are a number of more subtle differences between Kirby's Adventure and Kirby: Nightmare in Dream Land, as follows:

  • The game now allows up to four people to play simultaneously; the original game supported single-player mode only.
  • The animation from the original game where Kirby is seen being "drawn" with a crayon accompanied with the "Drawing Song" was replaced by a new one of 120 Kirbys running and flying across the HAL Laboratory and Nintendo logos.
  • The user interface has been redesigned, featuring a more straightforward menu and grid design with less color overall.
  • Kirby now has voice acting provided by an uncredited Makiko Ohmoto, though his voice clips are limited.
  • It is now possible to hover by tapping A as well as holding up on the Control Pad, as with later games.
  • When Kirby collects a piece of the Star Rod from a boss, he is no longer fully healed.
  • Similarly to Kirby Super Star, Wheel Kirby can now drive on water.
  • Some stages have had their layouts changed slightly.
    • Most notably, the rotating towers in Butter Building have been removed, and replaced by a fog that gradually clears over time.
  • The enemies Bounder, Togezo, and Rolling Turtle have been replaced by Gip, Needlous, and Phan Phan respectively, but act more-or-less the same way.
  • Copy Abilities now provide hats for Kirby, as with Kirby Super Star.
  • The Fireball ability has been renamed to Burning, which matches its Japanese name.
  • Needle Kirby's spikes no longer retract automatically.
  • Scarfies can now be defeated by the slide.
  • The pause descriptions of each Copy Ability have been changed.
  • Backdrop now dash-and-grabs certain enemies like the Suplex ability, rather than inhale-and-grabbing them.
  • The Dream Spring is now consistently referred to as the Fountain of Dreams.
  • Meta Knight no longer appears at certain points in stages to toss Kirby an item.
  • Many bosses and mid-bosses have been made physically larger, which also makes them easier to hit and be hit by.
  • The Sub-Games Crane Fever and Egg Catcher have been replaced with Bomb Rally and Kirby's Air Grind.
  • Kirby and other characters inherit traits of their current designs.
  • Certain changes were made to the music, with the whole soundtrack being rearranged with the Game Boy Advance's sound chip. Other changes include:
  • The ending narration is worded differently.
  • It is now possible to save in the Extra Game.
  • There is an additional Extra Game mode, Meta Knightmare, which features Meta Knight as a playable character and does not allow saving.
  • The HAL Room can no longer be accessed without game modifications, though it still exists in the game's files.[1]


Kirby's moveset
Move Image Controls
Walk KNiDL Kirby artwork 2.jpg ← or →
Run KNiDL Kirby Run artwork.jpg ← or → (press twice)
Ascend/descend ladders KNiDL Kirby Ladder artwork.jpg ↑ or ↓
Enter doors KNiDL Door artwork.jpg
Jump KNiDL Kirby Jump artwork.jpg A
Duck KNiDL Wait art.jpg
Slide KNiDL Sliding Kick artwork.png ↓ + A or B
Float KNiDL Kirby float artwork.png ↑ or A (in midair)
Inhale KNiDL Kirby Inhale artwork.jpg B (hold)
Swallow KNiDL Kirby swallow artwork.png
Spit KNiDL Spit Star artwork.png B
Shoot air bullets KNiDL Air Bullet artwork.png B (in midair)
Swim KNiDL Kirby swimming artwork.png ←↑→↓
Water gun KNiDL Water Gun artwork.jpg B (in water)
Use ability KNiDL Needle artwork.png B
Drop ability N/A Select or take damage

Game modes[edit]

The following are all of the options available from the main menu after selecting a file (though some need to be unlocked first):

  • Start Game - Starts the main game (or the Extra Game) of Kirby: Nightmare in Dream Land, in whichever level Kirby was last left in if applicable.
  • Sub-Games - Allows the player to freely select and play the three main Sub-Games, with up to four other players through local wired play.
  • Sound Test - Allows the player to listen to the music used in the game.
  • Erase a File - Allows the player to delete save data for the game to start fresh.


The main game of Kirby: Nightmare in Dream Land takes place in eight distinct levels which are played in order, as follows:

Levels in Kirby: Nightmare in Dream Land
Level Stage count Boss Notes
KNiDL Vegetable Valley opening screenshot.png
Vegetable Valley
5 Whispy Woods This level features no Big Switches.
KNiDL Ice Cream Island opening screenshot.png
Ice Cream Island
6 Paint Roller This level features no Big Switches.
KNiDL Butter Building opening screenshot.png
Butter Building
7 Mr. Shine & Mr. Bright
KNiDL Grape Garden opening screenshot.png
Grape Garden
7 Kracko (and Kracko Jr.)
KNiDL Yogurt Yard opening screenshot.png
Yogurt Yard
7 Heavy Mole
KNiDL Orange Ocean opening screenshot.png
Orange Ocean
7 Meta Knight This level features a Big Switch in every stage (except the boss stage).
KNiDL Rainbow Resort opening screenshot.png
Rainbow Resort
7 King Dedede
KNiDL The Fountain Of Dreams opening screenshot.png
The Fountain of Dreams
1 Nightmare This level has no hub, and is instead accessed by defeating King DeDeDe in Rainbow Resort.
Clearing this level ends the game.

Sub-Games and other rooms[edit]

Screenshot from Kirby's Air Grind, one of the new Sub-Games.

The levels of Kirby: Nightmare in Dream Land feature optional doorways (many unlocked using Big Switches in regular stages) that lead to Sub-Games and other areas. These are as follows:

  • Bomb Rally - A game where four Kirbys bat a bomb at each-other using frying pans. The last un-exploded Kirby wins.
  • Kirby's Air Grind - A game where four Kirbys ride rails on Warp Stars to get to the end of the course as fast as possible.
  • Quick Draw - A game where Kirby tests his reflexes against other opponents by defeating them in a single strike.
    • In multiplayer mode, Kirbys face each-other instead of pre-programmed opponents.
  • Arena - A flat area where Kirby must battle a Mid-Boss in order to gain a Maxim Tomato and the opportunity to get a new ability.
  • Museum - A room where Kirby has free pick of one or two different abilities.

In addition, there are two extra modes available only from the main menu as follows (these need to be unlocked first):

  • Meta Knightmare - An Extra Game where the player rushes through the main game as Meta Knight as quickly as possible, ending with the fight against King Dedede.
  • Boss Endurance - A challenge where Kirby is pitted against all eight of the game's bosses in order with no recovery items in-between fights and no prior choice of ability.

Copy Abilities[edit]

Kirby: Nightmare in Dream Land retains all of the same Copy Abilities that first debuted in Kirby's Adventure, with the same basic powers and controls. The following table lists each of them:

Copy Abilities in Kirby: Nightmare in Dream Land
Name Appearance Icon In-game description
KNiDL Backdrop sprite.png
KNiDL Backdrop icon.png
Whoo-HAAH! Once I grab a foe, throw him with +!
KNiDL Ball sprite.png
KNiDL Ball icon.png
Change form and Hold the A Button! BOUNCE! BOING! BONK!
KNiDL Beam sprite.png
KNiDL Beam icon.png
This Beam's like a whip! Whaa-pssssshh! Beam it!
KNiDL Burning sprite.png
KNiDL Burning icon.png
Flaming tackle time! Who's gonna stop me?
KNiDL Limit sprite.png
KNiDL Crash icon.png
Warning! Use only as a last resort!
KNiDL Cutter sprite.png
KNiDL Cutter icon.png
The Cutter Boomerang is coming right back at ya!
KNiDL Fire sprite.png
KNiDL Fire icon.png
Fire! Hot! So hot! Too hot to touch!
KNiDL Freeze sprite.png
KNiDL Freeze icon.png
Stop! Come no closer! I'll chill you to the bone!
KNiDL Hammer sprite.png
KNiDL Hammer icon.png
Pound 'em to the ground! Pound pegs and break open new areas!
KNiDL Hi-Jump sprite.png
KNiDL Hi-Jump icon.png
Big jump = BIG TACKLE!
KNiDL Ice sprite.png
KNiDL Ice icon.png
First I'll freeze 'em, then I'll kick 'em along! Brrrr!
KNiDL Laser sprite.png
KNiDL Laser icon.png
-Light Amplification by Stimulated Emission of Radiation- And it ricochets off hills, too!
KNiDL Limit sprite.png
KNiDL Light icon.png
Brighten those dark corners! * Can only be used once.
KNiDL Limit sprite.png
KNiDL Mike icon.png
Uwaaahhh! Oooooh yeahhhh! Un-hunhhh! Baaaaby! Rock on! *Can only be used three times.
KNiDL Needle sprite.png
KNiDL Needle icon.png
Hands off! Here: pointy spikes! There: pokey spikes!
KNiDL Parasol sprite.png
KNiDL Parasol icon.png
The sun shines on this Parasol of mine. Where I walk, enemies balk, and I float gently down...
KNiDL Sleep sprite.png
KNiDL Sleep icon.png
-DO NOT DISTURB- I need my beauty rest.
KNiDL Spark sprite.png
KNiDL Spark icon.png
Star Rod
KNiDL Star Rod sprite.png
KNiDL Star Rod icon.png
This suddenly appeared at the Fountain of Dreams. Use it in your final battle against the Nightmares!
KNiDL Stone sprite.png
KNiDL Stone icon.png
No one can hurt me! Look out below!
KNiDL Sword sprite.png
KNiDL Sword icon.png
I can't lose with this sword! If they zig, I cut 'em! (If they zag, I cut 'em, too!)
KNiDL Throw sprite.png
KNiDL Throw icon.png
Try throwing enemies straight! Press Up or Down to change the direction!
KNiDL Tornado sprite.png
KNiDL Tornado icon.png
Spin spin spin spin spin Spinspinspinspin Spinspinspin AAAAAUGGHH!
KNiDL UFO sprite.png
KNiDL UFO icon.png
Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B!
KNiDL Wheel sprite.png
KNiDL Wheel icon.png
I ride like the wind! Fast! Too fast!


Kirby: Nightmare in Dream Land features most of the same enemies as the original Kirby's Adventure, though a few have been changed (see "Changes from Kirby's Adventure" section above). The enemies in this game are as follows:

Regular Enemies[edit]

Regular enemies in Kirby: Nightmare in Dream Land
Name Appearance Copy Abilities Description
Blade Knight
KNiDL Blade Knight sprite.png
Sword Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
KNiDL Blipper sprite.png
None Generally found in water areas. Attacks by following Kirby and bumping into him.
KNiDL Bomber sprite.png
Crash A walking bomb that falls from cliffs and explodes. The explosion is dangerous and has a high radius.
Bronto Burt
KNiDL Bronto Burt sprite.png
None Flying enemies. Some home in on Kirby while others fly on a set path.
Broom Hatter
KNiDL Broom Hatter sprite.png
None Can generally be seen cleaning a specific place while sweeping from side to side. It doesn't pay attention to Kirby and focuses on cleaning.
KNiDL Bubbles sprite.png
Ball A ball-shaped enemy which attacks by bouncing from walls.
KNiDL Cappy sprite.png
None A walking mushroom that walks around without minding Kirby. Its cap detaches from its body when Kirby tries to inhale it.
KNiDL Chilly sprite.png
Freeze A snowman that attacks by creating a cold force field around it.
KNiDL Coconut sprite.png
None An explosive fruit that drops when Kirby walks underneath it. Can be deflected with a Parasol.
KNiDL Coner sprite.png
None An enemy in a shell. It is able to survive in water.
Cool Spook
KNiDL Cool Spook sprite.png
Light A ghostly enemy that can only be found in dark rooms. It provides Kirby with the Light ability.
KNiDL Flamer sprite.png
Burning A foe that clings to the walls of an environment. When Kirby gets in range, it attacks by flame-tackling him.
KNiDL Gip sprite.png
None A pig with wings that sticks to a wall. Attacks by shooting tiny stars at Kirby.
KNiDL Glunk sprite.png
None An anemone that is attached to the ground. It attacks with projectiles and can be found both in and out of the water.
KNiDL Gordo sprite.png
None A spiky foe that is completely invincible. Some of them move around, while others stay in one place.
Hot Head
KNiDL Hot Head sprite.png
Fire A fiery enemy that walks around and attacks either with its flame breath or one single fire blast.
KNiDL Kabu sprite.png
None An enemy that looks like the head of a totem-pole. Attacks by jumping, rapid movement, or teleporting.
Laser Ball
KNiDL Laser Ball sprite.png
Laser A spherical enemy that floats down quietly until it has a clear sight of Kirby, then it unleashes three laser beams at him.
KNiDL Needlous sprite.png
Needle An enemy covered in spikes that attacks by curling up into a ball and rolling around furiously.
KNiDL Noddy sprite.png
Sleep Quietly walks around and doesn't attack at all. Sometimes it falls asleep while walking.
KNiDL Parasol enemy sprite.png
Parasol Objects that often carry Waddle Dees, Waddle Doos, and Shotzos. Sometimes, when the Parasol gets separated from its holder, it homes in on Kirby and tries to damage him.
KNiDL Pengi sprite.png
Ice A penguin that walks around and attacks Kirby with its icy breath.
Poppy Bros. Jr.
KNiDL Poppy Bros Jr sprite.png
None An enemy that walks around without minding Kirby. Sometimes it rides on apples or tomatoes.
KNiDL Rocky sprite.png
Stone A heavy enemy that sometimes drops from a higher place in order to crush Kirby.
KNiDL Scarfy sprite.png
None A floating enemy that looks harmless at first glance, but turns into a one-eyed beast when being inhaled. It sometimes launches surprise attacks from off-screen.
KNiDL Shotzo sprite.png
None A stationary enemy that cannot be defeated directly. It shoots one to three projectiles in set intervals. Some of them can adjust the direction they are facing.
Sir Kibble
KNiDL Sir Kibble sprite.png
Cutter A knight enemy who attacks by throwing the blade on his head like a boomerang.
KNiDL Sir Slippy sprite.png
None A frog that often jumps around unpredictably. Can survive in water.
KNiDL Sparky sprite.png
Spark An enemy that hops around and creates an electric force field around itself for an attack.
KNiDL Squishy sprite.png
None A squid-like enemy that attacks by jumping around. It can survive in water.
KNiDL Starman sprite.png
Hi-Jump A rare cape-wearing enemy that walks around and practices its jump.
Sword Knight
KNiDL Sword Knight sprite.png
Sword Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks.
KNiDL Twister sprite.png
Tornado A spinning enemy that attacks by transforming into a tornado and following Kirby around.
KNiDL Twizzy sprite.png
None A flying creature that either follows Kirby around or does not mind him at all.
KNiDL UFO enemy sprite.png
U.F.O. A rare enemy that appears in locations close to space. It attacks by shooting laser beams.
Waddle Dee
KNiDL Waddle Dee sprite.png
None A common creature that walks around and does not mind Kirby at all. Can sometimes be seen jumping around.
Waddle Doo
KNiDL Waddle Doo sprite.png
Beam An enemy that walks around, jumps, and attacks Kirby with a beam attack from its eye.
KNiDL Wheelie sprite.png
Wheel A foe resembling a tire that tries to run over Kirby. Moves very fast.

Mid Bosses[edit]

Mid-Bosses in Kirby: Nightmare in Dream Land
Name Appearance Copy Ability Description
KNiDL Bonkers sprite.png
Hammer This simian attacks Kirby by swinging his giant hammer, which resembles Dedede's hammer.
KNiDL Bugzzy sprite.png
Backdrop A large bug that can grab Kirby and slam him into the ground.
Fire Lion
KNiDL Fire Lion sprite.png
Burning A large feline opponent with a mane and tail tip made of flames. It attacks by pouncing, scratching, and turning into a fireball.
Grand Wheelie
KNiDL Grand Wheelie sprite.png
Wheel A big version of Wheelie that rolls around and shoots small Wheelies.
KNiDL Axe Knight sprite.png

KNiDL Javelin Knight sprite.png

KNiDL Mace Knight sprite.png

KNiDL Trident Knight sprite.png
None Four knights - Axe Knight, Javelin Knight, Mace Knight and Trident Knight. Kirby encounters these knights in various number during ambushes. These foes can be inhaled.
Mr. Frosty
KNiDL Mr Frosty sprite.png
Freeze A walrus that wears overalls. He throws blocks of ice.
Mr. Tick-Tock
KNiDL Mr Tick Tock sprite.png
Mike A walking clock that uses musical notes to attack.
Phan Phan
KNiDL Phan Phan sprite.png
Throw A bipedal elephant that rolls around and tries to grab Kirby with its trunk. It replaces Rolling Turtle.
Poppy Bros. Sr.
KNiDL Poppy Bros Sr sprite.png
Crash A large version of Poppy Bros. Jr that hops around and throws bombs.


Bosses in Kirby: Nightmare in Dream Land
Name Appearance Location Copy Abilities Description
Whispy Woods
KNiDL Whispy Woods battle.png
Vegetable Valley - Stage 5 None. Whispy fights in a similar manner to his appearance in Kirby's Dream Land, doing nothing but dropping Apples and shooting Air Bullets from his mouth.
Paint Roller
KNiDL Paint Roller sprite.png
Ice Cream Island - Stage 6 Ball, Crash, Mike, Parasol, Spark, Wheel (various implements) A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various Copy Abilities or spat back.
Mr. Shine & Mr. Bright
KNiDL Mr Shine sprite.png
KNiDL Mr Bright sprite.png
Butter Building - Stage 7 Fire (Mr. Bright's stars), Cutter (Mr. Shine's stars) Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
Kracko Jr. / Kracko
KNiDL Kracko Jr sprite.png
KNiDL Kracko sprite.png
Grape Garden - Stage 7 Hi-Jump (from Starmen summoned) This cloudy eyeball begins the fight by chasing Kirby in its Junior form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lightning below itself. It also sometimes drops Starmen, which can be spat back at it or swallowed for the Hi-Jump ability.
Heavy Mole
KNiDL Heavy Mole sprite 2.png
Yogurt Yard - Stage 7 Hammer (yellow missile), Sleep (red missile) A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out missiles of two varieties from behind.
Meta Knight
KNiDL Meta Knight sprite.png
Orange Ocean - Stage 7 Sword (required) A fearsome blue masked swordsman who commands the Meta-Knights. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
King Dedede
KNiDL King Dedede sprite.png
Rainbow Resort - Stage 7 None. King Dedede fights in a similar manner to his appearance in Kirby's Dream Land, though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his inhale attack.
KNiDL Nightmare Wizard Orb sprite.png
KNiDL Nightmare sprite.png
The Fountain of Dreams Star Rod Kirby fights this menace in two phases using the Star Rod. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game.


The following is a list of staff who have worked on Kirby: Nightmare in Dream Land:

Staff of Kirby: Nightmare in Dream Land  
Position Developer(s)
Chief Director Masahiro Sakurai
Director Shinichi Shimomura
Programming (Chief) Tetsuya Abe
Programming Yoshimi Takahashi
Kouji Mori
Eitaro Nakamura
Takaaki Kawahara
Koji Akaike
Design (Chief) Tsuyoshi Wakayama
Design Hitoshi Kikkawa
Hiroo Takeshita
Teruhiko Suzuki
Yusuke Kataoka
Tomoko Nagaya
Tomoko Kitada
Motif Design (Chief) Sanae Kubota
Motif Design Tadashi Hashikura
Tomomi Minami
Tetsuya Mochizuki
Menu Design (Chief) Michiko Takahashi
Menu Design Emi Masai
Sound (Chief) Shogo Sakai
Sound Jun Ishikawa
Hirokazu Ando
Tadashi Ikegami
Air Grind Team Shigefumi Kawase
Kazuki Sekimori
Masaaki Fukunaga
Reiko Iwao
Artwork (Chief) Kazuya Konishi
Artwork Atsuko Nakamura
Akiko Hayashi
NOA Screen Text Translation Nate Bihldorff
Scot Ritchey
Leslie Swan
Bill Trinen
NOE Screen Text Translation - German Andrea Jähn
NOE Screen Text Translation - French Thomas Miriel
NOE Screen Text Translation - Italian Christian Massi
NOE Screen Text Translation - Spanish Miguel López Genicio
NOA Coordination Arnold A. Myers II
Jim Holdeman
NOE Coordination Marcus Krause
NCL Coordination Kenshirou Udea
Technical Support Hironobu Kakui
Yoshito Yasuda
Special Thanks Hisatoshi Takeuchi
Masaru Kobayashi
Senji Hirose
Tetsuya Notoya
Satoshi Ishida
Chieko Obikane
Takao Nakano
Original Staff
Debug HAL Debug Team
Super Mario Club
NOA Debug Team
Supervisor Asura Benimaru Itoh
Progress Supervisor Atsushi Kakuta
Project Manager Teruyuki Gunji
Producer Hiroaki Suga
Masayoshi Tanimura
Executive Producer Satoru Iwata
All rights, including the
copyrights of game, scenario,
music and program, reserved
by HAL Laboratory, Inc. and



Kirby: Nightmare in Dream Land would modernize and go on to influence several future games in the Kirby series as follows:

  • Many pieces of music from this game would be used directly in later games.
    • This is most prominent in Kirby: Canvas Curse where the option exists to play music from this game almost exclusively.
  • The Sub-Game Kirby's Air Grind can be seen as a precursor of sorts to Kirby Air Ride, which was in development at the same time as this title.
  • The game debuted the series logo that would be used for 20 years.
  • Kirby & The Amazing Mirror would use the same engine and graphical style as this title.
  • Meta Knight's prominence as a playable character in this game would arguably help lead to him being playable and/or an ally to Kirby in later games.
  • Many of the current looks of characters, enemies first appeared in this game, and Copy Ability hats would become a series staple from this game onward.
  • The Fountain of Dreams stage from Kirby Fighters Deluxe and Kirby Fighters 2 has its style taken directly from this title (the former only on Very Hard of single-player mode).
  • The ending narration of Super Kirby Clash's Story Quests was inspired by the narration in this game.
  • The Sub-Game Bomb Rally would later appear again in Kirby's Return to Dream Land Deluxe.

Nintendo eShop description[edit]

Everyone in Dream Land has lost the ability to dream! It seems that King Dedede has stolen the Star Rod, the source of power for the Fountain of Dreams, and given its fragmented pieces to his goons for safekeeping.

The world needs a hero...a round pink one. As Kirby embarks on an adventure to recover the Star Rod, he'll have to copy every trick in the book to bring good dreams back to Dream Land.


  • Kirby: Nightmare in Dream Land debuted at number 6 on the list of Top-selling Game Boy Games in the March 2003 issue of Nintendo Power magazine.
  • This is the first game in the Kirby series to be officially localized into Italian and Castilian Spanish.


Main article: Kirby: Nightmare in Dream Land/gallery

Names in other languages[edit]

Language Name Meaning
Japanese ほしのカービィ ゆめいずみデラックス
Hoshi no Kābyi Yume no Izumi Derakkusu
Kirby of the Stars: The Fountain of Dreams Deluxe
Traditional Chinese Kirby: Nightmare in Dream Land
Kirby of the Stars--Dream Land
Simplified Chinese Kirby: Nightmare in Dream Land
Xīngzhī Kǎbǐ--Mènghuàn Dàlù
Dutch Kirby: Nightmare in Dream Land -
Canadian French Kirby: Nightmare in Dream Land -
European French Kirby: Cauchemar au Pays des Rêves
Kirby: Nightmare in Dream Land[3]
Kirby: Nightmare in the Land of Dreams
German Kirby: Schatten bedrohen Traumland Kirby: Shadows threaten Dream Land
Italian Kirby: Incubo nella Terra dei Sogni Kirby: Nightmare in the Land of Dreams
Korean Kirby: Nightmare in Dream Land
별의 카비 - 꿈의 샘[4]
byeol-ui kabi kkum-ui saem
Kirby of the Stars: The Fountain of Dreams
Portuguese Kirby: Nightmare in Dream Land -
Latin American Spanish Kirby: Nightmare in Dream Land -
European Spanish Kirby: Pesadilla en Dream Land Kirby: Nightmare in Dream Land

External links[edit]