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Kirby: Nightmare in Dream Land
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Kirby: Nightmare in Dream Land is a main-series Kirby game and a remake of Kirby's Adventure for the Game Boy Advance. It was developed by HAL Laboratory and published by Nintendo in 2002 by HAL Laboratory and Nintendo, and would later be ported to the Wii U's Virtual Console in 2014. The game features new and redesigned Sub-Games, all of which have up to 4-player support through multiplayer. A new Extra Game starring Meta Knight was also added as an unlockable mode, called Meta Knightmare. Kirby: Nightmare in Dream Land was released around the debut of the anime Kirby: Right Back at Ya!, which is reflected by the art style used on the North American commercial and its corresponding box art (also used on the European and Australian covers). This game also introduced a redesigned English logo for the Kirby series which would remain largely unchanged until Kirby and the Forgotten Land, 20 years later.
Kirby: Nightmare in Dream Land is a full overhaul of Kirby's Adventure, with a new engine and entirely re-done 16 bit graphics, music, and sound. The art style is also heavily modified, focusing on more vivid photorealistic scenery and backgrounds when compared to the NES original. Regardless, the enemies, copy abilities, music, and stage layouts are (for the most part) the same as they were before, just updated in fidelity. The story is also largely the same, though it has been reworded from the original version.
Story[edit]
“ | It all began when the Nightmares appeared in the fountain. The Nightmares rode the currents of the Fountain of Dreams, wreaking havoc and tormenting the residents of Dream Land. | ” | — Portion of the ending narration from Kirby: Nightmare in Dream Land |
Kirby: Nightmare in Dream Land shares the same basic premise and story as Kirby's Adventure. It begins when Kirby wakes up one day to realize he has not had any dreams. Suspecting something to be wrong with the Fountain of Dreams, he heads there to find the Star Rod missing from its rightful place at the crest of the fountain. Shortly thereafter, he discovers that his old rival King Dedede had stolen the Star Rod and broke it into seven pieces, each then given to one of Dedede's friends (the bosses of each level). While not knowing the reason for this, Kirby nonetheless resolves to get the pieces and reassemble the Star Rod so he can return it to where it belongs.
After traversing Dream Land and retrieving the first six pieces of the Star Rod, Kirby returns to the Fountain of Dreams and battles King Dedede for the last piece. Kirby resoundingly trounces the king, and - after reassembling the Star Rod - places it back onto the fountain as Dedede desperately drags on Kirby's heels begging him not to do it. Kirby quickly figures out why, as - upon placing the Star Rod on the fountain - a great darkness emerges and is freed upon the world. Kirby must then use the Star Rod to battle the Nightmares, defeating him and blowing a massive hole in the Moon in the process. With this deed done, Kirby finally returns the Star Rod to the fountain without further issue and forgives King Dedede for what he had done, knowing he was only trying to safeguard the kingdom.
Gameplay[edit]

Kirby: Nightmare in Dream Land is an action platformer where the player takes control of Kirby: the powerful little pink hero of Dream Land whose main claim to fame is his ability to inhale his enemies and gain their powers. The main goal of the game is to traverse each of the levels and their stages in order, maneuvering through tricky terrain and battling enemies along the way. Due to the wide variety of abilities that Kirby has access to, there are many different ways to clear the obstacles in each stage, including going without abilities at all and using Kirby's ability to spit out Star Bullets to deal damage. In addition, Kirby's ability to hover through the air and breathe underwater - along with his generous health bar - make the environmental elements very forgiving when compared to other classic platformers. Overall, the game is catered to easy and accessible play, with more challenging elements being optional for the most part.
While the main goal of the game is to reach and defeat each level's boss, there are a number of optional objectives to meet as well. This mainly takes the form of hunting down Big Switches in stages, which unlock additional doors in the hubs of the levels they are found in. There are also optional Sub-Games and other rooms which can be visited in each level in order to earn 1-Ups or gain extra abilities. If the main game is completed after pressing down all of these switches, an Extra Game will open up that lets Kirby play again under more challenging circumstances. Should that be cleared too, Meta Knightmare becomes available as well as the Boss Endurance mode, creating an additional level of challenge for the player to undertake.
Changes from Kirby's Adventure[edit]
Aside from the more obvious changes to the graphic and audio fidelity, there are a number of more subtle differences between Kirby's Adventure and Kirby: Nightmare in Dream Land, as follows:
- It is possible to hover by tapping A repeatedly instead of holding up on the Control Pad as was previously done.
- Some stages have had their layouts changed slightly (more details on the stage pages themselves).
- Most notably, the rotating towers in Butter Building have been removed, and replaced by a fog that gradually clears over time.
- The enemies Bounder, Togezo, and Rolling Turtle have been replaced by Gip, Needlous, and Phan Phan respectively, but act more-or-less the same way.
- Copy Abilities now provide hats for Kirby.
- The Fireball ability has been renamed to Burning, which matches its Japanese name.
- The pause descriptions of each Copy Ability have been changed.
- The Dream Spring is now consistently referred to as the Fountain of Dreams.
- Meta Knight no longer appears at certain points in stages to toss Kirby an item (the item is instead already there).
- Many bosses and mid-bosses have been made physically larger, which also makes them easier to hit and be hit by.
- The Sub-Games Crane Fever and Egg Catcher have been replaced with Bomb Rally and Kirby's Air Grind.
- Additionally, the aesthetic of Quick Draw has been changed to match Samurai Kirby from Kirby Super Star.
- A new piece of music plays in the main menu of the game.
- The Green Greens theme that plays in Rainbow Resort - Stage 6 is now in the proper key.
- The music that plays during the battle with King Dedede is now an arrangement of the Gourmet Race theme modeled after the arrangement first used on the Fountain of Dreams stage in Super Smash Bros. Melee.
- King Dedede's Theme, which was not present in the original game, plays in the Tower of Mid-Bosses.
- The ending narration is worded differently.
- It is now possible to save in the Extra Game.
- There is an additional Extra Game mode, Meta Knightmare, which features Meta Knight as a playable character and does not allow saving.
- The HAL Room is no longer accessible by normal means (but still technically in the game).
Controls[edit]
Game modes[edit]
The following are all of the options available from the main menu after selecting a file (though some need to be unlocked first):
- Start Game - Starts the main game (or the Extra Game) of Kirby: Nightmare in Dream Land, in whichever level Kirby was last left in if applicable.
- Sub-Games - Allows the player to freely select and play the three main Sub-Games, with up to four other players through local wired play.
- Additionally, Meta Knightmare and Boss Endurance are accessible from this sub-menu once they are unlocked.
- Sound Test - Allows the player to listen to the music used in the game.
- Erase a File - Allows the player to delete save data for the game to start fresh.
Levels[edit]
The main game of Kirby: Nightmare in Dream Land takes place in eight distinct levels which are played in order, as follows:
Levels in Kirby: Nightmare in Dream Land | |||
---|---|---|---|
Level | Stage count | Boss | Notes |
![]() Vegetable Valley |
5 | Whispy Woods | This level features no Big Switches. |
![]() Ice Cream Island |
6 | Paint Roller | This level features no Big Switches. |
![]() Butter Building |
7 | Mr. Shine & Mr. Bright | |
![]() Grape Garden |
7 | Kracko (and Kracko Jr.) | |
![]() Yogurt Yard |
7 | Heavy Mole | |
![]() Orange Ocean |
7 | Meta Knight | This level features a Big Switch in every stage (except the boss stage). |
![]() Rainbow Resort |
7 | King Dedede | |
![]() The Fountain of Dreams |
1 | Nightmare | This level has no hub, and is instead accessed by defeating King DeDeDe in Rainbow Resort. Clearing this level ends the game. |
Sub-Games and other rooms[edit]

The levels of Kirby: Nightmare in Dream Land feature optional doorways (many unlocked using Big Switches in regular stages) that lead to Sub-Games and other areas. These are as follows:
- Bomb Rally - A game where four Kirbys bat a bomb at each-other using frying pans. The last un-exploded Kirby wins.
- Kirby's Air Grind - A game where four Kirbys ride rails on Warp Stars to get to the end of the course as fast as possible.
- Quick Draw - A game where Kirby tests his reflexes against other opponents by defeating them in a single strike.
- In multiplayer mode, Kirbys face each-other instead of pre-programmed opponents.
- Arena - A flat area where Kirby must battle a Mid-Boss in order to gain a Maxim Tomato and the opportunity to get a new ability.
- Museum - A room where Kirby has free pick of one or two different abilities.
In addition, there are two extra modes available only from the main menu as follows (these need to be unlocked first):
- Meta Knightmare - An Extra Game where the player rushes through the main game as Meta Knight as quickly as possible, ending with the fight against King Dedede.
- Boss Endurance - A challenge where Kirby is pitted against all eight of the game's bosses in order with no recovery items in-between fights and no prior choice of ability.
Copy Abilities[edit]
Kirby: Nightmare in Dream Land retains all of the same Copy Abilities that first debuted in Kirby's Adventure, with the same basic powers and controls. The following table lists each of them:
Copy Abilities in Kirby: Nightmare in Dream Land | |||
---|---|---|---|
Name | Appearance | Icon | In-game description |
Backdrop | Whoo-HAAH! Once I grab a foe, throw him with +! | ||
Ball | Change form and Hold the A Button! BOUNCE! BOING! BONK! | ||
Beam | This Beam's like a whip! Whaa-pssssshh! Beam it! | ||
Burning | Flaming tackle time! Who's gonna stop me? | ||
Crash | Warning! Use only as a last resort! | ||
Cutter | The Cutter Boomerang is coming right back at ya! | ||
Fire | Fire! Hot! So hot! Too hot to touch! | ||
Freeze | Stop! Come no closer! I'll chill you to the bone! | ||
Hammer | Pound 'em to the ground! Pound pegs and break open new areas! | ||
Hi-Jump | Big jump = BIG TACKLE! | ||
Ice | First I'll freeze 'em, then I'll kick 'em along! Brrrr! | ||
Laser | -Light Amplification by Stimulated Emission of Radiation- And it ricochets off hills, too! | ||
Light | Brighten those dark corners! * Can only be used once. | ||
Mike | Uwaaahhh! Oooooh yeahhhh! Un-hunhhh! Baaaaby! Rock on! *Can only be used three times. | ||
Needle | Hands off! Here: pointy spikes! There: pokey spikes! | ||
Parasol | The sun shines on this Parasol of mine. Where I walk, enemies balk, and I float gently down... | ||
Sleep | -DO NOT DISTURB- I need my beauty rest. | ||
Spark | BZZT! BRRRRZZZT! BRRRZZPPP! ZZZT! | ||
Star Rod | This suddenly appeared at the Fountain of Dreams. Use it in your final battle against the Nightmares! | ||
Stone | No one can hurt me! Look out below! | ||
Sword | I can't lose with this sword! If they zig, I cut 'em! (If they zag, I cut 'em, too!) | ||
Throw | Try throwing enemies straight! Press Up or Down to change the direction! | ||
Tornado | Spin spin spin spin spin Spinspinspinspin Spinspinspin AAAAAUGGHH! | ||
UFO | Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B! | ||
Wheel | I ride like the wind! Fast! Too fast! |
Enemies[edit]
Kirby: Nightmare in Dream Land features most of the same enemies as the original Kirby's Adventure, though a few have been changed (see "Changes from Kirby's Adventure" section above). The enemies in this game are as follows:
Regular Enemies[edit]
Regular enemies in Kirby: Nightmare in Dream Land | |||
---|---|---|---|
Name | Appearance | Copy Abilities | Description |
Blade Knight | Sword | Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks. | |
Blipper | None | Generally found in water areas. Attacks by following Kirby and bumping into him. | |
Bomber | Crash | A walking bomb that falls from cliffs and explodes. The explosion is dangerous and has a high radius. | |
Bronto Burt | None | Flying enemies. Some home in on Kirby while others fly on a set path. | |
Broom Hatter | None | Can generally be seen cleaning a specific place while sweeping from side to side. It doesn't pay attention to Kirby and focuses on cleaning. | |
Bubbles | Ball | A ball-shaped enemy which attacks by bouncing from walls. | |
Cappy | None | A walking mushroom that walks around without minding Kirby. Its cap detaches from its body when Kirby tries to inhale it. | |
Chilly | Freeze | A snowman that attacks by creating a cold force field around it. | |
Coconut | None | An explosive fruit that drops when Kirby walks underneath it. Can be deflected with a Parasol. | |
Coner | None | An enemy in a shell. It is able to survive in water. | |
Cool Spook | Light | A ghostly enemy that can only be found in dark rooms. It provides Kirby with the Light ability. | |
Flamer | Burning | A foe that clings to the walls of an environment. When Kirby gets in range, it attacks by flame-tackling him. | |
Gip | None | A pig with wings that sticks to a wall. Attacks by shooting tiny stars at Kirby. | |
Glunk | None | An anemone that is attached to the ground. It attacks with projectiles and can be found both in and out of the water. | |
Gordo | None | A spiky foe that is completely invincible. Some of them move around, while others stay in one place. | |
Hot Head | Fire | A fiery enemy that walks around and attacks either with its flame breath or one single fire blast. | |
Kabu | None | An enemy that looks like the head of a totem-pole. Attacks by jumping, rapid movement, or teleporting. | |
Laser Ball | Laser | A spherical enemy that floats down quietly until it has a clear sight of Kirby, then it unleashes three laser beams at him. | |
Needlous | Needle | An enemy covered in spikes that attacks by curling up into a ball and rolling around furiously. | |
Noddy | Sleep | Quietly walks around and doesn't attack at all. Sometimes it falls asleep while walking. | |
Parasol | Parasol | Objects that often carry Waddle Dees, Waddle Doos, and Shotzos. Sometimes, when the Parasol gets separated from its holder, it homes in on Kirby and tries to damage him. | |
Pengy | Ice | A penguin that walks around and attacks Kirby with its icy breath. | |
Poppy Bros. Jr. | None | An enemy that walks around without minding Kirby. Sometimes it rides on apples or tomatoes. | |
Rocky | Stone | A heavy enemy that sometimes drops from a higher place in order to crush Kirby. | |
Scarfy | None | A floating enemy that looks harmless at first glance, but turns into a one-eyed beast when being inhaled. It sometimes launches surprise attacks from off-screen. | |
Shotzo | None | A stationary enemy that cannot be defeated directly. It shoots one to three projectiles in set intervals. Some of them can adjust the direction they are facing. | |
Sir Kibble | Cutter | A knight enemy who attacks by throwing the blade on his head like a boomerang. | |
Slippy | None | A frog that often jumps around unpredictably. Can survive in water. | |
Sparky | Spark | An enemy that hops around and creates an electric force field around itself for an attack. | |
Squishy | None | A squid-like enemy that attacks by jumping around. It can survive in water. | |
Starman | Hi-Jump | A rare cape-wearing enemy that walks around and practices its jump. | |
Sword Knight | Sword | Walks back and forth in a small area and attacks with a sword. Can deflect laser attacks. | |
Twister | Tornado | A spinning enemy that attacks by transforming into a tornado and following Kirby around. | |
Twizzy | None | A flying creature that either follows Kirby around or does not mind him at all. | |
UFO | U.F.O. | A rare enemy that appears in locations close to space. It attacks by shooting laser beams. | |
Waddle Dee | None | A common creature that walks around and does not mind Kirby at all. Can sometimes be seen jumping around. | |
Waddle Doo | Beam | An enemy that walks around, jumps, and attacks Kirby with a beam attack from its eye. | |
Wheelie | Wheel | A foe resembling a tire that tries to run over Kirby. Moves very fast. |
Mid Bosses[edit]
Mid-Bosses in Kirby: Nightmare in Dream Land | |||
---|---|---|---|
Name | Appearance | Copy Ability | Description |
Bonkers | Hammer | This simian attacks Kirby by swinging his giant hammer, which resembles Dedede's hammer. | |
Bugzzy | Backdrop | A large bug that can grab Kirby and slam him into the ground. | |
Fire Lion | Burning | A large feline opponent with a mane and tail tip made of flames. It attacks by pouncing, scratching, and turning into a fireball. | |
Grand Wheelie | Wheel | A big version of Wheelie that rolls around and shoots small Wheelies. | |
Meta-Knights | None | Four knights - Axe Knight, Javelin Knight, Mace Knight and Trident Knight. Kirby encounters these knights in various number during ambushes. These foes can be inhaled. | |
Mr. Frosty | Freeze | A walrus that wears overalls. He throws blocks of ice. | |
Mr. Tick-Tock | Mike | A walking clock that uses musical notes to attack. | |
Phan Phan | Throw | A bipedal elephant that rolls around and tries to grab Kirby with its trunk. It replaces Rolling Turtle. | |
Poppy Bros. Sr. | Crash | A large version of Poppy Bros. Jr that hops around and throws bombs. |
Bosses[edit]
Bosses in Kirby: Nightmare in Dream Land | ||||
---|---|---|---|---|
Name | Appearance | Location | Copy Abilities | Description |
Whispy Woods | Vegetable Valley - Stage 5 | None. | Whispy fights in a similar manner to his appearance in Kirby's Dream Land, doing nothing but dropping Apples and shooting Air Bullets from his mouth. | |
Paint Roller | Ice Cream Island - Stage 6 | Ball, Crash, Mike, Parasol, Spark, Wheel (various implements) | A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various Copy Abilities or spat back. | |
Mr. Shine & Mr. Bright | Butter Building - Stage 7 | Fire (Mr. Bright's stars), Cutter (Mr. Shine's stars) | Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated. | |
Kracko Jr. / Kracko | Grape Garden - Stage 7 | Hi-Jump (from Starmen summoned) | This cloudy eyeball begins the fight by chasing Kirby in its Junior form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lightning below itself. It also sometimes drops Starmen, which can be spat back at it or swallowed for the Hi-Jump ability. | |
Heavy Mole | Yogurt Yard - Stage 7 | Hammer (yellow missile), Sleep (red missile) | A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out missiles of two varieties from behind. | |
Meta Knight | Orange Ocean - Stage 7 | Sword (required) | A fearsome blue masked swordsman who commands the Meta-Knights. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene. | |
King Dedede | Rainbow Resort - Stage 7 | None. | King Dedede fights in a similar manner to his appearance in Kirby's Dream Land, though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his inhale attack. | |
Nightmare | The Fountain of Dreams | Star Rod | Kirby fights this menace in two phases using the Star Rod. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game. |
Staff[edit]
The following is a list of staff who have worked on Kirby: Nightmare in Dream Land:
Staff of Kirby: Nightmare in Dream Land | |
---|---|
Position | Developer(s) |
Chief Director | Masahiro Sakurai |
Director | Shinichi Shimomura |
Programming (Chief) | Tetsuya Abe |
Programming | Yoshimi Takahashi Kouji Mori Eitaro Nakamura Takaaki Kawahara Koji Akaike |
Design (Chief) | Tsuyoshi Wakayama |
Design | Hitoshi Kikkawa Hiroo Takeshita Teruhiko Suzuki Yusuke Kataoka Tomoko Nagaya Tomoko Kitada |
Motif Design (Chief) | Sanae Kubota |
Motif Design | Tadashi Hashikura Tomomi Minami Tetsuya Mochizuki |
Menu Design (Chief) | Michiko Takahashi |
Menu Design | Emi Masai |
Sound (Chief) | Shogo Sakai |
Sound | Jun Ishikawa Hirokazu Ando Tadashi Ikegami |
Air Grind Team | Shigefumi Kawase Kazuki Sekimori Masaaki Fukunaga Reiko Iwao |
Artwork (Chief) | Kazuya Konishi |
Artwork | Atsuko Nakamura Akiko Hayashi |
NOA Screen Text Translation | Nate Bihldorff Scot Ritchey Leslie Swan Bill Trinen |
NOE Screen Text Translation - German | Andrea Jähn |
NOE Screen Text Translation - French | Thomas Miriel |
NOE Screen Text Translation - Italian | Christian Massi |
NOE Screen Text Translation - Spanish | Miguel López Genicio |
NOA Coordination | Arnold A. Myers II Jim Holdeman |
NOE Coordination | Marcus Krause |
NCL Coordination | Kenshirou Udea |
Technical Support | Hironobu Kakui Yoshito Yasuda |
Special Thanks | Hisatoshi Takeuchi Masaru Kobayashi Senji Hirose Tetsuya Notoya Satoshi Ishida Chieko Obikane Takao Nakano Original Staff |
Debug | HAL Debug Team Super Mario Club NOA Debug Team |
Supervisor | Asura Benimaru Itoh |
Progress Supervisor | Atsushi Kakuta |
Project Manager | Teruyuki Gunji |
Producer | Hiroaki Suga Masayoshi Tanimura |
Executive Producer | Satoru Iwata |
HAL Laboratory Nintendo |
Legacy[edit]
Kirby: Nightmare in Dream Land would go on to influence several future games in the Kirby series as follows:
- Many pieces of music from this game would be used directly in later games.
- This is most prominent in Kirby: Canvas Curse where the option exists to play music from this game almost exclusively.
- The Sub-Game Kirby's Air Grind can be seen as a precursor of sorts to Kirby Air Ride, which was in development at the same time as this title.
- The subsequent games Kirby & The Amazing Mirror and Kirby: Squeak Squad would use the same engine and graphical style as this title.
- Meta Knight's prominence as a playable character in this game would arguably help lead to him being playable and/or an ally to Kirby in later games.
- Many of the modern looks of characters, enemies, and Copy Ability hats first appeared in this game.
- The Fountain of Dreams stage from Kirby Fighters Deluxe and Kirby Fighters 2 has its style taken directly from this title (the former only on Very Hard of single-player mode).
- The ending narration of Super Kirby Clash's Story Quests was inspired by the narration in this game.
- The Sub-Game Bomb Rally would later appear again in Kirby's Return to Dream Land Deluxe.
Nintendo eShop description[edit]
Everyone in Dream Land has lost the ability to dream! It seems that King Dedede has stolen the Star Rod, the source of power for the Fountain of Dreams, and given its fragmented pieces to his goons for safekeeping.
The world needs a hero...a round pink one. As Kirby embarks on an adventure to recover the Star Rod, he'll have to copy every trick in the book to bring good dreams back to Dream Land.
Trivia[edit]
- Kirby: Nightmare in Dream Land debuted at number 6 on the list of Top-selling Game Boy Games in the March 2003 issue of Nintendo Power magazine.
- This is the first game in the Kirby series to be officially localized into Italian and Castilian Spanish.
Gallery[edit]
- Main article: Kirby: Nightmare in Dream Land/gallery
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 星のカービィ 夢の泉デラックス Hoshi no Kābyi Yume no Izumi Derakkusu |
Kirby of the Stars: The Fountain of Dreams Deluxe |
Traditional Chinese | Kirby: Nightmare in Dream Land |
- Kirby of the Stars--Dream Land |
Simplified Chinese | Kirby: Nightmare in Dream Land 星之卡比——梦幻大陆[1] Xīngzhī Kǎbǐ--Mènghuàn Dàlù | |
Dutch | Kirby: Nightmare in Dream Land | - |
Canadian French | Kirby: Nightmare in Dream Land | - |
European French | Kirby: Cauchemar au Pays des Rêves Kirby: Nightmare in Dream Land[2] |
Kirby: Nightmare in the Land of Dreams - |
German | Kirby: Schatten bedrohen Traumland | Kirby: Shadows threaten Dream Land |
Italian | Kirby: Incubo nella Terra dei Sogni | Kirby: Nightmare in the Land of Dreams |
Korean | Kirby: Nightmare in Dream Land 별의 카비 - 꿈의 샘[3] byeol-ui kabi kkum-ui saem |
- Kirby of the Stars: The Fountain of Dreams |
Portuguese | Kirby: Nightmare in Dream Land | - |
Latin American Spanish | Kirby: Nightmare in Dream Land | - |
European Spanish | Kirby: Pesadilla en Dream Land | Kirby: Nightmare in Dream Land |
External links[edit]
- Official Japanese website
- Kirby: Nightmare in Dream Land on Kirby Informer
- English manual (USA print) (EU print - German, French, Dutch, Spanish, Italian)
References
- ↑ Unused iQue localization name
- ↑ From the European French version of Kirby Air Ride
- ↑ https://web.archive.org/web/20031016112100/http://newgame.daiwon.co.kr/viewgame/view.jsp?g_idx=bb2211011&genre_idx=13
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