High Jump begins on a runway, with some Boost Panels at the end right before a ramp. Once contestants leave the ramp, their height will start to be measured (in feet or meters depending on version). As they fly higher, they will pass through several floors made of different material, meant to serve as markers. Once the maximum height is attained, the contestant's flight will end once they land on one of these floors. Unlike Air Glider, contestants are given two tries to make their jump, with the higher of the two scores kept.
Naturally, Air Ride Machines with good flight capabilities (such as the Winged Star or the Dragoon) are preferred for this mode, but wheeled machines with high jumping capability can also do very well here. More important still is how the machine was patched before entering the stadium. As a final consideration, it may actually be a better idea to let the control stick go for some machines, instead of tilting like the title card says to.
- Although the stadium stretches further, the height meter will roll over once it hits 9999 feet or meters. If this happens, the final score will still be tallied as 9999.