From WiKirby, your independent source of Kirby knowledge.
Mr. Shine & Mr. Bright Course - Hole 6 is the sixth hole of Mr. Shine & Mr. Bright Course in Kirby's Dream Course. It takes place on a long narrow platform that slopes gradually downward to the right.
The board of Hole 6 is long and narrow. It features a path split in two by a cliff along most of its length, which slowly drops in elevation toward the right. Most of the board is fenced by bumpers, and there are some Kick Panels and Turntables to encounter along the way. At the furthest right, the paths converge into a small basin which also houses the Day and Night Switch. Kirby and Keeby start at the top-left end of the board, and will need to make their way down to the right to deal with the enemies peppered around this path. There is a good variety of ability-providing enemies here.
In the Extra Game, the starting position is moved to the far right end of the board inside the small basin. The enemy line-up is changed, removing Chilly, Rocky]], and Togezo and adding Starman, Transformer, and UFO, along with a few other smaller enemy changes.
Keeby smoulders as he races past.
Keeby tries carefully to reach the cup around the Kick Panel.