A boss is a distinguished enemy, usually very strong in comparison to others, that is faced at the end of a level. Bosses come in many shapes and sizes, but they all have the following things in common:
- They are fought in a distinctive area, which cannot be left until the boss is defeated or Kirby loses the fight (in some cases, even a life loss won't let Kirby escape).
- They take many hits to defeat, and their health bar is usually displayed to the player during the fight.
- They cannot be inhaled by Kirby (one exception exists), but can be harmed in other ways.
- In most cases, they have attacks which will either drop debris that Kirby can spit back at them, or cause Recoil Stars to appear where they attack.
- Defeating them either completes the particular level they are featured in (or completes the game if they were a final boss) or leads directly into another boss fight afterward (one exception exists).
- Bosses typically have many different attacks they use in a random or not-so-random pattern. Some bosses enter different attack phases when their health reaches a certain threshold.
- With some bosses there are two or many phases to go through. These are completed in succession and are somewhat more difficult than most bosses. These include " soul " bosses such as Drawcia soul and Magolor Soul.
- There is typically a special sound effect which plays when a boss is defeated. This sound is distinct from the Mid-Boss version.
Enemies that possess some, but not all of these traits are usually considered Mid-Bosses, and are usually not as powerful.
- 1 Game Appearances
- 1.1 Kirby's Dream Land
- 1.2 Kirby's Adventure/Kirby: Nightmare in Dream Land
- 1.3 Kirby's Pinball Land
- 1.4 Kirby's Dream Land 2
- 1.5 Kirby's Block Ball
- 1.6 Kirby Super Star (Ultra)
- 1.7 Kirby's Dream Land 3
- 1.8 Kirby 64: The Crystal Shards
- 1.9 Kirby Tilt 'n' Tumble
- 1.10 Kirby & The Amazing Mirror
- 1.11 Kirby: Canvas Curse
- 1.12 Kirby: Squeak Squad
- 1.13 Kirby's Epic Yarn / Kirby's Extra Epic Yarn
- 1.14 Kirby Mass Attack
- 1.15 Kirby's Return to Dream Land
- 1.16 Kirby's Dream Collection
- 1.17 Kirby: Triple Deluxe
- 1.18 Kirby and the Rainbow Curse
- 1.19 Kirby: Planet Robobot
- 1.20 Team Kirby Clash Deluxe
- 1.21 Kirby's Blowout Blast
- 1.22 Kirby Battle Royale
- 1.23 Kirby Star Allies
- 1.24 Super Kirby Clash
- 2 Trivia
Boss fights have been a staple of the Kirby series since the very first game, and have appeared in nearly every subsequent entry. Below are listed every single major boss under their respective games, in order of appearance, as well as any other pertinent notes:
Kirby's Dream Land
|Whispy Woods||Green Greens||10000||6||This large tree does not move, but blows Air Bullets at Kirby as well as dropping Apples from his canopy, which are worth 400 points and can be spat back at him. Unlike in most later games featuring the boss, getting close to Whispy does not harm Kirby.
In the Extra Game, Whispy Woods drops Gordos in addition to apples, which bounce along the ground until moving off the screen.
|Lololo & Lalala||Castle Lololo||16500||3 each||Lololo & Lalala appear from one of the four doors at each side of the boss room, pushing boxes, which are worth 400 points, across one of the four ledges and disappearing into the door at the opposite side. To defeat them, Kirby must inhale their boxes and spit them back. Each of the two can be defeated separately. If one is defeated while pushing a box, the box will still move as if the boss was still there.
The duo walks faster in the Extra Game, and may push Gordos.
|Kaboola||Float Islands||20000||40 (displayed as 8)||Using the Mint Leaf, Kirby has to fight this blimp while flying through the sky. She attacks Kirby from the right side of the screen by launching cannonballs from the cannon attached to her, alternating between firing a single one, three consecutively or three at the same time, two of which fly diagonally. She may also charge forward in an attempt to ram Kirby.
She moves faster and shoots more rapidly in the Extra Game.
|Kracko||Bubbly Clouds||25000||6||An adult form of Kracko Jr., this spiky cloud floats through the room or swoops at Kirby, stopping at the sides of the area to fire beams all around itself and create Waddle Doos. The latter have to be inhaled and spat back at it to beat it.
Its attack pattern changes drastically in the Extra Game; here, it can either charge along the ground, fire beams from the center of the screen or move along the top, dropping bombs that are worth 20 points and can be spat back.
|King Dedede||Mt. Dedede||100000||10||As the game's final boss, King Dedede possesses a wider range of attacks than the bosses fought prior to him. He may attempt to pounce on Kirby, hit him with his hammer or inhale him, spitting him out again to cause damage. He is also able to jump into the air, harming Kirby if he lands on him. Both his jumping and hammer attacks generate stars, which Kirby has to use as ammunition to defeat him. When Kirby is above him, Dedede is furthermore able to jump straight into the air and swing his hammer; this attack does not make any stars appear.
In the Extra Game, he moves faster, as well as jumping further and more often.
Kirby's Dream Land was also the first game to introduce the idea of an Extra Game, wherein the bosses were made harder in certain respects, among other changes.
Kirby's Adventure/Kirby: Nightmare in Dream Land
|Whispy Woods||Vegetable Valley - Stage 5||None.||Whispy fights in a similar manner to his appearance in Kirby's Dream Land, doing nothing but dropping Apples and shooting Air Bullets from his mouth.|
|Paint Roller||Ice Cream Island - Stage 6||Ball, Crash, Mike, Parasol, Spark, Wheel (various implements)||A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades, and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various Copy Abilities or spat back.|
|Mr. Shine & Mr. Bright||Butter Building - Stage 7||None.||Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.|
|Kracko||Grape Garden - Stage 7||Hi-Jump (from Starmen summoned)||This cloudy eyeball begins the fight by chasing Kirby in its Junior form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lighting below itself. It also sometimes drops Starmen, which can be spat back at it or swallowed for the Hi-Jump ability.|
|Heavy Mole||Yogurt Yard - Stage 7||Hammer (yellow Dygclops), Sleep (red Dygclops)||A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out Dygclops of two varieties from behind.|
|Meta Knight||Orange Ocean - Stage 7||Sword (required)||The first appearance of the masked swordsman. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.|
|King Dedede||Rainbow Resort - Stage 7||None.||King Dedede fights in a similar manner to his appearance in Kirby's Dream Land, though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his inhale attack.|
|Nightmare||The Fountain of Dreams||Star Rod||Kirby fights this menace in two phases using the Star Rod. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. However, both Kirby and the Nightmare Power Orb are falling from the sky in this phase, so the player doesn't have much time to defeat the Nightmare Power Orb. If Kirby takes too long, The Nightmare Power Orb will fly away and Kirby will hit the ground hard and lose a life. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game.|
Kirby's Pinball Land
Kirby's Pinball Land contains four bosses. The first three are found at the end of their respective 'lands', and the final boss is faced after the first three are defeated:
Once King Dedede is defeated, the game repeats.
Kirby's Dream Land 2
|Whispy Woods||Grass Land||10000||A staple boss of the Kirby series, this large tree is stationary and drops apples on Kirby, which are worth 100 points and can be inhaled and spat back, as well as attacking with his spiky roots. He initially wears a surgical mask and swirly glasses, but a few hits cause them to fall off, enabling him to blow air at Kirby in addition to his other abilities.|
|Nruff and Nelly||Big Forest||15000||Nruff, a large boar with spiky fur, and several Nellys, smaller boars worth 200 points each, continuously appear from both sides of the screen during the battle, running and jumping across the room's ledges. Kirby can only cause permanent damage to the boss by attacking Nruff, either by inhaling the Nellys for ammunition or using a Copy Ability.
This boss's bonus chance consists of Nellys and small stars appearing from the sides of the screen and moving along the ledges; Nruff does not appear during it.
|Sweet Stuff||Ripple Field||20000||This large anglerfish is fought in a scrolling underwater area and either charges at Kirby or fires lasers at him. To harm it, Kirby either has to blow bubbles at it or launch the starfish and Squishys it can summon back at it, either by hitting them with his water gun or inhaling them and spitting them out using Kine. Every object knocked back at the fish awards Kirby with an additional 100 points.
Sweet Stuff is absent from its bonus chance, which instead requires Kirby to dodge Gordos in the water while collecting small stars.
|Ice Dragon||Iceberg||25000||A large dragon that uses its tails to propel itself forward and into the air. Ice Dragon attempts to freeze Kirby with its breath, kicks icy spikes at him or slams onto the ground to make Icicles, which yield 100 points, fall down.
Ice Dragon does not appear in its bonus chance, which requires Kirby to dodge the Icicles falling from above while catching small stars.
|Mr. Shine & Mr. Bright||Red Canyon||30000||An anthropomorphic sun and moon that take turns fighting Kirby, with one of them being on the ground and vulnerable and the other floating in the sky, invincible. When Mr. Shine, the moon, is on the ground, he rolls around and throws cutter boomerangs while Mr. Bright sends down beams from above, which generate Recoil Stars. When Mr. Bright is on the ground, he attacks Kirby with fire or by charging at Kirby while Mr. Bright causes stars to fall down, which can likewise be inhaled. Sometimes, the two combine to cause an eclipse, automatically harming Kirby unless he moves into a particular, dark area before the attack finishes.
During their bonus chance, Mr. Shine bounces around while Mr. Bright, floating at the top, sends dangerous bullets as well as small stars downwards.
|Kracko||Cloudy Park||10000 (1st form)
30000 (2nd form)
|Kracko begins the fight as not much more than an eyeball, resembling Kracko Jr.. During this phase, it alternates between moving inside the cloud platform at the bottom, from where it can fire beams, and flying through the air while four small orbs circle around it, trying to bump into Kirby and eventually sending its spheres at him. Every time it moves into or out of the cloud, a Co-Kracko emerges, which yields 100 points and can be inhaled and spat back. Once this form is defeated, Kracko refills its life meter and assumes its usual form of a one-eyed cloud surrounded by spikes. In this second phase of the battle, it flies through the air, firing beams in various directions as well as releasing more Co-Krackos.
Its bonus chance involves Co-Krackos and small stars popping out of the cloud at the bottom.
|King Dedede||Dark Castle||100000||King Dedede the penguin is the last boss Kirby can fight without collecting the Rainbow Drops. Like in other games, he attacks Kirby with his hammer, as well as by performing large jumps and trying to land on him. Both of these attacks generate stars that Kirby can inhale and spit back at him. He also attempts to inhale Kirby, spitting him out again and causing damage if he is successful. At some points during the battle, he briefly falls asleep. Multiple consecutive hits dealt to him cause him to get angry, making his attacks faster and more powerful, often causing harmful explosions. Defeating him without possessing the Rainbow Drops triggers the game's false ending.
King Dedede has no bonus chance; he can be refought at any time.
|Dark Matter (1st phase)||Dark Castle||50000||When Kirby defeats King Dedede after collecting all of the Rainbow Drops, he receives the Rainbow Sword and has to face Dark Matter in the sky. In his first form, Dark Matter wears a cloak and mask and wields a sword. He floats up and down at one side of the screen, occasionally slashing with his sword or firing beams from it, as well as dashing towards the other side of the screen. He is also able to concentrate dark energy at the tip of his sword, firing it at Kirby in the form of a sphere. Kirby can knock this sphere back at him with the Rainbow Sword for 200 extra points, which causes a significantly higher amount of damage than simply slashing at the boss. At some points during the battle, Dark Matter switches from one side of the screen to the other.|
|Dark Matter (2nd phase)||Dark Castle||200000||After his initial form is defeated, Dark Matter shows his true form, a black sphere with a singular eye surrounded by small orbs. He flies around very quickly, attacking mainly by launching the orbs surrounding him at Kirby, which can be knocked back at him for 400 points and a large amount of damage, as well as firing dark energy projectiles all around him. Furthermore, he is able to cause long bolts of black lightning to appear from his eye, which travel very fast, as well as charging at Kirby. Defeating him triggers the real ending of the game. But be warned, since Kirby fought Dark Matter's first phase in space, the second phase has both Kirby and Dark Matter falling from the sky, so the player doesn't have much time to defeat Dark Matter in this phase... Should Kirby take too long to defeat Dark Matter, Kirby will burn up in Popstar's atmosphere...|
Kirby's Block Ball
- Stage 1 - Big Cappy
- Stage 2 - Big Squishy
- Stage 3 - Dekabu
- Stage 4 - Poppy Bros. Sr.
- Stage 5 - Mr. Shine & Mr. Bright
- Stage 6 - Mr. Frosty
- Stage 7 - Kracko
- Stage 8 - Whispy Woods
- Stage 9 - Kaboola
- Stage 10 - Brobo
- Stage 11 - King Dedede
Kirby Super Star (Ultra)
(Acronyms: SB=Spring Breeze, DB=Dyna Blade, TGCO=The Great Cave Offensive, RoMK=Revenge of Meta Knight, MWW=Milky Way Wishes, TA=The Arena, RotK=Revenge of the King, HtH=Helper to Hero, MNU=Meta Knightmare Ultra, TTA=The True Arena. RotK, HtH, MNU, and TTA are only available in Kirby Super Star Ultra.)
|Chameleo Arm||Paint||A chameleon who can eat Kirby, grab onto walls with its long arms, turn invisible, and shoot orbs from its mouth that can be eaten to get the Paint ability. It is one of the few bosses to give the paint ability, the others being Heavy Lobster and Marx Soul. He is also the only boss in The Great Cave Offensive that is optional.|
|Computer Virus||Various||This unique boss makes Kirby battle three enemies in an RPG-like (turn-based) battle. When it is the enemy's turn to attack, it sits in a box invincible. When it is Kirby's turn, the enemy falls to the ground and is helpless against his attacks. In The Great Cave Offensive, Kirby fights a Slime, Puppet, and Wizard. In later battles, he fights a Wizard, an Evil Knight, and a Great Dragon. During battle, Copy Pedestals can appear on the sides of the screen for Kirby to pick up.|
|Dyna Blade||None||The giant bird known as Dyna Blade can grab Kirby or his helper in her talons, shoot fireballs, and fly around the stage.|
|Fatty Whale||Stone||Fatty Whale jumps and floats across the stage in an attempt to hit Kirby, and can make a waterfall come out of his blowhole, making rocks (which give Stone ability) and Blippers fall down.|
|Galacta Knight||Sword||This legendary warrior attacks in a similar manner to Meta Knight, creating tornadoes, beams, and more with the power of his lance and shield. He can also do unique moves, such as creating flames from the ground or calling in Meta-Knights of his very own. He is the final boss of the game Meta Knightmare Ultra and the penultimate boss of The True Arena.|
|Galactic Nova Nucleus||Starship||The heart of Nova, which Kirby must destroy to disable the giant comet. The fight consists of a flight through a looping circular arena, and Kirby must shoot down all the pieces inside the columns, while avoiding colliding with them. It is the penultimate boss of Milky Way Wishes.|
|Heavy Lobster||Paint||A metal crustacean that shoots flames, mini-lobsters, and paint blobs from its claws, as well as being able to walk, run and dash.|
|Kabula||Starship||King Dedede's blimp that is fought while in Kirby's Starship. She fires Gordos, cannonballs, and Bullet Bill-like projectiles, as well as barrel-rolling towards Kirby.|
|King Dedede||None||The king of Dream Land fights mainly with his hammer, but also will try to inhale, body-slam, or jump on Kirby. In Revenge of the King, he is fought in his more powerful form Masked Dedede.|
|Kracko||Beam||A cloud with one eye. He attacks by firing lightning towards the ground near Kirby, swinging two beams of lightning around him, swooping across the stage, and creating Waddle Doos. He is the penultimate boss of Spring Breeze.|
|Kracko's Revenge||Beam||A stronger (and more intimidating) version of Kracko. He shares lightning and swooping attacks with his weaker cousin, and can also create Waddle Doos, but his attacks have a wider range. He can also fly towards the center of the screen and shoot large bolts in all 8 directions.|
|Lololo & Lalala||None||The pink-and-blue duo from the Eggerland series returns as a boss. They cannot attack themselves, and instead come out of one of six doors to push a box, which can be inhaled to be used as ammo. Sometimes Gordo comes out of a door. Each of them has separate health.|
|Lololo & Lalala's Revenge||None||These two are now purple and orange, and their room has eight doors. Gordo appears more often, and the two move faster.|
|Main Cannon #2||Bomb||A large cannon which can be found on the Halberd. It has three parts- a large cannon that aims and fires cannonballs, a robotic arm that can drop bombs or grab Kirby, and a laser gun near the bottom that can cover the whole floor with a dangerous beam of light. The robotic arm can be temporarily destroyed, the laser gun takes a while, but can be destroyed, and the only one that has actual health is the cannon itself. Helpers often attack the laser gun, which makes the battle easier once destroyed but doesn't get you closer to beating the boss.|
|Marx||Cutter, Ice||The demon Marx is the final boss of the original, but now Marx Soul is fought at the end of the game. He attacks with many bizarre attacks, such as shooting a white laser out of his mouth, splitting in two to create a black hole, and teleporting to random spots on-screen.|
|Marx Soul||Cutter, Ice, Paint||The final boss who appears only in the True Arena. He is Marx's soul after absorbing the power of Nova. He has a much creeper demeanor, especially his laugh, and his attacks are even more strange, such as splitting into two large blobs of paint that move across the screen. Marx Soul provides the paint ability, although it has no special effect on him other than making him lose some health. After defeating him, he lets out a bloodcurdling screech.|
|Masked Dedede||Hammer||King Dedede wearing a mask and using his "new Dedede Hammer", which is mechanical. His attacks have a larger range, and he has some new attacks regarding his powerful hammer, such as spinning around and targeting Kirby for a period of time or shooting missles and flames from the front of his hammer. He provides Kirby with a hammer of his own at the start of the fight.|
|Meta Knight||Sword||In the beginning of battle, Meta Knight sits on a platform with his cape over his face. After Kirby grabs the sword given to him, or takes too long to do so, Meta Knight jumps down and starts attacking with various sword and tornado attacks. After his defeat, his mask breaks and he escapes from the room. In Revenge of Meta Knight, he chases Kirby off of the Halberd. In Meta Knightmare Ultra, Meta Knight is a movable protagonist, and plays similar to a combination of Sword Kirby and Wing Kirby.|
|Reactor||None||The main reactor of the Halberd that is nearly invincible. The only thing that can hurt it is to make one of its lasers reflect back its main crystal, as Sailor Waddle Dee mentions before the fight. It attacks with flames from the ground and a small cannon that doesn't target Kirby. Like Main Cannon #2's laser gun, this cannon can be destroyed, but it doesn't hurt the reactor.|
|Twin Woods||None||Two Whispy Woods that face each other. They both blow air, and can drop apples, bugs and Gordos together. They can also, strangely, trade parts of themselves with each other. Each of them must be defeated separately.|
|Wham Bam Jewel||Stone, Bomb||The "Wham Bam King" with three eyes, a crown, and diamond hands. He attacks like Wham Bam Rock, punching and slapping with his hands, as well as shooting bullets from his hands and dropping bombs, which look like his face.|
|Wham Bam Rock||Stone||Wham Bam Rock's appearance changed drastically from Kirby Super Star. He still has pounding, slapping, and grabbing attacks, but looks more like a rock and less cartoon-like.|
|Whispy Woods||None||A true icon of the Kirby series that attacks simply by puffing small air pellets or dropping apples.|
|Whispy's Revenge||None||Whispy Woods sporting purple leaves and dropping Gordos and large bugs, as well as blowing tornadoes instead of just puffs of air.|
Super Star was the first game to introduce The Arena, which pitted Kirby against all the bosses and mid-bosses of the game in a random (at first) order with minimal supplies.
Kirby's Dream Land 3
|Whispy||Whispy is a sentient tree and the possessed boss of Grass Land.|
He attacks by exhaling air pellets and spitting fruit, and has a pointy nose that can damage Kirby. The fruits he spits out can be inhaled and used as projectiles.
After having his life meter depleted, Whispy begins to move around angrily, spitting more food at Kirby. If Kirby moves to close to him, he will kick him away like a ball.
|Acro||Acro is an orca that lives at Ripple Field and was possessed by Dark Matter. Kirby fights this boss in two phases: A phase on dry land and an underwater phase.|
On land, Acro tries to attack Kirby by ramming him. When it crashes into a wall, Kirby can use the debris to attack Acro.
In the second phase, Acro swims around while spitting various objects at Kirby. Kirby can throw these objects back at Acro with his water gun, or another ability.
|Pon Con||Pon the racoon and Con the fox are two animals of Sand Canyon that got corrupted by Dark Matter. They are later known as Pon & Con in Kirby Star Allies.|
They walk around the stage in colonies, accompanied by many smaller members of their species. Kirby can inhale the smaller animals and spit them back at the duo.
While the fight commences, bombs steadily drop from the top of the screen. The bombs need to be avoided, or they will cause Kirby damage.
Notably, the Blaster Bullet only deals 32 damage to Pon & Con.
|Ado||Ado is a young artist who was in Cloudy Park when Dark Matter attacked. She is later known as Adeleine since Kirby 64: The Crystal Shards.|
The artist attacks by painting enemies on a great easel and making them come to life. Kirby then needs to defeat the paintings before he can take on Ado.
Four of these paintings need to be defeated, all of which are bosses from Kirby's Dream Land 2.
|Ice Dragon||A painted version of Ice Dragon. It attacks by using its breath to move around rapidly and by spitting out ice cubes. The ice cubes can be inhaled and launched back at the beast to defeat it.|
|Sweet Stuff||A painting of Sweet Stuff. It attacks by firing lightning orbs at Kirby. Sometimes it releases a star-shaped object that can be inhaled and spat back at the boss, which will damage it.|
|Mr. Shine and Mr. Bright||Mr. Shine the moon, and Mr. Bright the sun, two bosses painted by Ado. During the fight Mr. Bright constantly drops fireballs which can be used as projectiles to defeat the duo.|
|Kracko||A painting of a cloud creature, drawn by Ado. It attacks by shooting lightning bolts at Kirby. Sometimes it drops a smaller version of itself, called Co-Kracko. The Co-Krackos can be used to defeat this boss.|
|King Dedede||Kirby's arch-rival who got possessed by Dark Matter. He is fought at the end of Iceberg and attacks in two phases: A battle on the ground and a battle in the air.|
When on the ground he tries to smack Kirby with his hammer or flatten him by jumping on him. Some of his attacks leave stars behind that can be inhaled and spat out to damage Dedede.
During the air battle that follows, King Dedede hovers in the air and attacks by transforming his stomach into a maw or by shooting dark orbs from an eye in his belly. The dark orbs can be used to damage him.
|Dark Matter||A manifestation of Dark Matter and the penultimate boss of the game that must be defeated before Kirby can take on the final boss.|
It appears like a black orb of dark energy with several orange spheres encircling its back.
It attacks by sending out the orange spheres located at its back and by shooting energy beams at Kirby, similar to its second phase in Kirby's Dream Land 2.
|Zero||The master of Dark Matter and final boss of the game.|
Zero looks like a giant white sphere with a single glaring red eye. Its eye can be seen before the boss fight on several occasions, for example during the introduction cutscene.
It attacks by tackling Kirby, creating small manifestations of Dark Matter as projectiles and by squirting blood.
If Kirby manages to deplete its life points, its eye will burst out of the body and try to attack Kirby on its own. To defeat Zero, Kirby must destroy the eye.
Kirby 64: The Crystal Shards
|Whispy Woods||Pop Star||None.||This fight with Whispy takes place on a looping circular stage, with the old tree occupying the middle. Kirby must first defeat his three children, called Whispy Woods Jr., by using the parent tree's Apples to hit them with. Once all three are gone, Whispy becomes furious, and attacks Kirby by shooting out his roots, and tossing out a lot of apples. Kirby must hit the roots to defeat the tree.|
|Pix||Rock Star||None.||The first phase of this fight has Kirby dodging the attacks of each Pix crystal as the platform rises into the sky. At the top, Kirby can attack Pix by spitting out constructs of similar color at the crystals to destroy them.|
|Acro||Aqua Star||Cutter (Fishbone), Bomb (Torpedoes)||This fight takes place entirely underwater, as Kirby has to inhale and return objects that Acro spits at him, while avoiding the killer whale's gymnastics. The fight takes place in two separate phases, with a separate Stamina bar for each one.|
|Magman||Neo Star||Burning (Magoo, Burnis)||Magman is a giant Sandman, though made of magma. It fights in two phases, first with extending tendrils, then with its full body. It can cause tremors, breathe fire, and spit out smaller foes for Kirby to contend with.|
|HR-H and HR-E||Shiver Star||Bomb (missiles)||A giant robot that can shift form between a humanoid and a lobster shape. It attacks by shooting missiles and attacking with its arms.|
|Miracle Matter||Ripple Star||All base abilities||A polygonal foe with eyes on all of its facets. It continually shifts forms, based on each of the base Copy Abilities that Kirby can use in the game. To defeat it, Kirby has to attack it with the matching ability or spit out an element that appears during the attack to disable that form. Unless all the Crystal Shards were collected, this is the last boss.|
|0²||Dark Star||Ribbon's Crystal||A reincarnated version of Zero that Kirby and Ribbon must team up to defeat. They have to continually shoot crystals into its eye to stun it, then hit the halo to flip it, and attack the green underside to defeat it. Defeating this boss completes the game.|
Kirby Tilt 'n' Tumble
In this title, there are only three bosses, though the first two are faced numerous times with variations in each fight.
Kirby & The Amazing Mirror
|King Golem||Moonlight Mansion||In a similar manner to Whispy Woods, this giant stone column remains in one place while dropping rocks and Gordos on Kirby, the former of which can be inhaled and spat back at it. It is also capable of releasing Golems of different colors from its mouth, which may be used for the same purpose.|
|Moley||Cabbage Cavern||A large, gray mole that randomly pops out of one of six holes in the cave it is fought in, tossing various objects at Kirby. Many of these can be inhaled and used to defeat the boss.|
|Kracko||Mustard Mountain||One of the most fought bosses in the Kirby series, this one-eyed cloud creature employs similar tactics as in other games it appears in, flying across the arena and attacking with beams and rain. It also creates Waddle Doos and Flamers, which can be used as ammunition or swallowed for the Beam or Burning ability, respectively.|
|Mega Titan||Carrot Castle||This large robot boss flies around, launching its four fists at Kirby. The defeat it, Kirby has to use the Beam or Spark ability or push it into the electricity at the sides of the room by using a Copy Ability or the stars generated by its attacks. Once its body is destroyed, its head remains, floating around while firing missiles, which can be inhaled and spat back.|
|Gobbler||Olive Ocean||A blue shark in a lifebuoy that resides in water, charging at Kirby or releasing smaller sharks, which may be inhaled and spat back. Alternatively, squirting at the boss while underwater likewise damages it. If Kirby leaves the water, Gobbler attacks him by leaping out of it.|
|Wiz||Peppermint Palace||This cloaked magician is fought in a similar manner as Paint Roller in Kirby's Adventure. It flies across the room, stopping in one of its corners, and conjures up different objects or enemies, which Kirby can inhale and spit back at the boss.|
|???||Radish Ruins||This masked swordsman appears to be Meta Knight, but is actually Dark Meta Knight in disguise. He attacks by using various sword fighting techniques, a few of which create stars that may be spat back. Unlike Kirby's fights with Meta Knight in other games, the Sword ability is not provided in this battle.|
|Master Hand & Crazy Hand||Candy Constellation||For this boss battle, the Master Hand Mid-Boss teams up with Crazy Hand from the Super Smash Bros. series, who looks identical to himself. In addition to each of them being able to use the Mid-Boss's abilities, the two gloves may cooperate to perform a clapping attack. Each of the bosses has to be defeated seperately, either by using a Copy Abilitiy or spitting the stars generated by some of their attacks back at them.|
|Dark Meta Knight||The Mirror||Dark Meta Knight returns for a rematch, now unmasked by the real Meta Knight. His attacks are similar to those he uses in the original battle with him, but he attacks more quickly and is able to use new, more powerful abilities, such as creating a tornado that throws Kirby into the air and damages him. He can be defeated by using either a Copy Ability or the stars generated by a few of his attacks.|
|Dark Mind (phase 1)||The Mirror||The first phase of Dark Mind, a large, cloaked figure with a helmet, has to be fought four times in consecution in slightly different arenas, with a short breather segment and the possiblity of acquiring a Maxim Tomato between each battle. He attacks by teleporting around the room and performing a wide repertoire of attacks, most of which involve launching stars at Kirby in different formations, exposing his weak core in the process. To harm him, Kirby has to use the Master ability, which is provided at the beginning of the battle, to attack his core, avoiding the two mirror circling around him. If Kirby loses the ability, he may alternatively inhale Dark Mind's star projectiles and fire them back at him.|
|Dark Mind (phase 2)||The Mirror||Dark Mind's second form resembles a giant ball of fire with a singular eye. He normally floats at the top of the screen, though he occasionally charges across the ground. Many of his attacks involve mirrors, which he causes to fly around the screen, damaging Kirby if he touches them, or to reflect laser beams he shoots. He may also fire a large, powerful beam at Kirby, or flip the entire stage upside-down. In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos, Boxins, Sir Kibbles and Laser Balls, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability.|
|Dark Mind (phase 3)||The Mirror||The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller. It is fought in a similar manner as Nightmare's first form in Kirby's Adventure. Kirby, riding on a Warp Star, has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby. Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and when the credits end, an extra 30 points is earned.|
Kirby: Canvas Curse
- Kracko (and Kracko Jr.)
- Paint Roller
- King Dedede
- (These first three bosses are faced twice, with the second time being tougher. the player gets to choose in what order the bosses are fought. These fights also more closely resemble Sub-Games than actual boss fights.)
- Drawcia Sorceress & Drawcia Soul
Kirby: Squeak Squad
|King Dedede||Prism Plains||King Dedede is the first boss Kirby has to fight. Unlike the next bosses, King Dedede flinches from each hit, stopping his actions. King Dedede can jump and fly, attempting to run into Kirby. He can also use his hammer to hit Kirby as well. Like in the previous games, King Dedede sports the ability to inhale and spit out Kirby.|
|Mrs. Moley||Nature Notch||Mrs. Moley is a large, gray mole that apparently bears relations to Moley, the other large gray mole. She sports similar attacks to Moley, such as throwing objects at Kirby. However, there are two holes where she emerges. She can also appear in the background. Once she is in the background, after some time, the glasses in her eyes may shine, and then she makes a big leap. A big shadow appears under Kirby, and Kirby has to dodge Mrs. Moley's body. If her body touches the hard ground, she is stunned for a while. If her body touches one of the two dirt patches, she digs in and resumes her attacks.|
|Mecha-Kracko||Cushy Cloud||This boss fights very similarly to Kracko. Like Kracko, it can move around to hit Kirby or disperse enemies for Kirby to use as an ability or a projectile. However, after the first set of HP is depleted, Doc is revealed controlling the machine. Then, Mecha-Kracko removes the original stage while Kirby has to keep flying. Mecha-Kracko replaces the stage with a new one, but with gaps, or a smaller one. Then, it can use new attacks, which can let it surround in electricity or attack below it with electricity.|
|Yadogaine||Jam Jungle||This is the second boss that Doc pilots. Kirby is in a moving screen when fighting this boss. Yadogaine can dig into the ground, throwing out rock fragments that Kirby should dodge. It can also shoot a laser from its mouth. Meanwhile, falling rocks can hurt Kirby, but Kirby can use these rocks to attack Yadogaine if he lacks a Copy Ability. After repeated hits, Yadogaine's claws can break, hindering its ability to dig. When both of its claws are broken, it cannot dig any more. The final part that breaks is its mouth before it gets destroyed.|
|Bohboh||Vocal Volcano||Bohboh is a fiery owl-like creature with a tanooki tail. It first appears by flying in the background. One of its attacks include flying around and dropping fire balls which can be used as projectiles. It can also attempt to grab Kirby by charging at him. If it grabs Kirby, it throws Kirby to the lava, hurting Kirby and instantly removing his Copy Ability (due to the lava). If it misses and hits the ground, it is stunned while rocks fall. The rocks can be a hazard, but Kirby can also use these to attack Bohboh. After this, Bohboh flies slowly with its eyes closed, also vulnerable to attack, until its eyes open.|
|Daroach||Ice Island||Daroach is the leader of the Squeaks. He sports multiple attacks. One of his attacks include using the Triple Star Cane to throw stars that can hurt Kirby, but Kirby can use. He can also throw bombs at Kirby, but it is also another projectile that Kirby can use to hurt Daroach. Daroach can also shoot a small ice beam that can freeze Kirby if it hits. During the boss fight, Daroach can teleport multiple times to avoid getting hit.|
|Meta Knight||Secret Sea||Meta Knight fights like from his previous fights. He can jump from place to place and defend some of Kirby's attacks. His primary form of attacks involve using sword. His attacks produce stars that Kirby can use to hit Meta Knight. He can also create a whirlwind that spans almost throughout the screen that can sweep Kirby and damage him. Meta Knight also has new attacks involving the fire and electric elements. Meta Knight can create an electric field or he can shoot fire blasts with his sword.|
|Dark Daroach||Gamble Galaxy||Dark Daroach is a similar boss fight to Daroach, but he has more powerful attacks. His bombs, which are much larger, create fire pillars when they explode. His ice beam is larger, also, while it creates stars that Kirby can use to throw. The only attack that remains relatively unchanged is his Triple Star Cane.|
|Dark Nebula||Gamble Galaxy||Dark Nebula is the final boss in this game. Before fighting him, Kirby must follow a small black star in a level. At the end, the small black star grows and receives an eye. After that, Dark Nebula is formed. At the beginning of the boss fight, Dark Nebula changes into one of the three forms. All forms share attacks that involve shooting stars that inflict an effect of damage depending on Dark Nebula's current form.
Kirby's Epic Yarn / Kirby's Extra Epic Yarn
In this game, Kirby's primary means of attacking the bosses is to toss something at them to stun them, then pull on their buttons to unwind them.
Kirby Mass Attack
In this installment, the Mini-Kirbys have to fight the bosses in varying ways, from latching on to them at the right moment to pummel them, or knocking themselves/certain objects into them.
In the last level - Necro Nebula - each boss, except the last one, is fought again.
Kirby's Return to Dream Land
Nearly all the bosses in this game have an EX form, which is generally stronger and bears a different color pallet (or other visual changes). Those that don't will be mentioned as such. This game also formally introduced the concept of having the boss change its tactics when its health reaches a certain threshold (usually half-way).
|Bosses in Kirby's Return to Dream Land|
|Boss||Main form||HP (Main)||EX form||HP (EX)|
|Lor & Magolor||580||680|
Kirby's Dream Collection
Aside from the games contained in this collection, there is a separate boss fight in the New Challenge Stages Sub-Game. At the end of the Smash Combat Chamber EX, Kirby has to contend with Whispy Woods, appearing as he did in Return to Dream Land, but fighting like his EX form from that same game. Unlike in other cases, Whispy's health bar is not shown during the fight.
Kirby: Triple Deluxe
Like in Return to Dream Land most bosses have more powerful alternate forms (known as DX here), but not all do. Most bosses also incorporate the foreground and background when fighting.
|Bosses in Kirby: Triple Deluxe|
|Boss||Main Form||HP||Defense Modifier||DX Form||HP||Defense Modifier|
|Flowery Woods||440 (Fine Field)
330 (Royal Road - Stage 4 / The Arena)
|×0.75||620 (Fine Field)
465 (Royal Road - Stage 4 / The True Arena)
|Paintra||460 (Lollipop Land)
345 (Royal Road - Stage 4 / The Arena)
|×0.75||640 (Lollipop Land)
480 (Royal Road - Stage 4 / The True Arena)
|Kracko||520 (Old Odyssey)
390 (Royal Road - Stage 4 / The Arena)
×0.7 (2nd phase spikes)
|700 (Old Odyssey)
525 (Royal Road - Stage 4 / The True Arena)
×0.7 (2nd phase spikes)
|Coily Rattler||520 (Wild World)
390 (Royal Road - Stage 4 / The Arena)
|×0.75||680 (Wild World)
510 (Royal Road - Stage 4 / The True Arena)
|Pyribbit||600 (Endless Explosions)
450 (Royal Road - Stage 4 / The Arena)
|×0.9||760 (Endless Explosions)
570 (Royal Road - Stage 4 / The True Arena)
|Masked Dedede||620 (Story Mode)
465 (The Arena)
|Queen Sectonia||640 (Story Mode)
480 (The Arena)
592 (The True Arena)
|Flowered Queen Sectonia||700 (Story Mode)
525 (The Arena)
|Shadow Dedede||800 (DededeTour!)
600 (The True Arena)
|Dark Meta Knight's Revenge||820 (DededeTour!)
570 (The True Arena)
|Soul of Sectonia||999 (1st)
|×0.9 (1st flowers)|
×1 (1st vines)
Some bosses in this game are fought throughout regular stages later. In addition, the third time Flowery Woods is encountered, Kirby has the Hypernova ability, and swallows him whole without a fight.
Kirby and the Rainbow Curse
- Whispy Woods
- The Claykken
- (These first three bosses are fought twice. The second time throws different challenges for Kirby to overcome.)
- Dark Crafter
Kirby: Planet Robobot
Like in Return to Dream Land most bosses have more powerful alternate forms (known as 2.0 in most cases), but not all of them do. Some bosses are fought in circular arenas, much like in Kirby 64.
- Gigavolt - A giant green robot which is encountered in Patched Plains. Kirby fights it using the Robobot Armor, unscrewing the bolts on its hands and head to defeat it. An upgraded version known as Gigavolt II also exists.
- Clanky Woods - A mechanized Whispy Woods that walks around on robotic pincer legs and fires missiles. Is encountered in a normal stage in a chase-down sequence a couple times.
- C.O.G.S. - A large mechanical obstruction that Kirby must fight using his Robobot Armor's Jet Mode. It consists of five turrets on rotating cogs that must all be destroyed individually.
- Holo Defense API - A Pix-like apparatus that summons holograms of other enemies from the series.
- Susie - The executive assistant of the Haltmann Works Company, who fights in her Business Suit.
- Mecha Knight - A mechanized version of Meta Knight, under mind control from the Haltmann Works Company.
- Dedede Clone - A goo-based clone of King Dedede that can split into smaller copies of itself.
- Dedede Clones & D3 - After Dedede Clone is reduced to three tiny copies, it pilots a large flamethrower engine that can pivot around the arena.
- Mecha Knight+ - Upgraded version of Mecha Knight. Kirby frees Meta Knight after defeating him in this form.
- President Haltmann - Fought in four phases.
- Star Dream - Final Boss, fought using the Robobot Halberd Mode fusion in four distinct phases.
- Stock Mecha Knight - A fully robotic duplicate of Mecha Knight that is only battled in Meta Knightmare Returns and The True Arena. Can be considered to be Mecha Knight 2.0.
- Dark Matter Clone - Based on Dark Matter from Kirby's Dream Land 2.
- Sectonia Clone - Based on Queen Sectonia from Kirby: Triple Deluxe.
- Galacta Knight's Revenge - Final boss of Meta Knightmare Returns.
- Star Dream Soul OS - Final boss of The True Arena. First three phases are similar to Star Dream, but the fourth is completely different. Based on Nova from Kirby Super Star.
Team Kirby Clash Deluxe
Many enemies encountered in this free-to-start spin-off title are beefed up considerably in subsequent encounters, given more Stamina and more attack options. Almost all enemies are faced at least twice this way, except a handful in the last area.
- Colossal Waddle Dee - A giant Waddle Dee that looks menacing, but poses little threat.
- Colossal Kabu - A giant Kabu that occasionally phases in and out of existence.
- Colossal Hot Head - A giant Hot Head that spouts potent flames.
- Mr. Frosty
- King Doo
- Gigant Edge
- Kibble Blade
- Whispy Woods - Fights like Flowery Woods
- Ice Dragon
- Greater Doomer - A larger Sphere Doomer
- Landia - Landia EX is the final boss in the main story.
- Parallel Susie
- Parallel Landia
- Dark Taranza
- King D-Mind - Final Boss - fusion between Shadow Dedede and Dark Mind.
Kirby's Blowout Blast
Every Boss is fought in a 3-D space, with their move-sets adjusted to accommodate this fact. Each Boss also has a 'Revenge' version, except for the last one.
- Kracko Jr.
- Lololo & Lalala
- King Dedede
- Giant King Dedede - Final boss of the Main Game. Fought after King Dedede is defeated.
- Giant Masked Dedede - Final Boss of Secret Path. Fought after King Dedede's Revenge is beaten on that level.
Kirby Battle Royale
In this title, there is only one instance where a proper "boss" is faced; at the end of Dedede's Cake Royale against Dededestroyer Z. Robo Bonkers can also be considered a boss of sorts, but the way he is battled de-emphasizes the idea of a showdown against the enemy itself in favor of competing with other contestants to see who can do the most damage to a slow-moving target.
Kirby Star Allies
In Kirby Star Allies, some bosses may change their behavior based on how many allies are in the team.
- Story Mode
- Guest Star ???? Star Allies Go! only
- Heroes in Another Dimension
- The Ultimate Choice only
In addition, every boss in Star Allies has their own caption on the boss splash screen.
|Kirby Star Allies Boss Caption|
|Boss||English Caption||Japanese Caption||Chinese Caption||Meaning of Japanese/Chinese Caption|
|Whispy Woods||Guardian of the Forest||森の番人
(Romaji: mori no bannin)
(Pinyin: sēn lín de shǒu wèi)
|Guardians of the Forest|
|King Dedede||His Royal Nemesis||宿敵の暴君
(Romaji: shukuteki no bōkun)
(Pinyin: sù dí zhī bào jūn)
|The Nemesis Tyrant|
|Meta Knight||The Lone Swordsman||孤高の騎士
(Romaji: kokō no kishi)
(Pinyin: gū gāo de qí shì)
|The Lone Knight|
|Pon & Con||Dual Defenders||阿吽の護獣
(Romaji: aun no gojū)
(Pinyin: shǒu mén shòu)
|Japanese: A-un Guardian Beasts
Chinese: Gate Guardian Beasts
(first battle in Longview Corridor)
(Romaji: hyōka no sanmakan)
(Pinyin: bīng jīng sān mó guān)
|Mage General of Ice Crystal|
(first battle in Inner Sanctum)
(Romaji: gōka no sanmakan)
(Pinyin: yè huǒ sān mó guān)
|Mage General of Inferno/Hellfire|
(first battle in Heavenly Hall)
(Romaji: raiga no sanmakan)
(Pinyin: léi yá sān mó guān)
|Mage General of Thunder Fang|
|Yggy Woods||Old-Growth Elder||残桜の古樹
(Romaji: zanō no koju)
(Pinyin: cán yīng de gǔ shù)
|Ancient Woods of Fallen Cherry Blossoms|
|Goldon & Silvox||The Metal Heavies||金閣銀閣
(Romaji: kinkaku ginkaku)
(Pinyin: jīn jiǎo yín jiǎo)
|Golden and Silver Horned Kings
|Grand Mam||Big Bad Mama||頑強なる大母
(Romaji: gankyōnaru daibo)
(Pinyin: wán qiáng de dà mǔ)
|Strong-willed Big Mama|
(revenge battle in Blizzno Moon)
|Bringer of Icy Doom||災来する氷華
(Romaji: sairaisuru hyōka)
(Pinyin: zāi è zài lái de bīng jīng)
|Disaster Bringer of Ice Crystal Returns|
(Romaji: sekigan no raiun)
(Pinyin: dān yǎn de léi yún)
|Twin Kracko||Dual Thunderheads||乱舞する双雲
(Romaji: ranbusuru sōun)
(Pinyin: luàn wǔ shuāng yún)
|Wildly Dancing Dual Clouds|
(revenge battle in Sizzlai Moon)
|Bringer of Flame||災来する業火
(Romaji: sairaisuru gōka)
(Pinyin: zāi è zài lái de yè huǒ)
|Disaster Bringer of Inferno/Hellfire Returns|
(revenge battle in The Divine Terminus)
|Bringer of Shock||災来する雷牙
(Romaji: sairaisuru raiga)
(Pinyin: zāi è zài lái de léi yá)
|Disaster Bringer of Thunder Fang Returns|
|Hyness||Officiant of Doom||魔神官
(Pinyin: mó shén guān)
|Officiant of Demon|
|Galacta Knight||Temporal Warrior||時巡る戦士
(Romaji: toki meguru senshi)
(Pinyin: shí kōng xún luó zhàn shì)
|Japanese: Time Patrol Warrior|
Chinese: Time-Space Patrol Warrior
|Morpho Knight||Reborn Butterfly||黄泉返る極蝶
(Romaji: yomigaeru gokuchō)
(Pinyin: fù huó de jí dié)
|Reborn Sukhavati Butterfly
|Void Termina||Destroyer of Worlds||破神
(Pinyin: pò shén)
|God of Destruction|
|Void Soul||Essence of Chaos||魂沌
(Pinyin: hún dùn)
|Parallel Woods||Otherworldly Arbor||異界の面樹
(Romaji: ikai no menju)
(Pinyin: yì jiè de rén miàn shù)
|Otherworldly Human-Face Tree
|Parallel Twin Kracko||Unearthly Storm Front|
|Parallel Big Kracko||Unearthly Thunderhead||異空の大乱雲
(Romaji: ikū no dainanun)
(Pinyin: yì kōng jiān de dà luàn yún)
|Other-Sky Great Wild Cloud
|Parallel Meta Knight||Otherworldly Frost Blade||異界の霜刃
(Romaji: ikai no soujin)
|Otherworldly Sharp Blade
|Parallel Dedede||Otherworldly Dark Liege||異界の暗君
(Romaji: ikai no ankun)
|Otherworldly Dark/Foolish Liege
|Corrupt Hyness||Fell Officiant|
|The Three Mage-Sisters||Repentant Retaliators||復仇する懺党
(Romaji: fukkūsuru zantō)
(Pinyin: fù chóu de chán dǎng)
|Morpho Knight EX||Dark-Winged Disaster||災来する黒き極蝶 (Romaji: Wazawai rai suru kuroki kyoku chō)||Disaster Bringer Black Butterfly Returns|
|Void Termina (battle in Soul Melter EX)||The True Destroyer of Worlds|
(Romaji: Hoshi tan)
Super Kirby Clash
The following table lists every unique enemy in Super Kirby Clash. Note that the number of encounters includes those where the enemy is partnered with others.
|Enemies in Super Kirby Clash|
|Enemy||Image||# of encounters||Description||Notes|
|Blocky||6||A squared-off rock monster who attacks by rolling, using body slams, and otherwise trying to crush Team Kirby using its girth.|
|Bonkers||3||A mallet-wielding simian warrior who can perform flying hammer spins and toss Coconuts.|
|Colossal Driblee||2||A massive Driblee who can spit globs of water and ride a big surf wave.|
|Colossal Hot Head||4||A massive Hot Head who can spew huge cones of flame and shoot fireballs.|
|Colossal Kabu||6||A massive Kabu who spins around to attack and can phase in-and-out of sight to reappear elsewhere.|
|Colossal Spear Waddle Dee||7||A huge Waddle Dee who carries a big spear. It can attack by leaping and thrusting or tossing its spear.||Replaces Colossal Waddle Dee from Team Kirby Clash Deluxe.|
|Electric Dragon||5||A yellow variant of Ice Dragon who attacks using electricity.|
|Flame Galboros||5||A big red limbless dragon which can breathe flames and spew magma. It can also charge with a burning tackle and make big leaps.|
|Frost Kibble Blade||5||An icy variant on Kibble Blade who creates lingering ice spikes wherever its blades strike the ground.|
|Gigant Edge||3||A big soldier in green armor who wields a sword and shield. Gigant Edge uses varying sword swipes, can leap, and can create shockwaves at higher levels.|
|Greater Doomer||7||An otherworldly purple specter with bird-like features. It attacks by charging, shooting purple orbs, and using a burning tackle.|
|Hornhead||7||A giant rhinoceros beetle-like foe who attacks by charging and using its horn. It can fly, grab a Kirby to toss him, and shoot projectiles from its horn at higher levels.|
|Ice Dragon||5||A deceptively-cuddly blue dragon who can breathe a cone of frost and cause icebergs to rain from the sky. It can flutter in the air using its tail.|
|Ignite Edge||5||A fiery version of Gigant Edge who can cause burning conflagrations with his sword strikes.|
|Kibble Blade||3||A large gleaming suit of silver armor which attacks by throwing giant boomerangs and charging.|
|King D-Mind||3||Referred to as the "King of Darkness", this powerful foe is a combined form of Dark Mind and King Dedede from another dimension. He attacks using a mechanical hammer (and later a big poleaxe), body slams, and leaps. He is also capable of creating energy waves and opening his belly to shoot nasty projectiles, fly around with a massive biting jaw, and shoot a huge laser.||Also includes King D-Mind's Revenge.|
|King Doo||3||A large variant of Waddle Doo who can fire varying types of big Beam attacks.|
|Kracko||3||A big spiky cycloptic cloud monster which can attack using swoops, beams, and lightning.|
|Landia||4||A massive four-headed flying dragon referred to as the "Guardian Angel". He can charge, conjure wind, breathe fire, conduct electricity, and split into four smaller dragons.||Also includes Landia EX.|
|Miasmoros||5||A toxic sludge creature who belches poison and leaves toxic trails in its wake. It is capable of charging and leaping as well.|
|Mr. Frosty||4||An overalls-wearing walrus man who can breathe frost, throw ice cubes, and gobble up a Kirby. He is also capable of deft acrobatics.|
|Mr. Floaty||3||A summer variant of Mr. Frosty who attacks using water.|
|Parallel Landia||1||A stronger black variant of Landia who hails from another dimension.|
|Parallel Nightmare||6||A mischievous robed wizard made of darkness. He attacks by swooping, firing starry projectiles, and conjuring vortexes.||Also includes Parallel Nightmare's Revenge. Parallel Nightmare is also seen (but not fought) in the Story Quest "Tougher: King D-Mind".|
|Parallel Susie||2||A petite secretary from another dimension who pilots a giant robotic suit. She attacks using various explosive projectiles, can perform spinning dashes and jumps, and launches her suit to create big shockwaves.|
|Pres. Parallel Susie||2||A Susie from a yet different parallel dimension who is a more powerful version of Parallel Susie.||Pres. is short for "President".|
|Pyribbit||4||A giant king toad who can swim in lava. He attacks by breathing fire, spewing magma and rock, leaping about frantically, and calling lava waves. He may also try to eat a Kirby using his tongue.||Also includes Pyribbit EX. This enemy is only fought in the Volcano.|
|Spark Bonkers||5||An electric-blue variant of Bonkers who can create lingering electric discharges whenever he strikes with his hammer.|
|Taranza||3||A caped hovering spider man referred to as the "puppeteer mage". He can teleport, conjure energy orbs, throw crystals, and catch Kirbys in a net.||Taranza is fought only in the Empyrean.|
|Telepathos||4||A hovering psychic enigma who attacks using psionic blasts and by dive-bombing Team Kirby.|
|Venom Kracko||4||A noxious variant of Kracko who can leave putrid clouds of gas behind when he swoops around.|
|Whispy Woods||2||A big tree enemy who attacks by throwing apples, Gordos, and Caterpillars at Team Kirby. Later on, he can also leap about, and potentially crush Kirbys under his roots.||Appears only in the Ruins.|
|Aeon Hero||4||An ancient angelic swordsman who is also known as Galacta Knight. He has three different forms, and attacks using his lance and various powerful magical moves, many of which are capable of ripping open the fabric of space.||Also includes Aeon Hero (Light) and Aeon Hero (Dark). This is the final boss of the game.|
- Kracko and Whispy Woods are tied as the most frequently appearing bosses in the series, with both having made numerous appearances as Bosses proper, or simply as cameos.
- In Kirby Super Star and its remake, Kirby Super Star Ultra, if 2 players are in play before the boss health bar appears, the boss will have their health increased by 30%. This can be prevented by summoning the Helper after the boss health bar appears.
- Kirby Super Star Ultra contains more bosses than any other main series Kirby game, at 23 (17 if not counting souped-up forms).
- A Miiverse post regarding Kirby: Triple Deluxe revealed that bosses fought repeatedly gradually lose their maximum health and become slower and weaker. As such, each time Kirby fails to defeat the boss and tries again, the boss becomes slightly easier. This is meant to give relief to players struggling with the fights. This mechanic has been present in later Kirby games including Kirby Star Allies.
- From Kirby's Return to Dream Land onward, main series bosses (and mid-bosses) have a variable defense multipler. The defense of bosses usually increases in the following scenarios:
- At the beginning of the battle when their health bar is filling up.
- When their phase is shifting.
- When they are performing certain attacks.
- When there are more than one player in the battle (in Kirby's Return to Dream Land and Kirby Star Allies the players receive a decreased attack multiplier rather than bosses having an increased health or defense multiplier).