Course 5 - Hole 6

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Course 5 - Hole 6

KDC Course 5 Hole 6 map.png

KDC Course 5 Hole 6 extra map.png

Composite maps of Course 5 - Hole 6 from Kirby's Dream Course.
Details
Course Course 5
Copy Abilities Main Game
None
Extra Game
Parasol
Spark
Wheel
Hole order
Course 5 - Hole 5 Course 5 - Hole 7
 This box: view  talk  edit 

Course 5 - Hole 6 is the sixth hole of Course 5 in Kirby's Dream Course. It takes place on a divided board with lots of precarious sloping terrain.

Summary[edit]

This board is divided into two isolated pieces. The leftmost piece is a small one with a chute-like sloping pattern and contains a Dash Panel and the receiving end of a Warp Panel. Kirby starts on this side and can use the Dash Panel to hop over the OB region and reach the other piece of this board. On the other side is a larger but still precarious sloping platform containing a line-up of five different enemies, two of which are high-flying Gaspars. If Kirby needs to return to the first platform for some reason, he can take the Warp panel on the far right end.

Extra Game[edit]

In the Extra Game, Kirby starts out on the right platform near the Warp Panel. The line-up of enemies has been changed, along with a Kabu being placed further right near the edge. The line-up on the right now includes a Sparky and Parasol Waddle Doo. On the left platform, a Wheelie can be found.

Enemies[edit]

Sprite Enemy Number Ability
KDCGaspar.png
Gaspar 2 None
KDCKabu.png
Kabu 2 None
KDCKracko.png
Kracko 1 None
KDCSquishy.png
Squishy 1 None
Sprite Enemy Number Ability
KDCKabu.png
Kabu 1 None
KDCKracko.png
Kracko 1 None
KDCMrPUmpkin.png
Mr. P. Umpkin 1 None
KDCWaddleDoo.png
Parasol Waddle Doo 1 Parasol
KDCSparky.png
Sparky 1 Spark
KDCWheelie.png
Wheelie 1 Wheel

Obstacles[edit]

Sprite Obstacle
KDC Bumper sprite.png
Bumper
KDC Dash Panel sprite.png
Dash Panel
KDC Warp Panel sprite 1.png
Warp Panel

Gallery[edit]