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Copy Ability InfoBox
KRTDL Crash.png
Artwork from Kirby's Return to Dream Land.
Debut Game Kirby's Adventure
Last Game Kirby: Planet Robobot
Other Game(s) Kirby Super Star, Kirby: Nightmare in Dream Land, Kirby & the Amazing Mirror, Kirby: Canvas Curse, Kirby Super Star Ultra, Kirby's Return to Dream Land, Kirby: Triple Deluxe
Type(s) Single use
Obtained from Bomber, Anglep, Search, Scarfy (with Copy), Poppy Bros. Sr.'s bomb (after defeat; Kirby's Adventure, Kirby: Nightmare in Dream Land)
Power(s) Kirby performs a destructive attack that clears all enemies off the screen.
Helper None
Comparable to Mike, Cook, Magic
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KA Crash.png
Artwork from Kirby's Adventure.

Kirby Crash.png
Artwork from Kirby Super Star Ultra.

Crash is an ability primarily obtained by absorbing a warhead enemy, Bomber. It allows Kirby to perform a destructive attack, Crash Fireball, which wipes the screen clear of enemies. When a Bomber is seen, Kirby must be quick enough to inhale it, so as to obtain the crash ability. If not, then the Bomber would walk off a cliff and explode, dealing damage to Kirby. In Kirby's Return to Dream Land, the ability is obtained primarily from a floating round bomb creature called a Search, which will try to detonate in a large explosion if Kirby or his friends get too close. Also starting with this title, Kirby gained the ability to make his Crash explosion even more powerful (albeit only effective on bosses/mini-bosses) by charging it up beforehand. This can be done when the player holds down the B (or 1) button while mashing the D-pad (or shaking the Wii Remote).

The Crash ability was first seen in Kirby's Adventure. Since then, it has made appearances in several titles, first gaining its modern look in Kirby's Return to Dream Land.

The Crash ability does not produce a Helper due to two key reasons:

  • The enemies associated with Crash explode either by impact with Kirby or the ground or detonate in the pink puffball's proximity.
  • Crash (like Mike) is limited use, so a Helper with it would provide issues for a second player who wants to play for more than a brief moment.