|This power will defeat all enemies on the screen, but you can use it only once!|
— Kirby's Adventure pause caption
|Warning! Use only as a last resort!|
— Kirby: Nightmare in Dream Land pause caption
|KO all foes with a big BOOM! But be careful! This ultimate weapon has only 1 charge.|
— Kirby Super Star Ultra pause caption
|DANGER! Use caution when handling this ability. It can be used only once, so make it count!|
— Kirby: Planet Robobot pause caption
|WARNING! DANGER! This is the ultimate weapon! One attack and you'll be blown away. Pull your friends into a Crash Rush! Waggle the control stick to charge it up for extra DANGER! Now everyone's REALLY frantic!|
— Kirby Star Allies pause caption
Crash is an ability primarily obtained by absorbing a warhead enemy, Bomber. It allows Kirby to perform a destructive attack, Crash Fireball, which wipes the screen clear of enemies. When a Bomber is seen, Kirby must be quick enough to inhale it, so as to obtain the crash ability. If not, then the Bomber would walk off a cliff and explode, dealing damage to Kirby. In Kirby's Return to Dream Land, the ability is obtained primarily from a floating round bomb creature called a Search, which will try to detonate in a large explosion if Kirby or his friends get too close. Also starting with this title, Kirby gained the ability to make his Crash explosion even more powerful (albeit only effective on bosses/mini-bosses) by charging it up beforehand. This can be done when the player holds down the B (or 1) button while mashing the D-pad (or shaking the Wii Remote).
The Crash ability does not produce a Helper due to two key reasons:
- The enemies associated with Crash explode either by impact with Kirby or the ground or detonate in the pink puffball's proximity.
- Crash (like Mike) is limited use, so a Helper with it would provide issues for a second player who wants to play for more than a brief moment.
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