|The machine's normal race speed isn't very fast, but if you hold down A to completely fill your Boost Gauge and then release it, this machine will do a massive charged-up Boost!|
— Kirby Air Ride North American instruction booklet, page 33
The Rocket Star is a rideable machine in Kirby Air Ride. It is best known for having, far and away, the highest boosting attribute in the game.
The main body of the unit has an arrowhead-like shape, with convex left and right sides. Its body appears to be covered in a gray-brown leather-type material, which is sealed with a large zipper, running from the front tip of the vehicle, under the rider's seat, and to the back. Extending out from the rear, on the left and right sides, are two propulsion units, which expel a yellow gas at diagonal angles pointing outwards somewhat, rather than straight behind. The most apparent feature of this machine's appearance is a large orb on the rear, which stores a glowing white core with a blue hue. While this vehicle charges on the ground, the orb grows dramatically larger, and as it does so, lines of white energy can be seen drawing towards the core. Just when the vehicle's charge is almost full, a unique sound plays, and immediately after it is full, the orb stops growing, and the lines of energy disappear.
Kirby Air Ride
What stands out most about the Rocket Star is its incredibly high boost. After a full grounded charge is loosed, the vehicle will be shot forward at a speed above 50km/h. Aside from its single incredibly high statistic, however, most of its attributes are below average. Its turning is noticeably poor. Aside from that, it is the third-worst glider in terms of flight distance, and second-worst in terms of flight height. Even its top speed is a mere 15.52 km/h, when not coasting off its immense boosting capability, which is by far the lowest in the entire game. In addition, its various combat statistics are considered to be relatively low. Despite its massive boosting capability, it completely lacks the ability to charge while gliding, and does not get any boost from a grounded charge unless it is charged to the maximum.
Because of all its flaws, the Rocket Star is very unwieldy to use in almost any mode of play. Every attempt to boost has an inherit risk relying on whether or not the full charge can be built up in sufficient time. In City Trial, with its basic stats, it does poorly in almost any Stadium. However, if the rider has enough patches to make up for its weaknesses, it can be among the most formidable in Drag Race, Single Race, or various other Stadiums. Charge patches arguably help the most, as they allow its massive boost to be unleashed more quickly and thus more often.
How to Unlock
In City Trial, the Rocket Star can occasionally be found randomly throughout the city and be mounted like most other air ride machines. It is always available in Free Run as well.
Kirby: Canvas Curse
This vehicle makes a cameo in the Paint Panic Sub-Game of Kirby: Canvas Curse, as one of various pictures the Paint Roller creates, and the player must mimic. The main body must be drawn before the blue orb on the rear.
In Kirby: Right Back at Ya!
|Our next Air Ride Machine is the Rocket Star! It takes a while to charge up, but once the Rocket Star blasts off, look out!|
— N.M.E. Sales Guy, in Air-Ride-in-Style - Part I
The Rocket Star appears in Kirby: Right Back at Ya!, ridden by one of the Air Riders in Air-Ride-in-Style - Part I and Part II. Kirby rides it while battling the flail-wielding Air Rider, but is forced to ditch the Rocket Star when it runs out of fuel and then explodes. He does not end up riding one in Fright to the Finish.