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more examples of spike pits throughout the series
Screenshot of Kirby surrounded by Spikes from Kirby & The Amazing Mirror.

Spikes are hazards found in many areas throughout the Kirby series. They coat certain areas of floors, walls or ceilings, and do a moderate amount of damage to playable characters who touch them.

Most spikes cannot be destroyed by any means, and instead should be avoided. Touching one will deal a fair amount of damage, knock Kirby away, and cause him to lose whatever Copy Ability he has. Ability Stars and many other items will also break immediately upon touching spikes. If Kirby is under the effects of an Invincible Candy, or is using a move with invulnerability frames such as Burning, he can pass through spikes without taking damage.

Spike fields can also be safely traversed using items such as the Stomper Boot.

Enemies and spikes[edit]

In many older Kirby games, enemies tend to be unaffected by spikes, which can lead to odd sights where Waddle Dees can be seen walking care-free through them. Starting with Kirby's Return to Dream Land, however, spikes will also hurt enemies who make contact with them.

Side-effects of spike damage[edit]

Much like when getting hit by enemies, taking damage from spikes will give Kirby a brief window of post-hit invulnerability, to allow him to escape before taking further damage. These few seconds of invincibility can be used to bypass other hazards in certain circumstances, as things like Gordos and other dangerous foes are often placed in and around spike pits. This window of invulnerability also tends to reveal that spikes do not have collision in most cases. Due to this, it is not possible to be crushed by moving spikes; instead, characters will be crushed by the platform base which the spikes are attached to.

In Kirby's Dream Course[edit]

In Kirby's Dream Course, spike fields are referred to as Danger Zones.[1] These can be found placed on some of the course holes in lieu of regular floor tiles. If Kirby lands in one of these, he will be dealt one point of damage and bounce further in the direction he was traveling. Thus, in a particularly large Danger Zone, Kirby may end up taking several points of damage as he continues to skip along its length. Even if he runs out of HP, he will continue bouncing along until he lands outside of the Danger Zone.

Due to the fact that Kirby bounces at a fixed velocity when recoiling from a Danger Zone, these can be used to "damage boost" Kirby further than he otherwise would have gone, potentially getting into the cup with less shots.


  • Kirby's Dream Course instruction booklet - "If Kirby falls onto this panel, you lose one tomato."



  1. Kirby's Dream Course instruction booklet, pg 49