Royal Road - Stage 5

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Royal Road - Stage 5
Royal Road 5-2.jpg
The People of the Sky get to work on the door in unison.
Details
Level Royal Road
Hypernova Section? Yescheck.png
Sun Stones 4
Keychains 5
Unique Keychain Golden Egg Statue
Mid-Bosses Bonkers, All DX Mid-Bosses, Flowery Woods
Stage Order
Royal Road - Stage 4 Royal Road - Stage 6
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Royal Road - Stage 5 is the fifth stage in Royal Road, and the final standard stage in Kirby: Triple Deluxe. There are four Sun Stones and 5 Keychains in this stage. The Gold Keychain is one depicting the Golden Egg Statue.

Overview[edit]

The stage begins outside a strange crystal structure. Kirby enters via a small hexagonal opening.

Inside, Kirby finds a locked gate, and a portal to another location. Taking the portal will lead Kirby to a large open room with no floor, and only gem-shaped platforms to jump across. A flower-like creature is being held in a cage in the foreground. If Kirby frees this captive, she will take him to the gate from earlier, and unlock it for him.

The next room has a gate with five bars on it. However, there are only four portals leading to different areas. Inside each are more prisoners to be rescued. These areas are as follows (starting clockwise from the leftmost portal):

  • A hallway with background pistons that push forward at fixed intervals. Kirby does not want to be hit by one of these.
  • Another open area with crystal platforms. Bonkers is fought in here.
  • A drop-zone lined with Bomb Block platforms. Kirby can use the 3-D Helmet Cannon to progress here.
  • An open crystal platform zone with many 3D Warp Stars inset.

Once all of the prisoners from these areas are free, the fifth portal will appear, which leads to an area where Kirby will need to dodge many piston walls in sequence before being allowed to move forward. At the end is the last prisoner who - along with the others - will open the door for Kirby at last.

Through the door, Kirby ends up in a hall where Flame Galboros DXs are on patrol, guarding another prisoner. Up ahead, however, Kirby can get a Miracle Fruit and activate Hypernova. The rest of the area involves Kirby running through the halls, eating Mid-Bosses while freeing the rest of the People of the Sky.

In the last room, Flowery Woods appears one last time to try and stop Kirby. In Hypernova form, however, the big flowery tree is no match for the round hero, being gobbled up like everything else. That done, the People of the Sky bring the stage exit to Kirby.

Sun Stone & Gold Keychain Guide[edit]

  • Sun Stone 1 - In the area with the 3-D Helmet Cannon, Kirby will need to reach the bottom area and blast stone blocks containing both the Key and the gate to reach this stone.
  • Sun Stone 2 - In the side-area where Bonkers is fought, there is a side-door which can be accessed by hitting a switch in the foreground. Inside is a rather complicated Tilt Fuse Box puzzle, which leads to this stone when solved. Kirby will need a Fire-making ability to light the fuse.
  • Sun Stone 3 - During the Hypernova section, eating Mr. Frosty DX will cause a 3D Warp Star to appear. Kirby can take this star to reach this stone.
  • Sun Stone 4 - During the Hypernova section, three Grand Wheelie DXs will appear. If Kirby eats all three, a 3D Warp Star will appear which can take him to the background. There, Kirby can head to the left to find this stone.
  • Gold Keychain - In the side area from the furthest-right portal, this keychain can be uncovered by pounding a Post on one of the platforms in the foreground. The keychain can then be found underneath that platform.

Enemies, Mid-Bosses and Abilities[edit]

Kirby hops and swashbuckles across the floating gems.
Regular Enemies Mid-Bosses

Abilities Special

Trivia[edit]

  • There is a hidden room in this stage, but accessing it requires patience. It can be found from the fifth portal before the big door opens.