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Sparkling Stars (theme)

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Sparkling Stars (theme)
Various arrangements of "Sparkling Stars".
Debut appearance Kirby's Dream Land (1992)
Last appearance Kirby's Return to Dream Land Deluxe (2023)
Other appearance(s) Kirby's Adventure
Kirby's Pinball Land
Kirby's Dream Land 2
Kirby Super Star
Kirby's Dream Land 3
Kirby 64: The Crystal Shards
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Kirby: Canvas Curse
Kirby: Squeak Squad
Kirby Super Star Ultra
Kirby Mass Attack
Kirby's Return to Dream Land
Kirby: Triple Deluxe
Kirby: Planet Robobot
Kirby's Blowout Blast
Kirby Star Allies
Super Smash Bros. Ultimate
Kirby and the Forgotten Land
Composer(s) Jun Ishikawa
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"Sparkling Stars",[Japanese title][1] also called "Goal Game",[2] is a recurring theme that first appeared in Kirby's Dream Land. It serves as an ambience jingle before collecting the primary collectible of a game after defeating a boss, as well as during the Goal Game. It is often followed by the "Kirby Dance" tune due to this.

Much like the rest of Kirby's Dream Land's soundtrack, this theme was composed by Jun Ishikawa.


Kirby prepares to jump.

"Sparkling Stars" is a short theme in C major. It is typically heard in high registers and almost never has a percussive bassline. It bases around four notes: a G, and then C (or A), D and E, forming a pentatonic, rapidly shifting from one note to another while gradually rising and falling in a wave-like fashion. Despite functioning as a jingle, the track usually loops indefinitely.

Game appearances[edit]

Kirby's Dream Land[edit]

In its debut appearance, this theme plays after defeating a boss, before collecting the corresponding Sparkling Star.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

Besides reprising its role as an intermediate theme between the defeat of a boss and the collection of the Star Rod piece, this jingle plays during the Goal Game in both the original Kirby's Adventure and its remake.

Kirby's Pinball Land[edit]

In Kirby's Pinball Land, the piece serves as the hub area's theme. It uses percussion and modulates from F major to C major and back, thus taking significantly longer to loop than other versions.

Kirby's Dream Land 2[edit]

In Kirby's Dream Land 2, this theme's role is analogous to Kirby's Adventure, serving as the Goal Game theme and playing after a boss is defeated and Kirby finishes his dance.

A separate version of the theme can be heard in rooms with a Rainbow Drop.

Kirby Super Star / Kirby Super Star Ultra[edit]

In Kirby Super Star and its remake, the theme reprises its main two roles after Spring Breeze's bosses and during Dyna Blade's Goal Game, and can also be heard in most Game Over screens and when reaching Dyna Blade in Revenge of Meta Knight.

Additionally, it gains two new arrangements for Milky Way Wishes. These arrangements feature the original piece in the background as a new melody takes priority. Nonetheless, its roles are identical: one plays at the Fountain of Dreams while the other F major one can be heard in its Game Over screen. In addition, the melody used for this arrangement goes on to become the first melody of "Milky Way Wishes: Staff Credits".

Kirby's Dream Land 3[edit]

Kirby's Dream Land 3's version of "Sparkling Stars" differs slightly, accenting a C rather than a G, bringing the melodic line to a third. It plays during the Goal Game and after defeating or when revisiting a boss.

Kirby 64: The Crystal Shards[edit]

A somewhat different track plays during the Bonus Game and after defeating a boss in Kirby 64: The Crystal Shards. However, its structure and role are identical to "Sparkling Stars"' main two roles. Rather than a major pentatonic, the first 5 notes of an F major scale play up and down.

Kirby & The Amazing Mirror[edit]

In Kirby & The Amazing Mirror, the Kirby: Nightmare in Dream Land version of "Sparkling Stars" plays after a boss is defeated and while a Mirror Shard is being returned to the Dimension Mirror, thus reprising its original role from Kirby's Dream Land. It also plays when entering Goal Games, prior to grabbing the Warp Star.

Kirby: Canvas Curse[edit]

In Kirby: Canvas Curse, a new and distinct version of this theme plays during the Jump Game. This version continously rises rather than going back and forth.

Additionally, when the "Old School" sound mode is selected, the Kirby: Nightmare in Dream Land arrangement plays instead.

Kirby: Squeak Squad[edit]

A fresh G major arrangement of "Sparkling Stars" can be heard in Kirby: Squeak Squad's Goal Game and before collecting a boss' chest.

Kirby Mass Attack[edit]

In Kirby Mass Attack, the theme (titled "Goal in Sight") plays when taking a shortcut to the end of a stage. Much like in Kirby: Squeak Squad, this version plays in G major.

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

In Kirby's Return to Dream Land and its remake, the theme, now officially referred to as "Goal Game",[2] reprises its role from Kirby's Adventure and its remake, as it plays during the identical Goal Game and between defeating a boss and collecting a Part Sphere (and Fruit Fragment in Magolor Epilogue: The Interdimensional Traveler). Additionally, the theme plays prior to fighting Grand Doomer, leading to a minor twist when Kirby attempts to collect the Mast of the Lor Starcutter.

A new and eerie arrangement of the theme titled "Dimensional Silence" can be heard in Another Dimension's platforming stages after beating the Sphere Doomer mid-boss. In the original Kirby's Return to Dream Land, this signifies the return of color. The main distinction between this song and the original "Goal Game" is that, rather than a C major pentatonic chord, the chord is an implied C major seventh sharp fifth (C7+5); the notes are high E, C, G#, and low E. The notes also play in reverse to the original song, starting at the highest note and descending to the lowest note, and there is heavy reverb that makes the ominous chord much more apparent.

Kirby: Triple Deluxe[edit]

In Kirby: Triple Deluxe, the "Goal Game" version heard in Kirby's Return to Dream Land returns for the Goal Game. A similar version plays before collecting the Grand Sun Stone after a boss fight. "Dimensional Silence" plays in Royal Road - Stage 5 when the Miracle Fruit appears, after fighting Royal Road's Revenge bosses, as well as after entering the Dimension Mirror in Dededetour!

Additionally, the theme returns in "Last-Minute Hero", which plays during the cutscene preceding the Hypernova section of the boss battle against Queen Sectonia, creating a sense of false victory not unlike that for Grand Doomer.

Kirby: Planet Robobot[edit]

In Kirby: Planet Robobot, the "Goal Game" version from Kirby's Return to Dream Land returns for the Goal Game once more. "Dimensional Silence" can also be heard in Patched Plains - Stage 2, Access Ark - Stage 5 and Access Ark - Stage 8 EX prior to gearing up with the Robobot Armor.

Kirby's Blowout Blast[edit]

The original jingle from Kirby's Dream Land returns when the Sparkling Stars appear after King Dedede's first boss phase. However, it quickly deforms shortly before the stars enlarge Dedede.

Kirby Star Allies[edit]

Both versions of the theme from Kirby's Return to Dream Land return in Kirby Star Allies: "Goal Game" for the Goal Game and "Dimensional Silence" (now titled "With the Heroes' Spears of the Heart") before picking up a spear of the heart after defeating a parallel boss.

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, during the "Green Greens" section of "Staff Credits - Kirby's Dream Land", "Sparkling Stars" can be heard in the background.

Kirby and the Forgotten Land[edit]

Despite the absence of a Goal Game, Kirby and the Forgotten Land utilizes the theme in a remix (titled "Stage Cleared!") after defeating a boss. This remix is built around a C major pentatonic and uses marching percussion.

Names in other languages[edit]

Sparkling Stars[edit]

Language Name Meaning
Japanese きらきらぼし
Sparkling Stars

Goal Game[edit]

Language Name Meaning
Japanese ゴールゲーム
gōru gēmu
Goal Game
Traditional Chinese 終點遊戲
Zhōngdiǎn Yóuxì
End Goal Game
Simplified Chinese 终点游戏
Zhōngdiǎn Yóuxì
Dutch Bonusspel Bonus Game
French Jeu de fin d'étape End-of-stage game
German Bonus-Spiel Bonus-Game
Italian Salta! Jump!
Korean 골 게임
gol geim
Goal Game
Brazilian Portuguese Salto bônus! Bonus jump!
Latin American Spanish Juego extra Extra game
European Spanish ¡Salto de bonificación! Bonus jump!

Jump Game[edit]

Language Name Meaning
Japanese ゴールゲーム
gōru gēmu
Goal Game
European French Saut Jump
German Zielspiel Goal game

Goal in Sight[edit]

Language Name Meaning
Japanese やっとでゴール
yatto de gōru
Goal at Last
Canadian French But en vue Goal in sight
European French Arrivée en vue Finish in sight
German Ziel in Sicht Goal in sight
Italian Portale in vista Portal in sight
Korean 간신히 골인
gansinhi golin
Close Goal
Spanish Meta a la vista Goal in sight

Dimensional Silence[edit]

Language Name Meaning
Japanese 異空いくう静寂せいじゃく
ikū no seijaku
Silence of Another World
Traditional Chinese 異空間的寂靜
Yìkōngjiān de Jìjìng
Another Space's Silence
Simplified Chinese 异空间的寂静
Yìkōngjiān de Jìjìng
Dutch Stilte tussen dimensies Silence between dimensions
French Silence dimensionnel Dimensional silence
German Stille der Dimensionen Silence of Dimensions
Italian Quiete dimensionale Dimensional stillness
Korean 이공의 정적
igong-ui jeongjeog
Silence of Another World
Brazilian Portuguese Silêncio dimensional Dimensional silence
Spanish Silencio dimensional Dimensional silence

Stage Cleared![edit]

Language Name Meaning
Japanese クリアのおと
kuria no oto
Clear Sounds
Traditional Chinese 過關之聲
Guòguān zhī shēng
Clear Sound
Simplified Chinese 过关之声
Guòguān zhī shēng
Dutch Level voltooid! Level cleared!
Canadian French Niveau terminé! Level cleared!
European French Stage terminé ! Stage cleared!
German Abschnitt abgeschlossen! Stage completed!
Italian Livello completato! Level completed!
Korean 스테이지 클리어!
seuteiji keullieo!
Stage Clear!
Spanish ¡Fase superada! Stage cleared!