Super Smash Bros. Ultimate
Super Smash Bros. Ultimate is the fifth (sixth if 3DS and Wii U versions of Super Smash Bros. for Nintendo 3DS / Wii U are counted separately) entry in the Super Smash Bros. series of platform fighting games, released on December 7th, 2018 for the Nintendo Switch. It was first announced under the pending title Super Smash Bros. for Nintendo Switch on March 8th, 2018 during a Nintendo Direct, then revealed on June 12th, 2018 during Nintendo's E3 presentation.
Super Smash Bros. Ultimate features every fighter from all older games in the series, including those who appeared only in one title prior.
Despite the massive roster, a new game starts the player off with only the eight starting fighters from the original Super Smash Bros., with the rest being unlockable or downloadable. However, the unlocking conditions are easier and faster compared to previous games.
|Base game veteran fighters in Super Smash Bros. Ultimate|
|Base game newcomer fighters in Super Smash Bros. Ultimate|
|Downloadable fighters in Super Smash Bros. Ultimate|
Kirby (as a fighter)
Kirby returns as a series veteran. Being part of the 'Perfect Attendance Crew', Kirby is among the starting eight fighters who do not need to be unlocked first. In addition, Kirby is also the first character available in the Adventure Mode - World of Light, as he was the only one to survive Galeem's initial attack.
Kirby retains his essential attributes from for 3DS/Wii U as a lightweight and versatile fighter with 6 jumps and the ability to copy the moves of his opponents, although some of his moves and physics were changed. Despite this, he is the only fighter from his series who did not have his Final Smash changed, once again using the Ultra Sword.
Most of Kirby's attacks were retained from his appearance in for 3DS/Wii U with few tweaks, most of which were to his attributes and frame data. The following lists off each of Kirby's moves:
- Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab. Once released, he finishes with a Smash Punch that has decent knockback.
- Forward tilt - Kirby does a spinning kick forward - with decent range. This can be angled up or down.
- Up tilt - Kirby kicks upward behind him, covering his head in an arc.
- Down tilt - Known officially as 'Squish Kick', Kirby kicks forward while crouching, sweeping the floor. May trip opponents.
- Dash attack - Returning from Melee, Kirby combusts in flame and flies forward, similar to the Burning ability, though he does not travel past ledges.
- Forward smash - Kirby does a strong kick as he steps forward which can be angled. Based on Spin Kick.
- Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
- Down smash - Kirby spins with his feet out, hitting on both sides.
- Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
- Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
- Back aerial - Kirby kicks out with both feet behind, dealing a quick hit with very high knockback.
- Up aerial - Kirby flip-kicks upward in mid-air, mirroring his up-smash, though with much less power.
- Down aerial - Kirby drills with both feet downward, which can be used to send foes down with a meteor smash. The start-up of the move is rather slow.
- Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the Pile Driver move.
- Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability.
- Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
- Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the Quick Stamping technique.
- Inhale - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random). Kirby can also inhale and spit back projectiles thrown at him, or swallow them to heal himself.
- Hammer Flip - Kirby pulls out his hammer and swings it. Kirby can also hold the hammer and charge it instead. He can move and jump while charging, but the hammer will hurt him if held for too long. Swinging it will cause good damage and knockback. The hammer is not as strong in the air, but will swing around twice in return.
- Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
- Stone - Kirby transforms into stone and crashes downward. He is invulnerable to all but the very strongest attacks and grabs while in this form and will damage opponents he collides with while falling. He gains a bit of super armor while initiating the move.
- Ultra Sword - Kirby wields a gigantic sword and slashes it. Opponents who get struck will be trapped, as Kirby then slashes several times with the sword from varying directions, finishing off with one last big strike that will send the opponents flying.
Meta Knight (as a fighter)
Meta Knight returns in this title, as an unlockable fighter. Some of his color changes resemble Galacta Knight and Dark Meta Knight. Like his previous incarnation, he is a highly mobile aerial fighter with 6 jumps and special moves which can all assist further in his recovery. He gains a new Final Smash in this title known as Darkness Illusion.
Most of Meta Knight's attacks were retained from his appearance in for 3DS/Wii U, with few tweaks. A great deal of them were made up for the Smash series, though some bear reference to his moves in the Kirby series, particularly from Meta Knightmare Ultra. Meta Knight's attacks are as follows:
- Neutral - Meta Knight begins rapidly slashing about with his sword, finishing with a small uppercut.
- Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
- Up tilt - Meta Knight stabs straight upward, in a similar vain to the Master ability.
- Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
- Dash attack - Meta Knight kicks forward, coming to a stop afterward.
- Forward smash - Meta Knight pulls back, then releases an extremely quick swipe with his sword. Slow to start-up, but releases instantly after charging.
- Up smash - Meta Knight swipes three times upward with his sword in rapid succession. The last hit will launch.
- Down smash - Meta Knight slashes in front, then behind himself in quick succession.
- Neutral aerial - Meta Knight spins in a circle with his sword out, similarly to Sword Kirby's spinning maneuver.
- Forward aerial - Meta Knight slashes three times with his sword in front of him.
- Back aerial - Meta Knight slashes three times behind himself, with the last hit being more powerful.
- Up aerial - Meta Knight makes one very quick slash above his head. He can do this many times without landing.
- Down aerial - Meta Knight slashes below himself quickly.
- Forward - Meta Knight kicks his opponent forward.
- Back - Meta Knight warps behind his opponent, then slashes them away.
- Up - Meta Knight flies up with his opponent off-screen, then crashes back down, similarly to Kirby's up-throw.
- Down - Meta Knight tosses his opponent to the ground, then stomps them repeatedly, similarly to Kirby's down throw.
- Mach Tornado - Meta Knight spins around, creating a vortex that will launch foes if it connects. The move travels a great distance horizontally and can be mashed to greatly increase the vertical distance it covers, similar to Dr. Cyclone, though Meta Knight cannot act again afterward until he lands. This move is similar to the Tornado ability.
- Drill Rush - Meta Knight winds up, then spins forward in the air like a drill. He can be steered while doing this.
- Shuttle Loop - Meta Knight does an extremely quick loop in the air, being able to stab the opponent twice. Very similar to its namesake from Kirby's Return to Dream Land, Kirby: Planet Robobot and Kirby Star Allies.
- Dimensional Cape - Meta Knight disappears behind his cape for a moment, then reappears somewhere close by. He also has the option to quickly attack upon reappearing if the player holds down the Special Attack button.
All of Meta Knight's special moves leave him helpless after use.
- Darkness Illusion - Meta Knight gains an extra pair of wings and poses in the air sending a shockwave around himself. Anyone caught in this field will be trapped, and Meta Knight will follow up by slashing them repeatedly with lightning-quick dives at the top of the stage before sending them flying with one last great hit.
King Dedede (as a fighter)
King Dedede returns in this title, as an unlockable fighter. His moveset appears relatively unchanged, but he now has the ability to inhale his Gordos after tossing them, then spit them back out again. Like Kirby in Ultimate, Dedede can inhale and spit opponent's projectiles.
King Dedede's attacks were mostly retained from his appearance in for 3DS/Wii U, though some were changed. His attacks are mostly made up for the Smash series, though a few bear reference to his moves in the Kirby series. King Dedede's attacks are as follows:
- Neutral - King Dedede swipes up to two times with his hammer, proceeds into a spinning hammer move which acts as a rapid jab, then finishes with an upswing.
- Forward tilt - King Dedede thrusts his hammer forward and spins it. This move has a very good range.
- Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space. His upper body becomes intangible by attacks during this.
- Down tilt - King Dedede quickly rolls over the ground.
- Dash attack - King Dedede trips and falls on his face, in a move with a slow start-up but great knockback. This move is based on his Head Slide attack from the Kirby series.
- Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
- Up smash - King Dedede swipes his hammer over his head in an arc.
- Down smash - King Dedede spins his hammer around himself on the floor, hitting one side, then the other.
- Neutral aerial - King Dedede puffs up and extends his limbs, hitting foes that make contact.
- Forward aerial - King Dedede swings his hammer downwards in front of himself.
- Back aerial - King Dedede swings his hammer horizontally behind himself.
- Up aerial - King Dedede thrusts his hammer upward, spinning it like a drill.
- Down aerial - King Dedede swings his hammer downwards beneath himself. Has a meteor effect if timed just right.
- Forward - King Dedede smacks his opponent with the hammer, sending them forward.
- Back - King Dedede tosses his opponent behind then smacks them with his hammer.
- Up - King Dedede tosses his opponent into the air by jabbing them with his hands.
- Down - King Dedede lifts his opponent and slams them into the ground.
- Inhale - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a Star Bullet which deals more damage and goes further. He can also inhale and spit back projectiles.
- Gordo Throw - King Dedede pulls out a Gordo and shoots it at his opponent with his hammer. Tilting the stick determines how the Gordo travels. It can be knocked around by most attacks. It can also stick to walls.
- Super Dedede Jump - Based on his jump attack from the Kirby series, King Dedede rises high into the air, then comes crashing back down, causing Recoil Stars to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless canceled. The move has super armor at the start-up point.
- Jet Hammer - Based on his Jet Hammer as Masked Dedede, King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though. However, if King Dedede is already above 100%, he won't get hurt by overcharging the move. He gains a bit of super armor at the beginning of the swing.
- Dede-rush - King Dedede does a quick hammer swipe which can catch a single opponent (though it will do minor damage to anyone else close-by). That opponent is tossed into a caged boxing ring where they are barraged by missiles and then struck by a huge spinning attack by Masked Dedede using his jet hammer. This last blow breaks the cage and causes the opponent to get sent flying.
Super Smash Bros. Ultimate has 115 stages, over 90 of which are returning ones from previous titles. See all stages on the official website list.
New to the series is a stage option called Stage Morph. When this is enabled, two stages can be selected together, and they will automatically switch midbattle after a certain amount of time.
All Kirby series stages from older titles have returned. These include the following in chronological order:
In this title, stages of a series can play all music tracks from the same series.
The Kirby series has 38 music tracks: 32 available at the start and 6 unlockable. (The five Kirby's Dream Land tracks are now counted as a single Kirby Retro Medley.) All of these tracks can be played on Battlefield, Big Battlefield, Small Battlefield, Final Destination, Dream Land (64), Green Greens, Halberd, Dream Land GB and The Great Cave Offensive. The following lists every Kirby music track:
A number of Kirby series items appear in this title. These are as follows:
- Bomber (new): It walks around the stage and may fall off the ledge like what it does in the Kirby series. When picked up, it will explode in 1.5 seconds. It deals more damage to fighters at the center of the explosion but won't damage the fighter who picked it up. It will explode willingly if left on its own or falls of a ledge
- Dragoon Parts A, B, C.: If a fighter manages to gather all three pieces, the Dragoon is assembled, and the fighter is given one chance to aim it at the opponent. If successful, the shot deals massive damage and knockback.
- Maxim Tomato : If a fighter eats it, it will heal 50% to the consumer.
- Star Rod : Performing a side tilt or side smash attack causes a small Star Bullet to be fired out of the Star Rod.
- Superspicy Curry : If a fighter consumes this item they will be able to constantly breathe fire for a while.
- Warp Star : When a fighter grabs a Warp Star, they will be hoisted up into the air (and off-screen), and after a while crashes down relative to the location the launch point's origin. The point of the crash site can be adjusted by tilting the stick, and holding the shield button or attack button causes the flight to stall or speed up, respectively.
- Chef Kawasaki (new): He grabs fighters with his ladle, and if successful, puts them into his Cook Pot and cooks them. Then, the cooked fighters are launched off the pot along with several food items produced. This resembles Cook Kirby, Kirby's Final Smash in Brawl. He may also instead throw plates at opponents if his ladle misses.
- Knuckle Joe : Attacks with a violent flurry of punches.
- Nightmare : Nightmare's Power Orb appears first, then reveals his true identity, plunging the stage into darkness for a while.
- Smash (standard Versus Mode; up to 8 players allowed)
- Squad Strike (3 vs. 3 or 5 vs. 5)
- Tourney (up to 32 players allowed)
- Special Smash
Spirits is the new mode in Super Smash Bros. Ultimate. In this mode, the player can collect Spirits in the form of their official illustrations and use them in Spirits battles.
Spirits can be equipped to a fighter, which function like Stickers in Brawl. Spirits also replace the collectible Trophies in previous titles. Spirits can be obtained in various ways, including Classic Mode, Adventure Mode, Spirit Board, Summon, Challenge rewards, and Vault's Shop.
Types of Spirits
There are four kinds of Spirits: Primary, Support, Fighter and Master. Their strength and rarity are ranked from low to high: Novice (1 star), Advanced (2 stars), Ace (3 Stars) and Legend (4 Stars).
- Primary Spirits enhance the fighter's strength (with an extra boost if the fighter and the Primary Spirit are the same series). They are divided into four types: Attack, Grab, Shield and Neutral. Types have an advantage against one another (except Neutral): Attack>Grab>Shield>Attack. Primary Spirits have 0-3 slots to equip Support Spirits and gain additional skills. Some Primary Spirits have their own skill as well. Primary Spirits can gain experience and level up. Some of them can be enhanced into new forms when reaching Lv. 99 the maximum level. An enhanced form has increased strength and a new skill, but their level will be reset to 1 after enhancement.
- Support Spirits give additional skills to the Primary Spirit. They cost 1 or more slots.
- Fighter Spirits feature the main fighters. They cannot be used in any battle, so they serve as collections only. They can be obtained via Classic Mode (game clear may reward the fighter's own Fighter Spirit) or Vault's Shop. The artwork consists of their appearance in Ultimate, as well as official artwork from another game.
- Master Spirits serve as NPCs who host facilities. They are obtained by defeating them in their respective Adventure Mode battles.
When the player starts a new save file of Super Smash Bros. Ultimate, a random Advanced Primary Spirit will be given.
The Adventure Mode of this title is called World of Light, and can be played by only one player. In this mode, all characters in the Super Smash Bros. universe, except Kirby, have lost their bodies and been turned into Spirits by Galeem, Lord of Light. The player starts the game with Kirby and saves the Spirits and the world.
A feature exclusive to World of Light is the Skill Tree, which can give fighters additional skills by investing Skill Spheres. While most of the Spirits in the game are fought in World of Light, there are a few which are absent in it and can only be obtained via Spirit Board, Summon, etc.
Spirit Board is a mode to obtain Spirits outside of the Adventure Mode. It has a Target List with up to 10 random targets. Each target requires the player to defeat a fighter possessed by a Spirit, with special rules like the Event matches in previous titles.
After defeating the possessed fighter, the player has to play a minigame to shoot the possessed fighter with a special gun. The possessed fighter has a rotating shield. If the gun hits the fighter, the player can obtain the Spirit; if it hits the shield, the spirit is not obtained. However, broken shields will remain in rematches so the player will have a better chance to win next time. In addition, there are items that can destroy part of the shield or slow down its rotation.
Each target has a timer of 5 minutes to accept (except Legend Spirits with 15 minutes), and when the time is over, they will be replaced by new random targets. When a target is finished, there will be a timer for respawning as well. There are items that can reshuffle or fill the targets.
List of Kirby series Spirits
There are 59 Kirby series spirits in this title (No. 323-381 in Collection).
|Collection No.||Spirit||Artwork Source||Rank||Type||Skill||Slot||Notes|
|335||Gooey||Kirby's Dream Land 3||★2 Advanced||Neutral||3|
|336||Nago||Kirby's Dream Land 3||★1 Novice||Grab||2|
|339||Whispy Woods||Kirby Super Star Ultra||★3 Ace||Shield||Fire Weakness||1|
|340||Kracko||Kirby: Nightmare in Dream Land||★2 Advanced||Grab||Electric Attack ↑||3|
|341||Nightmare's Power Orb||Kirby: Nightmare in Dream Land||★2 Advanced||Grab||Can be enhanced into Nightmare Wizard at Lv. 99||2|
|342||Nightmare Wizard||Kirby: Nightmare in Dream Land||★4 Legend||Grab||Jam FS Charge (Final Smash Meter Charge)||2|
|343||Dark Matter||Kirby's Dream Land 2||★4 Legend||Attack||3||Swordsman Form.|
|344||Gryll||Kirby's Star Stacker (SNES)||★1 Novice||Grab||1|
|345||Dyna Blade||Kirby Super Star||★4 Legend||Shield||Jump ↑||2||Not fought in Adventure Mode. Can be summoned.|
|346||Heavy Lobster||Kirby Super Star Ultra||★2 Advanced||Shield||1||Not fought in Adventure Mode. May appear in Spirit Board.|
|347||Marx||Kirby Super Star||★2 Advanced||Grab||Can be enhanced into Marx (True Form) at Lv. 99||3||Obtained after defeating Marx in his Adventure Mode boss battle.|
|348||Marx (True Form)||Kirby Super Star||★4 Legend||Grab||Magic Attack ↑||3|
|351||Daroach||Kirby: Squeak Squad||★3 Ace||Attack||Can be enhanced into Dark Daroach at Lv. 99||3||Not fought in Adventure Mode. Can be summoned.|
|352||Dark Daroach||Kirby: Squeak Squad||★4 Legend||Attack||Fire & Explosion Attack ↑||3|
|353||Masked Dedede||Kirby Super Star Ultra||★3 Ace||Attack||2||Not fought in Adventure Mode. Can be summoned.|
|354||Galacta Knight||Kirby Super Star Ultra||★4 Legend||Shield||Sword Attack ↑||0||Not fought in Adventure Mode. Can be summoned.|
|355||Magolor||Kirby's Return to Dream Land||★3 Ace||Attack||3|
|356||Landia||Kirby's Return to Dream Land||★2 Advanced||Attack||Jump ↑||3||Can be summoned.|
|357||Queen Sectonia||Kirby: Triple Deluxe||★3 Ace||Grab||2||Not fought in Adventure Mode. Can be summoned.|
|360||Waddle Dee||Kirby Super Star Ultra||★2 Advanced||Neutral||Can be enhanced into Bandana Waddle Dee at Lv. 99||3|
|361||Bandana Waddle Dee||Kirby's Return to Dream Land||★3 Ace||Neutral||Battering Items ↑||3|
|362||Waddle Doo||Kirby Super Star||★1 Novice||Attack||1|
|364||Poppy Bros. Jr.||Kirby Super Star||★1 Novice||Grab||1|
|365||Gordo||Kirby Super Star Ultra||★2 Advanced||Shield||0|
|366||Scarfy||Kirby Super Star||★1 Novice||Shield||Can be enhanced into Angry Scarfy at Lv. 99||1|
|367||Angry Scarfy||Kirby Air Ride||★2 Advanced||Shield||Unflinching Charged Smashes||1|
|372||Bonkers||Kirby Super Star Ultra||★3 Ace||Attack||1|
|374||Meta-Knights||Kirby Super Star Ultra||★3 Ace||Neutral||Sword Attack ↑||3||One of the required Spirits to summon Galacta Knight.|
|375||Mr. Shine and Mr. Bright||Kirby: Nightmare in Dream Land||★2 Advanced||Neutral||Fire Attack ↑||3||Not fought in Adventure Mode. Can be summoned.|
|379||Knuckle Joe||Kirby Super Star Ultra||★3 Ace||Attack||Fist Attack ↑||1|
|380||Prince Fluff||Kirby's Epic Yarn||★1 Novice||Grab||Weight ↓||1|
|Collection No.||Spirit||Artwork Source||Rank||Cost||Skill||Notes|
|326||Warp Star||Kirby Super Star Ultra||★2 Advanced||1||Super Launch Star Equipped||Not fought in Adventure Mode. May appear in Funky Kong's shop.|
|327||Star Rod||Kirby: Nightmare in Dream Land||★3 Ace||2||First-Strike Advantage|
|328||Ultra Sword||Kirby's Return to Dream Land||★3 Ace||2||Chance of Double Final Smash||Not fought in Adventure Mode. May appear in Sheldon's shop.|
|329||Robobot Armor||Kirby: Planet Robobot||★2 Advanced||1||Weapon Attack ↑||May appear in Sheldon's shop.|
|330||Halberd||Super Smash Bros. for Nintendo 3DS||★4 Legend||2||Armor Knight||Not fought in Adventure Mode. May appear in Funky Kong's shop. The only Support Spirit with the Armor Knight skill.|
|331||Dragoon||Kirby Air Ride||★4 Legend||1||Giant Killer||Obtained by completing the Adventure Mode challenge "Win in all the battles." After that, it may appear in Spirit Board or Vault's Shop.|
|332||Rick||Kirby's Dream Land 3||★2 Advanced||1||Stats ↑ after Eating|
|333||Kine||Kirby's Dream Land 3||★2 Advanced||1||Toss & Meteor|
|334||Coo||Kirby's Dream Land 3||★2 Advanced||1||Air Defense ↑|
|337||Pitch||Kirby's Dream Land 3||★1 Novice||1||Unira Equipped||May appear in Terry's shop.|
|338||ChuChu||Kirby's Dream Land 3||★1 Novice||1||Super Leaf Equipped|
|349||Moley||Kirby Mass Attack||★1 Novice||1||Drill Equipped|
|350||Dark Mind||Kirby & The Amazing Mirror||★3 Ace||2||Franklin Badge Equipped||First Form.|
|358||Susie||Kirby: Planet Robobot||★2 Advanced||1||Beam Sword Equipped||She is one of the Spirits who can unlock the security gate of the Base in The Light Realm.|
|359||The Three Mage-Sisters||Kirby Star Allies||★2 Advanced||1||Battering Items ↑|
|363||Bronto Burt||Kirby Super Star Ultra||★1 Novice||1||Floaty Jumps|
|368||Rocky||Kirby Super Star Ultra||★1 Novice||2||Instadrop|
|369||Wheelie||Kirby Super Star Ultra||★2 Advanced||1||Dash Attack ↑||Not fought in Adventure Mode. May appear in Funky Kong's shop.|
|370||Bomber||Kirby Super Star Ultra||★2 Advanced||1||Bomber Equipped|
|371||Bugzzy||Kirby Super Star Ultra||★2 Advanced||1||Strong Throw|
|373||Mr. Frosty||Kirby Super Star Ultra||★1 Novice||1||Freezie Equipped|
|376||Plasma Wisp||Kirby Super Star Ultra||★1 Novice||2||Hothead Equipped|
|377||Tac||Kirby Super Star Ultra||★2 Advanced||1||Item Gravitation|
|378||Chef Kawasaki||Kirby Super Star Ultra||★3 Ace||2||Stats ↑↑ after Eating|
|381||Elline||Kirby and the Rainbow Curse||★2 Advanced||1||Fairy Bottle Equipped||Can be summoned.|
Games & More
- Classic Mode: In this title, every fighter's Classic Mode has their unique subtitles, routes, rules, and opponents. In general, each route has 6 fighter battles, the bonus stage, and the final round. (For some routes, the boss is not fought in the final round and others do not have a boss.) The Intensity level is still present with a few twists: It can start from 0.0 to 5.0 and will increase as the rounds go further (up to 9.9). Can be played by two players.
- Kirby Route - Gourmet Clash: Kirby fights other gourmet fighters. In these six 1 VS 1 fighter battles, both sides start with 35% damage and there is a lot of food in the stage. The boss fought at the end of the route is Marx.
- Meta Knight Route - Two Sides of the Same Coin: Meta Knight fights both hero fighters and their villain doppelgängers in free-for-all battles, which refers to Meta Knight's role throughout the Kirby series. The boss fought at the end of the route is Master Hand. Crazy Hand might be fought alongside Master Hand if the difficulty increases high enough beforehand.
- King Dedede Route - Royal Rumble: King Dedede fights other royal fighters. The Japanese subtitle (王ってなぁに？) means "What Is a King?", an irony on Dedede being a self-proclaimed king. The boss fought at the end of the route is Master Hand. Crazy Hand might be fought alongside Master Hand if the difficulty increases high enough beforehand.
- Mob Smash (known as Multi-Man Smash in previous titles)
- Background Matchmaking
- Battle Arenas
- In the Challenger Approaching Intro Video, Meta Knight appears together with Mewtwo. This could be a reference to the similar Kirby Super Star sub-game Revenge of Meta Knight (メタナイトの逆襲) and Pokemon: The First Movie - Mewtwo Strikes Back (ミュウツーの逆襲), both depicting them as the main antagonist.
- Pit's Final Smash, the Lightning Chariot, is similar to how the Dragoon is used in the Super Smash Bros. series. The Lightning Chariot strikes from the back while the Dragoon strikes from the front.
- The storyline of World of Light is similar to an unused scenario for Super Smash Bros. Brawl's The Subspace Emissary, which was mentioned by Masahiro Sakurai in an Iwata Asks interview.
- Dark Meta Knight doesn't appear as a Spirit despite his appearance as a color change of Meta Knight.
- In Classic Mode - Meta Knight route, he will fight two Meta Knights in Galacta Knight's and Dark Meta Knight's colors respectively as Round 6 opponents. If Galacta Knight's or Dark Meta Knight's color is selected as the player's, the opponents will become the default Meta Knight and the Galacta Knight/Dark Meta Knight not chosen by the player instead.
Super Smash Bros. is coming to Nintendo Switch!
Kirby character introduction video
Meta Knight character introduction video
King Dedede character introduction video
Names in other languages
Dairantō Sumasshu Burazāzu Supesharu
|Great Fray Smash Brothers SPECIAL|
|Traditional Chinese||任天堂明星大亂鬥 特別版
rèn tiān táng míng xīng dà luàn dòu: tè bié bǎn
|Nintendo All-Star Great Fray SPECIAL
|Simplified Chinese||任天堂明星大乱斗 特别版|
rèn tiān táng míng xīng dà luàn dòu: tè bié bǎn
|Korean||슈퍼 스매시브라더스 얼티밋
Syupeo Seumaesi Beuradeoseu Eoltimit
|Super Smash Brothers Ultimate|
- Official website
- Complete fighter roster video playlist (official YouTube channel)
- Super Smash Bros. Ultimate on Wikipedia
- Super Smash Bros. Ultimate on TV Tropes Wiki
- Super Smash Bros. Ultimate on Final Fantasy Wiki
- Super Smash Bros. Ultimate on JiggyWikki
- Super Smash Bros. Ultimate on Mega Man Wiki
- Super Smash Bros. Ultimate on Square Enix Wiki
- "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies. Ultimately, we worked together and successfully organized our ideas into the storyline for The Subspace Emissary." —Masahiro Sakurai (Iwata Asks: Super Smash Bros. Brawl: Need for a Story)