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Dodge

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KPR Kirby Dodge clip.png
From Kirby: Planet Robobot

A Dodge is the act of avoiding taking damage through a special maneuver that grants the dodger temporary intangibility. It is distinct from guarding in that a guarding entity is still hit, even if the damage is mitigated or nullified. The ability for Kirby to dodge debuted in Kirby: Triple Deluxe, and has persisted in every main series Kirby title since. It is performed by the player pressing a direction on the Control Pad, Circle Pad, or left Analog Stick while Kirby is guarding (or just activating a guard in mid-air). This will cause him to either roll in a certain direction, dodge in place, or dodge in mid-air depending on where he is and which direction was pressed. When rolling, Kirby will move a small amount in the specified direction. When air-dodging, Kirby will not fall until the dodge concludes. Dodging causes Kirby to be intangible for a short moment (less than a second), which will allow him to avoid attacks that even a Guard could not stop. He is left vulnerable for a short while after the dodge finishes however, so timing is essential.

Details[edit]

Kirby performing a perfect dodge against Gorimondo in Kirby and the Forgotten Land.

When Kirby is performing a dodge, he will flash white on and off repeatedly to indicate when he has "invincibility frames" (i.e. when he cannot be hit by most enemy attacks). These frames start as soon as the dodge begins, but will end before the dodge animation finishes, which leaves Kirby open for a brief window to be hit by his opponent(s). It should be noted that dodging cannot be used to defend against everything. Examples of attacks that ignore dodge's invincibility frames include the Squeaky Hammer Machines in the Factory Tour Battle Stage, the Waddle Dee Train, and the final wave attack from Star Dream Soul OS prior to its defeat.

In its debut in Kirby: Triple Deluxe as well as in Kirby: Planet Robobot, Kirby's grounded dodge would only take him a short distance to the left or right when used. However, in the Kirby Fighters games, the Kirby Clash games, and starting in the main series with Kirby Star Allies, the distance moved increased, making it comparable to rolling in the Super Smash Bros. series.

There are certain copy abilities which inhibit or remove Kirby's ability to dodge on the ground while using them, due to their special means of guarding. These include Ice, Bell, Leaf, and Spider. Certain other playable characters, including Rick & Kine & Coo, Gooey, Adeleine & Ribbon, Dark Meta Knight and Taranza, also cannot dodge on the ground for similar reasons.

In Kirby and the Forgotten Land, Kirby's dodging is more limited. He can only dodge by performing a handstand bounce in the direction indicated, no longer being able to dodge in place or dodge in the air. The bounce distance is determined by how far the stick is tilted. When Kirby successfully dodges an enemy attack within 10 frames (about 0.16 second), the game will momentarily slow down for effect for 100 frames (about 1.66 seconds). Additionally in this game, Kirby has the ability to dodge while swimming in water. Additionally, if Kirby dodges next to a body of water similar to his own height, he will bounce on the water once. Again in this game, there are certain copy abilities which inhibit or remove Kirby's ability to dodge on the ground while using them, due to their special means of guarding.

  • Ice Kirby cannot dodge while using Ice Block, but he can dodge in place by tilting the stick while using Ice Scatter to trigger the slow motion effect.
  • Gigant Sword Kirby cannot dodge while holding the shield.

In Super Smash Bros.[edit]

The act of dodging out of shield has been a crucial technique in every game in the Super Smash Bros. series, with side-stepping and air-dodging introduced in Super Smash Bros. Melee. Much like in the Kirby series, fighters are intangible for a short period of time while they dodge, and vulnerable for a short time in-between dodges. The dodging techniques introduced in Kirby: Triple Deluxe were taken directly from the Super Smash Bros. series.

Gallery[edit]

KPR Kirby Air Dodge clip.png
An Air Dodge from Kirby: Planet Robobot

Names in other languages[edit]

Language Name Meaning
French Esquiver
Esquiver en l'air
Dodge
Dodge in the air