|Charge electricity by attacking! Once fully charged, an electric shock will strike the enemy!|
— Kirby Fighters 2 loading screen tip
Zap Weapon is a bulky item which appears in Kirby Fighters 2, which can store up energy from fighters' attacks and then release it as a bolt of lightning to strike other fighters. It is a large glass bulb with a Tesla coil on top which a miniature Plugg inside connects to in order to generate the ball of lightning it shoots when charged.
The Zap Weapon is larger than most other items, meaning it can only appear by spawning in on its own, rather than being found within either Containers or Ice Containers. Additionally, due to its bulky nature, it will prevent fighters from passing through it, and can only be pushed very slowly. It is also immune to most stage hazards.
When the Zap Weapon is hit by any attack, it will charge electricity in the coil at the top which glows in a color that matches the player who struck it last (e.g. when player 1 strikes it, it turns pink). It can also be charged by neutral attacks such as an untampered Timed Dynamite explosion, glowing white in this case, though a charge cannot be released this way. Once the Zap Weapon has absorbed 32 points of damage from attacks, the Plugg inside will connect to the coil on top and create a ball of lightning that shoots out of the weapon towards the nearest opponent of whoever dealt the last strike, dealing 32 damage to whoever it hits. Up to four volleys can be released from the Zap Weapon before it disappears.
In Story Mode: The Destined Rivals
In Kirby Fighters 2's Story Mode: The Destined Rivals, there is a story item called the Zap Weapon Sticker, which allows Kirby and his buddy to charge Zap Weapons more quickly and deal double damage with them.
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