|In this challenge mode, you compete for the best clear time as you fight battle after battle all alone! Show your skills by taking out enemies as fast as you can!|
— Pause screen description for Single-Handed Mode in Kirby Fighters 2
Single-Handed Mode is a single player game mode within Kirby Fighters 2. It plays similarly to the original Kirby Fighters Sub-Game and the Single Player Mode in Kirby Fighters Deluxe, pitting the player in nine subsequent rounds against a varying number of random opponents on mostly random stages, with a battle against Shadow Kirby in the final round. This mode is unlocked upon completing Chapter 1 of Story Mode: The Destined Rivals, and completing it once on all difficulties (in addition to completing it on Hard or Very Hard with all characters) is required for 100% completion of Kirby Fighters 2.
In Single-Handed Mode, the player picks a specific Copy Ability or other character and plays nine rounds in succession against a varying number of opponents. Unlike in the Story Mode, the player does not have access to a teammate, and unlike in the original Kirby Fighters, they must sometimes battle teams of two or three opponents at once. Due to this, no team-exclusive items appear, and the Ghost mechanic is disabled. The player also has 240 HP (even as King Dedede), and is fully restored for every round. Aside from Round 9, the opponents that are faced are randomly selected, though King Dedede and Meta Knight cannot appear as opponents.
The objective of this game-mode is to clear all nine rounds as quickly as possible. If the player is defeated, they can restart from the round they last played without limit, but the timer does not reset. Once Hard difficulty has been cleared for the first time, Very Hard difficulty is unlocked.
The following table lists off details about each round. For more information on stage selection, see the table under "Stage appearances":
|Rounds in Single-Handed Mode|
|Round 1||Vs. one opponent (150 HP)||This round always takes place on the Green Gardens stage.|
|Round 2||Vs. one opponent (180 HP)|
|Round 3||Vs. two opponents (160 HP)|
|Round 4||Vs. two opponents (160 HP)|
|Round 5||Vs. one opponent (240 HP)||This round always takes place on the Gourmet Go Go stage.|
|Round 6||Vs. two opponents (180 HP)||The two opponents are always the same fighter.|
|Round 7||Vs. two opponents (180 HP)|
|Round 8||Vs. three opponents (110 HP)|
|Final Round||Vs. Shadow Kirby||Shadow Kirby copies the abilities of the character picked at the start of the mode.|
This round always takes place on the Decisive Battlefield stage.
There are no items in this round.
The following are the time requirements for medals in each difficulty of Single-Handed Mode. These do not vary by character:
|Medal thresholds in Single-Handed Mode|
|Easy||under 7:30||under 6:30||under 5:30||under 5:00|
|Normal||under 8:00||under 7:00||under 6:00||under 5:30|
|Hard||under 12:00||under 10:00||under 8:30||under 8:00|
|Very Hard||under 13:30||under 11:30||under 9:30||under 9:00|
The following lists the possible stages to appear in each round of Single-Handed Mode. Note that while the stages are randomized to a degree, no stage can appear twice in a single playthrough:
|Stage appearances in Single-Handed Mode|
|Stage||Round 1||Round 2||Round 3||Round 4||Round 5||Round 6||Round 7||Round 8||Final Round|
|Springy Hand Land|
|Waddle Dee Train Tracks|
|Dyna Blade's Nest|
|Gourmet Go Go|
|Stage appearances are based on observations.|
The following stages are not used in Single-Handed Mode:
Completing Single-Handed Mode rewards the player with Fighters points depending on the clear conditions, as outlined below:
|Fighters Points rewards in Single-Handed Mode|
|Difficulty||Points per battle won||Points for clearing||Points for first-time clear||Clear-Time Conversion minimum score||Clear-Time Conversion maximum score|
|Easy||100||400||600||50||1200 (under 2 minutes)|
|Normal||200||800||1500||150||2000 (under 2 minutes)|
|Hard||300||1500||3000||300||3000 (under 2 minutes)|
|Very Hard||400||3000||5000||600||4500 (under 3 minutes)|
The player will earn the maximum Clear-Time Conversion score if the game is completed before the time specified in the table above. After that point, the score will start decreasing in increments of ten seconds until the total clear time is 15 minutes, at which point only the minimum score will be awarded for any time past that. For a table listing every possible Clear-Time Conversion score in the game, head to this article.
- On Very Hard difficulty, the Secret Songs for every stage are used. Shadow Kirby's battle music from the Final Chapter of Story Mode: The Destined Rivals is also used when he is fought on this difficulty.
- The following items do not appear in Single-Handed Mode:
Shadow Kirby's splash screen
Names in other languages
Hitori de mōdo