Kirby Fighters 2

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Kirby Fighters 2

KF2 logo.png

KF2 JP logo.png

Kirby Fighters 2 Banner.jpg

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Kirby Fighters 2's official logo and banner art
Details
Developer(s) HAL Laboratory
Vanpool
Publisher(s) Nintendo
Release date(s) September 24, 2020 (most regions)
NA September 23, 2020
Platform(s) Nintendo Switch
Rating(s) ESRB: ESRB E.png - Everyone

PEGI: PEGI 3+.png - 3+

Game size 1.1 GB
External links Kirby Fighters 2 on Mizuumi Wiki
Game chronology
Super Kirby Clash Latest game released
On partnered sites
StrategyWikilogo.png Walkthrough
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Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Kirby Fighters 2 is a spin-off fighting game in the Kirby series announced and released for the Nintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 in other regions. It is a sequel to Kirby Fighters Deluxe, which was itself an expanded version of the Kirby: Triple Deluxe Sub-Game Kirby Fighters, being the second Kirby series sequel to an expanded Sub-Game, with the first being Super Kirby Clash. Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop and as such, no physical copy of the game exists.

The day prior to its announcement and subsequent release, knowledge of the game's existence was leaked accidentally by Nintendo.[1]

Gameplay[edit]

A battle taking place in the Battle Mode, on the Dried-up Sea stage.

Kirby Fighters 2, much like its predecessor Kirby Fighters Deluxe, is a platform-fighting game where the objective is to reduce all opponents' health to zero before the same is done to the player's character (and ally, if applicable). There are a total of 22 playable characters (17 Copy Abilities of Kirby, plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods of Hovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a Gobble or a Grab, a Guard technique, and the ability to Dodge. When fighters are defeated (and an ally is still in play) they can revive themselves as Ghosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.[2]

Battles take place on one of 21 distinct Battle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some food items, attacking enemies with items like the Crackler or Mint Leaf, or using other items to apply temporary power-ups, like the Cheer Pom-Poms or Invincible Candy. Particularly noteworthy among the items is the Team Battle-exclusive Buddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.

Story Mode[edit]

Gameplay in the new Story Mode, featuring Story Items and cooperative gameplay.
Main article: Story Mode: The Destined Rivals

New to this game is a story mode which involves King Dedede and Meta Knight challenging Kirby and a buddy to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected buddy facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougher boss fights.

Bosses in Story Mode[edit]

There are a total of four distinct bosses in the story mode (five if Waning Masked Dedede & Waxing Masked Meta Knight are counted as a distinct boss), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:

Bosses in Story Mode: The Destined Rivals  
Boss(es) Times fought Notes
4 They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some of Whispy Woods' attacks from Kirby Star Allies, and are able to move around independently from each other.
4 Consists of Gigant Edge and Ignite Edge, who fight together on The Empyrean. Their moves are retained from Super Kirby Clash.
3 In the second Story Mode battle, Shadow Kirby uses a Copy Ability that corresponds to the selected buddy, and both the first and third battle has him mimicking the same selected ability as the player. His battle music changes on Very Hard of Single-Handed Mode and both battles in the Final Chapter of Story Mode: The Destined Rivals.
3 (technically 4) This dual boss battle features King Dedede & Meta Knight, using combinations of their attacks to try and defeat Kirby and his buddy. They are fought as the final bosses of Chapter 2 (who are actually disguised Waddle Dees) and subsequent chapters.
1 In their eagerness to finally defeat Kirby and his buddy, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight.

Single-Handed Mode[edit]

Wrestler Kirby beats up Shadow Kirby in Single-Handed Mode.
Main article: Single-Handed Mode

The Single-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the original Kirby Fighters, as Shadow Kirby is the final boss instead of Team DDD, which is not in Kirby Fighters 2, and Kracko is not present as a boss either.

Other modes[edit]

Aside from the single-player modes, the following additional options are in Kirby Fighters 2:

  • Battle Mode - A mode which allows players to set up battles to their own specifications on a single Nintendo Switch system.
  • Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange 2v2 battles with standard rules and a random stage or play with friends using a custom ruleset.
  • Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
  • Training - A mode which allows the player to practice with various Copy Abilities or buddies.
  • Rewards List - A mode which lets the player see what has been unlocked with Fighters Points.
  • Options - A mode which allows access to information about other Kirby games, viewing the credits, or toggling rumble settings.

List of Copy Abilities and characters[edit]

There are Rare Hats available for all the Copy Abilities, unlocked by increasing the Fighters Rank. Rare Hats are not available for Buddy characters.

Copy Abilities and Buddies in Kirby Fighters 2  
Ability/Character New? Unlock Req. Description Notes
No Rank 28 A long-range projectile fighter who can aim with great accuracy.
Yes Rank 21 A long-reaching melee fighter who can paint minions to fight for him.
No Rank 10 A medium-range projectile fighter who has few but versatile attacks.
No Rank 11 A close-up melee fighter who specializes in grabbing foes with his horn. Has a special Hover.
No Rank 37 A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. Has a special Guard.
No Rank 1 (default) A medium-range projectile fighter who attacks with explosives and can leave them behind.
No Rank 24 A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
No Rank 16 A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
No Rank 13 A close-up melee fighter who specializes in slow but powerful attacks.
No Rank 33 A versatile fighter with many long and short-range techniques.
No Rank 31 A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
Yes Rank 1 (default) A long-reaching melee fighter who specializes in scoping attacks.
No Rank 1 (default) A close-up melee fighter who attacks with swift distended strikes and has many techniques.
Yes Rank 30 A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range.
No Rank 27 A medium-range melee fighter who can strike and grab his foes and items with his whip.
Yes Rank 2 A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves. Wrestler is all-new to the series.
Yes Rank 6 A long-reaching melee fighter who attacks using stylish moves at varying distances.
Buddies
Yes Rank 1 (default) A medium-range melee fighter who fends foes off with his hardy disjointed spear. Uses the Infinity Jump.
Yes Rank 3 A versatile fighter who uses transformations to utilize all sorts of attacks. Has a special Guard and Hover.
Yes Rank 39 A long-range projectile fighter with many magical attacks of varying type and the ability to teleport. Has a special Guard and Hover.
Yes Clear Chapter 4
of Story Mode
A close-up melee fighter who attacks with swift distended strikes and also makes use of his power of flight to attack. Capable of Flight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
Yes Clear the Final Chapter
of Story Mode
A bulky close-up melee fighter who specializes in slow but powerful attacks. King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
In all modes except for Single-Handed Mode, King Dedede has 15% more health than other fighters, perhaps to compensate for his larger size.

Stages[edit]

Select screen

Stages are unlocked through Fighters Points. In addition to their original songs, each stage also has an unlockable secret song, also obtained with Fighters Points. Hazards on any stage may be turned off when playing with friends online or locally, as well as offline in Battle Mode.

Stages in Kirby Fighters 2  
Stage New stage? Unlock Req. Description Notes
Yes Rank 1 (default) A basic arena with three Thin Floors and no additional elements. Based on the stage from Kirby Star Allies.
In effect, replaces Flower Land from the previous two games.
No Rank 1 (default) An arena containing six Springy Hands which activate in various patterns. Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe.
Yes Rank 1 (default) A multi-tiered arena with Haltmann fans which blow combatants and items left or right. Based on Gigabyte Grounds - Stage 2 from Kirby: Planet Robobot.
Yes Rank 1 (default) A basic flat arena with no other elements. Based on the tutorial from Kirby 64: The Crystal Shards.
Used as the practice stage for Training Mode.
Yes Rank 3 An open arena with interspersed thin floors.
Every now and then, food and bombs disguised as food drop, and a sprite version of King Dedede may run through.
Based on Gourmet Race in Kirby Super Star Ultra, specifically Pumpkin Grand.
No Rank 5 A basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
Based on the stage from Spring Breeze in Kirby Super Star Ultra.
No Rank 7 A cavern split by three bodies of lava and a thin floor in the middle.
The pits occasionally spew streams of lava outward.
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land.
No Rank 14 A three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra.
No Rank 23 An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe.
No Rank 25 A multi-tiered arena with several thin floor platforms.
Rick, Kine, and Coo appear to attack the fighters.
Based on Grass Land - Stage 5 from Kirby's Dream Land 3.
No Rank 29 An arena flanked by walls and topped with a long thin floor.
King Dedede appears on occasion to toss objects at the fighters.
Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra.
No Rank 35 A two-tiered arena with a high-up long thin floor on top.
The stage occasionally spins to the left or right, taking fighters with it.
Bronto Burts, Starmen, Laser Balls, and UFOs appear to attack the fighters.
Based on the stage from Kirby's Adventure.
No Rank 37 A flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
Based on Factory Tour from Kirby 64: The Crystal Shards.
Yes Rank 40 A large flat stage with no additional platforms.
Gigavolt appears in the background and attempts to slam the fighters with its hands.
Based on Patched Plains - Stage 3 from Kirby: Planet Robobot.
No Rank 42 A small flat stage with no additional platforms.
Dyna Blade appears to attack the fighters.
Based on the stage from Dyna Blade in Kirby Super Star Ultra.
Yes Rank 49 A large arena with irregular interspersed thin floors.
The Three Mage-Sisters appear to attack the fighters.
Based on Fortress of Shadows - Jambastion from Kirby Star Allies.
Yes Rank 72 A large flat arena with no platforms or hazards. Based on the area from Team Kirby Clash Deluxe.
Duo Edge is fought here in Story Mode.
No Rank 81 A large flat arena with no platforms or hazards. Based on the Fountain of Dreams in its Kirby: Nightmare in Dream Land appearance.
Unlike in Kirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background.
Yes Clear Chapter 4
of Story Mode
A large flat arena with no platforms or hazards. A King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode.
Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset.
Yes Clear the Final Chapter
of Story Mode
A large flat arena with no platforms or hazards. Much the same as Stage of Destined Rivals, but set in a starry sky.
King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode.

Items[edit]

Kirby Fighters 2 features 16 distinct items which can appear during battles to help/hinder the fighters. Five of these items are new to Kirby Fighters 2. Items may be toggled on or off when playing with friends online or locally, as well as offline in Battle Mode, including options to play using only certain types of items. The following table lists each of them in alphabetical order:

(For info about Story Mode items, see this page.)

Stage items in Kirby Fighters 2  
Item New? Description Notes
No A star-shaped item that causes a random event to occur when it is struck by any attack.
No A walking bomb that can be tossed at enemies to deal big damage. Based off of the enemy from the main-series games.
Yes A powerful item that comes in two pieces and only appears in Team Battles.
Two allied partners need to hold each piece and then come together to reassemble it. If there is a third member of that team, that fighter will hop onto the Buddy Star Blaster aswell.
From there, after targeting and blasting the other fighters, a special cut-scene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage.
Based on the Star Allies Sparkler.
Replaces the Team Cannon from Kirby Fighters Deluxe.
Yes Any fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team.
No A blue box that can be broken to reveal other items. Resembles the blue containers from City Trial in Kirby Air Ride.
Yes A firework rocket that shoots laterally after it is thrown and passes through enemies.
No A small cannon that fires volleys in an arc at opponents. Originally appeared in Kirby's Return to Dream Land.
No Picking this up causes fighters to move faster and jump higher for a moment.
No Various food items which recover a certain amount of health based on the item in question. A standard item in the main-series games.
In the Gourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead.
No A small ball that when tossed, turns into a large spiky Gordo that harms anyone who touches it.
Yes A sturdy block of ice containing three different items that takes a lot of hits to destroy.
No Eating this causes fighters to become invincible to most forms of damage for a little while. A standard item in the main-series games.
No Touching this allows the fighter to shout loudly, damaging any foes nearby. Originally appeared in Kirby's Dream Land, and would go on to inspire the Mike Copy Ability.
No Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters. Originally appeared in Kirby's Dream Land.
This item is a Sweet Potato in the Japanese version, with a different model to match.
No A large time bomb that goes off after a short while in a lingering explosion. Originally appeared in Kirby: Triple Deluxe.
Yes A large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes. Plugg can be seen inside this item.

Demo[edit]

A demo of the game was released on the Nintendo eShop on October 21, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter of Story Mode: The Destined Rivals. The player can accumulate up to 100 Fighters Points but cannot level up past Fighters Rank 1.

Only three Copy Abilities and one buddy are available to play: Sword, Bomb, Staff and Bandana Waddle Dee, and the stages that are available to play on are Green Gardens, Dried-up Sea, Springy Hand Land, and Training. As the player cannot increase their Fighters Rank and can only play Chapter 1 of Story Mode, the rest of the abilities, buddies, Rare Hats, and stages are not available.

In Local Play and Online Mode, it is not possible to create a group in the Friend Match menu, but the player can still join a group (provided that the host owns the full version of the game) and battle with other people online, regardless if they have the full version or not.

Staff[edit]

The following is a list of staff who have worked on Kirby Fighters 2:

Staff of Kirby Fighters 2
Position Developer(s)
General Director Shinya Kumazaki
Directors Tadashi Kawai
Yumi Todo
Jun Taniguchi
Lead Battle Design Yuki Watanabe
Battle Design Takehiko Kubokawa
Tatsuro Kusano
UI Planning Jideock Kim
Kazunori Morisawa
Programming Director Hiroshi Ohnishi
Lead Programming Yohei Fukuda
Programming Takaya Nakamura
Tomohiro Obayashi
Yuya Yamate
Etsuma Oda
Hirokazu Kobayashi
Kouji Kikkawa
Satoshi Ohtake
Design Director Riki Fuhrmann
Lead Design Natsuki Tsuji
Motif Design Kouichi Noda
Motif Modeling Sachie Mikuni
Tomomi Ishii
Katsu Midorikawa
Character/Item Design Shingo Kabaya
Yusuke Ishikawa
Character Modeling Yousuke Uchino
Item Modeling Haruka Hirota
Effect Design Muneyuki Tejima
Animation Yuusuke Morino
UI Design Director Yukari Kemmochi
UI Design Ikumi Maruyama
Yoshiki Yamada
Yuji Oshimoto
Yuri Kobayashi
Sound Kiyoshi Hazemoto
Hirokazu Ando
Yuki Shimooka

Jun Ishikawa
Voice Makiko Ohmoto (Kirby and Shadow Kirby)

Ryoka Yuzuki (Zan Partizanne)
Rie Takahashi (Flamberge)
Reina Ueda (Francisca)
Team Support Yoshimi Takahashi
Katsuhiro Sakoda
Shigeru Hashiguchi
Shigeru Hirayama
Technical Support Tetsuya Noge
Shun Yasaka
Koichiro Hirano
Mitsuo Iwamoto
Artwork Yuto Ibaraki
Tomomi Ozaki
Emi Imamura
Testing Yuta Wada
Masaru Kobayashi
Daisuke Fujita
Daiki Moriyama
Maki Yoshitake
Aiho Kubo
Yuichi Shimoda
Keisuke Kaneko
HAL Debug Team
Digital Hearts Co., Ltd.
Mario Club Co., Ltd.
Localization Management Seiji Otoguro
Tetsuya Abe
NOA Localization Management Nate Bihldorff
Reiko Ninomiya
Rich Amtower
Ann Lin
Tim O'Leary
Scot Ritchey
Álex Zarza
NOA Localization Lauren Ammerman
Ana Celeste Ascanio
Rhiona Dey
Marjolaine Drouin
Steven Grimm
Paloma Hernandez
Sara Hoad
Josée Lebeau-Bédard
Nich Maragos
Kento Oiwa
Fannie Senécal
Ludovic Tientcheu
Marcia Toledo
Yanett Cepeda Valor
Taryn Ziegler
NOA Product Testing Kentaro Nishimura
Kirk Buchanan
Tomo Ishiyama
Sean Egan
Tomoko Mikami
Andy Kolden
Jim Holdeman
Manna Yamasaki
Madison Levitan
Danny Morris
David Figlar
Michael Sahlin
James Dillon
Josh Yagi-Stanton
Mairo Small
Frank Caraan
Riley Scott
Jacob Jorgensen
Craig So
Product Testing Technicians
NOE Localisation Producers Liam Higgins
Dario De Leo
NOE Translation Roby Liebetruth
Danielle Jorgenson-Murray
Eren Baykal
Florence D'Anterroches
Zadia Messerli
Jean-Paul Hausman
Mirko Capocelli
Barbara Pisani
Frithjof Koep
Martina Deimel
Alexander Van De Burgh
Ainhoa Bernad Hurtado
José Manuel Malagón León
Jónatan Marcos Millán
Blanca Hueso Taulés
Patrick Koudstaal
Christian Buter
Carsten Harmans
NOE Quality Assurance Ángel Moreno Colmena
PTW International UK
NOK Translation Jihyuen Yoo
NOK Quality Assurance Jeewan Chun
NOK Artwork Suzy Do
NHL Translation Sean Shen
Tracy Cheng
Wang Zhong Long
NHL Quality Assurance Digital Hearts Co., Ltd.
NHL Artwork Mike Kan
iQue Localization Coordination Keisuke Fukushima
iQue Translation Qiu Xiaochun
iQue Quality Assurance Yan Gang
Special Thanks Hiroki Azumada
Yasuo Takagi
Yoshihiro Nagata
Ayaka Seno
Hiroaki Nakano
Takashi Nozue
Yuki Endo
Tatsuya Kamiyama
Kenichiro Kita
Mitsuya Naito
Akimitsu Ushikoshi
Megumi Miyazawa
Akira Ozawa
Toshiki Ozawa
Youko Kosugi
Mako Asakawa
Tomohiro Minemura
Akira Eguchi
Yumi Osada
Rieko Kawahara
Masayo Nakagami
Yuki Yada
Yurina Inoue
Sumiko Bessho
Chieko Obikane
Satoshi Ishida
Haruka Abe
Hiroaki Ikarashi
Jeff Miller
Good-Feel Co., Ltd.
Coordinators Kenta Nakanishi
Kei Ninomiya
Project Management Yoshiki Suzuki
Isao Takahashi
Tatsuya Kikuchi
Producers Tadashi Kamitake
Jun Tsuda
Toyokazu Nonaka
Akira Kinashi
General Producers Shigefumi Kawase
Shinya Takahashi
Katsuya Eguchi
Executive Producer Shuntaro Furukawa
Vanpool

HAL Laboratory, Inc.
Nintendo
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
©2020 HAL Laboratory, Inc. / Nintendo

Trivia[edit]

  • The game's internal codename is "Fizz", matching with the food-themed codenames of previous games, such as "Parufe" (Kirby: Triple Deluxe) and "Eclair" (Kirby Star Allies).
  • This is the first spin-off title to introduce a new Copy Ability, with Wrestler, since Kirby: Canvas Curse, with Balloon.
  • Unlike the previous two Fighters games, Kirby Fighters 2 shows the player exact health numbers for regular fighters, instead of just having bars of health.
  • This is the first Kirby game since before Kirby and the Rainbow Curse to not be compatible with amiibo.
  • Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
    • Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.

Gallery[edit]

Main article: Kirby Fighters 2/gallery

Names in other languages[edit]

Language Name Meaning
Japanese カービィファイターズ2
Kābyi Faitāzu 2
Kirby Fighters 2
Traditional Chinese 卡比群星戰2
Kǎbǐ qúnxīng zhàn 2
Kirby Star Wars 2
Simplified Chinese 卡比群星战2
Kǎbǐ qúnxīng zhàn 2
Korean 커비 파이터즈 2
keobi paiteojeu 2
Kirby Fighters 2


External links[edit]

References