Kirby Fighters 2

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Kirby Fighters 2
Kirby Fighters 2 Banner.jpg
Banner art for Kirby Fighters 2
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) September 24, 2020 (most regions)
NA September 23, 2020
Platform(s) Nintendo Switch
Rating(s) ESRB: ESRB E.png - Everyone

PEGI: PEGI 3+.png - 3+

Game chronology
Super Kirby Clash Latest game released
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StrategyWikilogo.png Walkthrough
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Kirby Fighters 2 is a spin-off fighting game in the Kirby series announced and released for the Nintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 in other regions. It is a sequel to Kirby Fighters Deluxe, which was itself an expanded version of the Kirby: Triple Deluxe Sub-Game Kirby Fighters, being the second Kirby series sequel to an expanded Sub-Game, with the first being Super Kirby Clash. Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop and as such, no physical copy of the game exists.

The day prior to its announcement and subsequent release, knowledge of the game's existence was leaked accidentally by Nintendo.[1]

Gameplay[edit]

Wrestler Kirby beats up Shadow Kirby

Kirby Fighters 2, much like its predecessor Kirby Fighters Deluxe, is a platform-fighting game where the objective is to reduce all opponents' health to zero before the same is done to the player's character (and ally, if applicable). There are a total of 22 playable characters (17 Copy Abilities of Kirby, plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods of Hovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a Gobble or a Grab, a Guard technique, and the ability to Dodge. When fighters are defeated (and an ally is still in play) they can revive themselves as Ghosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering.

Battles take place on one of 21 distinct Battle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some food items, attacking enemies with items like the Crackler or Mint Leaf, or using other items to apply temporary power-ups, like the Cheer Pom-Poms or Invincible Candy. Particularly noteworthy among the items is the 2v2-exclusive Buddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.

Story Mode[edit]

Main article: Story Mode: The Destined Rivals

New to this game is a story mode which involves King Dedede and Meta Knight challenging Kirby and a buddy to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected buddy facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougher boss fights.

Bosses in Story Mode[edit]

KirbyPainting.png It has been requested that image(s) be uploaded and added to this article. Remove this notice once the image(s) have been uploaded and applied.

There are a total of four distinct bosses in the story mode (five if Waning Masked Dedede & Waxing Masked Meta Knight are counted as a distinct boss), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:

Bosses in Story Mode: The Destined Rivals  
Boss(es) Times fought Notes
Needed.png
Twin Woods
4 They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some of Whispy Woods' attacks from Kirby Star Allies, and are able to move around independently from each other.
Needed.png
Duo Edge
4 Consists of Gigant Edge and Ignite Edge, who fight together on The Empyrean. Their moves are retained from Super Kirby Clash.
Needed.png
Shadow Kirby
3 In the second Story Mode battle, Shadow Kirby uses a Copy Ability that corresponds to the selected buddy, and the third battle has him mimicking the same selected ability as the player. He also gains new battle music in both fights unlike in the Single-Handed Mode version.
KF2 Dedede and Meta.png
King Dedede & Meta Knight
3 (technically 4) This dual boss battle features King Dedede & Meta Knight, using combinations of their attacks to try and defeat Kirby and his buddy. They are fought as the final bosses of Chapter 2 (who are actually disguised Waddle Dees) and subsequent chapters.
Needed.png
Waning Crescent Masked Dedede
& Waxing Crescent Masked Meta Knight
1 In their eagerness to finally defeat Kirby and his buddy, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight.

Single-Handed Mode[edit]

Main article: Single-Handed Mode

The Single-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the original Kirby Fighters, as Shadow Kirby is the final boss instead of Team DDD, which is not in Kirby Fighters 2, and Kracko is not present as a boss either.

Other modes[edit]

Aside from the single-player modes, the following additional options are in Kirby Fighters 2:

  • Battle Mode - A mode which allows players to set up battles to their own specifications on a single Nintendo Switch system.
  • Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange 2v2 battles with standard rules and a random stage.
  • Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
  • Training - A mode which allows the player to practice with various Copy Abilities or buddies.
  • Rewards List - A mode which lets the player see what has been unlocked with Fighters Points.
  • Options - A mode which allows access to information about other Kirby games, viewing the credits, or turning on and off rumble settings.

List of Copy Abilities and characters[edit]

Copy Abilities and Buddies in Kirby Fighters 2  
Ability/Character New? Unlock Req. Description Notes
Copy Abilities
TD Archer.png
Archer
Xmark.png Rank 28 A long-range projectile fighter who can aim with great accuracy.
Artist.png
Artist
Yescheck.png Rank 21 A long-reaching melee fighter who can paint minions to fight for him.
KF2 Beam 2.png
Beam
Xmark.png Rank 10 A medium-range projectile fighter who has few but versatile attacks.
TD Beetle.png
Beetle
Xmark.png Rank 11 A close-up melee fighter who specializes in grabbing foes with his horn. Has a special Hover.
TD Bell.png
Bell
Xmark.png Rank 37 A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. Has a special Guard.
BombKTDX.png
Bomb
Xmark.png Rank 1 (default) A medium-range projectile fighter who attacks with explosives and can leave them behind.
CutterKTDX.png
Cutter
Xmark.png Rank 24 A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
FighterKTDX.png
Fighter
Xmark.png Rank 16 A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
KF2 Hammer.png
Hammer
Xmark.png Rank 13 A close-up melee fighter who specializes in slow but powerful attacks.
KF2 Ninja.png
Ninja
Xmark.png Rank 33 A versatile fighter with many long and short-range techniques.
KF2 Parasol.png
Parasol
Xmark.png Rank 31 A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
Staff.png
Staff
Yescheck.png Rank 1 (default) A long-reaching melee fighter who specializes in scoping attacks.
KRtDLSwordKirbyAlt.png
Sword
Xmark.png Rank 1 (default) A close-up melee fighter who attacks with swift distended strikes and has many techniques.
KRTDL Water.png
Water
Yescheck.png Rank 30 A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range.
KF2 Whip.png
Whip
Xmark.png Rank 27 A medium-range melee fighter who can strike and grab his foes and items with his whip.
Wrestler.png
Wrestler
Yescheck.png Rank 2 A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves. Wrestler is all-new to the series.
KF2 Yo-Yo.png
Yo-Yo
Yescheck.png Rank 6 A long-reaching melee fighter who attacks using stylish moves at varying distances.
Buddies
KF2 Bandana Waddle Dee.png
Bandana Waddle Dee
Yescheck.png Rank 1 (default) A medium-range melee fighter who fends foes off with his hardy disjointed spear. Uses the Infinity Jump.
KF2 Gooey.png
Gooey
Yescheck.png Rank 3 A versatile fighter who uses transformations to utilize all sorts of attacks. Has a special Guard and Hover.
MagolorKSA-Art.png
Magolor
Yescheck.png Rank 39 A long-range projectile fighter with many magical attacks of varying type and the ability to teleport. Has a special Guard and Hover.
KF2 Meta Knight.png
Meta Knight
Yescheck.png Clear Chapter 4
of Story Mode
A close-up melee fighter who attacks with swift distended strikes and also makes use of his power of flight to attack. Capable of Flight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
KF2 King Dedede.png
King Dedede
Yescheck.png Clear the Final Chapter
of Story Mode
A bulky close-up melee fighter who specializes in slow but powerful attacks. King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
In all modes except for Single-Handed Mode, King Dedede has 15% more health than other fighters, perhaps to compensate for his larger size.

Stages[edit]

Select screen

Stages are unlocked through Fighters Points. In addition to their original songs, each stage also has an unlockable secret song, also obtained with Fighters Points.

Stages in Kirby Fighters 2  
Stage New stage? Unlock Req. Description Notes
KF2 Stage Green Gardens.png
Green Gardens
Yescheck.png Rank 1 (default) A basic arena with three Thin Floors and no additional elements. Based on the stage from Kirby Star Allies.
In effect, replaces Flower Land from the previous two games.
KF2 Stage Springy Hand Land.png
Springy Hand Land
Xmark.png Rank 1 (default) An arena containing six Springy Hands which activate in various patterns. Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe.
KF2 Stage Dried-up Sea.png
Dried-up Sea
Yescheck.png Rank 1 (default) A multi-tiered arena with Haltmann Fans which blow combatants and items left or right. Based on Gigabyte Grounds - Stage 2 from Kirby: Planet Robobot.
KF2 Stage Training Room.png
Training
Yescheck.png Rank 1 (default) A basic flat arena with no other elements. Based on the tutorial from Kirby 64: The Crystal Shards.
Used as the practice stage for Training Mode.
KF2 Stage Gourmet Go Go.png
Gourmet Go Go
Yescheck.png Rank 3 An open arena with interspersed thin floors.
Every now and then, food and bombs disguised as food drop, and a sprite version of King Dedede may run through.
Based on Gourmet Race in Kirby Super Star Ultra, specifically Pumpkin Grand.
KF2 Stage Bubbly Clouds.png
Bubbly Clouds
Xmark.png Rank 5 A basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
Based on the stage from Spring Breeze in Kirby Super Star Ultra.
KF2 Stage Haldera Volcano.png
Haldera Volcano
Xmark.png Rank 7 A cavern split by three bodies of lava and a thin floor in the middle.
The pits occasionally spew streams of lava outward.
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land.
KF2 Stage Castle Lololo.png
Castle Lololo
Xmark.png Rank 14 A three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra.
KF2 Stage Waddle Dee Train Tracks.png
Waddle Dee Train Tracks
Xmark.png Rank 23 An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe.
KF2 Stage Coos Forest.png
Coo's Forest
Xmark.png Rank 25 A multi-tiered arena with several thin floor platforms.
Rick, Kine, and Coo appear to attack the fighters.
Based on Grass Land - Stage 5 from Kirby's Dream Land 3.
KF2 Stage Dedede Arena.png
Dedede Arena
Xmark.png Rank 29 An arena flanked by walls and topped with a long thin floor.
King Dedede appears on occasion to toss objects at the fighters.
Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra.
KF2 Stage Butter Building.png
Butter Building
Xmark.png Rank 35 A two-tiered arena with a high-up long thin floor on top.
The stage occasionally spins to the left or right, taking fighters with it.
Bronto Burts, Starmen, Laser Balls, and UFOs appear to attack the fighters.
Based on the stage from Kirby's Adventure.
KF2 Stage Factory Tour.png
Factory Tour
Xmark.png Rank 37 A flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
Based on Shiver Star - Stage 4 from Kirby 64: The Crystal Shards.
KF2 Stage Gigavolt.png
Gigavolt
Yescheck.png Rank 40 A large flat stage with no additional platforms.
Gigavolt appears in the background and attempts to slam the fighters with its hands.
Based on Patched Plains - Stage 3 from Kirby: Planet Robobot.
KF2 Stage Dyna Blade Nest.png
Dyna Blade's Nest
Xmark.png Rank 42 A small flat stage with no additional platforms.
Dyna Blade appears to attack the fighters.
Based on the stage from Dyna Blade in Kirby Super Star Ultra.
KF2 Stage Jambastion.png
Jambastion Entrance
Yescheck.png Rank 49 A large arena with irregular interspersed thin floors.
The Three Mage-Sisters appear to attack the fighters.
Based on Fortress of Shadows - Jambastion from Kirby Star Allies.
KF2 Stage The Empyrean.png
The Empyrean
Yescheck.png Rank 72 A large flat arena with no platforms or hazards. Based on the area from Team Kirby Clash Deluxe.
Duo Edge is fought here in Story Mode.
KF2 Stage Fountain of Dreams.png
Fountain of Dreams
Xmark.png Rank 81 A large flat arena with no platforms or hazards. Based on the Fountain of Dreams in its Kirby: Nightmare in Dream Land appearance.
Unlike in Kirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background.
KF2 Stage of Destined Rivals.png
Stage of Destined Rivals
Yescheck.png Clear Chapter 4
of Story Mode
A large flat arena with no platforms or hazards. A King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode.
Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset.
KF2 Stage of the Partners.png
Stage of the Partners
Yescheck.png Clear the Final Chapter
of Story Mode
A large flat arena with no platforms or hazards. Much the same as Stage of Destined Rivals, but set in a starry sky.
King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode.

Items[edit]

KirbyPainting.png It has been requested that image(s) be uploaded and added to this article. Remove this notice once the image(s) have been uploaded and applied.
Stage items in Kirby Fighters 2  
Item New? 2v2 only? Description Notes
Needed.png
Action Star
Xmark.png Xmark.png A star-shaped item that causes a random event to occur when it is struck by any attack.
Needed.png
Bomber
Yescheck.png Xmark.png A walking bomb that can be tossed at enemies to deal big damage. Based off of the enemy from the main-series games.
Needed.png
Buddy Star Blaster
Yescheck.png Yescheck.png A powerful item that comes in two pieces.
Two allied partners need to hold each piece and then come together to reassemble it.
From there, after targeting and blasting the other fighters, a special cut-scene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage.
Based on the Star Allies Sparkler.
Replaces the Team Cannon from Kirby Fighters Deluxe.
Needed.png
Cheer Pom-Poms
Yescheck.png Yescheck.png Any fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team.
Needed.png
Container
Xmark.png Xmark.png A blue box that can be broken to reveal other items. Resembles the blue containers from City Trial in Kirby Air Ride.
Needed.png
Cracker
Yescheck.png Xmark.png A firework rocket that shoots laterally after it is thrown and explodes on enemies.
Needed.png
Crackler
Xmark.png Xmark.png A small cannon that fires volleys in an arc at opponents. Originally appeared in Kirby's Return to Dream Land.
Needed.png
Dash Shoes
Xmark.png Xmark.png Picking this up causes fighters to move faster and jump higher for a moment.
Needed.png
Food
Xmark.png Xmark.png Various food items which recover a certain amount of health based on the item in question. In the Gourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead.
Needed.png
Gordo Ball
Xmark.png Xmark.png A small ball that when tossed, turns into a large spiky Gordo that harms anyone who touches it.
Needed.png
Ice Container
Yescheck.png Yescheck.png A sturdy block of ice containing three different items that takes a lot of hits to destroy.
Needed.png
Invincible Candy
Xmark.png Xmark.png Eating this causes fighters to become invincible to most forms of damage for a little while.
Needed.png
Mike
Yescheck.png Xmark.png Touching this allows the fighter to shout loudly, damaging any foes nearby. Originally appeared in Kirby's Dream Land, and would go on to inspire the Mike Copy Ability.
Needed.png
Mint Leaf
Xmark.png Xmark.png Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters.
Needed.png
Timed Dynamite
Xmark.png Xmark.png A large time bomb that goes off after a short while in a lingering explosion. Originally appeared in Kirby: Triple Deluxe.
Needed.png
Zap Weapon
Yescheck.png Yescheck.png A large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes. Plugg can be seen inside this item.

For info about Story Mode items, see Story Mode: The Destined Rivals.

Demo version[edit]

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A demo of the game was released on the Nintendo eShop on October 21st, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter of Story Mode. The only abilities and buddy available to play as are Sword, Bomb, Staff and Bandana Waddle Dee, as a result, the Fighters Rank cannot be increased past its starting level of 1.

In the demo, it is not possible to create a group in the Friend Match menu. However, the player can still join a group. So, in order to play online with friends, at least one person must own the full version of the game.

Trivia[edit]

  • The game's internal codename is "Fizz", matching with the food-themed codenames of previous games, such as "Parufe" (Kirby: Triple Deluxe) and "Eclair" (Kirby Star Allies).
  • This is the first spin-off title to introduce a new Copy Ability, with Wrestler, since Kirby: Canvas Curse, with Balloon.
  • Unlike the previous two Fighters games, Kirby Fighters 2 shows the player exact health numbers for regular fighters, instead of just having bars of health.

Gallery[edit]

Main article: Kirby Fighters 2/gallery

Names in other languages[edit]

Language Name Meaning
Japanese カービィファイターズ2
Kābyi Faitāzu 2
Kirby Fighters 2


External links[edit]

References