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Kirby Fighters 2
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“ | This combat-based fighting game lets you choose a Copy Ability, then enter battles with up to four players! You can fight dear friends or unknown rivals all over the world. There's even a story mode where you'll face off against the tag team of King Dedede and Meta Knight! | ” | — Past Adventures section in Kirby and the Forgotten Land, Kirby's Dream Buffet and Kirby's Return to Dream Land Deluxe |
Kirby Fighters 2 is a spin-off fighting game in the Kirby series, announced and released for the Nintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 internationally. It is a sequel to Kirby Fighters Deluxe, which was itself an expanded version of the Kirby: Triple Deluxe Sub-Game Kirby Fighters; it is the second sequel to an expanded Sub-Game in the series, with the first being Super Kirby Clash. Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop, and as such, there is no version of it on a cartridge. A physical edition was released in South Korea, but it merely contains a download code for a digital copy.
Like its previous iterations, Kirby Fighters 2 is a fighting game featuring various Copy Abilities of Kirby and - for the first time - other characters such as King Dedede, Magolor, and Gooey. The objective is to be the last fighter (or team) standing in battles that take place at various locations throughout the Kirby series and with various items. New to Kirby Fighters 2, in addition to the aforementioned new characters and Copy Abilities, is a story mode which features Kirby and a buddy of his choosing receiving a challenge from King Dedede & Meta Knight, who have teamed up in an attempt to finally defeat Kirby.
The day prior to its announcement and subsequent release, knowledge of the game's existence was accidentally leaked by Nintendo on an official website.[1]
Gameplay[edit]

Kirby Fighters 2, much like its predecessor Kirby Fighters Deluxe, is a platform-fighting game where the objective is to reduce all opponents' health to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17 Copy Abilities of Kirby, plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods of Hovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a Gobble or a Grab, a Guard technique, and the ability to Dodge. When fighters are defeated (and an ally is still in play) they can revive themselves as Ghosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.[2]
Battles take place on one of 20 distinct Battle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some food items, attacking enemies with items like the Crackler or Mint Leaf, or using other items to apply temporary power-ups, like the Cheer Pom-Poms or Invincible Candy. Particularly noteworthy among the items is the Team Battle-exclusive Buddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.
Story Mode[edit]
- Main article: Story Mode: The Destined Rivals
New to this game is a story mode which involves King Dedede and Meta Knight challenging Kirby and a buddy to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected buddy facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougher boss fights.
Bosses in Story Mode[edit]
There are a total of four distinct bosses in the story mode (five if Waning Masked Dedede & Waxing Masked Meta Knight are counted as a distinct boss), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:
Bosses in Story Mode: The Destined Rivals | ||
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Boss(es) | Times fought | Notes |
4 | They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some of Whispy Woods' attacks from Kirby Star Allies, and are able to move around independently from each other. | |
4 | Consists of Gigant Edge and Ignite Edge, who fight together on The Empyrean. Their moves are retained from Super Kirby Clash. | |
3 | In the second Story Mode battle, Shadow Kirby uses a Copy Ability that corresponds to the selected buddy, and both the first and third battle has him mimicking the same selected ability as the player. His battle music changes on Very Hard of Single-Handed Mode and both battles in the Final Chapter of Story Mode: The Destined Rivals. | |
3 (technically 4) | This dual boss battle features King Dedede & Meta Knight, using combinations of their attacks to try and defeat Kirby and his buddy. They are fought as the final bosses of Chapter 2 (who are actually disguised Waddle Dees) and subsequent chapters. | |
1 | In their eagerness to finally defeat Kirby and his buddy, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight. |
Single-Handed Mode[edit]
- Main article: Single-Handed Mode
The Single-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the original Kirby Fighters, as Shadow Kirby is the final boss instead of Team DDD, which is not in Kirby Fighters 2, and Kracko is not present as a boss either.
Other modes[edit]
Aside from the single-player modes, the following additional options are in Kirby Fighters 2:
- Battle Mode - A mode which allows players to set up battles to their own specifications on a single Nintendo Switch system.
- Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange 2v2 battles with standard rules and a random stage or play with friends using a custom ruleset.
- Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
- Training - A mode which allows the player to practice with various Copy Abilities or buddies.
- Rewards List - A mode which lets the player see what has been unlocked with Fighters Points.
- Options - A mode which allows access to information about other Kirby games, viewing the credits, or toggling rumble settings.
List of Copy Abilities and characters[edit]
There is a total of 22 playable characters, consisting of 17 Copy Abilities and five other characters referred to as buddies. All Copy Abilities from Kirby Fighters Deluxe return, in addition to five new ones.
There are Rare Hats available for all the Copy Abilities, unlocked by increasing the Fighters Rank. Rare Hats are not available for buddy characters.
Copy Abilities and Buddies in Kirby Fighters 2 | ||||
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Ability/Character | New? | Unlock Req. | Description | Notes |
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Rank 28 | A long-range projectile fighter who can aim with great accuracy. | ||
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Rank 21 | A long-reaching melee fighter who can paint minions to fight for him. | ||
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Rank 10 | A medium-range projectile fighter who has few but versatile attacks. | ||
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Rank 11 | A close-up melee fighter who specializes in grabbing foes with his horn. | Has a special Hover. | |
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Rank 37 | A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. | Has a special Guard. | |
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Rank 1 (default) | A medium-range projectile fighter who attacks with explosives and can leave them behind. | ||
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Rank 24 | A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks. | ||
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Rank 16 | A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques. | ||
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Rank 13 | A close-up melee fighter who specializes in slow but powerful attacks. | ||
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Rank 33 | A versatile fighter with many long and short-range techniques. | ||
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Rank 31 | A close-up melee fighter who uses his parasol to defend himself and attack with good reach. | ||
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Rank 1 (default) | A long-reaching melee fighter who specializes in scoping attacks. | ||
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Rank 1 (default) | A close-up melee fighter who attacks with swift distended strikes and has many techniques. | ||
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Rank 30 | A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range. | ||
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Rank 27 | A medium-range melee fighter who can strike and grab his foes and items with his whip. | ||
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Rank 2 | A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves. | Wrestler is all-new to the series and marks the first spin-off title to introduce a new Copy Ability since Kirby: Canvas Curse, with Balloon. | |
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Rank 6 | A long-reaching melee fighter who attacks using stylish moves at varying distances. | ||
Buddies
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Rank 1 (default) | A medium-range melee fighter who fends foes off with his hardy disjointed spear. | Uses the Infinity Jump. | |
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Rank 3 | A versatile fighter who uses transformations to utilize all sorts of attacks. | Has a special Guard and Hover. | |
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Rank 39 | A long-range projectile fighter with many magical attacks of varying type and the ability to teleport. | Has a special Guard and Hover. | |
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Clear Chapter 4 of Story Mode |
A close-up melee fighter who attacks with swift distended strikes and also makes use of his power of flight to attack. | Capable of Flight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode. | |
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Clear the Final Chapter of Story Mode |
A bulky close-up melee fighter who specializes in slow but powerful attacks. | King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode. In all modes except for Single-Handed Mode, King Dedede has 15% more health than other fighters, perhaps to compensate for his larger size. |
Stages[edit]
Most stages are unlocked by acquiring Fighters Points. In addition to their default songs, each stage also has an unlockable secret song, also obtained with Fighters Points. Hazards on any stage may be turned off when playing with friends online or locally, as well as offline in Battle Mode.
There is a total of 20 different stages. All stages from Kirby Fighters Deluxe return besides Flower Land, and there are also nine new stages.
Stages in Kirby Fighters 2 | ||||
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Stage | New stage? | Unlock Req. | Description | Notes |
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Rank 1 (default) | A basic arena with three thin floors and no additional elements. | Based on the stage from Kirby Star Allies. In effect, replaces Flower Land from the previous two games. | |
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Rank 1 (default) | An arena containing six Springy Hands which activate in various patterns. | Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe. | |
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Rank 1 (default) | A multi-tiered arena with Haltmann fans which blow combatants and items left or right. | Based on Gigabyte Grounds - Stage 2 from Kirby: Planet Robobot. | |
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Rank 1 (default) | A basic flat arena with no other elements. | Based on the tutorial from Kirby 64: The Crystal Shards. Used as the practice stage for Training Mode. | |
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Rank 3 | An open arena with interspersed thin floors. Every now and then, food and bombs disguised as food drop, and a sprite version of King Dedede may run through. |
Based on Gourmet Race in Kirby Super Star Ultra, specifically Pumpkin Grand. | |
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Rank 5 | A basic arena with two thin floor platforms. Kracko appears as a stage hazard to attack the fighters. |
Based on the stage from Spring Breeze in Kirby Super Star Ultra. | |
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Rank 7 | A cavern split by three bodies of lava and a thin floor in the middle. The pits occasionally spew streams of lava outward. |
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land. | |
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Rank 14 | A three-tiered series of hallways with thin floors allowing passage between them. Lololo & Lalala appear and push objects through the halls. |
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra. | |
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Rank 23 | An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. | Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe. | |
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Rank 25 | A multi-tiered arena with several thin floor platforms. Rick, Kine, and Coo appear to attack the fighters. |
Based on Grass Land - Stage 5 from Kirby's Dream Land 3. | |
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Rank 29 | An arena flanked by walls and topped with a long thin floor. King Dedede appears on occasion to toss objects at the fighters. |
Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra. | |
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Rank 35 | A two-tiered arena with a high-up long thin floor on top. The stage occasionally spins to the left or right, taking fighters with it. Bronto Burts, Starmen, Laser Balls, and UFOs appear to attack the fighters. |
Based on the stage from Kirby's Adventure. | |
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Rank 37 | A flat arena with no additional platforms. In the middle are three large hammers which slam into the stage in various patterns. |
Based on Factory Tour from Kirby 64: The Crystal Shards. | |
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Rank 40 | A large flat stage with no additional platforms. Gigavolt appears in the background and attempts to slam the fighters with its hands. |
Based on Patched Plains - Stage 3 from Kirby: Planet Robobot. | |
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Rank 42 | A small flat stage with no additional platforms. Dyna Blade appears to attack the fighters. |
Based on the stage from Dyna Blade in Kirby Super Star Ultra. | |
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Rank 49 | A large arena with irregular interspersed thin floors. The Three Mage-Sisters appear to attack the fighters. |
Based on Fortress of Shadows - Jambastion from Kirby Star Allies. | |
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Rank 72 | A large flat arena with no platforms or hazards. | Based on the area from Team Kirby Clash Deluxe. Duo Edge is fought here in Story Mode. | |
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Rank 81 | A large flat arena with no platforms or hazards. | Based on the Fountain of Dreams in its Kirby: Nightmare in Dream Land appearance. Unlike in Kirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background. | |
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Clear Chapter 4 of Story Mode |
A large flat arena with no platforms or hazards. | A King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode. Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset. | |
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Clear the Final Chapter of Story Mode |
A large flat arena with no platforms or hazards. | Much the same as Stage of Destined Rivals, but set in a starry sky. King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode. |
Items[edit]
Kirby Fighters 2 features 16 distinct items which can appear during battles to help/hinder the fighters. Every item from Kirby Fighters Deluxe returns besides the Team Cannon, and there are also five items new to Kirby Fighters 2. Items may be toggled on or off when playing with friends online or locally, as well as offline in Battle Mode, including options to play using only certain types of items. The following table lists each of them in alphabetical order:
(For info about Story Mode items, see this page.)
Stage items in Kirby Fighters 2 | |||
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Item | New? | Description | Notes |
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A star-shaped item that causes a random event to occur when it is struck by any attack. | ||
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A walking bomb that can be tossed at enemies to deal big damage. | Based off of the enemy from the main-series games. | |
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A powerful item that comes in two pieces and only appears in Team Battles. Two allied partners need to hold each piece and then come together to reassemble it. If there is a third member of that team, that fighter will hop onto the Buddy Star Blaster as well. From there, after targeting and blasting the other fighters, a special cutscene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage. |
Based on the Star Allies Sparkler. Replaces the Team Cannon from Kirby Fighters Deluxe. | |
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Any fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team. | ||
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A blue box that can be broken to reveal other items. | Resembles the blue containers from City Trial in Kirby Air Ride. | |
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A firework rocket that shoots laterally after it is thrown and passes through enemies. | ||
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A small cannon that fires volleys in an arc at opponents. | Originally appeared in Kirby's Return to Dream Land. | |
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Picking this up causes fighters to move faster and jump higher for a moment. | ||
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Various food items which recover a certain amount of health based on the item in question. | A standard item in the main-series games. In the Gourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead. | |
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A small ball that when tossed, turns into a large spiky Gordo that harms anyone who touches it. | ||
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A sturdy block of ice containing three different items that takes a lot of hits to destroy. | ||
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Eating this causes fighters to become invincible to most forms of damage for a little while. | A standard item in the main-series games. | |
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Touching this allows the fighter to shout loudly, damaging any foes nearby. | Originally appeared in Kirby's Dream Land, and would go on to inspire the Mike Copy Ability. | |
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Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters. | Originally appeared in Kirby's Dream Land. This item is a Sweet Potato in the Japanese version, with a different model to match. | |
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A large time bomb that goes off after a short while in a lingering explosion. | Originally appeared in Kirby: Triple Deluxe. | |
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A large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes. | Plugg can be seen inside this item. |
Demo[edit]
A demo of the game was released on the Nintendo eShop on October 21, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter of Story Mode: The Destined Rivals. The player can accumulate up to 100 Fighters Points but cannot level up past Fighters Rank 1.
Only three Copy Abilities and one buddy are available to play: Sword, Bomb, Staff and Bandana Waddle Dee, and the stages that are available to play on are Green Gardens, Dried-up Sea, Springy Hand Land, and Training. As the player cannot increase their Fighters Rank and can only play Chapter 1 of Story Mode, the rest of the abilities, buddies, Rare Hats, and stages are not available.
In Local Play and Online Mode, it is not possible to create a group in the Friend Match menu, but the player can still join a group (provided that the host owns the full version of the game) and battle with other people online, regardless if they have the full version or not.
Staff[edit]
The following is a list of staff who have worked on Kirby Fighters 2:
Staff of Kirby Fighters 2 | |
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Position | Developer(s) |
General Director | Shinya Kumazaki |
Directors | Tadashi Kawai Yumi Todo Jun Taniguchi |
Lead Battle Design | Yuki Watanabe |
Battle Design | Takehiko Kubokawa Tatsuro Kusano |
UI Planning | Jideock Kim Kazunori Morisawa |
Programming Director | Hiroshi Ohnishi |
Lead Programming | Yohei Fukuda |
Programming | Takaya Nakamura Tomohiro Obayashi Yuya Yamate Etsuma Oda Hirokazu Kobayashi Kouji Kikkawa Satoshi Ohtake |
Design Director | Riki Fuhrmann |
Lead Design | Natsuki Tsuji |
Motif Design | Kouichi Noda |
Motif Modeling | Sachie Mikuni Tomomi Ishii Katsu Midorikawa |
Character/Item Design | Shingo Kabaya Yusuke Ishikawa |
Character Modeling | Yousuke Uchino |
Item Modeling | Haruka Hirota |
Effect Design | Muneyuki Tejima |
Animation | Yuusuke Morino |
UI Design Director | Yukari Kemmochi |
UI Design | Ikumi Maruyama Yoshiki Yamada Yuji Oshimoto Yuri Kobayashi |
Sound | Kiyoshi Hazemoto Hirokazu Ando Yuki Shimooka Jun Ishikawa |
Voice | Makiko Ohmoto (Kirby and Shadow Kirby) Ryoka Yuzuki (Zan Partizanne) Rie Takahashi (Flamberge) Reina Ueda (Francisca) |
Team Support | Yoshimi Takahashi Katsuhiro Sakoda Shigeru Hashiguchi Shigeru Hirayama |
Technical Support | Tetsuya Noge Shun Yasaka Koichiro Hirano Mitsuo Iwamoto |
Artwork | Yuto Ibaraki Tomomi Ozaki Emi Imamura |
Testing | Yuta Wada Masaru Kobayashi Daisuke Fujita Daiki Moriyama Maki Yoshitake Aiho Kubo Yuichi Shimoda Keisuke Kaneko HAL Debug Team Digital Hearts Co., Ltd. Mario Club Co., Ltd. |
Localization Management | Seiji Otoguro Tetsuya Abe |
NOA Localization Management | Nate Bihldorff Reiko Ninomiya Rich Amtower Ann Lin Tim O'Leary Scot Ritchey Álex Zarza |
NOA Localization | Lauren Ammerman Ana Celeste Ascanio Rhiona Dey Marjolaine Drouin Steven Grimm Paloma Hernandez Sara Hoad Josée Lebeau-Bédard Nich Maragos Kento Oiwa Fannie Senécal Ludovic Tientcheu Marcia Toledo Yanett Cepeda Valor Taryn Ziegler |
NOA Product Testing | Kentaro Nishimura Kirk Buchanan Tomo Ishiyama Sean Egan Tomoko Mikami Andy Kolden Jim Holdeman Manna Yamasaki Madison Levitan Danny Morris David Figlar Michael Sahlin James Dillon Josh Yagi-Stanton Mairo Small Frank Caraan Riley Scott Jacob Jorgensen Craig So Product Testing Technicians |
NOE Localisation Producers | Liam Higgins Dario De Leo |
NOE Translation | Roby Liebetruth Danielle Jorgenson-Murray Eren Baykal Florence D'Anterroches Zadia Messerli Jean-Paul Hausman Mirko Capocelli Barbara Pisani Frithjof Koep Martina Deimel Alexander Van De Burgh Ainhoa Bernad Hurtado José Manuel Malagón León Jónatan Marcos Millán Blanca Hueso Taulés Patrick Koudstaal Christian Buter Carsten Harmans |
NOE Quality Assurance | Ángel Moreno Colmena PTW International UK |
NOK Translation | Jihyuen Yoo |
NOK Quality Assurance | Jeewan Chun |
NOK Artwork | Suzy Do |
NHL Translation | Sean Shen Tracy Cheng Wang Zhong Long |
NHL Quality Assurance | Digital Hearts Co., Ltd. |
NHL Artwork | Mike Kan |
iQue Localization Coordination | Keisuke Fukushima |
iQue Translation | Qiu Xiaochun |
iQue Quality Assurance | Yan Gang |
Special Thanks | Hiroki Azumada Yasuo Takagi Yoshihiro Nagata Ayaka Seno Hiroaki Nakano Takashi Nozue Yuki Endo Tatsuya Kamiyama Kenichiro Kita Mitsuya Naito Akimitsu Ushikoshi Megumi Miyazawa Akira Ozawa Toshiki Ozawa Youko Kosugi Mako Asakawa Tomohiro Minemura Akira Eguchi Yumi Osada Rieko Kawahara Masayo Nakagami Yuki Yada Yurina Inoue Sumiko Bessho Chieko Obikane Satoshi Ishida Haruka Abe Hiroaki Ikarashi Jeff Miller Good-Feel Co., Ltd. |
Coordinators | Kenta Nakanishi Kei Ninomiya |
Project Management | Yoshiki Suzuki Isao Takahashi Tatsuya Kikuchi |
Producers | Tadashi Kamitake Jun Tsuda Toyokazu Nonaka Akira Kinashi |
General Producers | Shigefumi Kawase Shinya Takahashi Katsuya Eguchi |
Executive Producer | Shuntaro Furukawa |
Vanpool HAL Laboratory, Inc. Nintendo |
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. ©2020 HAL Laboratory, Inc. / Nintendo |
Nintendo eShop description[edit]
Kirby vs. Kirby vs. Kirby vs. Kirby
Choose from a cast of Kirby's most iconic copy abilities—including the brand-new Wrestler ability—and duke it out to be the last Kirby standing. Familiar friends and foes like Bandana Waddle Dee and King Dedede also make an appearance as playable characters.
Prove your pink puffball prowess and scale the tower in Story Mode
Meta Knight and King Dedede have seemingly teamed up to challenge Kirby to a buddy gauntlet! Fight alongside a buddy (player or computer controlled) to scale the tower, choosing helpful items between each round that will power you up for the rest of your ascent.
Friends can join the fray locally or online
Up to four players can battle on the same system, with local wireless, or online! Choose a free-for-all or team battle and customize the rules to your liking.
Each of the playable abilities and characters has a distinct play style and set of moves. Abilities like Cutter and Archer excel at ranged attacks, while Wrestler and Fighter like to get up close and personal! Other characters like Gooey and Bandana Waddle Dee bring a variety of moves from past Kirby games. Experiment with them all to find and master your favorite.
Earn Fighters Points as you play to level up your Fighters Rank to unlock abilities, characters, stages, and more. You'll even unlock Rare Hats that change the look of certain copy abilities—Cutter Kirby rocking a mohawk is a sight to see.
When you aren’t battling with friends or scaling the tower in Story Mode, Single-Handed mode is a one-player time trial of 9 back-to-back battles! It's great for practicing your skills or gaining some Fighters Points.
Players with save data for the Kirby Star Allies game can get Rare Hats of the Three Mage Sisters, and players with save data for the Super Kirby Clash game can get a Rare Hat for Sword Kirby.
(This description was reused for the game on the My Nintendo Store.)[3]
Trivia[edit]
- The game's internal codename is "Fizz", matching with the food-themed codenames of previous games, such as "Parufe" (Kirby: Triple Deluxe) and "Eclair" (Kirby Star Allies). Internal references also suggest that Story Mode: The Destined Rivals was codenamed "Rogue".
- This is the first Kirby game released after the debut of amiibo to not be compatible with them.
- Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait carried over from the other Kirby Fighters games. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
- Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.
- The American and Canadian Nintendo Store webpages for the game list Brazilian Portuguese as one of the language options, even though the game does not support it, instead defaulting to English. This mistake does not occur on the Japanese, European, Australian, Chinese and Korean webpages.
- Much like in Super Kirby Clash, inputting the code +/- and Y (Pro Controller / vertical Joy-Con) or B (horizontal Joy-Con) on the credits selection in Options after beating the Story Mode will play the standard credits sequence normally accessible from a brand-new save file.
Gallery[edit]
- Main article: Kirby Fighters 2/gallery
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | カービィファイターズ2 Kābyi Faitāzu Tsū |
Kirby Fighters 2 |
Traditional Chinese | 卡比群星戰2 kǎ bǐ qún xīng zhàn yih |
Kirby All-Star Battle 2 |
Simplified Chinese | 卡比群星战2 kǎ bǐ qún xīng zhàn yih | |
Dutch | Kirby Fighters 2 | - |
French | Kirby Fighters 2 | - |
German | Kirby Fighters 2 | - |
Italian | Kirby Fighters 2 | - |
Korean | 커비 파이터즈 2 keobi paiteojeu tu |
Kirby Fighters 2 |
Polish | Kirby Fighters 2 | - |
Portuguese | Kirby Fighters 2 | - |
Russian | Kirby Fighters 2 |
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Spanish | Kirby Fighters 2 | - |
External links[edit]
- Kirby Fighters 2 page on Nintendo.com
- Japanese website for Kirby Fighters 2
- Launch trailer on YouTube
- Kirby Fighters 2 on Mizuumi Wiki
- Kirby Fighters 2 on Kirby Informer
References
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