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A speedrun (or when referring to the activity itself, speedrunning) is the act of completing a game quickly. While there are many rules and sub-categories that can pertain to the act of speedrunning, it is generally understood to be playing the game from start to finish in as little time as possible. Many sites, such as keep official run records for various games, with the top player of a given game holding its world record. While it was once forbidden by sites such as Twin Galaxies, players nowadays often make use of glitches that allow them to run through the game faster, with the more severe ones getting their own categories.

Some speedruns may not be done in real time, and instead use emulation tools such as rewinds, slow motion, and frame advancing to create a tool-assisted speedrun, or TAS for short. TASes are created by human players and aim to show a theoretically "perfect" run. They are typically saved as a sequence of button inputs that can be played back on an emulator or a console as a "movie". While TASes are not allowed in the same categories as live speedruns, they are useful for discovering glitches or demonstrating advanced techniques that may be difficult or impossible to perform in real time; they may also be created purely to be entertaining to watch.

Nearly every game in the Kirby series has been speedrun, though some more than others. Competing players will usually go for the world record for clearing the game as quickly as possible, without accessing any bonus material (referred to as an any% run), but there are other categories for runs that aim for 100% completion and sometimes categories devoted specifically to extra material, such as The Arena or Meta Knightmare. This page focuses on speedruns done by human players and does not factor in TASes.

World Record Table[edit]

Records taken from except where noted. World records were last fully updated on April 29th, 2024. Please update this table if any records are out of date, and please only add runs once they are verified on the leaderboards.

Game Any% Record 100% Record Other % Records Extra Game Records Arena/True Arena/Boss Rush Records Misc. Records
Kirby's Dream Land 9m 46s (tied between DarkRiolu27 and PTO) - - 9m 57s by PTO - "All Items - Normal Mode" - 13m 44s by PTO
"All Items - Extra Mode" - 13m 28s by PTO
Kirby's Adventure 39s 720ms by shirokirby
"Any% No Major Glitches" - 42m 38s by miririi6
"100% No Major Glitches" - 47m 39s by swordsmankirby
"100% Unrestricted" - 40m 41s by shirokirby
"100% Perfect" - 1h 18m 41s by shirokirby - "Any% No Stone Glitch" - 36m 59s by shirokirby
"Any% No Abilities" - 53m 18s by Pelurilu
Kirby's Adventure (3D Classics version) 52m 13s by Pelurilu 58m 58s by Demolition14 - - - -
Kirby's Pinball Land 5m 19s by LudwigVonKoopa - - - - -
Kirby's Dream Course "Normal Courses - Any Medals" - 33m 18s by r0bd0g "Normal + Extra - Any Medals" - 1h 11m 39s by chochiku "Normal Courses - Gold Medals" - 34m 15s by r0bd0g "Extra Courses - Any Medals" - 35m 06s by r0bd0g - "Extra Courses - Gold Medals" – 36m 00s by r0bd0g
"Normal + Extra - Gold Medals" - 1h 13m 21s by chochiku
"3-Key" - 47m 50s by kmbyukarin
"3-Key - Extra Courses" - 52m 30s by kmbyukarin
Kirby's Avalanche "Hardest" - 7m 17s by phoernian - "Hard" - 8m 26s by Surri
"Normal" - 8m 20s by Surri
"Easy" - 8m 36s by Surri
- - -
Kirby's Dream Land 2 36m 45s by Rioyner 49m 45s by Rioyner "Best Ending" - 42m 33s by Rioyner - - -
Kirby's Block Ball 39m 58s by LudwigVonKoopa - "Best Ending" - 56m 15s by LudwigVonKoopa - - -
Kirby Super Star 33m 01s by Yotta 1h 04m 56s by Yotta "Spring Breeze Any%" - 2m 55s by wamimiDX
"Gourmet Race Any%" - 1m 29s 590ms by Yotta
"Dyna Blade Any%" - 5m 12s by Yotta
"Dyna Blade 100%" - 7m 12s by prohybrid
"The Great Cave Offensive Any%" - 4m 23s by Yotta
"The Great Cave Offensive 100%" - 20m 10s by wamimiDX
"Revenge of Meta Knight Any%" - 11m 02s by Yotta
"Milky Way Wishes Any%" - 11m 42s by Yotta
"Milky Way Wishes 100%" - 15m 34s by wamimiDX
- 3m 00s 150ms by Yotta
Kirby's Star Stacker (Game Boy) "Normal" - 2m 07s by swordsmankirby
"Hard" - 9m 54s by Karisa
"Very Hard" - 16m 48s by Karisa
"Super Hard" - 23m 54s by Karisa
"Insane" - 2h 40m 12s by Karisa
4h 52m 14s by shirokirby
"All Round Clear" - 3h 38m 35s by Karisa - - -
Kirby's Dream Land 3 59m 01s by DarkRiolu27 1h 31m 03s by DarkRiolu27 "Best Ending (97%) - No 2P" - 1h 19m 16s by DarkRiolu27
"Best Ending (97%) - 2P" - 1h 16m 56s by DarkRiolu27
- - -
Kirby's Star Stacker (Super Famicom)
(still referred to as "Kirby's Super Star Stacker" on
"Story Mode Amateur" - 2m 29s by poka
"Story Mode Professional" - 3m 37s by negitorox
2h 54m 32s by poka "Story Mode (100%) - Amateur" - 2m 52s by poka
"Story Mode (100%) - Professional" - 3m 57s by negitorox
"Round Clear: Normal" - 3m 14s by swordsmankirby
"Round Clear: Hard" - 13m 54s by poka
"Round Clear: Very Hard" - 33m 53s by poka
"Round Clear: Insane" - 59m 47s by reneiru
"All Rounds Clear" - 1h 58m 46s by poka
- - "Challenge: 1000 points, Standard Speed" - 14m 26s by poka
"Challenge: 2000 points" - 24m 10s by reneiru
"Challenge: 9999 points" - 2h 05m 57s by poka
Kirby 64: The Crystal Shards 58m 33s by Curtissimo 1h 06m 15s by Curtissimo - - - -
Kirby Tilt 'n' Tumble 14m 24s by tomaru 1h 38m 03s by swordsmankirby "All Levels" - 39m 56s by swordsmankirby - - -
Kirby: Nightmare in Dream Land 36m 59s by miririi6 40m 57s by miririi6 "200%" - 1h 23m 45s by miririi6 "Meta Knightmare" - 27m 34s by miririi6
"MK 100%" - 32m 37s by BeamQueenSol
"Boss Endurance" - 3m 25s by MusiQuil "No Copy Abilities" - 49m 41s by Tomonari_pos
Kirby Air Ride "Air Ride Any%" - 45m 15s by shirokirby
"Top Ride Any%" - 22m 41s by shirokirby
"City Trial Any%" - 43m 00s by Bluekandy
"City Trial 100%" - 2h 09m 27s by Bluekandy
"Top Ride 100%" - 57m 45s by Bluekandy
"Air Ride 100%" - 1h 10m 57s by shirokirby
"100%" - 4h 25m 30s by shirokirby
"Air Ride All Tracks" - 16m 57s 760ms by yokaze
"Top Ride All Tracks" - 3m 00s 040ms by monono8917
"Air Ride All Rides All Tracks" - 6h 35m 01s 780ms by Luka
"Triathlon" - 18m 20s by DarkRiolu27
- - "All Tracks No Duplicate Rides" - 18m 45s 740ms (IGT) by 1davidj
"5 Hot Dogs%" - 1m 08s 300ms (IGT) by Azurillkirby
"Max Stats (Slow Tempo)" - 4m 50s 990ms by Bluekandy
"Max Stats (Normal Tempo)" - 5m 14s 270ms by drcKarGaming
Kirby Slide 3s 800ms by swordsmankirby - - - - -
Kirby & The Amazing Mirror 26m 26s by hirahira 1h 06m 04s by hirahira - - "Boss Endurance" - 4m 37s by hirahira -
Kirby: Canvas Curse 56m 12s (51m 00s IGT) by Wakaza 5h 45m 08s (5h 12m 55s IGT) by Wakaza - - - -
Kirby: Squeak Squad 38m 04s by Wakaza (Wii U Virtual Console)
45m 46s by cabbage_tamana (DS)
45m 09s by thomasyim99 (Emulation)
57m 05s by Wakaza (Wii U Virtual Console)
1h 09m 12s by cabbage_tamana (DS)
1h 32m 27s by Broedgeman (Emulation)
- - - -
Kirby Super Star Ultra "Beat RotK" - 48m 33s by Wakaza 2h 00m 19s by Mr_Shasta "Spring Breeze Any%" - 2m 50s 240ms by SimVYo
"Dyna Blade Any%" - 5m 41s 240ms by Wakaza
"Dyna Blade 100%" - 6m 06s 730ms by Clomy17
"Gourmet Race" - 1m 24s 990ms (IGT) by MuteD
"The Great Cave Offensive Any%" - 4m 25s 380ms by Wakaza
"The Great Cave Offensive 100%" - 21m 02s by Wakaza
"Revenge of Meta Knight Any%" - 11m 48s 850ms by Clomy17
"Milky Way Wishes Any%" - 11m 37s 460ms by Clomy17
"Milky Way Wishes 100%" - 16m 07s by Mr. Shasta
"Revenge of the King Any%" - 7m 27s by Wakaza
"Meta Knightmare Ultra" - 23m 56s 010ms (IGT) by Kinnin11 "The Arena" - 4m 29s 140ms (IGT) by bluelimits
"The True Arena" - 2m 56s 270ms (IGT) by moto
"The True Arena (1p2c)" - 2m 35s 500ms by moto
"Helper to Hero" - 3m 33s 440ms (IGT) by Neisan (using Bonkers; listed on
Kirby's Epic Yarn "1P" - 1h 29m 48s by inari80000
"2P" - 1h 28m 54s by Vier_ml
"1P" - 5h 03m 13s by Vier_ml
"2P" - 4h 52m 24s by Vier_ml
"All Levels 1P" - 2h 19m 34s by Vier_ml
"All Levels 2P" - 2h 16m 25s by Vier_ml
"All Treasures 1P" - 2h 40m 32s by Vier_ml
"All Treasures 2P" - 2h 35m 21s by Vier_ml
"NG+ - 1P" - 1h 17m 44s by Vier_ml
"NG+ - 2P" - 1h 17m 33s by Vier_ml
- - -
Kirby Mass Attack 3h 25m 10s by Wakaza 5h 10m 05s by Wakaza - - "Survival Rush" - 17m 42s by NerdyBoutKirby
"Brawlball (Full Game)" - 7m 58s by WaddleDX
"Brawlball (Boss Rush)" - 4m 35s by Wakaza
Kirby's Return to Dream Land "Main Mode 1P" - 1h 34m 28s by shirokirby
"Main Mode 2P+" - 1h 32m 42s by shirokirby
"Main Mode 1P" - 2h 36m 32s by shirokirby
"Main Mode 2P+" - 2h 23m 45s by shirokirby
"Kirby Master 1P" - 5h 42m 20s by shirokirby
"Kirby Master 2P+" - 5h 13m 46s by shirokirby
"Unlock Extra Mode 1P" - 1h 43m 51s by Hachidori
"Unlock Extra Mode 2P+" - 1h 49m 09s by prohybrid
"Any% 1P" - 1h 40m 49s by Hachidori
"Any% 2P+" - 2h 00m 00s by prohybrid
"100% 1P" - 2h 52m 23s by Demolition14
"100% 2P+" - 2h 44m 28s by Demolition14
"Arena - Solo" - 4m 59s 250ms (IGT) by LouisWu
"Arena - Co-op" - 4m 59s 460ms by oohannkirby & Ritoankirby
"True Arena - Solo" - 6m 46s 250ms by LouisWu
"True Arena - Co-op" - 6m 17s 080ms by LouisWu
"Co-op: Any% Main Mode" - 2h 25m 54s by Skiller_Killer_2003 & Larifaribabari
Kirby's Dream Collection Special Edition New Challenge Stages "any%" - 16m 15s by Vier_ml "All Challenges" - 20m 23s by Vier_ml
"All Challenges - King Trophy" - 24m 37s by shirokirby
- - - -
Kirby: Triple Deluxe 1h 53m 51s by shirokirby 6h 34m 41s by shirokirby "All Sunstones" - 2h 49m 52s by shirokirby "Dededetour!" - 50m 40s 790ms (IGT) by shirokirby "Arena" - 4m 47s 640ms (IGT) by ooinuDK
"True Arena" - 6m 12s 270ms (IGT) by ooinuDK
"Kirby Fighters: Easy" - 45s 210ms by Shiny (using Hammer)
"Kirby Fighters: Normal" - 1m 24s 310ms by Shiny (using Whip)
"Kirby Fighters: Hard" - 1m 50s 430ms by Shiny (using Whip)
"Kirby Fighters: Very Hard" - 1m 56s 350ms by Shiny (using Whip)
Dedede's Drum Dash Deluxe "Normal Ending" - 6m 48s by swordsmankirby "All Platinum Trophies" - 18m 41s by shirokirby - - - -
Kirby Fighters Deluxe "All Abilities - Easy" - 1h 08m 26s by Clomy17
"All Abilities - Normal" - 1h 17m 43s by Clomy17
"All Abilities - Hard" - 1h 32m 51s by Clomy17
"All Abilities - Very Hard" - 1h 47m 52s by Clomy17
- Fastest individual difficulty records:
  • Easy: 1m 27s 280ms by Shiny (using Hammer)
  • Normal: 2m 17s 350ms by Shiny (using Whip)
  • Hard: 2m 48s 280ms by Shiny (using Whip)
  • Very Hard: 3m 49s 550ms by yakibi-hun (using Hammer)
- - -
Kirby and the Rainbow Curse "No Level Skips" - 1h 30m 58s by Yukinosuke
"Any%" - 50m 21s by yamukyu
"100%" - 3h 04m 19s by yamukyu "All Treasures" - 1h 49m 34s by yamukyu - - -
Kirby: Planet Robobot 1h 37m 39s by ooinuDK 6h 11m 32s by Demolition14 "All Code Cubes" - 2h 30m 07s by ooinuDK "Meta Knightmare Returns" - 42m 55s 810ms (IGT) by sokuno "Arena" - 7m 34s 600ms (IGT) by ooinuDK
"True Arena" - 11m 05s 020ms (IGT) by ooinuDK
Team Kirby Clash Deluxe 2h 32m 00s (IGT) by Demolition14 "All Quests" - 2h 54m 00s (IGT) by ChillingOut8444 - - - -
Kirby's Blowout Blast 22m 31s by Nakira_Nruff "All Platinum Trophies" - 1h 02m 52s by Nakira_Nruff - - - -
Kirby Battle Royale 2h 14m 57s by sokuno 12h 17m 34s by sokuno - - - -
Kirby Star Allies 1h 20m 58s by yanapppppu
"Heroes in Another Dimension - Any Rank" - 25m 52s by yanapppppu
"Heroes in Another Dimension - S-Perfect Rank" - 39m 21s by yanapppppu
"Original" - 3h 41m 59s by yanapppppu
"Crown%" - 5h 57m 36s by Craftygamers411
"All Big Pieces & Switches" - 2h 23m 32s by yanapppppu Guest Star ???? Star Allies Go! - 18m 56s 970ms by yanapppppu (using Dark Meta Knight) The Ultimate Choice - "Soul Melter (Secret) - Solo" - 6m 14s 720ms by ChillyIce (using Bomb Kirby)
"Soul Melter (Secret) - Co-op" - 5m 22s 520ms by ooinuDK, A box., Samidare, and のぞりゅー (using Ice Kirby and three King Dededes)
"Soul Melter (Extra) - Solo" - 6m 58s 100ms by ChillyIce (using Bomb Kirby)
"Soul Melter (Extra) - Co-op" - 5m 47s 320ms by oohannkirby, HalKing, Ritoankirby, and sunsansan
Kirby's Extra Epic Yarn 27m 00s (in-game time) by Vier_ml 6h 48m 49s (IGT) by Vier_ml "Any% No Level Skips" - 1h 26m 29s (in-game time) by Vier_ml - - "All Treasures" - 2h 29m 20s (in-game time) by Vier_ml
Super Kirby Clash 1h 26m 26s (real time) by sokuno - - - - -
Kirby Fighters 2 "Story Mode" - 1h 53m 59s by Clomy17 1d 8h 38m 32s by shirokirby Single-Handed Mode records:
  • Easy: 1m 12s 710ms by ykrin (using Hammer)
  • Normal: 2m 06s 960ms by Pengairxan (using King Dedede)
  • Hard: 2m 50s 150ms by treefrogPEMU (using Cutter)
  • Very Hard: 3m 08s 350ms by yakibi-hun (using Whip)
- - -
Kirby and the Forgotten Land 1h 35m 42s by Tera
"Co-op" - 1h 47m 36s by poka & Senkotsu
6h 11m 20s by poka
"Co-op" - 8h 52m 36s by StarWing & Avalon_The_Second
"True Ending" - 2h 21m 44s by poka
"True Ending Co-op" - 3h 24m 32s by chiee_candy & mama_candy
"All Waddle Dees" - 2h 21m 41s by poka
"All Waddle Dees" (Co-op" - 3h 08m 53s by noatpad & SakuraWindsS
"All Waddle Dees + Souls" - 3h 17m 58s by poka
"All Waddle Dees + Souls" (Co-op) - 4h 19m 47s by noatpad & SakuraWindS
- "Meta Knight Cup" - 18s 420ms by ooinuDK (Buffs) / 19s 240ms by ooinuDK (No Buffs)
"Ultimate Cup" - 57s 750ms by ooinuDK (Buffs) / 1m 38s 150ms by u_101 (No Buffs)
"Ultimate Cup Z" - 2m 10s 730ms by uralnln427 (Buffs) / 3m 05s 490ms by u_101 (No Buffs)
"No Copy Abilities" - 1h 50m 02s by cloru
Kirby's Dream Buffet - 18h 33m 15s by shirokirby - - - -
Kirby's Return to Dream Land Deluxe "Restricted" - 1h 41m 28s by shirokirby
"Unrestricted" - 1h 46m 41s by shirokirby
"Restricted" - 2h 47m 06s by Yoshi030906
"Unrestricted" - 3h 05m 30s by shirokirby
"Kirby Master Restricted" - 9h 16m 40s by shirokirby
"Kirby Master Unrestricted" - 9h 28m 59s by shirokirby
"Magolor Epilogue Any%" - 35m 54s by kikurage
"Magolor Epilogue All Stages" - 56m 41 s by GCnotes
"Any% Restricted" - 2h 27m 27s by Rioyner
"100% Restricted" - 3h 25m 08s by prohybrid
"The Arena - No Items Solo" - 5m 26s 600ms by BarracoTaco
"The Arena - Items Solo" - 4m 23s 860ms by itstonyxp
"The Arena - No Items Coop" - 8m 30s 630ms by Jaro024 & Klaas
"The Arena - Items Coop" - 9m 08s 330ms by SuperStarStudiosYT and Sister_T
"The True Arena - No Items Solo" - 10m 57s 480ms by 1ninsho
"The True Arena - Items Solo" - 15m 03s 910ms by SuperStarStudiosYT
"The True Arena - No Items Coop" - 20m 41s 160ms by Sister_T & SuperStarStudiosYT
"The True Arena - Items Coop" - 21m 20s 000ms by SuperStarStudiosYT and Sister_T
"Magoland 100 Missions 1P" - 1h 24m 59s by poka
"Magoland 100 Missions 2P+" - 1h 16m 10s by GCnotes
"Magolor Epilogue Low%" - 41m 55s by GCNotes

Multiple Kirby Games[edit]

In addition to speedruns of individual games, many players may choose to speedrun multiple games in succession, with separate leaderboards maintained for certain categories. Those are as follows:

  • Main Series RTA (Every main-series Kirby game (including the remakes Kirby: Nightmare in Dream Land and Kirby Super Star Ultra, but not Kirby's Return to Dream Land Deluxe)): 1d 9h 30m 02s by Broedgeman (Solo), 18h 05m 53s by MKCocoon & prohybrid (Relay)
  • Classic Titles (All six games in Kirby's Dream Collection Special Edition, though playing on KDCSE itself is not required): 4h 31m 48s by BeamQueenSol (Restricted), 5h 09m 12s by prohybrid (Unrestricted)
  • Meta Knightmare Trilogy (Meta Knightmare, Meta Knightmare Ultra, & Meta Knightmare Returns): 2h 34m 19s by Mr_Shasta
  • Dream Land Trilogy (Kirby's Dream Land, Kirby's Dream Land 2, & Kirby's Dream Land 3): 1h 58m 14s by prohybrid
  • Flagship Trilogy (Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, & Kirby: Squeak Squad): 1h 50m 09s by Wakaza
  • GBA/DS 400% (100% in Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Squeak Squad, & Kirby Super Star Ultra): 5h 55m 27s by MKCocoon
  • Modern Games (Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, Kirby Star Allies, & Kirby and the Forgotten Land, but not Kirby's Return to Dream Land Deluxe): 9h 46m 37s by prohybrid, 7h 35m 11s by Magikman (2D games only)
  • Switch Trilogy Any% (Kirby Star Allies, Kirby and the Forgotten Land, & Kirby's Return to Dream Land Deluxe): 4h 53m 40s by kikurage (Solo), 5h 01m 16s by poka, Tilly_918, & Lemons_Picrun (Relay)

Kirby's Dream Land[edit]

This is the most common game to speedrun in the series, according to Reasons for that may include its short length, and the fact that it is the oldest game in the series (thereby the one with the longest exposure time). Two major categories exist here; one for Normal Mode, and one for the Extra Game. More minor categories exist such as using the Configuration Menu, or trying to collect every item, but these are not as popular.

True to the series' philosophy, the speedrun for Kirby's Dream Land is easy to pick up, but difficult to master. It is often recommended for beginners due to its short length and relative ease making it simple to learn the necessary skills required for speedrunning.

Top players are able to eat the Superspicy Curry in Castle Lololo and get to Lololo & Lalala's room quickly enough to defeat them with it. Another trick to save time involves the short prelude areas in Mt. Dedede. Instead of collecting the Kirby image to remove the Gordo from the door to the boss, Kirby can simply slip past it if he crouches underneath or floats above to enter the door (though this requires precision).

The most advanced glitch used in the run is "TAS Spit". This involves Kirby spitting out and swallowing an object at roughly the same time; done correctly, he can then inhale another object and spit it back out instantly. This is very useful for speeding up the fight against King Dedede, as he always releases two Dropped Stars after using Super Dedede Jump. If Kirby is willing to take a hit, he can inhale and spit out both stars in rapid succession, which is referred to as a "Dedede Double Hit".

Kirby's Adventure[edit]

There are many different categories to run for this title, but the most popular by far is the Any% no major glitches category. The main reason for this is that the major glitch run causes the game to be completed in less than a minute, and is very tricky to perform. The 3D Classics version of the game is tracked separately from other versions, because it runs differently (it has less slowdown, but longer load times).

In the most popular category, the Tornado ability is favored for most areas of the game, for its speed and its ability to quickly defeat Bosses and Mid-Bosses. In some areas, wall clipping is utilized to slip by certain tunnels. While not a glitch, it is also common during fights with Mid-Bosses to have Kirby drop his ability just as the mid-boss in question makes a Dropped Star appear, then swallow them both to get an extra powerful Blaster Bullet that can dispatch the enemy much more quickly.

Kirby's Pinball Land[edit]

Due to the game's simplicity, there is only one category which just involves beating all three levels the first time around, then defeating King Dedede.

To attain speed, the main aim is, instead of going for a high-score, to reach the top area in each level as quickly as possible, then defeating the bosses.

Kirby's Dream Course[edit]

There are many different categories to run in this game, but the most commonly run is the Normal Courses RTA. This involves completing all the standard courses in sequence from start to finish.

To save time, speedrunners will deliberately avoid getting holes in one, to avoid the fanfare. Runners will also save and quit to the menu whenever a course is completed to avoid additional fanfare.

Kirby's Avalanche[edit]

The only mode that is run in Kirby's Avalanche is the Competition mode. Timing begins when the difficulty is selected, and ends when the last opponent is defeated. Attaining a top time relies primarily on the player's skill in creating chains of Blobs and causing their opponents to lose as soon as possible. As such, while some luck is involved due to the randomness of the Blobs, the best times are also achieved by players with a good eye for combos and quick reflexes to react according to the Blobs on their board.

Kirby's Dream Land 2[edit]

There are three main categories run for this title; any%, Best Ending, and 100%. In any%, the Rainbow Drops are not required, and it ends on the last hit of Dedede. In Best Ending, the Rainbow Drops are collected, and it ends on the last hit of Dark Matter's second phase. In 100%, the file needs to be 100%, and the time ends when the 'The End' screen is shown.

In terms of strategy, the Burning ability and Coo are often utilized to gain the maximum speed. Some pit-stops will need to be made if the runner is aiming for the Rainbow Drops in order to go get them. Playing the 100% category also requires all the Bonus Chances to be performed, which can be done more quickly after the boss fight if the runner returns to the level hub just after dealing the last hit to the boss, rather than jumping on the Warp Star. During the last fight with Dedede, it is imperative to defeat him when he's standing as close to the center as possible, otherwise he will have to stagger over there before collapsing, potentially wasting a great deal of time (though this is not necessary in any%, as time is called when Dedede is defeated).

Kirby's Block Ball[edit]

There are two categories for this title, one for any% and another for Best Ending. Any% involves getting to the end of the 10th stage, and Best Ending involves getting through the hidden 11th stage, then viewing the credits.

Kirby Super Star[edit]

Two major categories are run for this title, the any% and 100% categories. Any% involves getting through all necessary games to reach the end of Milky Way Wishes and defeat Marx. 100% involves completing every game with every objective met (such as collecting all the treasures in The Great Cave Offensive), then completing The Arena. There is a major glitch that allows Kirby to skip directly to the battle with Marx from areas like The Great Cave Offensive, but that skip is not allowed for these categories.

For most cases, the Jet ability is preferred for these runs, due to its speed and potential damage output against Bosses and Mid-Bosses. Wall clipping is used here and there to get through some rooms faster. The Jet ability can also be used to skip certain encounters if Kirby flies over the top of the screen. Intentional life-loss may also be incurred to 'death warp' back to certain areas.

Using a second controller to play as the Helper is banned from the primary categories of this game's leaderboards. However, there are separate "category extensions" that allow runs using the Helper (including traditional two-player, one player with two controllers, and one controller acting as both characters). The category extensions also include less serious categories such as "Low%" (completing as little of the game as possible), "Melatonin%" (inhaling a Noddy as fast as possible), and "0% 0% 0%" (performing the save corruption glitch as fast as possible).

Kirby's Star Stacker (Game Boy)[edit]

There are categories for each round individually (from Normal to Insane), and there is a separate category for clearing every round in sequence. Strategy for this game entails little more than clearing the rounds as quickly as possible.

Kirby's Dream Land 3[edit]

Three categories exist for this title; any%, Best Ending, and 100%. Any% just requires a run through the game without regard to the Heart Stars, and beats King Dedede at the end of Iceberg. Best Ending involves collecting all the Heart Stars, and beating Zero. 100% involves doing the Best Ending, then clearing MG-5, Jumping and Boss Butch.

For most areas of the run, Coo is preferred, due to his supreme speed in the air. The Coo-Clean combo is also favored for Boss fights, due to its damage output. There are no real glitches utilized during the runs, but some unintended strategies will get used here and there.

Kirby's Star Stacker (Super Famicom)[edit]

There are four major categories, two devoted to the Story Mode, and two devoted to the standard rounds. The story mode involves 7 (or 8) opponents fought in sequence, and are themselves divided into amateur and professional categories. The standard rounds functions more like the original Kirby's Star Stacker, and can be run either in separate difficulties, or all in sequence.

Kirby 64: The Crystal Shards[edit]

There are two main categories for this title; any% (which finishes the game with Miracle Matter and the bad ending) and 100% (which collects all of the Crystal Shards and beats ). Unlike most other Kirby titles, the 100% category is the more commonly run of the two.

Right off the bat, one of the quickest ways for Kirby to move is by utilizing the singular Burning ability, then cancelling and spitting out an Air Pellet to avoid losing altitude before the next burn. Whenever Kirby has to land, a Slide can be immediately performed to save momentum. In certain areas, a trick is utilized to allow Kirby to fly higher than he otherwise could. If he gets hit while in mid-flight, his flight stamina resets. Headbutts are also used here and there to negate certain enemies or projectiles. In the 100% category, it will sometimes be necessary to briefly jump back to previous levels in order to get the Copy Abilities needed to get the shards in a level ahead in a speedy fashion. The Curling Stone is also a good way to move through the courses quickly.

There are a few more minor tricks which are utilized in these runs, but interestingly enough, there are no glitches known that can up the speed.

Kirby Tilt 'n' Tumble[edit]

There are three categories for this title; any%, All Levels and 100%. Any% just gets to the end and defeats Dedede, using skips where they can be done. All Levels plays every level in the game, and 100% clears every level in both difficulty settings and collects 32 red stars and the one blue star in each mode.

Kirby: Nightmare in Dream Land[edit]

Many categories exist for this title, but the most popularly run by far is any%. This simply involves Kirby getting through the levels and defeating Nightmare.

As all the major exploits present in Adventure were fixed, there are no real exploits used in the run. In addition, due to the generally different pace of the game and re-balancing of the abilities, several abilities are used throughout the run rather than only a few dominating the scene. When it comes to Boss and Mid-Boss fights, however, Ball is the most frequently used due to its potential damage output.

Kirby Air Ride[edit]

Being a racing game, this title is ripe for speedrunning. There are many categories, covering one or more of the different game modes, but the most popularly ran is the 'Air Ride All Tracks' mode, which requires the runner to complete every track in Air Ride once. The tracks can be played in any order, and are played in Time Attack.

When it comes to racing the courses, most runners opt to use the Wheelie Scooter, due to its great acceleration and turning, and its uncanny ability to speed up while Quick Spinning into a wall (although the Rocket Star is generally preferred for Magma Flows). When the goal is to fill the Checklist, naturally the aim will be to fill as many boxes in as few sessions as possible. Unlike in standard racing, however, City Trial is heavily randomized, making getting a world record in any category to do with it a matter of good luck as well as speed.

Kirby Slide[edit]

This game is largely run as a joke, due to it simply being a slide puzzle. However, this simplicity in turn leads to a highly optimized run, with the fastest time being a staggering three seconds, 80 milliseconds. For comparison, the TAS is two seconds, 31 milliseconds. There is some randomness as well, as the starting locations of the pieces are not always the same. The top times rely on good luck with the pieces allowing for the puzzle to be solved in as few moves as possible.

Kirby & The Amazing Mirror[edit]

There are two major categories for this title; any% (defeat Dark Mind as quickly as possible) and 100% (explore every room, press every Big Switch, beat every Goal Game and open every Treasure Chest, then beat Dark Mind). As with Kirby Super Star, co-op is generally banned but available as a separate set of category extensions.

To gain maximum speed, the Wheel and Missile abilities are utilized in most areas. Boss fights tend to use different abilities, however, and most of these, when used correctly, can defeat a boss within seconds. Against Dark Mind in particular, a nifty strategy involves bringing in a secondary ability, then shedding it as an Ability Star, swallow it along with the Master ability, then spit at Dark Mind with the right timing to defeat his first forms in one shot.

Kirby: Canvas Curse[edit]

This game is uniquely timed in both real time and in-game time, with real time being prioritized for the leaderboards. (In-game time excludes loading and menus, only counts hours and minutes, and can remove anywhere from 10 to 30 minutes off the final time.) There are two main categories for this title, any% (which aims to play through the stages and beat Drawcia Soul at the end as quickly as possible) and 100% (which aims to collect all 250 medals). Only any% sees regular competition, as a 100% playthrough of the game is excessively long; currently, the fastest 100% run is nearly six hours long in real time.

Kirby: Squeak Squad[edit]

There are two major categories for this title; any% (defeat Dark Nebula as quickly as possible) and 100% (Collect all 120 Treasure Chests, then beat Dark Nebula).

While Squeak Squad looks very similar to its two main series predecessors, it does have a few key differences in how Kirby moves, and the Copy Abilities were rebalanced again. Sliding for instance, is much faster, and useful for covering ground when no quicker ability is equipped. Being able to store abilities in the Copy Palette also allows the runner to quickly and efficiently change Kirby's ability as needed, without any real back-tracking. The Wheel ability is still heavily favored, especially due to its ability to send Kirby even higher after a jump.

Kirby Super Star Ultra[edit]

This is the first entry in the series to have sub-games and modes more popularly ran than the main game itself. The most popular category to run is Meta Knightmare Ultra, with Gourmet Race and The True Arena following from there. There are a number of main game categories though, with 100% being the most commonly ran of these. With a few exceptions, most of these runs are usually done on the Japanese or Korean versions of the game, as these two have faster scrolling text speeds for the Computer Virus battle, Revenge of Meta Knight and The Revenge stage than the English, French, German, Italian and Spanish versions. As with Kirby Super Star, using co-op is banned unless specified, though it is significantly less common in this title due to it requiring local wireless (i.e. two systems with two copies of the game).

Beat Revenge of the King[edit]

This is considered the "Any%" route for Kirby Super Star Ultra, as Revenge of the King is the final main game. This entails clearing Spring Breeze, Dyna Blade, Gourmet Race, The Great Cave Offensive, Milky Way Wishes, and Revenge of the King as fast as possible. Any optional collectibles (i.e., Big Switches, Treasures, Copy Essences Deluxe) are ignored. In Milky Way Wishes, Skyhigh and Cavius are visited first to pick up the Jet and Hammer abilities and make the runner's life a bit easier. Real time is used, and timing ends on the final hit against Masked Dedede.

Meta Knightmare Ultra[edit]

This run involves clearing Meta Knightmare Ultra as quickly as possible, and uses the in-game timer. As this mode was made to be speedrun, it is no wonder so many runners play it. Among Meta Knight's tricks include the ability to temporarily increase his speed by consuming energy. He can also use Mach Tornado to quickly deal with certain Boss encounters if a lot of energy is saved up. As this run uses in-game time, there are also plenty of opportunities to take breaks during the run, and save time using the Mach Tornado (which stops the clock briefly when it is used).

Gourmet Race[edit]

This mode is also timed using the in-game timer, which is calculated from the sum of each stage. Collecting food is irrelevant to this category. The short nature of this mode means that it has been highly optimized, so perfect movement and high concentration are necessary in order to get a fast time in this category.

The Arena / The True Arena[edit]

Both of these categories are also timed using the in-game timer. Naturally, due to its high damage output, the Hammer ability is favored for these modes. A good amount of luck is needed to get the best time in both of them, as boss attack and movement patterns are somewhat randomized on a case-by-case basis. The True Arena also allows runs with one player using two controllers, with this being tracked on a separate leaderboard.

Helper to Hero[edit]

This category is also timed using the in-game timer. While not formally categorized on, there is a set of leaderboards for Helper to Hero on, which tracks the top times individually for each Helper. Unique strategies are required for each Helper to Hero run, due to each one effectively locking the player to a single ability. The most popular choice is Bonkers, who wields the Hammer ability and naturally accrues the fastest times as a result.

100% Category[edit]

This category involves fully clearing every main game, as indicated by a medal appearing on its Corkboard entry. In this case, it entails the otherwise-optional tasks of hitting the Big Switches in Dyna Blade, collecting all the Treasures in The Great Cave Offensive, and obtaining every Copy Essence Deluxe in Milky Way Wishes; beating Helper to Hero with every Helper is not required. Time is called when the True Arena is cleared. Unlike the above categories, real time is used. Because of this, Meta Knightmare Ultra requires unique strategies in this run when compared to a standalone run, since Mach Tornado does not stop the clock.

Just like in the original Super Star, the Jet ability is preferred for most instances where Kirby has to travel, and is also useful against the bosses.

Kirby's Epic Yarn[edit]

There are a number of different categories for this title, but the most commonly run by far is any% (which beats Yin-Yarn from a new save file as quickly as possible). Other categories are 100% (fill all of the meters in Patch Plaza), all treasures (collect all the treasures in every level, including the secret stages), all levels (complete all stages, including the secret ones; this can be done in any order), and any% NG+ ("New Game+"; clear all stages from a completed save file in the same order as any%, ending with Yin-Yarn). Additionally, all categories have both 1P and 2P subcategories, with 1P being more common but 2P being slightly faster in most cases. 2P is always one player, two controllers.

There are not many special techniques for speedrunning Kirby's Epic Yarn, as it largely relies on simply optimizing the game's standard movement. Kirby will spend most of his time in Car form and generally avoid making any unnecessary detours. When using the Yarn Whip, it is better to do so in midair rather than on the ground, as this will retain Kirby's forward momentum. Grabbing and throwing yarn balls in midair will actually give Kirby a small boost forward, which can be useful to cross gaps that normally would be out of reach. Beads do not matter much unless aiming for 100%; they also need to be kept in mind for the Boss stages in order to obtain the Area Patches that unlock the secret stages, if running a category that includes those.

Patches are a surprisingly crucial part of the run, as they can be thrown from anywhere on the level map, but throwing them from further away causes them to take longer to work. Because of this, it is necessary to throw Patches as close to their destination as possible, which can be complicated if that destination is a significant distance away from the door it opens. Kirby retains his momentum after he throws the patch, so careful planning is required to take the most optimal route to the next stage.

If playing in the 2P category, it is not necessarily required that Prince Fluff accompanies Kirby at all times. Rather, due to the drop-in/drop-out nature of the 2P mode, it is better to only summon him when he can be used to save time over the 1P category. For example, the Off-Roader form causes the second player to become a speed booster, which gives an extra advantage to keeping both players around. Kirby and Prince Fluff can stand atop of each other to reach higher areas, and throw each other as yarn balls to skip certain segments of the stages, while activating Angie allows one player to stay inactive when unneeded. The 2P run saves time over the 1P run in certain areas, but also requires more extensive coordination in others.

Kirby Mass Attack[edit]

This title is not run very much, due in large part to its length (with even the quickest any% run taking close to 3-and-a-half hours to complete). The Survival Rush is run slightly more, however, and uses the in-game time.

Kirby's Return to Dream Land[edit]

The most commonly ran category for this title is any% (which plays the normal game and beats Magolor at the end). Other categories include 100%, Extra Mode, Unlock Extra Mode, and The Arena & The True Arena. Like with Kirby's Epic Yarn, multiplayer is allowed but must be one player using multiple controllers, unless the category specifies that multiple runners are allowed.

When it comes to the main game, no ability beats Wing in terms of speed. Any% runs concern themselves only with flying through the stages as quickly as possible, without regard to the Energy Spheres or the Super Abilities whenever it can be gotten away with. Condor Bomb is the name of the game whenever a boss needs to be fought.

Kirby's Dream Collection Special Edition[edit]

All Classic Titles[edit]

One significant area of speedrunning Kirby's Dream Collection is to speedrun all six of the classic titles included within the collection: Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Land 2, Kirby Super Star, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. This mostly entails the same rules as the original games in question, just done in one timed session (breaks are allowed but the timer must keep running). It is split into two sub-categories: "Restricted" and "Unrestricted". In "Restricted", the credits warp for Kirby's Adventure, 2P mode for Kirby Super Star, and emulator use for Kirby 64 are disallowed; in "Unrestricted", these stipulations are allowed. Most runs are done any%, but there is also a 100% category that only has a single run done so far.

Additionally, it is not strictly required to use Kirby's Dream Collection to run these games, because loading from the disc between games may add unwanted time. The most common substitute is Nintendo Switch Online, which contains all six classic titles and has reduced loading times while not counting as emulation for Kirby 64. There is no need to play all of the games in release order, though it is most common to play Kirby's Dream Land first and Kirby 64 last regardless, due to them respectively being the shortest and longest games to beat.

New Challenge Stages[edit]

Aside from the games featured in this collection, the main thing to run in this title is the New Challenge Stages mode. Categories include "All Challenges" (which completes every challenge in the game as quickly as possible, regardless of score), and "All Challenges - King Trophy" (which completes every challenge with a Platinum rank).

The name of the game when it comes to clearing the challenges with Platinum is deft movement and consistency. An expert runner should never have to retry a stage even once. This can get difficult to achieve, particularly near the end in chambers like the Smash Combat Chamber EX.

Kirby: Triple Deluxe[edit]

Many categories exist for this title. When it comes to the Story Mode, there is 'any%' (which beats Flowered Sectonia as quickly as possible), 'All Sunstones' (which collects every Sun Stone in the game, then beats Queen Sectonia), and 100% (which completely clears Story Mode, Dededetour!, Kirby Fighters, Dedede's Drum Dash, The Arena and The True Arena, and also collects every Keychain). The other game modes have their own categories, with Dededetour! and the arenas being the most commonly ran.

Story Mode any% & All Sunstones[edit]

Due to this title being largely similar to Kirby's Return to Dream Land, many of the same strategies are utilized. The Wing ability is not as often used, however, due to general rarity, and the fact that at least some Sun Stones need to be collected, even in any%. For Bosses, Fire and Hammer are generally preferred, due to high damage output.


Much like Meta Knightmare Ultra before it, this mode is specifically made to be a time attack, and the category uses in-game time. When traveling through the stages, there are many warp shortcuts that runners need to be mindful of. An optimal route is necessary, as some warps will take Dedede further than others.

The Arena & The True Arena[edit]

These two categories also use in-game time. Like with the other Arena playthroughs, the Hammer ability is preferred.

Kirby Fighters Deluxe[edit]

There are two main categories, with 4 sub-categories in each. The two main categories are 'All Abilities' and '10 Abilities', with the only difference being whether or not the last two abilities (Bell and Beetle) are available to the runner. In each of these, the categories split into 'Easy', 'Normal', 'Hard' and 'Very Hard'. The goal is to clear all the rounds with all the abilities specified by the category on the specified difficulty as quickly as possible.

Dedede's Drum Dash Deluxe[edit]

There are three categories for this title; 'any%' (clear the standard six rounds as quickly as possible), 'Secret Ending' (clear the standard six levels with at least gold medals, then clear the secret level) and 'All Platinum Medals' (clear all seven stages with Platinum, then clear all 7 EX versions with Platinum).

One important thing to note, particularly for the Platinum ranks, is that not all the bonuses are needed. For example, as long as King Dedede remains back-beat perfect, and does not get hit, he can clear the stage without grabbing every coin and still get a platinum score. Getting all the golden coins and sequence coins is still necessary, however.

Kirby and the Rainbow Curse[edit]

There are three major categories for this title; 'any%' (defeat Dark Crafter from a new save as quickly as possible), 'any%, No Level Skips' (same as any%, but without using intentional life loss to skip levels) and 'All Treasures' (collect every Treasure, then beat Dark Crafter).

Use of amiibo is allowed in these runs, due to the limitations the game imposes (one use per figure per day). An interesting side effect of this is that the system clock is usually set in such a manner that the day changes in the middle of the playthrough, allowing for the limits on amiibo to "reset" during the run. The Kirby and Meta Knight amiibo are both ideal, due to the former allowing unlimited Star Dashes (allowing bosses to be taken down easily) and the latter enhancing Kirby's standard dash (allowing him to move faster). The King Dedede amiibo is usually not used, as it provides Kirby with two extra hit points, but a speedrunner should ideally not get hit at all.

Kirby: Planet Robobot[edit]

This title is split into several different categories, in a manner much the same as Triple Deluxe. The most popular category by far is Meta Knightmare Returns, with the arenas following that, and the any% category following those. Use of amiibo is generally discouraged in these runs.

Meta Knightmare Returns[edit]

This category uses the in-game timer, and plays very similarly to Meta Knightmare Ultra. Much like that mode, using the special attacks temporarily freezes the timer. A few key differences include MK's new arsenal of standard attacks, which includes the Shuttle Loop - one of the most important skills for the run.

The Arena & The True Arena[edit]

These two categories also use in-game time. Like with the other Arena playthroughs, the Hammer ability is preferred.

any% and All Code Cubes[edit]

These modes play through the Story Mode as Kirby, and complete it as quickly as possible (and collects every Code Cube along the way in the latter category). Unlike the previous categories mentioned, these runs use real time.

Like with Triple Deluxe, the Fire ability is preferred for its damage output and fireball speed, but Jet is also a favored ability for its dashes. As most Robobot Armor modes have the same speed where a choice is even available, Spark Mode is preferred due to its huge damage output.

Team Kirby Clash Deluxe[edit]

Perhaps due to the necessity of buying Gem Apples to speed up game progression and the inability to reset the game without losing those purchases, Team Kirby Clash Deluxe has very few documented speedruns. Categories on explicitly forbid the purchase of Gem Apples or the use of amiibo. Passwords, however, were allowed before the Nintendo Network shutdown in April 2024. As of now, there are two categories, as follows:

  • any%: From a clean save file, defeat Landia EX and reach the first credits sequence.
  • All Quests: From a clean save file, defeat King D-Mind in "Toughest: The True Final Battle" and reach the second credits sequence.

Prior to Summer 2021, there was no game category for Team Kirby Clash Deluxe on

Kirby's Blowout Blast[edit]

There are two established categories for this title - any% and 'all platinum trophies'. Any% involves completing the five main levels as quickly as possible, regardless of score. 'All platinum trophies' is the 100% category, involving getting platinum rank on every stage, EX stage, and the Secret Path.

Kirby Battle Royale[edit]

There are two established categories. The first is any%, which entails completing Dedede's Cake Royale as quickly as possible from a new save file. Timing begins when the game is started, and ends on the final hit of Dededestroyer Z. The second is 100%, which entails obtaining all Medals from a new save file. Online functionality is banned for both categories.

Kirby Star Allies[edit]

This game has seen many category changes over the years, particularly as the game itself updated several times to include more content. Across almost all categories, usage of amiibo and multiplayer is disallowed. The current categories are as follows:

Like Helper to Hero in Kirby Super Star Ultra, individual character leaderboards for Guest Star ???? Star Allies Go! are available on There are also high score tables for each character and difficulty of The Ultimate Choice, Chop Champs, Star Slam Heroes, and even the credits minigames.

For every category, use of versions prior to the latest release (4.0.0) are not allowed (previous times are marked as "obsolete"). With a few exceptions, runs are typically done on the Simplified Chinese, Traditional Chinese, Japanese, or Korean versions of the game, as these languages have the fastest text scrolling speed; this saves time during the dialogue present in the unskippable cutscene that plays right after Zan Partizanne's defeat in Heavenly Hall.

Kirby's Extra Epic Yarn[edit]

Four categories exist for this title, as follows:

  • Any%: Complete the game without any restrictions.
  • Any% No Level Skips: Complete the game without skipping any levels.
  • All Treasures: Complete the game after collecting every treasure in each level.
  • 100%: Complete the game after collecting all treasures, Furniture, Fabric, and completed Fuse Bead Mats, and completing all mini-games, including the neighbors' games, Slash & Bead, and Dedede Gogogo.

Super Kirby Clash[edit]

Super Kirby Clash has very few documented speedruns, likely due to the same issues that affect speedrunning for its predecessor Team Kirby Clash Deluxe. As of now, the categories are 'any%' (reach the first credits sequence from a new save file) and 'All Quests' (defeat Aeon Hero (Dark)). These two categories specifically ban the use of any online features or amiibo, including buying Gem Apples, using passwords, or playing Party Quests online. Use of local multiplayer is also banned in these categories.

Given how long it would take to accrue the power necessary to defeat Aeon Hero (Dark) without any Gem Apple purchases or online Party Quest boosting, it may be a while before any record is set in the latter category.

Kirby Fighters 2[edit]

There are currently two sets of categories for Kirby Fighters 2 speedrunning. The first involves completing all five chapters of Story Mode: The Destined Rivals from a new save file. The second is a leaderboard of records from Single-Handed Mode. For the sake of simplicity, only the fastest overall times for each difficulty of that mode are shown on the above record table.

Kirby and the Forgotten Land[edit]

Kirby and the Forgotten Land features a small handful of categories which align more-or-less with those from previous main-series games. They are as follows:

  • any% - Complete the main story mode.
  • True Ending - Complete the story mode and clear Isolated Isles: Forgo Dreams.
  • All Waddle Dees - Complete the main story mode and save all 300 Waddle Dees (complete all missions).
  • All Waddle Dees + Souls - Complete the story mode and clear Isolated Isles: Forgo Dreams. All 300 Waddle Dees and all 300 pieces of Leon's Soul must be collected.
  • 100% - Attain 100% completion.
  • No Copy Abilities - Complete the main story mode without ever using a Copy Ability.
  • Colosseum - Complete a run of the Colosseum. This is divided into six sub-categories, based on which cup is chosen and whether or not support items are used.
  • Co-op Categories - Complete the story mode with two players playing.

For all categories, the use of amiibo is banned, as well as the use of any present codes that require an online connection. As such, the only allowed codes are the following:


The Colosseum has particularly advanced strategies for speedrunning. The favored ability is Toy Hammer, as it has Hammer's high damage output while being faster and having distinct hitboxes that allow the player to skip boss invulnerability phases. However, it is often optimal to get Crash as a random ability in the lobby, and use that whenever possible. The ability selection only provides abilities that the player has used on their current save file. Therefore, the player sets up a save file where Crash and Hammer are the only manually obtained abilities — Cutter, Fire, and Sword are mandatory to obtain due to their blueprints. This gives the player a 20% chance of having Crash appear in the lobby.

Kirby's Dream Buffet[edit]

As of now, only one leaderboard exists for Kirby's Dream Buffet: the 100% category. For this category, the player needs to reach the maximum Gourmet Rank of 135 and obtain all 256 Character Treats from an initialized save file. Use of any online functionality is disallowed.

Kirby's Return to Dream Land Deluxe[edit]

Speedruns of Kirby's Return to Dream Land Deluxe are by and large similar to those of the original version, though with new options and factors to take into account, as well as new content to deal with. The main dividing line between most categories is "Restricted" or "Unrestricted": "Restricted" means the player is not allowed to use more than one controller or amiibo, while "Unrestricted" naturally means these are allowed.

Aside from the main categories seen in Kirby's Return to Dream Land, Kirby's Return to Dream Land Deluxe also sees categories for Magolor Epilogue and Merry Magoland content. For the former, the three categories are "any%", "All Stages", and "Low%" (completing Magolor Epilogue without boosting any of Magolor's Magical Skills). For the latter, currently only completing the 100 main Missions is a category. This latter one in turn is subdivided into 1 player or 2+ players.

For The Arena and The True Arena, there are four subcategories for each, depending on whether there is one player or more, or if items were used or not (items meaning the use of souvenirs).

External links[edit]