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If two ability-characters are swallowed at the same time, "MIX" will appear in the condition panel. Press the A Button to start the roulette. If you press the A Button again the ability will be decided.
— Kirby Super Star manual
Kirby using Mix in Kirby's Adventure. Kirby inhaled a Sparky and a Waddle Doo; with this combination, letting the roulette stop on its own will always give him the Hammer ability.

Mix is the term used to describe the state where Kirby gets a random Copy Ability by swallowing enemies with two or more abilities at once. It was first introduced in Kirby's Adventure. When a Mix begins, the game pauses while a roulette decides what ability Kirby will get. While seemingly random, this roulette always occurs in the same order in most games, so it can be carefully timed to gain the desired ability. If no action is made, the roulette will stop on its own after a while.

The function of the Mix has varied slightly over the course of the series. In older games, the enemies swallowed could be ones that both provided the same ability, but starting with Kirby: Triple Deluxe, they need to provide Kirby with different Copy Abilities in order for a successful Mix to occur. Otherwise, Kirby will simply obtain the Copy Ability as normal. Additionally, in older games, the starting point of the roulette was determined by the first enemy inhaled; therefore, inhaling the same two enemies in the same order would always result in a specific ability, as long as the roulette stopped by itself. Beginning with Kirby's Return to Dream Land, the roulette's starting point is randomized.

This mechanic is present in most games in the main Kirby series that feature Copy Abilities. It is, however, absent from the following main series games:

  • In Kirby's Dream Land 2, the ability Kirby receives when swallowing multiple ability-granting enemies is chosen at random between them.
  • In Kirby's Dream Land 3, when multiple enemies are swallowed, the first ability-granting one that was inhaled takes priority.
  • In Kirby 64: The Crystal Shards, Kirby will receive the appropriate Power Combo when inhaling two ability-granting enemies, and any beyond the first two will be ignored.

Last Battle Abilities, like the Star Rod and Master, never appear in the roulette. A discarded Ability Star will almost always take priority over a Mix, even if swallowed with multiple enemies.

Specifics by game[edit]

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

The Mix debuted alongside the Copy Ability system itself. When two or more enemies that provide abilities are swallowed simultaneously, even if both provide the same ability, a roulette will start to determine which ability Kirby will receive. The player can stop the roulette by pressing a button, but if the roulette is allowed to stop itself, the resulting ability of the Mix will depend on the ability of the first enemy swallowed. For example, a Mix with Sparky (which gives Spark) as the first enemy will always result in the Hammer ability. In the 3D Classics version, the ability of the last enemy swallowed determines the Mix instead.

During the roulette, certain icons only appear for one frame and cannot be stopped on. These include the non-Ability icons "Normal", "Cannon", "Mix", and "Warp Star". "Cannon" is notable because it is unused in the rest of the game. Presumably it was planned to have this icon appear whenever Kirby hopped into a Fuse Cannon, as the icon is used in the European versions of the games under those circumstances[1], as well as in the 3D Classics version. The first proper use of such an icon in all versions of an actual Kirby game is in Kirby Super Star.

Kirby's Adventure's Mix roulette is as follows, with the inaccessible icons in italics:

Normal → Cutter → Sword → Cutter → Fireball → Laser → Mike → Parasol → Wheel → Hammer → Parasol → Sleep → Crash → Needle → Ice → Freeze → Hi-Jump → Ball → Beam → Tornado → Stone → Ball → Stone → Tornado → Needle → Crash → Cannon → Light → Backdrop → Warp Star → Throw → Mix → U.F.O. → Fire → Spark ↩

In Kirby: Nightmare in Dream Land and 3D Classics: Kirby's Adventure, no inaccessible icons appear, which makes the Mix easier to predict. These games' Mix roulette is as follows:

Cutter → Sword → Fireball/Burning → Laser → Mike → Wheel → Hammer → Parasol → Sleep → Needle → Ice → Freeze → Hi-Jump → Beam → Stone → Ball → Tornado → Crash → Light → Backdrop → Throw → U.F.O. → Fire → Spark ↩

Kirby's Adventure Mix Table 
Inhaled Default Result
Backdrop* Fireball/Burning
Ball Fire
Beam Throw
Crash Cutter
Cutter Parasol
Fire Wheel
Fireball/Burning Needle
Freeze Light
Hammer* Beam
Hi-Jump Backdrop
Ice Crash
Laser Ice
Light Sword
Mike* Freeze
Needle Tornado
Parasol Stone
Sleep Ball
Spark Hammer
Stone U.F.O.
Sword Sleep
Throw* Laser
Tornado Spark
U.F.O. Mike
Wheel Hi-Jump

Abilities with an asterisk are only provided by a Mid-boss, and cannot be obtained through normal gameplay.

Kirby's Dream Course[edit]

Because Copy Abilities are obtained by defeating enemies rather than swallowing them, Mix cannot be obtained on its own in Kirby's Dream Course. Instead, there is a unique enemy called Transformer which yields the Mix ability when defeated, and can only be found in two-player mode. Transformer is the only example of a singular enemy in the Kirby series who provides Mix. The roulette will not stop on its own in this game, and instead must be stopped manually. As expected, it provides a selection of any Copy Ability in the game, but can also potentially provide no ability, or simply get rid of the existing ability the player had.

Its Mix roulette is as follows:

Normal → Stone → Parasol → Burning → Needle → Tornado → Wheel → Spark → Hi-Jump → Freeze → U.F.O. ↩

Kirby's Block Ball[edit]

A Changer item on the board in Kirby's Block Ball

In Kirby's Block Ball, picking up the Changer item will start a roulette similar to Mix. It cycles through Spark, Burning, Needle, and Stone, in that order, at a fairly leisurely pace.

Kirby Super Star / Kirby Super Star Ultra[edit]

In Kirby Super Star and its remake, Mix functions similarly to how it did in Kirby's Adventure. Rather than the first ability inhaled determining the (default) mix, here it's the last two (without regard for order). Exclusive to this game are two non-Ability icons in the roulette: "Super" ("Invincible Candy" in the remake) and "Ouch!". Landing on them will give the Invincible effect or damage, respectively. Paint is the only Copy Ability not present in the roulette. In the original Kirby Super Star, Mix has priority over Ability Stars, unlike most other games; this change is reverted for Kirby Super Star Ultra.

In Milky Way Wishes, activating a Mix is the only way to obtain a Copy Ability without collecting the Copy Essences Deluxe. This can only be done with certain enemies, like Noddy.

Its Mix roulette is as follows:

Copy → Super → Bomb → Fire → Cutter → Mike → Yo-Yo → Ninja → Sword → Wing → Wheel → Jet → Ouch! → Beam → Suplex → Sleep → Crash → Stone → Plasma → Parasol → Ice → Mirror → Hammer → Cook → Fighter ↩

Kirby Air Ride[edit]

In Kirby Air Ride, Mix can be activated by swallowing two or more enemies, or by passing through a Copy Chance Wheel.

Its Mix roulette is as follows:

Bomb → Plasma → Needle → Mike → Freeze → Tornado → Wing → Fire → Wheel → Sleep → Sword ↩

Kirby & The Amazing Mirror[edit]

In Kirby & The Amazing Mirror, Mix functions much like it did in Kirby: Nightmare in Dream Land, but Kirby can Super Inhale large enemies for a Mix as well. It can also be obtained by stopping Magic's roulette on the ? icon, and by swallowing Dark Mind's green stars; both of these will result in a random ability. Although Mid-Boss exclusive abilities cannot be Mixed by normal means, Kirby can allow Droppy to rob him one of these abilities and then inhale the enemy in a Mix.

Its Mix roulette is as follows:

Cook → Burning → Beam → Stone → Smash → Tornado → Crash → Bomb → Missile → Throw → U.F.O. → Fire → Spark → Cutter → Sword → Fighter → Laser → Cupid → Ice → Hammer → Parasol → Sleep → Magic → Wheel ↩

Kirby & The Amazing Mirror Mix Table 
Inhaled Default Result
Beam Cook
Bomb Beam
Burning Parasol
Cook Tornado
Crash Cupid
Cupid Spark
Cutter Wheel
Fighter Cutter
Fire Ice
Hammer U.F.O.
Ice Hammer
Laser Crash
Magic Sword
Master Hammer
Mini Laser
Missile Ice
Parasol Magic
Sleep Smash
Smash Fighter
Spark Missile
Stone Burning
Sword Fire
Throw Stone
Tornado Throw
U.F.O. Bomb
Wheel Sleep

Kirby: Squeak Squad[edit]

In Kirby: Squeak Squad, each ability is assigned a number, and when a Mix is activated by inhaling two ability-granting enemies, the resulting ability will always be the sum of those two numbers (minus 23, if the sum is 24 or above). If three or more ability-granting enemies are Mixed, only the first two are considered for the Mix.

There are some exceptions: after unlocking the Ghost Medal, mixing any ability with Sleep will always result in Ghost. Also, after obtaining Sword's and Bomb's Ability Scrolls, creating a Mix of either of those with Fire, Spark, or Ice will create the appropriate combination (such as Fire Sword or Ice Bomb). Moreover, much like in Kirby & The Amazing Mirror, Mix can be activated by landing on the ? icon in Magic's roulette, which will randomly determine the ability.

What a mix looks like in Kirby: Squeak Squad

The roulette is as follows:

1. Fighter → 2. Ice → 3. Bubble → 4. Metal → 5. Hi-Jump → 6. Laser → 7. Cutter → 8. Sword → 9. Magic → 10. Animal → 11. Sleep → 12. Throw → 13. Fire → 14. Spark → 15. Hammer → 16. Tornado → 17. Beam → 18. Parasol → 19. Wheel → 20. Bomb → 21. Cupid → 22. Ninja → 23. U.F.O. ↩

Main article: Copy Palette

In addition to the regular Mix, Copy Ability bubbles and other bubbles can be mixed together in the Copy Palette for various results. Mixing with the Copy Palette works differently to an ordinary Mix. For more details on how it works, check the Copy Palette page.

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

In Kirby's Return to Dream Land, the Mix roulette is always random, regardless of the ability-providing enemies that are inhaled, making it the only game in the series to have this distinction. However, once all 23 abilities are generated in the Mix order, this order will continuously loop until slowing down and eventually landing on the tenth ability in the generated order. At least three enemies with abilities need to be swallowed in order to trigger the Mix, a trait unique to this game. A Super Ability will always take priority over a Mix.[2]

In Kirby's Return to Dream Land Deluxe, in addition to swallowing three or more enemies that provide abilities, the Mix can also be triggered by swallowing two enemies that provide different abilities, like in all games since Kirby: Triple Deluxe. In addition, it now always runs in a fixed order (but still starts in a random position), namely:

Festival → Needle → Spear → Bomb → Sand → Sword → Water → Hammer → Spark → Mike → Parasol → Whip → Fire → Ninja → Hi-Jump → Ice → Mecha → Cutter → Leaf → Wing → Beam → Crash → Stone → Tornado → Fighter → Sleep ↩

The Random Copy Essence Souvenir Item, obtained from Merry Magoland, cycles through the same roulette at a slower pace.

The demo version of this game features a shortened version of the Mix order that only includes Abilities present in the demo. Notably, this Mix order is the same as the version in the full game, simply skipping over the Abilities not obtainable in the demo:

Needle → Sand → Sword → Water → Whip → Fire → Ninja → Hi-Jump → Cutter → Leaf → Beam → Tornado → Fighter → Sleep ↩

Kirby: Triple Deluxe[edit]

In Kirby: Triple Deluxe, Mix always starts at a random position, but runs in a fixed order. Only two enemies that yield different abilities are required to activate it this time, which carries over into future games.

Its Mix roulette is as follows:

Leaf → Beetle → Needle → Fighter → Sleep → Crash → Sword → Whip → Ice → Bell → Bomb → Wing → Cutter → Circus → Wheel → Spark → Ninja → Stone → Mike → Spear → Parasol → Archer → Beam → Hammer → Fire ↩

Kirby: Planet Robobot[edit]

Mix roulette

In Kirby: Planet Robobot, UFO and Smash Bros. cannot be obtained via Mix. There is a Mix Copy Essence that appears in The Arena and The True Arena, which cycles through all of the Mix abilities (except for Sleep) in a roulette and grants Kirby whichever ability is being displayed when he touches it.

Its Mix roulette is as follows:

Fighter → Sleep → Crash → Leaf → Sword → Doctor → Whip → Ninja → Ice → Circus → Bomb → Mirror → Cutter → Mike → Wheel → Poison → Spark → Hammer → Stone → Archer → Parasol → Jet → Beam → ESP → Fire ↩

Kirby Star Allies[edit]

In Kirby Star Allies, Mix works like it did in previous games. It cannot be activated in the game's demo.

Its Mix roulette is as follows:

Hammer → Plasma → Stone → Mike → Parasol → Suplex → Artist → Ninja → Beam → Beetle → Staff → Cleaning → Whip → Cook → Fire → Yo-Yo → Water → Bomb → Crash → Ice → Spider → ESP → Cutter → Fighter → Sleep → Festival → Sword → Wing ↩

Kirby and the Forgotten Land[edit]

In Kirby and the Forgotten Land, Mix functions much like it does in previous games, with one major exception: the roulette will only cycle through abilities that the player has already copied, to avoid unlocking them in Waddle Dee's Weapons Shop early. If Kirby has obtained no Copy Abilities in the game prior to getting the Mix conditions, the game will cycle through the abilities granted by every enemy Kirby inhaled.

After obtaining all abilities, its Mix roulette is as follows:

Ranger → Hammer → Crash → Fire → Cutter → Sword → Bomb → Tornado → Drill → Sleep → Needle → Ice ↩

Kirby's Dream Buffet[edit]

A Mix roulette underway in Kirby's Dream Buffet.

In Kirby's Dream Buffet, the Mix roulette is used in Battle Royale stages to give items to Kirbys returning to the stage after being defeated by rivals. The items that can be awarded depend on which placing the Kirby is in, and can include strawberries, Copy Foods, or an Invincible Candy. The Invincible Candy in particular can only be awarded to the Kirby in last place. Multiples of various Copy Foods can also be awarded, and will replace any previously-held Copy Food.


  • The icon for Mix in Kirby's Adventure and Kirby Super Star shows Kirby as a bartender, mixing a cocktail. This is one of the few references to alcohol in the main Kirby series.
    • An icon like this also appears unused in the files of Kirby's Dream Course.


Names in other languages[edit]

Language Name Meaning
Japanese ミックス
German Mix -
Korean 믹스