Super Smash Bros. for Nintendo 3DS / Wii U
Both of them collectively serve as the fourth instalment in the Super Smash Bros. series, platformer-fighting games where the goal is to knock opponents off the stage. The franchise features characters from various video game franchises as playable fighters, with this instalment involving three characters from the Kirby series. On December 7th, 2018, a sequel was released for Nintendo Switch, called Super Smash Bros. Ultimate.
Super Smash Bros. for Nintendo 3DS/Wii U features 58 playable characters, keeping most characters from its predecessor Super Smash Bros. Brawl, adding many newcomers, and including some characters from previous instalments which were cut from Brawl. Some of these were included as downloadable content after the game was released.
|Base game veteran fighters in Super Smash Bros. for Nintendo 3DS / Wii U|
|Base game newcomer fighters in Super Smash Bros. for Nintendo 3DS / Wii U|
|Downloadable fighters in Super Smash Bros. for Nintendo 3DS / Wii U|
Kirby (as a fighter)
Kirby is one of the starter characters in this game. He is notable for his small stature, light weight, and multiple mid-air jumps. His versatility makes him good for beginners, and he can copy the neutral special moves of all the other fighters.
Most of Kirby's attacks were retained from his appearance in Brawl with few tweaks, with many of those being based on moves from the Kirby series. Kirby's attacks are as follows:
- Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab. Once released, he finishes with a Smash Punch that has decent knockback.
- Forward tilt - Kirby does a spinning kick forward - with decent range.
- Up tilt - Kirby kicks upward behind him.
- Down tilt - Kirby kicks forward while crouching, sweeping the floor. May trip opponents.
- Dash attack - Kirby does a Break Spin while moving forward.
- Forward smash - Kirby does a strong kick as he steps forward. Based on Spin Kick.
- Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
- Down smash - Kirby spins with his feet out, hitting on both sides.
- Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
- Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
- Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
- Up aerial - Kirby flip-kicks upward in mid-air, dealing good knockback.
- Down aerial - Kirby drills with both feet downward, which can be used to send foes down.
- Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the Pile Driver move.
- Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability.
- Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
- Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the Quick Stamping technique.
- Inhale - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random).
- Hammer Flip - Kirby pulls out his hammer and swings it. Kirby can also held the hammer and charge it instead. He can move and jump while charging, but the hammer will hurt him if held for too long. Swinging it will cause good damage and knockback. The hammer is not as strong in the air, but it will hit twice if used quickly.
- Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
- Stone - Kirby transforms into stone and crashes downward. He is invulnerable to all but the very strongest attacks and grabs while in this form and will damage opponents he collides with while falling.
- Ultra Sword - Kirby wields a gigantic sword and slashes it. Any opponents who get hit by the initial slash will be trapped, as Kirby then slashes several times with the sword from varying directions, finishing off with one last big strike that will send the trapped opponents flying.
Kirby is currently ranked 47th on the Super Smash Bros. for Nintendo 3DS/Wii U tier list, in E rank. In addition to having great difficulty approaching his foes (especially those who rely on projectiles), Kirby's light weight and slow falling speed make him prone to being juggled, and his recovery easy to intercept. While Kirby hasn't fundamentally changed from Brawl and in fact has many attributes strengthened, his buffs do not compare to the improvements most other fighters were given, resulting in a weaker position relative to the rest of the cast. Kirby can be used successfully in tournaments, but this is very difficult to pull off.
King Dedede (as a fighter)
King Dedede is one of the starter characters in this game. He is a very heavy fighter, with slow but strong attacks. Despite his size, King Dedede has a very high recovery, with 4 mid-air jumps and his Super Dedede Jump to pick up the slack.
King Dedede's attacks were mostly retained from his appearance in Brawl, though some were changed. His attacks are mostly made up for the Smash series, though a few bear reference to his moves in the Kirby series. King Dedede's attacks are as follows:
- Neutral - King Dedede swipes up to two times with his hammer, proceeds into a spinning hammer move which acts as a rapid jab, then finishes with an upswing.
- Forward tilt - King Dedede thrusts his hammer forward and spins it. This move has a very good range.
- Up tilt - King Dedede thrusts his head upward, covering a surprising amount of space. His upper body becomes intangible by attacks during this.
- Down tilt - King Dedede quickly rolls over the ground.
- Dash attack - King Dedede trips and falls on his face, in a move with a slow start-up but great knockback. This move is based on his "Head Slide" attack from the Kirby series.
- Forward smash - King Dedede lifts his hammer up slowly, then sends it crashing down in front of him, dealing huge knockback if it connects.
- Up smash - King Dedede swipes his hammer over his head in an arc.
- Down smash - King Dedede spins his hammer around himself on the floor, hitting one side, then the other.
- Neutral aerial - King Dedede puffs up and extends his limbs, hitting foes that make contact.
- Forward aerial - King Dedede swings his hammer downwards in front of himself.
- Back aerial - King Dedede swings his hammer upwards behind himself.
- Up aerial - King Dedede thrusts his hammer upward, spinning it like a drill.
- Down aerial - King Dedede swings his hammer downwards beneath himself.
- Forward - King Dedede smacks his opponent with the hammer, sending them forward.
- Back - King Dedede tosses his opponent behind then smacks them with his hammer.
- Up - King Dedede tosses his opponent into the air by jabbing them with his hands.
- Down - King Dedede lifts his opponent and slams them into the ground.
- Inhale - King Dedede inhales, sucking in opponents who are fairly close to him. He cannot swallow like Kirby, but he can spit them out as a Star Bullet which deals more damage and goes further.
- Gordo Throw - King Dedede pulls out a Gordo and shoots it at his opponent with his hammer. It can be knocked around by most attacks.
- Super Dedede Jump - Based on his jump attack from the Kirby series, King Dedede rises high into the air, then comes crashing back down, causing Drop Stars to appear on each side of him when he lands. It can be used for recovery, but cannot grab ledges on the way down unless canceled.
- Jet Hammer - Based on his Jet Hammer as Masked Dedede, King Dedede's hammer sprouts an engine, and begins charging up. King Dedede can then release a powerful hammer swipe. It will start hurting him if he charges too long, though.
- Dedede Burst - King Dedede inhales opponents into place, strikes them three times with his hammer aflame, then fires a bomb out of it, causing a spray of fireworks and launching the opponents diagonally. The bomb resembles a Bomber.
On the tier list, King Dedede is ranked 52nd out of 55 characters, in the G tier. Dedede received the second-largest drop on the tier list (behind Falco). Dedede's notable strengths are that he is very hard to KO, he has a very large disjointed range because of his hammer, good edgeguarding moves in his back and down aerials, good punishing moves courtesy of his forward and down smashes, and the aforementioned back and down aerials.
Despite this, Dedede suffers from the removal of chain grabbing, his back aerial going through a complete overhaul, which weakened it, getting a slower airspeed from Brawl, in addition to already being a slow walker and dasher. His new side special, Gordo Throw, is capable of being reflected by any attack that deals at least 2%, meaning that it can be countered by most jabs, in addition to Waddle Doos, which used to shoot a beam, being removed, makes his side special weak. He also has some of the slowest frame data of all the characters in the game, with only a few attacks coming out before frame 9, which, when coupled with his large stature great weight, and high falling speed, gives Dedede one of the worst defensive and offensive options in the game. Last, his disproportionately weak strength is laughable, as his fastest moves are unable to KO until very high percentages, and his strongest attacks come out very slowly, making them very easy to punish. Overall, his tournament results, which in contradiction to his Brawl tournament placings, are poor, although the European tournaments have Dedede mains placing somewhat better. King Dedede still maintains a decent amount of players dedicated to him, meaning that good advancements in his playing game have been introduced, although he is mainly considered unviable by most of the Smash community, and is claimed to be either one of the worst Super Smash Bros. characters by some, or, in a few cases, the worst of them all.
Meta Knight (as a fighter)
Meta Knight is one of the starter characters in this game. He is characterized by his outstanding mobility and the quickness of his attacks, making him a formidable fighter. His recovery is particularly good, with 5 mid-air jumps and a great range of moves that allow him to recover, in one form or another.
Most of Meta Knight's attacks were retained from his appearance in Brawl, with few tweaks. A great deal of them were made up for the Smash series, though some bear reference to his moves in the Kirby series, particularly from Meta Knightmare Ultra. Meta Knight's attacks are as follows:
- Neutral - Meta Knight begins rapidly slashing about with his sword, finishing with a small uppercut.
- Forward tilt - Meta Knight can perform up to three distinct slashes in front of him.
- Up tilt - Meta Knight stabs straight upward, in a similar vein to the Master ability.
- Down tilt - Meta Knight stabs forward close to the ground. Has deceptive range and can trip opponents.
- Dash attack - Meta Knight kicks forward, coming to a stop afterward.
- Forward smash - Meta Knight pulls back, then releases an extremely quick swipe with his sword. Slow to start-up, but releases instantly after charging.
- Up smash - Meta Knight swipes three times upward with his sword in rapid succession. The last hit will launch.
- Down smash - Meta Knight slashes in front, then behind himself in quick succession.
- Neutral aerial - Meta Knight spins in a circle with his sword out, similarly to Sword Kirby's spinning maneuver.
- Forward aerial - Meta Knight slashes three times with his sword in front of him.
- Back aerial - Meta Knight slashes three times behind himself, with the last hit being more powerful.
- Up aerial - Meta Knight makes one very quick slash above his head. He can do this many times without landing.
- Down aerial - Meta Knight slashes below himself quickly. Good off-stage.
- Forward - Meta Knight kicks his opponent forward.
- Back - Meta Knight warps behind his opponent, then slashes them away.
- Up - Meta Knight flies up with his opponent off-screen, then crashes back down, similarly to Kirby's up-throw.
- Down - Meta Knight tosses his opponent to the ground, then stomps them repeatedly, similarly to Kirby's down throw.
- Mach Tornado - Meta Knight spins around, creating a vortex that can catch opponents and drag them about. This move is similar to the Tornado ability.
- Drill Rush - Meta Knight winds up, then spins forward in the air like a drill. He can be steered while doing this, but he should not go offstage with it.
- Shuttle Loop - Meta Knight does an extremely quick loop in the air, being able to stab the opponent twice. Very similar to its namesake from Kirby's Return to Dream Land.
- Dimensional Cape - Meta Knight disappears behind his cape for a moment, then reappears somewhere close by. He can either strike or not strike, but he should not go offstage with this move.
- Galaxia Darkness - Meta Knight pulls out his cape and throws it over his opponents. If the attack connects with at least one opponent, the screen goes dark a moment, then Meta Knight makes a huge slash, sending trapped fighters, and any other bystanders flying.
Meta Knight is currently ranked 14th on the Super Smash Bros. for Nintendo 3DS/Wii U tier list, in B rank. Although he was considerably nerfed from the previous game, causing a drop from his placement as 1st in the Brawl tier list, he is still regarded as a fairly decent fighter. The most noticeable changes are the removal of his ability to glide in the air, along with his long-distance recovery being toned down, which makes him more vulnerable while offstage. On the other hand, his exceptional mobility has been buffed by making his quick attacks and airspeed even faster, which is one of the reasons he still is relatively used in the competitive scene, albeit mostly as a counterpick and rarely as a player's main, unlike his Brawl incarnation.
Nintendo 3DS stages
Super Smash Bros. for Nintendo 3DS features 42 stages - some of which are carry-overs from previous games. Some were later made available as paid downloadable content. They are as follows:
Wii U stages
Super Smash Bros. for Wii U features 55 stages - some of which are carry-overs from previous games. Some were later made available as paid downloadable content. They are as follows:
Between both versions, there are four stages based on Kirby games.
Dream Land is available only in the 3DS version. It is a scrolling stage, in which all areas from Kirby's Dream Land are displayed on a Game Boy screen, complete with battery light and a monochromatic color palette. The stage begins in Green Greens and then switches between Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede in no particular order. The areas' respective music themes play as they appear on-screen if the default music track is chosen for the stage.
The Great Cave Offensive is available only in the Wii U version. It is an enormous stage inspired by the sub-game with the same name from Kirby Super Star and Kirby Super Star Ultra, and consists of a maze loosely divided in four sections. The upper section is based on the Sub-Tree area, the bottom-right section is based on Crystal area, the bottom-middle section is based on the Old Tower, and the bottom-left section is based on the Garden area. The whole stage is filled with hazards, most notably "Danger Zones" made of lava, which will KO any fighter that touches them while having over 100% accumulated damage. Other hazards include spikes (which will hurt a fighter upon contact), minecarts (which the player can ride to roll over other fighters), and two rotating cannons. This is one of the two biggest stages in the game and is specifically designed for the 8-Player Smash multiplayer mode.
Halberd is available only in the Wii U version, being previously featured as a stage from Super Smash Bros. Brawl. It takes place on and around the Battleship Halberd from Kirby Super Star. The stage begins in a docking area, then takes place on a floating platform that follows the Halberd about. Then it docks on the deck of the Halberd, where the fighters can be subject to the attacks of the Combo Cannon. This includes the giant main laser gun, explosive cannonballs, and an extending arm that might strike a random fighter.
Dream Land (64) is available in both versions as downloadable content, being previously featured as a stage from the original Super Smash Bros. game. The level consists of three floating platforms above a bigger main one, and Whispy Woods as a hazard, blowing gusts of wind that push fighters. Bronto Burts can be seen flying in the background occasionally, while King Dedede can also appear if he's not participating as a fighter. The default music track is a remix of Gourmet Race from Kirby Super Star.
Smash Run enemies
Some enemies from the Kirby series appear in the Nintendo 3DS version's Smash Run game mode, dropping stat-boosts upon defeat for the player to collect over a large stage. These are:
- Waddle Dee - Walk around.
- Parasol Waddle Dee - Gently float down; their parasol may be used as a trampoline. They turn into regular Waddle Dees if attacked.
- Waddle Doo - Walk around, occasionally attacking with an energy whip.
- Bronto Burt - Fly around, and attack by ramming into the player while spinning.
- Plasma Wisp - Float around and charge their beams to attack. The beam has three charge levels; the second stuns its target, the third deals massive knockback.
- A shadowy variant of Plasma Wisp appears in the Wii U version, as part of the Master Fortress.
- Gordo - Remain stationary or move in a set path, dealing damage to anyone who comes into contact. They cannot be defeated.
- Shotzo - Remain stationary and attack by shooting small cannonballs. They cannot be defeated.
- Tac - Throw a large hand that can steal stat-boosts from the target fighter, then run away. Their loot can be recovered by defeating them.
- Bonkers - Rare mini-bosses; attack the player by throwing coconuts and swinging their hammer. They deal high damage and knockback (Hammer Flip can one-hit KO in particular), while in turn drop high stat-boosts if defeated.
Smash Run itself was heavily inspired by the City Trial game-mode from Kirby Air Ride. Both involve the playable characters rushing about a large play area to collect powerups before the time runs out, then use what they got to battle their opponents in a variety of final battles.
All items from the Kirby series were carried over from Brawl. These are:
- Dragoon - Like its appearance in Kirby Air Ride, it comes in three separate pieces, which the fighters must grapple with each-other to collect. Once someone has all three pieces, the Dragoon assembles and that fighter flies off on it. They can then crash through the stage in a targeted assault, dealing huge knockback to anyone in its path.
- Maxim Tomato - Recovers up to 50% damage.
- Star Rod - A battering item that also fires out up to 16 stars if swung hard with a side tilt or side smash.
- Superspicy Curry - When a fighter eats it, they will continuously shoot fireballs out of their mouth, and cannot move slowly. The fire can combo with their normal attacks.
- Warp Star - When a fighter mounts it, they will fly haphazardly upward, then crash down, dealing big explosive damage to any enemy caught in its path. The landing site can be altered slightly.
The following characters from the Kirby series can be summoned using an Assist Trophy to aid the fighter:
- Knuckle Joe - He will jump about, and attempt to pummel any enemy fighter he encounters. He can also use the Smash Punch or Rising Break attacks.
- Nightmare - He will completely engulf the stage in darkness for a few seconds, making it impossible for the players to see during the fight.
Among the collectable trophies in Super Smash Bros. for Nintendo 3DS/Wii U, there are several depicting characters and objects from the Kirby series. These include:
3DS and Wii U
Wii U only
Some elements in Super Smash Bros. for Nintendo 3DS/Wii U would go on to influence future Kirby titles:
- Meta Knight's gauntlets over his gloves would carry over to his design in Kirby: Planet Robobot and subsequent titles.
- Kirby's Smash Bros. ability in Kirby: Planet Robobot borrows its moveset from Super Smash Bros. for Nintendo 3DS/Wii U. This includes the ability to charge the 'Smash Kick' and 'Hammer Flip' moves. A chargeable Hammer Flip also applies to the Hammer Lord role in the Kirby Clash titles.
- The Ultimate Choice from Kirby Star Allies has a difficulty scale similar to the Intensity scale used in for 3DS/Wii U's Classic Mode.
Names in other languages
|Japanese||大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U
Dairantō Sumasshu Burazāzu for Nintendo 3DS / Wii U
|Great Fray Smash Brothers for Nintendo 3DS / Wii U|
|Korean||슈퍼 스매시브라더스 for 닌텐도 3DS
syupeo seumaesibeuladeoseu for nintendo 3DS
|Super Smash Bros. for Nintendo 3DS|
The Wii U version was never released in South Korea.