Story Mode: The Destined Rivals

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Screenshot from the chapter select screen for Story Mode: The Destined Rivals prior to beginning the game mode.
Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Story Mode: The Destined Rivals is a game mode for one or two players in Kirby Fighters 2 which pits Kirby and a buddy of his choosing against King Dedede and Meta Knight, who have teamed up into a duo and headed to the Summit of the Buddy Fighters Tower in order to finally defeat Kirby in combat. The game mode consists of five levels (referred to as Chapters) inter-cut with narration as Kirby and his buddy make their way up the tower past numerous foes. As they ascend and defeat their opponents, the player has an opportunity to select Story Items to power the team up in various ways or heal them. In addition to regular opponents, Kirby and his buddy also battle bosses in a similar manner to traditional Kirby boss fights.

Story[edit]

In order to defeat Kirby, King Dedede and Meta Knight have decided to partner up and fight as a team. They send Kirby an invitation to come face them at the top of the Buddy Fighters Tower. Despite Kirby's inability to read the invitation, he grabs a buddy (of the player's choosing) and heads to the tower to start climbing. After defeating several foes and toppling first Twin Woods in Chapter 1, then Waddle Dees disguised as his rivals in Chapter 2, Kirby and his buddy finally confront King Dedede & Meta Knight in Chapter 3. The first fight begins to turn in Kirby's favor, so King Dedede and Meta Knight flee higher up the tower. Once Kirby and his buddy reach the Summit, they fight their rivals a second time and finally defeat them. Kirby and his buddy believe themselves to have won, but as they head away from the tower, they see that it mysteriously grows even taller, and know that they must head back to the top to defeat the rivals once again. Once they reach the top of the heightened tower, they battle King Dedede and Meta Knight one last time, who attempt to use an artifact of sinister power to make themselves stronger. Despite this augmentation, Kirby and his buddy defeat the two one last time and send them packing using the Buddy Star Blaster, disabling the artifact in the process.

Gameplay[edit]

In Story Mode: The Destined Rivals, the objective is to fight through a series of battles against CPU opponents with a buddy who is controlled either by a second player or the CPU. Kirby and his buddy may be pitched against one or two opponents at varying levels of strength based on the chapter being played and the distance climbed up the tower. Battles are played in much the same fashion as standard fights, but damage values, health, and other factors of both allies and enemies is determined by Story Items collected along the way. In-between each battle, Kirby and his buddy will automatically heal by at least 20 HP (30 in the Final Chapter), which can be augmented by certain Story Items. From there, three (or more) Story Items are made available at random to choose from, the bonuses of which will last until the end of the chapter. The primary goal of this mode is to earn as many points as possible along the way by playing well and choosing helpful story items. If Kirby and his buddy are defeated at any point, the only penalty in the first four chapters is a loss of some points and having to start the round again. In the Final Chapter, however, Kirby and his buddy will lose and have to start over from the beginning of the chapter if they fail three times in battles.

What Kirby and his buddy encounter on each floor is somewhat predetermined (particularly for boss floors), but there is a good deal of randomness at play. Details on what can be expected on each floor can be found in the Floor breakdown table below.

Chapters[edit]

There are five chapters in the Story Mode, unlocked in sequence. Each subsequent chapter is longer and more difficult than the previous. Completing every chapter is required for 100% completion:

Chapters in Story Mode: The Destined Rivals  
Chapter Floors Mid-Boss(es) Boss(es) Medal thresholds Notes
Chapter 1: Buddy Match Debut 5 N/A Twin Woods Bronze: 1400
Silver: 2200
Gold: 3000
Platinum: 3800
Chapter 2: Secret of the Substitutes 10 Duo Edge (floor 5) King Dedede & Meta Knight substitutes Bronze: 2000
Silver: 3500
Gold: 5000
Platinum: 6500
Chapter 3: The King and His Knight 15 Twin Woods (floor 7) King Dedede & Meta Knight Bronze: 3500
Silver: 6500
Gold: 9500
Platinum: 12500
The full title of this chapter is "Challenge from the King and His Knight".
Once this chapter is complete, a Kirby can be selected as a buddy.
Chapter 4: Showdown with Destined Rivals 30 Duo Edge (floor 10)
Shadow Kirby (floor 20)
King Dedede & Meta Knight Bronze: 7000
Silver: 14000
Gold: 21000
Platinum: 28000
The first credits sequence shows upon completing this chapter.
Meta Knight and the Stage of Destined Rivals along with its secret song are unlocked after completing this chapter.
Final Chapter: The Partners Who Shook the Heavens 50 Twin Woods (floor 6 & floor 30)
Duo Edge (floor 12 & floor 40)
Shadow Kirby (floor 25 & floor 45)
Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight Bronze: 20000
Silver: 27500
Gold: 35000
Platinum: 42000
Kirby and his buddy are forced back to floor 1 if they fail three times in this chapter.
The second credits sequence shows upon completing this chapter.
King Dedede and the Stage of the Partners along with its secret song are unlocked after completing this chapter.

Floor breakdown[edit]

The following are tables compiling information about each floor in each chapter of the Story Mode, with relevant details about enemies, stage choice, and other factors. Time for each stage can vary based on whether the Hustle Stage condition is active, or if the player collected any Extension Stickers:

Floor breakdown for Chapter 1  
Floor Enemies Stage Time Special conditions Clear points Notes
Floor 1 Random Kirby (Level 1, 130 HP) Green Gardens 3:00 Xmark.png 300
Floor 2 Random Kirby (Level 1, 130 HP) Butter Building 3:00 Xmark.png 400
Floor 3 Two random Kirbys (Level 1, 130 HP) Bubbly Clouds 3:00 Xmark.png 500 The Buddy Star Blaster always appears on this floor.
Hazards are turned off for this battle.
Floor 4 Two random Kirbys (Level 1, 130 HP) Gourmet Go Go or Gigavolt 3:00 Xmark.png 600
Floor 5 Twin Woods Twin Woods' stage 3:30 Xmark.png 1000
Floor breakdown for Chapter 2  
Floor Enemies Stage Time Special conditions Clear points Notes
Floor 1 Bandana Waddle Dee (Level 1, 130 HP) Random 2:00 Xmark.png 600
Floor 2 Gooey or random Kirby (Level 1, 130 HP) Random 2:00 Xmark.png 600
Floor 3 Random Kirby (Level 1, 130 HP) Dried-up Sea 2:00 Xmark.png 700
Floor 4 Two random opponents (Level 1, 130 HP) Random 2:00 Yescheck.png 700
Floor 5 Duo Edge The Empyrean 2:30 Xmark.png 1400
Floor 6 Two random opponents (Level 2, 180 HP) Random 2:00 Xmark.png 800
Floor 7 Gooey and random non-Gooey teammate (Level 2, 180 HP) Dedede Arena or Springy Hand Land 2:00 Xmark.png 800
Floor 8 Random opponent (Level 5, 200 HP) Random 2:00 Yescheck.png 900
Floor 9 Two random opponents (one Level 5, one Level 3, 200 HP) Random 2:00 Xmark.png 900
Floor 10 King Dedede & Meta Knight imposters King Dedede & Meta Knight stage 3:00 Xmark.png 1800
Floor breakdown for Chapter 3  
Floor Enemies Stage Time Special conditions Clear points Notes
Floor 1 Wrestler Kirby (Level 1, 130 HP) Waddle Dee Train Tracks or Gigavolt 2:00 Xmark.png 750
Floor 2 Random opponent (Level 1, 130 HP) Random 2:00 Xmark.png 750
Floor 3 Two random opponents (Level 1, 130 HP) Random 2:00 Yescheck.png 800
Floor 4 Random opponent (Level 2, 180 HP) Random 2:00 Xmark.png 800
Floor 5 Two random opponents (Level 2, 180 HP) Random 2:00 Xmark.png 850
Floor 6 Two random opponents (Level 2, 180 HP) Random 2:00 Yescheck.png 850
Floor 7 Twin Woods Twin Woods stage 3:00 Xmark.png 2000
Floor 8 Two random opponents (Level 5, 200 HP) Random 2:00 Xmark.png 900 The Item Room after this stage always contains a Bronze Score Statue.
Floor 9 Random opponent (Level 6, 280 HP) Random 2:00 Xmark.png 900
Floor 10 Two random opponents (Level 6, 280 HP) Random 2:00 Xmark.png 950
Floor 11 Two random opponents (Level 7, 320 HP) Random 2:00 Yescheck.png 950
Floor 12 Two random opponents (Level 7, 320 HP) Random 2:00 Xmark.png 1000
Floor 13 Random opponent (Level 12, 330 HP) Random 2:00 Xmark.png 1000 The Item Room after this stage always contains a Silver Score Statue.
Floor 14 Two random opponents (Level 12, 330 HP) Random 2:00 Yescheck.png 1000
Floor 15 King Dedede & Meta Knight King Dedede & Meta Knight stage 3:30 Xmark.png 3000
Floor breakdown for Chapter 4  
Floor Enemies Stage Time Special conditions Clear points Notes
Floor 1 Random Kirby (Level 1, 130 HP) Random 2:00 Xmark.png 800
Floor 2 Random opponent (Level 1, 130 HP) Random 2:00 Xmark.png 800
Floor 3 Two random opponents (Level 1, 130 HP) Random 2:00 Yescheck.png 800
Floor 4 Random opponent (Level 2, 180 HP) Random 2:00 Xmark.png 900
Floor 5 Two random opponents (Level 2, 180 HP) Random 2:00 Xmark.png 900
Floor 6 Random opponent (Level 5, 200 HP) Random 2:00 Xmark.png 900
Floor 7 Two random opponents (Level 2, 180 HP) Random 2:00 Yescheck.png 1000
Floor 8 Two random opponents (one Level 5, one Level 3, 200 HP) Random 2:00 Xmark.png 1000
Floor 9 Two random Kirbys (Level 5, 200 HP) Random 2:00 Xmark.png 1000
Floor 10 Duo Edge The Empyrean 3:00 Xmark.png 3000
Floor 11 Random opponent (Level 6, 280 HP) Random 2:00 Xmark.png 1100 The Item Room after this stage always contains a Bronze Score Statue.
Floor 12 Two random opponents (Level 6, 280 HP) Random 2:00 Yescheck.png 1100
Floor 13 Two random opponents (Level 7, 320 HP) Random 2:00 Xmark.png 1100
Floor 14 Random opponent (Level 8, 330 HP) Random 2:00 Xmark.png 1200
Floor 15 Two random opponents (Level 8, 330 HP) Random 2:00 Xmark.png 1200
Floor 16 Two random opponents (Level 12, 330 HP) Random 2:00 Xmark.png 1200
Floor 17 Random Kirby (Level 13, 360 HP) Random 2:00 Xmark.png 1300
Floor 18 Two random Kirbys (Level 13, 360 HP) Random 2:00 Xmark.png 1300
Floor 19 Random opponent (Level 14, 400 HP) Random 2:00 Xmark.png 1300
Floor 20 Shadow Kirby Decisive Battlefield 3:00 Xmark.png 4500 Shadow Kirby mimics Kirby's ability.
Floor 21 Two random opponents (Level 12, 330 HP) Random 2:00 Xmark.png 1400 The Item Room after this stage always contains a Silver Score Statue.
Floor 22 Random opponent (Level 15, 440 HP) Random 2:00 Xmark.png 1400
Floor 23 Two random opponents (Level 13, 360 HP) Random 2:00 Xmark.png 1400
Floor 24 Two random opponents (Level 14, 400 HP) Random 2:00 Yescheck.png 1500
Floor 25 Random Kirby (Level 15, 440 HP) Random 2:00 Xmark.png 1500 The Item Room after this stage always contains a Gold Score Statue.
Floor 26 Random Kirby (Level 22, 550 HP) Random 2:00 Xmark.png 1500
Floor 27 Two random opponents (Level 15, 440 HP) Random 2:00 Xmark.png 1600
Floor 28 Two random opponents (Level 16, 480 HP) Random 2:00 Yescheck.png 1600
Floor 29 Random Kirby (Level 27, 480 HP) Random 2:00 Xmark.png 1600
Floor 30 King Dedede & Meta Knight Stage of Destined Rivals 4:30 Xmark.png 6000
Floor breakdown for Final Chapter  
Floor Enemies Stage Time Special conditions Clear points Notes
Floor 1 Random opponent (Level 1, 130 HP) Random 1:30 Xmark.png 1000
Floor 2 Two random opponents (Level 1, 130 HP) Random 1:30 Xmark.png 1000
Floor 3 Two random opponents (Level 2, 180 HP) Random 1:30 Xmark.png 1000
Floor 4 Two random opponents (Level 2, 180 HP) Random 1:30 Yescheck.png 1000
Floor 5 Random opponent (Level 5, 200 HP) Random 1:30 Xmark.png 1000
Floor 6 Twin Woods Twin Woods stage 3:00 Xmark.png 3500
Floor 7 Two random opponents (one Level 5, one Level 3, 200 HP) Random 1:30 Xmark.png 1100 The Item Room after this stage always contains a Bronze Score Statue.
Floor 8 Two random opponents (Level 5, 200 HP) Random 1:30 Xmark.png 1100
Floor 9 Random opponent (Level 8, 330 HP) Random 1:30 Yescheck.png 1100
Floor 10 Random opponent (Level 12, 330 HP) Random 1:30 Xmark.png 1100
Floor 11 Two random opponents (Level 12, 330 HP) Random 1:30 Xmark.png 1100
Floor 12 Duo Edge The Empyrean 3:00 Xmark.png 4000
Floor 13 Random Kirby (Level 13, 360 HP) Random 1:30 Xmark.png 1200
Floor 14 Two random opponents (Level 13, 360 HP) Random 1:30 Xmark.png 1200
Floor 15 Random opponent (Level 13, 360 HP) Random 1:30 Yescheck.png 1200
Floor 16 Two random opponents (Level 13, 360 HP) Random 1:30 Xmark.png 1200
Floor 17 Two random opponents (Level 22, 550 HP) Random 1:30 Xmark.png 1200
Floor 18 Random opponent (Level 14, 400 HP) Random 1:30 Xmark.png 1200
Floor 19 Two random opponents (Level 14, 400 HP) Random 1:30 Xmark.png 1300
Floor 20 Random opponent (Level 15, 440 HP) Random 1:30 Yescheck.png 1300 The Item Room after this stage always contains a Silver Score Statue.
Floor 21 Two random opponents (Level 15, 440 HP) Random 1:30 Xmark.png 1300
Floor 22 Random Kirby (Level 15, 440 HP) Random 1:30 Xmark.png 1300
Floor 23 Two random opponents (Level 15, 440 HP) Random 1:30 Xmark.png 1300
Floor 24 Two random opponents (Level 17, 500 HP) Random 1:30 Xmark.png 1300
Floor 25 Shadow Kirby Decisive Battlefield 3:00 Xmark.png 4500 Shadow Kirby mirrors the ability of Kirby's buddy.
Floor 26 Random opponent (Level 17, 500 HP) Random 1:30 Xmark.png 1400
Floor 27 Two random opponents (Level 22, 550 HP) Random 1:30 Xmark.png 1400
Floor 28 Two random opponents (Level 22, 550 HP) Random 1:30 Yescheck.png 1400
Floor 29 Magolor or Beam Kirby with Magoloran Garb (Level 22, 550 HP) Random 1:30 Xmark.png 1400
Floor 30 Twin Woods Twin Woods stage 3:00 Xmark.png 5000
Floor 31 Random opponent (Level 22, 550 HP) Random 1:30 Xmark.png 1400
Floor 32 Two random opponents (Level 23, 600 HP) Random 1:30 Xmark.png 1400
Floor 33 Two random opponents (Level 23, 600 HP) Random 1:30 Yescheck.png 1500
Floor 34 Random opponent (Level 30, 610 HP) Random 1:30 Xmark.png 1500
Floor 35 Two random Kirbys (one Level 27, one Level 24, 480 HP) Random 1:30 Xmark.png 1500 The Item Room after this stage always contains a Gold Score Statue.
Floor 36 Two random opponents (Level 30, 610 HP) Random 1:30 Xmark.png 1500
Floor 37 Random Kirby (Level 32, 700 HP) Random 1:30 Xmark.png 1500
Floor 38 Two random opponents (Level 32, 700 HP) Random 1:30 Xmark.png 1500
Floor 39 Random Kirby (Level 32, 700 HP) Random 1:30 Xmark.png 1500
Floor 40 Duo Edge The Empyrean 3:00 Xmark.png 5500
Floor 41 Two random opponents (Level 32, 700 HP) Random 1:30 Xmark.png 1600
Floor 42 Two random opponents (Level 30, 610 HP) Random 1:30 Yescheck.png 1600
Floor 43 Random Kirby (Level 40, 750 HP) Random 1:30 Xmark.png 1600
Floor 44 Two random opponents (one Level 40, one Level 33, 750 HP) Random 1:30 Xmark.png 1600
Floor 45 Shadow Kirby Decisive Battlefield 3:00 Xmark.png 6000 Shadow Kirby mirrors Kirby's ability.
Floor 46 Random opponent (Level 41, 800 HP) Random 1:30 Xmark.png 1800
Floor 47 Two random opponents (one Level 41, one Level 34, 800 HP) Random 1:30 Yescheck.png 1800 The Item Room after this stage always contains a Gold Score Statue.
Floor 48 Two random opponents (Level 42, 820 HP) Random 1:30 Xmark.png 1800
Floor 49 Random opponent (Level 50, 850 HP) Random 1:30 Xmark.png 1800
Floor 50 Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight Stage of the Partners 5:30 Xmark.png 8000

Story Items[edit]

A screenshot of the Item Room, where Story Items are selected.

The following are all of the Story Items in Kirby Fighters 2, in alphabetical order:

Story Items in Story Mode: The Destined Rivals  
Item Rarity Description Unlock requirements Notes
Needed.png
Anti-Explosion Charm
Rare This charm greatly reduces the damage from Timed Dynamite and Bombers. N/A Only one of these can be obtained per chapter.
Needed.png
Anti-Gordo Charm
Rare This charm reduces the damage from Gordo Balls and Gordos thrown by bosses by 75%. Fighters Rank 30 Only one of these can be obtained per chapter.
Needed.png
Anti-Hazard Charm
Rare This charm reduces the damage from hazards such as Magma and Springy Hands by 50%. Fighters Rank 12 Only one of these can be obtained per chapter.
Needed.png
Anti-Mike Charm
Rare This charm reduces the damage from enemy Mike attacks by 75%. N/A Only one of these can be obtained per chapter.
Needed.png
Attack Stone Lv. 1
Common This stone makes you powerful. It will raise attack power a little for you and your buddy. N/A Adds 37 to Attack meter.
Needed.png
Attack Stone Lv. 2
Common This stone makes you powerful. It will raise attack power somewhat for you and your buddy. N/A Adds 56 to Attack meter.
Needed.png
Attack Stone Lv. 3
Common This stone makes you powerful. It will raise attack power quite a bit for you and your buddy. Fighters Rank 17 Adds 73 to Attack meter.
Needed.png
Attack Stone Lv. 4
Common This stone makes you powerful. It will raise attack power a whole lot for you and your buddy. Fighters Rank 54 Adds 92 to Attack meter.
Needed.png
Auto-Guard I
Rare This rare item guards you automatically every so often. It might end up saving you! Fighters Rank 8 Only one of these can be obtained per chapter.
Needed.png
Auto-Guard II
Super Rare This very rare item guards you automatically sometimes. It might end up saving you! Fighters Rank 53 Only one of these can be obtained per chapter.
Needed.png
Auto-Heal Sticker
Rare This sticker increases the auto-heal after winning a battle by 30. Fighters Rank 17
Needed.png
Bandana Waddle Dee Badge
Common This badge multiplies your attack power against Bandana Waddle Dee by 3. N/A Only one of these can be obtained per chapter.
Needed.png
Boss Badge
Rare This badge supercharges your attack power against bosses in the tower. Fighters Rank 14
Needed.png
Bronze Score Statue
Common This bronze statue of Kirby increases your score by 1,000. N/A
Needed.png
Buddy Skill Up
Super Rare This very rare item increases your buddy's skill, making them stronger and more effective. Fighters Rank 26 Particularly useful for CPU buddies.
Only one of these can be obtained per chapter.
Needed.png
Cherry
Common A recovery item. Restores (30%) health. N/A
Needed.png
Crackler Sticker
Common Each sticker of this type multiplies the attack power of a Crackler by 2. N/A
Needed.png
Cursed Anti-Ghost Ring
Rare A cursed ring. It stops your enemies from becoming ghosts...but in return, you and your buddy can't become ghosts either. Fighters Rank 47 This item guarantees the No Revival bonus in all 2v2 matches.
Only one of these can be obtained per chapter.
Needed.png
Cursed Attack Ring
Rare A cursed ring. It multiplies your attack power by 2...but in return, your maximum health is cut by 66%. Fighters Rank 34 Only one of these can be obtained per chapter.
Needed.png
Cursed Attack Stone Lv. 5
Common This stone makes you powerful. It will raise attack power immensely for you and your buddy...but it will also damage you for half your health! Fighters Rank 63 Adds 128 to Attack meter.
Needed.png
Cursed Auto-Heal Ring
Rare A cursed ring. It multiplies the auto-healing after a battle by 3...but in return, no food will appear. Fighters Rank 22 Only one of these can be obtained per chapter.
Needed.png
Cursed Ghost Stone Lv. 5
Common This stone makes you spooky. You'll become a ghost immensely faster, and have immensely more health after reviving...but it'll damage you for half your health! Fighters Rank 59 Adds 125 to Ghost Boost meter.
Needed.png
Cursed Health Stone Lv. 5
Common This stone makes you tough. It will raise maximum health for you and your buddy by 110...but it will also damage you for half your health! Fighters Rank 65
Needed.png
Cursed Quick-Charge Stone Lv. 5
Common This stone makes you fired up. It'll shorten the charge time for charge attacks immensely for you and your buddy...but it will also damage you for half your health! Fighters Rank 61 Adds 138 to Charge Speed meter.
Needed.png
Cursed Recovery Stone Lv. 5
Common This stone makes you peppy. It raises the power of recovery items immensely for you and your buddy...but it will also damage you for half your health! Fighters Rank 57 Adds 158 to Recovery-Item Boost meter.
Needed.png
Energy Drink
Common A powerful recovery item. Restores (50%) health. N/A
Needed.png
Explosives Sticker
Common Each sticker of this type multiplies the attack power of Timed Dynamite and Bombers against enemies by 2. N/A
Needed.png
Extension Sticker
Rare Each sticker of this type extends the remaining time for the battle by 20 seconds. N/A
Needed.png
Ghost Stone Lv. 1
Common This stone makes you spooky. You'll become a ghost a little faster, and your health will increase a little after reviving. Fighters Rank 4 Adds 25 to Ghost Boost meter.
Needed.png
Ghost Stone Lv. 2
Common This stone makes you spooky. You'll become a ghost somewhat faster, and your health will increase somewhat after reviving. Fighters Rank 9 Adds 38 to Ghost Boost meter.
Needed.png
Ghost Stone Lv. 3
Common This stone makes you spooky. You'll become a ghost quite a bit faster, and your health will increase quite a bit after reviving. Fighters Rank 36 Adds 50 to Ghost Boost meter.
Needed.png
Ghost Stone Lv. 4
Common This stone makes you spooky. You'll become a ghost a whole lot faster, and your health will increase a whole lot after reviving. Fighters Rank 45 Adds 75 to Ghost Boost meter.
Needed.png
Gold Score Statue
Common This gold statue of Kirby increases your score by 5,000. N/A
Needed.png
Gooey Badge
Common This badge multiplies your attack power against Gooey by 3. N/A Only one of these can be obtained per chapter.
Needed.png
Health Stone Lv. 1
Common This stone makes you tough. It will raise maximum health for you and your buddy by 45. N/A
Needed.png
Health Stone Lv. 2
Common This stone makes you tough. It will raise maximum health for you and your buddy by 60. N/A
Needed.png
Health Stone Lv. 3
Common This stone makes you tough. It will raise maximum health for you and your buddy by 75. Fighters Rank 18
Needed.png
Health Stone Lv. 4
Common This stone makes you tough. It will raise maximum health for you and your buddy by 85. Fighters Rank 51
Needed.png
Ice Container Breaking Sticker
Common This sticker helps you break Ice Containers 3 times faster. Fighters Rank 55 Only one of these can be obtained per chapter.
Needed.png
Item Selection Plus
Super Rare This very rare gear adds an extra item slot in the Item Room. Fighters Rank 13 Only one of these can be obtained per chapter.
Needed.png
Magolor Badge
Common This badge multiplies your attack power against Magolor by 3. N/A Only one of these can be obtained per chapter.
Needed.png
Maxim Tomato
Common An extra-powerful recovery item. Restores (80%) health. N/A
Needed.png
Mint Leaf Sticker
Common Each sticker of this type multiplies the attack power of a Mint Leaf by 2. N/A
Needed.png
Quick-Charge Stone Lv. 1
Common This stone makes you fired up. It'll shorten the charge time for charge attacks a little for you and your buddy. N/A Adds 45 to Charge Speed meter.
Needed.png
Quick-Charge Stone Lv. 2
Common This stone makes you fired up. It'll shorten the charge time for charge attacks somewhat for you and your buddy. N/A Adds 67 to Charge Speed meter.
Needed.png
Quick-Charge Stone Lv. 3
Common This stone makes you fired up. It'll shorten the charge time for charge attacks quite a bit for you and your buddy. Fighters Rank 32 Adds 89 to Charge Speed meter.
Needed.png
Quick-Charge Stone Lv. 4
Common This stone makes you fired up. It'll shorten the charge time for charge attacks a whole lot for you and your buddy. Fighters Rank 49 Adds 106 to Charge Speed meter.
Needed.png
Quick-Cheer Sticker
Common This sticker reduces by half the time it takes for a successful Cheer dance. It also doubles the dance's attack power. N/A
Needed.png
Recovery Stone Lv. 1
Common This stone makes you peppy. It raises the power of recovery items a little for you and your buddy. Fighters Rank 4 Adds 64 to Recovery-Item Boost meter.
Needed.png
Recovery Stone Lv. 2
Common This stone makes you peppy. It raises the power of recovery items somewhat for you and your buddy. Fighters Rank 6 Adds 85 to Recovery-Item Boost meter.
Needed.png
Recovery Stone Lv. 3
Common This stone makes you peppy. It raises the power of recovery items quite a bit for you and your buddy. Fighters Rank 20 Adds 106 to Recovery-Item Boost meter.
Needed.png
Recovery Stone Lv. 4
Common This stone makes you peppy. It raises the power of recovery items a whole lot for you and your buddy. Fighters Rank 45 Adds 132 to Recovery-Item Boost meter.
Needed.png
Score-Bonus Sticker
Common This sticker increases the score you can get from a single battle by 10%. N/A The score increase is rounded-up to the nearest whole number (e.g. 805 x 1.1 = 886 instead of 885.5).
Needed.png
Silver Score Statue
Common This silver statue of Kirby increases your score by 3,000. N/A
Needed.png
Zap Weapon Sticker
Common This sticker increases a Zap Weapon's charge speed and doubles its electric attack power. Fighters Rank 50 Only one of these can be obtained per chapter.

Meter notes[edit]

For the Attack, Ghost, Quick-Charge, and Recovery stones, the amount they add to their respective meters remains consistent, but since meters have different capacities in different chapters, they will have overall less effect in later chapters than in earlier ones. The following shows what the meters max fill is in each Chapter:

  • Chapter 1: 300 points
  • Chapter 2: 500 points
  • Chapter 3: 550 points
  • Chapter 4: 750 points
  • Final Chapter: 999 points

This Twitter post retrieves data from the game's internal files regarding the effect each stone has. It is still not entirely clear what the numbers for the aforementioned stones refer to specifically. In addition, this code references two types of stone (Shield Health and Knockback) which go unused in the final game.

Special conditions[edit]

The following are all of the special conditions that can occur on specified floors, in alphabetical order:

Special conditions in Story Mode: The Destined Rivals  
Name Description Notes
Action Star Stage The only items here are Action Stars!
Brutal-Foe Stage Enemy attacks are incredibly powerful! During a Brutal-Foe Stage, opponents have 70% of their usual health.
Crackler Stage The only items here are Cracklers!
Deadly Hazard Stage The hazards here do double damage!
Double-Score Stage Victory is rewarded with a double score!
Explosive Stage Only Bombers and Timed Dynamite here!
Gordo Ball Stage The only items here are Gordo Balls!
Hustle Stage Seconds left: 30! Fight quickly! During a Hustle Stage, opponents have half their usual health.
Hustle Stages can have their time lengthened by using Extension Stickers (description changes accordingly).
Ice Container Stage The only items here are Ice Containers!
Speedy Stage All allies and enemies move at double speed! Essentially a permanent Dash Shoes effect.
Speedy-Mech Stage Hazards on this stage move at double speed!

Fighters Points[edit]

The following are all of the Fighters Point bonuses that can be awarded at the end of battles in this mode, in alphabetical order:

Fighter Point bonuses in Story Mode: The Destined Rivals  
Name Points Description Notes
Cleared Action Star Stage 100 Awarded when clearing a stage with the "Action Star Stage" special condition.
Cleared Brutal-Foe Stage 250 Awarded when clearing a stage with the "Brutal-Foe Stage" special condition.
Cleared Crackler Stage 100 Awarded when clearing a stage with the "Crackler Stage" special condition.
Cleared Deadly Hazard Stage 250 Awarded when clearing a stage with the "Deadly Hazard Stage" special condition.
Cleared Explosive Stage 100 Awarded when clearing a stage with the "Explosive Stage" special condition.
Cleared Gordo Ball Stage 200 Awarded when clearing a stage with the "Gordo Ball Stage" special condition.
Cleared Hustle Stage 300 Awarded when clearing a stage with the "Hustle Stage" special condition.
Cleared Ice Container Stage 100 Awarded when clearing a stage with the "Ice Container Stage" special condition.
Cleared Speedy Stage 100 Awarded when clearing a stage with the "Speedy Stage" special condition.
Cleared Speedy-Mech Stage 300 Awarded when clearing a stage with the "Speedy-Mech Stage" special condition.
First Strike 200 Awarded if Kirby lands a hit before he is hit himself. If playing single-player, it does not matter if the CPU buddy is hit first.
No Damage (P1) 500 Awarded if Kirby clears the match without ever taking damage. Even if Kirby takes damage by guarding boss attacks, as long as he doesn't get hit while he's not guarding, he'll still get the bonus.
No Damage (P2) 500 Awarded if Kirby's buddy clears the match without ever taking damage. This is not awarded if Kirby's buddy is CPU-controlled.
No Revival 300 Awarded if none of the enemies get to revive from Ghost form in battles against two opponents.
Remaining-Time Bonus 1 per second Awarded based on the amount of time remaining.

It should be noted that these bonuses contribute to the score, and are not awarded as Fighters Points until the game concludes.

Other points awarded which do not contribute to the score include the points awarded for winning battles (detailed in the Floor breakdown above) and the following:

  • Chapter 1 Clear - 300 points
  • Chapter 2 Clear - 500 points
  • Chapter 3 Clear - 800 points
  • Chapter 4 Clear - 1000 points
  • Final Chapter Clear - 2500 points
  • First-Time Chapter 1 Clear - 300 points
  • First-Time Chapter 2 Clear - 500 points
  • First-Time Chapter 3 Clear - 800 points
  • First-Time Chapter 4 Clear - 1000 points
  • First-Time Final Chapter Clear - 2000 points