Super Dedede Jump
Super Dedede Jump is a special attack which King Dedede can perform in almost all of his appearances as a boss. It debuted in Kirby's Dream Land and allows the king to leap a great distance in the air, causing two Recoil Stars to appear aside him when he lands. King Dedede cannot use this move when playable until Kirby Star Allies, before counting his appearances in the Super Smash Bros. games.
In all of its appearances, this move is characterized by King Dedede making a large leap into the air with a straightforward parabolic trajectory. This jump covers a large distance - both vertical and horizontal - which can make it tricky to avoid if Kirby is in the air during the jump. Once King Dedede lands, he causes a Recoil Star to appear on each side of him which lasts a short while before disappearing. These stars can be inhaled and spat back at Dedede to damage him.
While Dedede himself does not gain any extra hitboxes for most versions of this move, it is inherently dangerous because Kirby cannot touch Dedede at any time during the fight without getting hurt. As such, the jump's main danger comes from Dedede's rapidly changing position, making it difficult to react to if Kirby is in the air. In later titles, King Dedede can cause additional shockwaves to appear when he lands this move, as well as use it many times in succession, adding to its danger.
Despite his imposing appearance, King Dedede is still vulnerable to attack when using this jump, and his slow recovery time after using it leaves him very vulnerable to a counterattack.
King Dedede uses Super Dedede Jump in the following games:
- Kirby's Dream Land
- Kirby's Adventure/Kirby: Nightmare in Dream Land
- Kirby's Dream Land 2
- Kirby Super Star (Ultra)
- Kirby's Dream Land 3
- Kirby: Squeak Squad
- Kirby's Epic Yarn
- Kirby: Triple Deluxe
- Kirby's Blowout Blast
- Kirby Star Allies
In addition, the following characters can also perform this move (as they are based on King Dedede):
In Super Smash Bros.
Super Dedede Jump is King Dedede's upward special move in every game in which he appears in the Super Smash Bros. series. It moves similarly to its appearance in the Kirby series, though its function is quite different. King Dedede is capable of initiating this jump from the air, which allows him to recover from great vertical distances. However, the move cannot hit opponents until King Dedede starts descending, and even at that, hits only below. While falling, King Dedede will meteor smash (send downward) any opponent he hits, which can be quite effective if used off-stage. If Dedede lands on an opponent, he will send them upward with a strong hit. His landing also produces two stars on his sides which deal a small amount of damage and can deter counterattacks. When recovering with the move, King Dedede can snap to the ledge when traveling upward, but will fall right past it on his descent unless the jump is canceled mid-flight, which will put him in a helpless state until he lands.
Humorously, if King Dedede uses this move and hits a ceiling, he will crash back down and be stunned for a lengthy period of time.
The following table details damage values and other specific information about Super Dedede Jump in each Super Smash Bros. title in which it appears.
|Super Dedede Jump Appearances in the Super Smash Bros. series|
|Super Smash Bros. Brawl||15% (drop), 11% (landing), 5% (stars)|
|Super Smash Bros. for Nintendo 3DS/Wii U||15% (drop), 11% (landing), 5% (stars)|
|Super Smash Bros. Ultimate||15% (drop), 12% (landing), 5% (stars)||Base damage - deals 1.2x listed damage in 1v1 battles.|
In Super Smash Bros. for Wii U, there are two other variants of Super Dedede Jump that can be applied as custom moves in place of the original, called Rising Dedede and Quick Dedede Jump. These moves change the character of the attack, with the former foregoing the landing portion of the move and adding a hitbox to the rising portion and the latter causing the jump to become quicker, but less forceful.