Greater Doomer

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Greater Doomer
SKC Greater Doomer Art.png
In-game artwork from Super Kirby Clash
Details
First game Team Kirby Clash Deluxe
Latest game Super Kirby Clash
Relative(s) Sphere Doomer, Grand Doomer, Doomer, Holo-Doomers
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Greater Doomer is a spectral bird-like entity from Another Dimension that is encountered twice in Team Kirby Clash Deluxe and seven more times in Super Kirby Clash. As its name suggests, its size and power is intermediate between a Sphere Doomer and the Grand Doomer. Greater Doomer appears twice during the events of Team Kirby Clash Deluxe--once in the Ruins, and again in the Dunes. Unlike the other standard enemy encounters, it bears both its own theme music and a unique entrance. In Super Kirby Clash, it has many more appearances, and can appear alongside Telepathos and Venom Kracko to form Team Floatrio.

Description[edit]

Greater Doomer resembles an ordinary purple Sphere Doomer, but is much larger, and bears more tail feathers (which appears to be correlated to its power level, as it still has less than the Grand Doomer). Unlike its relatives, Greater Doomer's mouth does not contain a sphere, but instead a black void. Like the Grand Doomer, it can manifest itself in Kirby's native dimension to do battle with him. In addition to standard flight, Greater Doomer is also capable of teleporting.

Attacks[edit]

Greater Doomer's attacks are borrowed from both its smaller and larger relatives. It can fire and drop orbs, rocket across the screen, teleport around, burst in dark energy, and swoop about the stage. Its airborne nature and teleporting makes it difficult for Team Kirby to attack consistently, but it is more vulnerable to the Beam Mage's Time Beam effect than grounded enemies are.

The following are all of Greater Doomer's attacks in Team Kirby Clash Deluxe and Super Kirby Clash. Note that attack names are conjectural:

Greater Doomer's attacks in Team Kirby Clash Deluxe & Super Kirby Clash  
Attack Description Variants Notes
Swoop Greater Doomer flies in, creating an arc along the ground as it does so.
Low Swoop Greater Doomer move close to the ground, and then flies across the arena.
Orb Shot Greater Doomer spits purple orbs out of its mouth which travel in a straight line and can be batted away. How many orbs are shot out can vary.
Orb Drop Greater Doomer spins around in the air and drops orbs which fall to the ground. lingering for a moment afterward. How many orbs are dropped can vary.
Distant Orb Shot Greater Doomer flies into the background and spit large orbs into the arena which plop down onto the ground and linger.
Zoom Greater Doomer flies into the background and then flies back through the arena before returning to a different point.
Flame Tackle Greater Doomer starts rolling as it engulfs itself in flame. After a long pause, it flies across the stage. Greater Doomer may stop in the middle of its flight path to reorient before charging again.
Dark Burst Greater Doomer starts emitting a dark aura and slowly drifts toward a specific target. It then releases a series of magical bursts around itself.
Orb Saw Greater Doomer creates a ring of small orbs around itself and then rapidly spins them around. The number of times this move is used in succession can vary.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ラージローパー
Rāji Rōpā
Large Roper
French Méga-Chimair Mega Chimera