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===Chapter 5: The Disappearing Sugar Incident!?===
===Chapter 5: The Disappearing Sugar Incident!?===
[[File:V21 Illustration 10.png|thumb|left|130px|Kirby is horrified to hear that there will be no sweets or other sugar-containing dishes.]]
[[File:V21 Illustration 10.png|thumb|left|130px|Kirby is horrified to hear that there will be no sweets or other sugar-containing dishes.]]
Kirby and Bandana Waddle Dee offer to help Chef Kawasaki prepare the sweets. However, they discover that all the sugar has gone missing. Chef Kawasaki says this means that the afternoon's snack party would be cancelled since sugar is a crucial ingredient in all the desserts. He steps out and informs the passangers. Everyone is shocked and upset by the news. While Knuckle Joe initially suspects Kirby may have given to gluttony and eaten it, Chilly suggests that the culprit behind the slumbercumber event could be at fault here too, with the incident having taken place to neutralize the witnesses. Everyone continues theorizing when York steps in and reasons with the rest, saying that pointing fingers will only create a tense atmosphere. Chef Kawasaki thinks of the sugar-free meals he coukd still make to cheer the rest up, but everyone else is still dejected. Before Kirby and Bandana Waddle Dee return to the kitchen car to assist Chef Kawasaki, Bandana Waddle Dee explains his suspicions about York to Kirby. He believes York may be the culprit and that the Pupupu Train may have some secret reason behind its creation, so he decides to watch over York to get to the bottom of it.
Kirby and Bandana Waddle Dee offer to help Chef Kawasaki prepare the sweets. However, they discover that all the sugar has gone missing. Chef Kawasaki says this means that the afternoon's snack party would be cancelled since sugar is a crucial ingredient in all the desserts. He steps out and informs the passangers. Everyone is shocked and upset by the news. While Knuckle Joe initially suspects Kirby may have given to gluttony and eaten it, Chilly suggests that the culprit behind the slumbercumber event could be at fault here too, with the incident having taken place to neutralize the witnesses. Everyone continues theorizing when York steps in and reasons with the rest, saying that pointing fingers will only create a tense atmosphere. Chef Kawasaki thinks of the sugar-free meals he could still make to cheer the rest up, but everyone else is still dejected. Before Kirby and Bandana Waddle Dee return to the kitchen car to assist Chef Kawasaki, Bandana Waddle Dee explains his suspicions about York to Kirby. He believes York may be the culprit and that the Pupupu Train may have some secret reason behind its creation, so he decides to watch over York to get to the bottom of it.
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Revision as of 09:31, 23 February 2024

Notice: Semi-open sandbox
This is ShadowKirby's personal sandbox. You may fix minor details, but are kindly asked to avoid making big changes.

... as if I didn't have enough sub-pages as is. Let's make this worthwile.

Sub-pages

Navigation


Novel shenanigans

Click "expand" to view contents

Kirby: Meta Knight and the Knight of Yomi coverage missing

Complete:

Kirby: The Mysterious Incident on the Pupupu Train?!

ShadowKirby/Sandbox
Kirby The Mysterious Incident on the Pupupu Train Cover.jpg
Cover art for Kirby: The Mysterious Incident on the Pupupu Train?!
Details
Volume # 21
Published December 15th, 2021
Original story? Yes
Inspiration(s) Kirby Pupupu Train series
Chapters 10
Pages XXX
Main character(s) Kirby
Waddle Dee
King Dedede
Meta Knight
York
Waddle Dees
ISBN XXX-XXXXXXXXXX
Volume order
Kirby: King Dedede's Great Escape Mission! Kirby: Welcome to the Starlight Theater!
 This box: view  talk  edit 
[]
— Unofficial translation of the description of Kirby: The Mysterious Incident on the Pupupu Train?!

Kirby: The Mysterious Incident on the Pupupu Train?![Japanese title] is the twenty-first volume of the Kirby novel series, published exclusively in Japan on December 15th, 2021. In this volume, [plot summary]

This volume takes inspiration from the Kirby Pupupu Train real-life events series.

Characters

Characters of "Kirby: The Mysterious Incident on the Pupupu Train?!"  
Main characters
Supporting & minor characters
For characters lacking illustrations, see this page

Plot synopsis

Chapter 1: The Railroad King Has Arrived!

Presenting the Pupupu Train.

Bandana Waddle Dee rushes into King Dedede's office, informing him that a visitor wishes to speak with him. Intriguied by the visitor's status, the "Railroad King", King Dedede greets the visitor, who introduces himself as York. York explains that he wants to build a railroad from Dream Land to Baspa, a planet known for its lush environments and services. Incentivized largely by the prospect of food, King Dedede agrees to let York build the railway.

Later, Bandana Waddle Dee expresses his concern about the Pupupu Train railway project, which many of Dream Land's residents are invited to, as he believes it to be too good to be true. King Dedede dismisses these worries and tells him to prepare for the inaugural trip. The rest of the Waddle Dees are excited by the invitation, but Bandana Waddle Dee still has his doubts.

The Pupupu Train quickly becomes the talk of the town at Dream Land. As the residents exchange rumors, Kirby and Bandana Waddle Dee arrive in a makeshift rope and passenger train. Bandana Waddle Dee promises to give the residents of Dream Land pamphlets with information. The pamphlets are eventually handed out at Castle Dedede, and everyone is excited about the trip. Chef Kawasaki announces that he'll be in charge of the food on the train, which leads Kirby to cheer. The rest begin deciding room assignments: Burning Leo and Hot Head, Chilly and Pengy agree to share rooms with each other, respectively. Kirby wants to ride woth Walky; knowing well what catastrophy can ensue, Bonkers offers to be Kirby's roommate, much to the others' relief.

Chapter 2: Pupupu Train, Ready to Depart!

The view of Planet Popstar from the train's window.

On the day of the departure, the eager Kirby arrives at the train statition early. He is surprised when the station attendant clips his ticket, but then finds it cool and asks to try this job. As the departure time nears, Kirby clips the passengers' tickets. King Dedede shows up boasting a new outfit for the occasion and calling himself the "station master". As he explains this title, Meta Knight and his subordinates arrive, having left the Halberd for a change. The Meta-Knights are excited for the trip, but Captain Vul is sour and snaps back at Kirby when the latter shows concern. The last to arrive are York and his crew: the driver, conductor, and the maid. Everyone boards the train, and the Pupupu Train departs.

Everyone settles in their rooms. Chef Kawasaki enthusiastically examines the kitchen and food car's supplies and begins to prepare meals for the upcoming party in the dining car. Later that evening all the passengers cheer and enjoy the celebration; or rather, all but Captain Vul, who barely eats anything. While everyone else enjoys dessert, he gets up and leaves, saying he doesn't feel well. His crewmates dismiss it as anxiety due to the trip.

Chapter 3: The Midnight Ghost Disturbance!?

The Waddle Dees mistake King Dedede for a ghost.

The passengers return to their rooms for the night. Past midnight, a Waddle Dee carries a cup of water to bring it to King Dedede when he hears a strange sobbing noise from the storage room. This horrifies the Waddle Dee, who drops the cup and immediately runs back to the Waddle Dees' room. He tells the rest about the noise, fearing that it could be a ghost. The Waddle Dees are scared of this idea, but Bandana Waddle Dee tries to assure them that a ghost couldn't have snuck on the train unnoticed. Just then, King Dedede enters the room, startling the Waddle Dees, who at first think the ghost came. They explain the situation to him, so he decides to see for himself and prove that there is no ghost on the train. By the time they reach the storage room, the noises have ceased. King Dedede opens the door and finds the room to be empty. He concludes that the witness Waddle Dee must have been half asleep when he heard the noise, and heads back to his room. The rest of the Waddle Dees are still convinced there is a ghost, and that it can pass through walls.

The next night, the Waddle Dees cower at the thought of the ghost. Bandana Waddle Dee heads towards the storage room, followed by the other Waddle Dees. They all hear the noise again, and Bandana Waddle Dee notices that it's a very sad sob and wants to comfort the ghost. When he approaches and tries to open the door, the sobbing stops. However, the door is locked from the inside. The Waddle Dees freak out, and King Dedede comes to see what the commotion is about. He realizes that only nine of the ten Waddle Dees are present, and the Waddle Dees think the ghost kidnapped the tenth. King Dedede demands the door be opened, and the one inside the storage room turns out to be none other than the missing Waddle Dee, who confesses to have been scared and homesick. King Dedede is irritated by the situation, claiming that anyplace he is should be the Waddle Dees' home. As they head back, Bandana Waddle Dee points out that King Dedede must have been concerned about the noise since he came out that night.

Chapter 4: The Great Sandwich Incident!

Chef Kawasaki identifies the slumbercumbers.

First thing in the morning, Chef Kawasaki prepares to make a snack for the train's crew. Kirby visits him early since he can't sleep due to Bonkers' loud snoring. He complains, mentioning that Bonkers was opposed to Kirby's mere humming but was loud himself. Chef Kawasaki steers the concersation in a positive direction, and Kirby offers to help with breakfast, which unnerves Chef Kawasaki, who is well aware of Kirby's abysmal cooking skills. Instead, Kirby brings ingredients, and Chef Kawasaki makes cucumber sandwiches, which Kirby then delivers to the crew. The fascinated Kirby watches the driver work when, suddenly, the driver falls unconscious on the spot. When he tries to call someone for help, Kirby finds the maid and conductor to also be unconscious. The plates with the sandwiches are empty, so he concludes that they must have been the cause.

The news quickly spreads on the train, causing a commotion. York tries to sort out the situation. King Dedede points out that with no driver, the train is a runaway. However, it can't be stopped due to its acceleration device, but York reassures the rest that it has a self-driving mechanism for normal circumstances. King Dedede runs off to try to drive the train anyway, while Meta Knight says they need to investigate the cause behind the incident. Chef Kawasaki explains, and York is disheartened when he mentions the cucumbers. This reaction raises Meta Knight's suspicions. Chef Kawasaki lists the ingredients and claims he never put slumbercumbers, which are a special sort of cucumbers with sleep-inducing effects that grow exclusively in the southern grasslands of Dream Land. When he examines the box of cucumbers, he's shocked to find out they are indeed slumbercumbers. They establish that the crew will be asleep for ten days, and will only awake after they reach Baspa. Meta Knight retells this to York, who continues to show suspicious degrees of concern. They wonder how the slumbercumbers got there in the first place, and narrow down the options to unscrupulosity of staff or passengers, which they ultimately dismiss due to a lack of motive, or an unnoticed stowaway. With much left unknown, they decide to avoid creating tension among passengers for the time being, and Chef Kawasaki begins to prepare a sweet afternoon snack to help everyone calm down.

Chapter 5: The Disappearing Sugar Incident!?

Kirby is horrified to hear that there will be no sweets or other sugar-containing dishes.

Kirby and Bandana Waddle Dee offer to help Chef Kawasaki prepare the sweets. However, they discover that all the sugar has gone missing. Chef Kawasaki says this means that the afternoon's snack party would be cancelled since sugar is a crucial ingredient in all the desserts. He steps out and informs the passangers. Everyone is shocked and upset by the news. While Knuckle Joe initially suspects Kirby may have given to gluttony and eaten it, Chilly suggests that the culprit behind the slumbercumber event could be at fault here too, with the incident having taken place to neutralize the witnesses. Everyone continues theorizing when York steps in and reasons with the rest, saying that pointing fingers will only create a tense atmosphere. Chef Kawasaki thinks of the sugar-free meals he could still make to cheer the rest up, but everyone else is still dejected. Before Kirby and Bandana Waddle Dee return to the kitchen car to assist Chef Kawasaki, Bandana Waddle Dee explains his suspicions about York to Kirby. He believes York may be the culprit and that the Pupupu Train may have some secret reason behind its creation, so he decides to watch over York to get to the bottom of it.

Chapter 6: The Unlikely Culprit

Kirby and Bandana Waddle Dee bring Captain Vul porridge.

Breakfast is served, but everyone is quiet. While carrying plates, Kirby notices that Captain Vul is absent and inquires Meta Knight and his crew about it. Hearing of Captain Vul's lack of appetite and unwellness, Kirby and Bandana Waddle Dee visit him and bring rice porridge. They then invite Caltain Vul to attend the tea party scheduled for that afternoon. He refuses at first due to the implications of sweets, but Kirby explains that the sugar is gone and alternatives will be used. Kirby and Bandana Waddle Dee then return to the dining car, leaving Captain Vul to ponder.

Everyone has finished their meal, but the atmosphere is tense due to the recent events. As Meta Knight and his crew get up to go to their room, Captain Vul suddenly comes and confesses that he stole the sugar. In a tearful apology, he explains that he is on a diet since he had been putting on weight, but under the pressure of constant desserts and driven by impulse, he had decided to hide the sugar in the freight car. Since it was packed with crates, he moved one out to the kitchen. Meta Knight realizes that this must have been the slumbercumber box, and Captain Vul is guiltridden upon finding out he's the cause of this incident as well.

However, Meta Knight confronts York on the topic of the transportation of slumbercumbers. Before he receives an answer, King Dedede barges in, having left the Waddle Dees to drive the train. He accuses York of smuggling the slumbercumbers to make a fortune by selling it to evildoers who could use the slumbercumbers for malicious purposes. York admits that the Pupupu Train was indeed transporting slumbercumbers, but before he can explain why, the Waddle Dees run in, panicked by the flashing red emergency sign in the driver's car warning of an incoming shooting star that is set to collide with the train.

Chapter 7: Kirby's Great Singing Operation!

Chapter 8: The Pupupu Train's Great Pinch!

Chapter 9: Protect Everyone!

Chapter 10: The Truth of the Pupupu Train

Descriptions

Found in Description and translation
[color and bold]

[Add color and bold to it]

Gallery


Names in other languages

Language Name Meaning


References


Sandbox for pestering Daroach in his Airship

Click "expand" to view contents

Before bubble 1-3

Classification obtained by first checking after each bubble, then restarting and checking everything in a different world.

Global

  • Bananas are better than apples. And melons? Better yet
  • Saving the world from darkness can be exhausting work
  • Even when you lose all your Kirbys, never give up hope. Get in there and give it another try!
  • If one part of an island is just too difficult for you right now...
  • Take it from me. The bigger they are, the harder they fall
    1. for some reason dialogue bubble showed up after these when testing in w2; Mass Attack works in mysterious ways...
  • My friends moving down below are known as the Squeakers
  • Running, jumping, floating around... You sure seem to be having a lot of fun!
  • There are some foes that you can't latch on to. You'll need to jump on them in clever ways!
  • They say to always play games in moderation
  • When facing big foes or powerful enemies, gather together and use mass attacks!
  • When in doubt, launch yourself at your foe and see what happens!
  • Your home, Popstar, is the brightest star in space
  • A rainbow seems to be a universal symbol for harmony!
  • I wish I could get my hands on one of those Nintendo 3DS systems
  • Seems like you can count on a switch to stay switched
  • Slimy stuff gives me the shakes
  • If you have lots of Kirbys, you can divvy up the work
  • How's that little game go? (foe-specific but seen in w1&2)
  • Which is your favorite way to get to those hard-to-reach places?
  • Legend has it that rainbows hold mysterious power
  • It must be satisfying to smash every block you see
  • If you get poison spit on you, you'll be done for if you don't act quickly
  • If the power light on your Nintendo DS turns red, it's time to recharge the battery
  • When tackling a huge enemy or trying to activate some massive mechanism, you'll need lots of Kirbys
  • I've always been a big fan of underdogs. I guess that's why I'm helping you out
  • When you're drawing a path with the star, have you seen how the color changes?
  • No matter how hard you pull, some things just aren't going to budge unless you have enough Kirbys
  • As the captain of an airship with all sorts of buttons and blinky lights...

Local

  • It's always good to know how to make a quick exit
  • You might not want to touch the green mushrooms (check for w3)
  • Medals are often found inside treasure chests
  • Enemies often have fruit. When you defeat a strong foe, or many does, you'll surely scare up a juicy trove of the stuff!
  • Chomping some Jumbo Candy is a lot of fun. The whole world is yours to smash!
  • My sources say that there's a quirky kind of candy out there
  • Those Stumpees can really be scary when they're rolling right toward you
  • The runty Oohroo is always thrashing around with his arms (foe-specific)
  • If you catch a glimmer of treasure behind a spiderweb, go in carefully (foe-specific)
  • I've caught wind of specials medals that shine like a rainbow
  • This island is full of greenery and has food aplenty
  • Sometimes you'll need to build a rainbow bride to continue onward
  • Tough world, where one Kirby can be whittled into so many itty-bitty Kirbys!
  • You can easily defeat all of the menacing trees on this island. Just smash into their trunks
  • This island is home to all sorts of moles. They're mischievous as it gets. Watch your back!
  • You know those little plants that are always dozing off?
  • The scuttlebutt is that there's a gold creature living on this island
  • The more friends you have at your side, the easier you'll find...everything!
  • If you exit a stage, you'll lose any medals that you pocketed
  • The wormy monsters that pop up from the ground are called Warwiggles
  • If you ever feel stuck, why not just throw yourself at the problem!
  • This island is filled with natural wonders

Bubble 1-3

No new dialogue is added (which is uh...)

Bubble 1-4 + Boss 1 encounter

Local

  • I feel like I've seen the boss of this island somewhere before...

World 2

Storo boards the ship once World 2 is reached. All dialogue concerning him becomes global. The following division was tested using savestates on an emulator, by traveling to a previous world first.

Global

  • There are doors hidden in many stages that are shortcuts to the goal
  • The fellow behind you goes by the name Storo
  • The Skull Gang that patrols this island is unrelenting (dialogue obtained in World 1 & 2 despite island specific mention; might disappear once unpatrolled)
  • My friend Storo behind you might seem like a brute

Local

  • Stay on the lookout for skull-shaped keys (could become future global?)
  • This place has gotten so hot that much of what used to be here has dried up
  • If you get swept up in a sandstorm, you'll take damage
  • There are so many cactus creatures in the desert
  • If you hear a rumble in the ruins, you're probably near a Grindarr
  • It might seem safe to walk on sand. And it is
  • The legends of this place tell of a mighty guardian known as the Great Gear
  • The little spiked plant that often comes in stacks is called a Stactus
  • Rain rarely falls in this desert. All this dry air is making my fur itch!
  • Desert plants thirst for water
  • Foes wrapped in bandages will keep bouncing back, good as new (foe-specific)
  • Sandstorms can drop items when they blow through
  • Necrodeus hates light and wants to steep the world in darkness (could become furure global?)
  • This island is actually a bottomless pit filled with sand
  • The foes wrapped up in bandages are called Mummbons (foe-specific)

Bubble 2-1

Bubble 2-2

Bubble 2-3


Music

When creating a music page in one go just isn't gonna happen.

Click "expand" to view contents

Motif pages

Because most could use a rework. For characters and games.

Let Battle Commence!

Remixes:

  • Banner (jingle based on main motif)
  • Beginner's Field (slight variations, nothing drastic)
  • Cake Royale! (has a Kirby's Triumphant Return fanfare at the start and is finite, otherwise same track)
  • Title (main motif only, reinstrumented and sped up)
  • Main Menu (minor electric guitar remix, sections modified according to the key)
  • Collection Mode (calm remix; check for 2nd section!)
  • Battle Prep (Normal) (epic remix, second section sees some development of the main motif instead of its latter half)
  • End Interview (jingle based on motif)

Partial remixes (?):

  • Prologue (1st section is modified 2nd of theme)
  • Warp Star Ride (based on 2nd section)
  • Training Room (Green Greens with main motif used as an ostinato)
  • Battle Arena (starts the same, second section goes elsewhere before going Kirby's Triumphant Return)
  • Results (after Kirby Dance: 1st section vaguely familiar (Prologue?, 2nd is a variation of main motif)
  • Final Results (after Kirby Dance: main motif starts but transforms into something similar to KTR)
  • Attack Riders + Hurry Up! Attack Riders (heavily modified, but generally same motifs)
  • Crazy Theater (all 4 versions) (all use the main motif as their basis)
  • Robo Bonkers (+ Ambush) (has elements, PROBABLY of 2nd section too + has elements of Green Greens and for some reason Dark Crafter Battle)
  • Dededestroyer Z Appears (motif mashed together with Dedede's theme)
  • Dededestroyer Z (motif appears a minute into the piece, precedes KTR twice in a row)
  • Ending (first section mixed with a New Wind for Tomorrow and Green Greens)
  • Staff Credits (medley including I think Title theme, plus many others on the list)

Influence in: (actually I don't know the 2nd section well enough so this list includes MORE THAN IT SHOULD)

  • Stadium Entrance (primarily Green Greens)
  • League Battle Entrance (up and down fifths and sicths maybe? Idk it sounds like Welcome to Wondaria's ending even though they're obviously not related)
  • Let the Games Begin! (not because I hear a similarity but because it's so darn short and insignificant)
  • Coin Clash (similar melody, that's about it)
  • Rocket Rumble (sounds familiar, so a solid candidate to leave this list when I find out what it is)
  • Battle Prep (Qualifier) (see League Battle Entrance)
  • League Battle Failure (mainly Green Greens, MIGHT have elements?)
  • Ore Express (passes the vibe check, based on SOMETHING, but what?)
  • Flagball (mainly rhythmical similarity)

List of music pages

The purpose of this list is to keep track of all music pages, given that there is no dedicated category for these, and many duplicates arise when checking categories for individual games. Ultimately, this should be a tool that facilitates navigation in order to then standardize music page formatting.

As of January 21, 2024 (latest: Hard (theme from Kirby's Star Stacker))

Disambiguations:

KA jingles

The 3 sections below cover the fanfares from Kirby's Adventure. They (will) list all appearances. Other fanfares unrelated to them can be heard as or in:

  • Kirby Dance (theme), 1-UP jingle and Done In
  • KDC (several unique fanfares)
  • KDL2 (unique fanfares for bonus games)
  • KSS(U) (Gourmet Race victory and loss jingles, Treasure jingle)
  • KDL3 (minigame jingles and heart star collection)
  • K64 (shard collection)
  • KaTAM (unique fanfare for CPU winning)
  • KRtDL(D) (fanfares for spheres, parts, and 100%)
  • KBBl: Done In and Game Over instead of Too Bad...
  • KatFL (unique fanfares tied to its motifs)
  • idk what else lol

Good Try! / Well Done!

Fanfare consisting of a rising tetrachord in F major.

  • KA/KNiDL: plays []
  • KaTAM: (2 versions) plays when opening a large chest/chest with music, when pulling a lever, and []
  • KCC: plays []
  • KSSU: plays when achieving 2nd/3rd place in Snack Tracks, Card Swipe and Kirby on the Draw
  • KRtDL(D): plays []
  • KBBl: plays when clearing a regular stage
  • KatFL: plays when beating the Colosseum without getting a new record

Too Bad...

Descending passage from E-flat to C-sharp, ends in dissonance.

Congratulations!(!)

Longer, sometimes higher-pitched (KA; not KNiDL; KCC (new only)) version of "Good Job!"/"Well Done!", resolves in A major (when compared to original F major)

Clash themes

Because there's SO MANY of these, I need to sort things out separately. Using User:Skull/Games with no Sound Tests and User:Gigi/Sandbox/Music for reference. And Town (theme) and Ordeal (theme) as well now.

Quest Board theme

Basically same as town theme? But minor?

  • TKCD
  • SKC (2 versions)

KF2

ShadowKirby/Sandbox
Various arrangements of "Kirby Fighters 2: The Destined Rivals".
Details
Debut appearance Kirby Fighters 2 (2020)
Last appearance Kirby's Return to Dream Land Deluxe (2023)
Other appearance(s) Kirby and the Forgotten Land
Kirby's Dream Buffet
Composer(s) Hirokazu Ando[1]
 This box: view  talk  edit 

"Kirby Fighters 2: The Destined Rivals"[derived from Japanese] is the main theme from Kirby Fighters 2. It was composed by Hirokazu Ando.[1]

Composition

Kirby and his Buddy prepare to face against the Destined Rivals.

"Kirby Fighters 2: The Destined Rivals" is an energetic and resolute theme in C minor and 4/4. The character is immediately set by its intro, consisting of rapidly rising intervals, at first two perfect fourths, one of the theme's characteristic traits. After the intro ends on the dominant, the electric guitar melody comes in, developing on the aforementioned element of the intro. Between its phrases, the intro element appears as a quite counterpoint. Circling between perfect fourths and fifths and dissonant seconds and a diminished seventh, the melody is relatively self-contained. However, the counterpoint leads it to a second developing section.

Initially, this second part continues the ideas of the first, albeit in a more major tone (specifically the parallel E-flat major). As it transituons back to minor, it begins to diverge from the established intro motif with smoother motion and more compact dissonance — a diminished fifth. This new element gains momentum as it approaches the dominant in the form of a diminished seventh chord. With the counterpoint playing once more, the third synth section arrives as the climax. It is intonationally close to the first section's resolution, staying near the tonic in movement back and forth, with short phrases and an first ending based on the intro motif. When it repeats, it concludes with a final new element, close to the first resolution yet distinct in its sequence of notes: a slow rise from tonic to dominant and return towards and around the tonic. The intro-based counterpoint concludes the theme, which then loops from the first section.

Game appearances

Kirby Fighters 2

In its game of origin, "Kirby Fighters 2: The Destined Rivals" is the main motif, appearing prominently as menu, cutscene and boss music. The following is a list of its arrangements:

  • "Kirby Fighters 2: The Destined Rivals" – the main title theme.
  • The Battle Mode menu theme – a faithful acoustic arrangement.
  • The Online/Local Mode menu theme – an electronic arrangement with a new counterpoint.
  • The Battle Results theme for the aforementioned modes – an acoustic arrangement at a moderate pace.
  • The Story Prologue theme – a slow acoustic arrangement with a small variation in the melody that carries over to some individual later instances, plays during most cutscenes.
  • The main Battle Jingle — plays prior to most Chapter 1-4 battles, as well as in Single-Handed Mode. Based on the melody of the third section.
  • The Item Room theme for Chapters 1-4 — an arrangement in D minor.
  • Stage of Destined Rivals — default music for Stage of Destined Rivals in Battle Mode and battle theme for King Dedede & Meta Knight (and their impostors) in Chapters 2-3 of Story Mode: The Destined Rivals. Has snippets of ["Boarding the Halberd", smth else]
  • "The Battle of Deeply Bonded Allies"[2] — the alternate music for Stage of Destined Rivals and default for the stage in Chapter 4 of Story Mode: The Destined Rivals, as well as the music for the first phase of the Final Chapter battle at Stage of the Partners. Has snippets of "King Dedede's Theme", "Boarding the Halberd" and "Green Greens".
  • The Final Chapter Battle Jingle – plays prior to most Final Chapter battles. Based on the ending elemnt of the third section.
  • The theme for the cutscene featuring the Masks of Dark Bonds
  • Three variants of the Buddy Star Blaster theme, playing under specific cirucmstances (2 users, 3 users, or used during the end portion of Stage of the Partners)

The melody or larger sections of the theme also appear in:

"Kirby Fighters 2: The Destined Rivals" in Kirby Fighters 2  
Full arrangements
Theme Sample
"Kirby Fighters 2: The Destined Rivals"
Battle Mode menu
Online/Local Mode menu
Battle Results
Story Prologue
Chapters 1-4 Item Room
Stage of Destined Rivals
"The Battle of Deeply Bonded Allies"
The Masks of Dark Bonds
Jingles
Theme Sample
Chapters 1-4 Battle Jingle
Final Chapter Battle Jingle
Buddy Star Blaster (2 characters)
Buddy Star Blaster (3 characters)
Buddy Star Blaster (Stage of the Partners)
Partial arrangements
Theme Sample
Ending
Chapter 4 Results
Final Chapter Prologue
Epilogue
Secret Ending
Alternate title
"History of Kirby Fighters"
Training Mode (Intense)
Training Mode (Chiptune)

Kirby and the Forgotten Land

In Kirby and the Forgotten Land, "Kirby Fighters 2: The Destined Rivals" is a part of both "Secret Area: HAL Room" medleys alongside "Twinkle☆Stars" and "Town", playing in the HAL Rooms. Here the theme plays in D minor, similarly to the Item Room iteration.

Other appearances

Starting from Kirby and the Forgotten Land, "Kirby Fighters 2: The Destined Rivals" represents its game of origin in the Past Adventures menu.

[At least in the Kirby 30th Anniversary Music Festival]

Names in other languages

Kirby Fighters 2: The Destined Rivals

Language Name Meaning


The Battle of Deeply Bonded Allies

Language Name Meaning


References

  1. 1.0 1.1 Kirby's Dream Buffet Gourmet Rank menu
  2. Kirby 30th Anniversary Music Festival pamphlet? ("Beyond the 25th Anniversary")

[[Category:Music in Kirby Fighters 2]] [[Category:Music in Kirby and the Forgotten Land]] [[Category:Music in Kirby's Dream Buffet]] [[Category:Music in Kirby's Return to Dream Land Deluxe]]


Rumble go brr

Basically, every instance in which a Nintendo Switch controller (Joy Con or Pro Controller) does a funny buzz. Currently exclusive to Super Kirby Clash, Kirby and the Forgotten Land, and Kirby's Return to Dream Land Deluxe (demo).

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SKC

Event Description
Charging attack (Spin Splash/Twister Slash, Hammer Flip, Healing Area, Time Beam) Small shake for every level of charge, final one being the strongest.
Team Meteor landing Violent shake

KatFL

Event Description
Car Mouth Kirby Turbo Dash Rumble with motor sound
Capsule opening Popping and opening sensation?
Gotcha Machine Alley crank turn Strong rumble with every turn, then a shake and pop when the capsule lands
Sleeping in Kirby's House Two gentle shakes as snores
Throughout The Brawl at the Mall Rumble timed with footsteps
Boss roar A brief shake
Boss defeat Two shakes: one for the final blow, another for the explosion

KRtDLD

Event Description
Hi-Jump Rocket Dive bumping into the floor Brief shake mimicking the impact
Uhhh There were definitely more

Recurring level design elements

Starting this out of curiosity, mainly. Feel free to contribute.

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Visual gimmicks

Follow the treasure hunter

Polof disappears through an invisible door.

If left untouched, this foe will lead Kirby to a stash of treasure.

Sacrificial foe

A simple foe is defeated by a stage hazard or other foe, demonstrating that it is dangerous.

Warp Star shenanigans

Terrain and layout

Checkered Star Blocks

Jumping with the Starmen.

A large area full of Star Blocks alternating with empty space, occasionally with foes. Typically has a Starman at the base to test the Hi-Jump ability.

Door labyrinth

Not to be confused with #Pick the right path blindly

A Squeaker prepares to escape through one of the many interconnected doors.

Food in a pond

Approaching a small rectangular body of water will drop food in it, typically a Maxim Tomato.

Inside a tree trunk

Characteristic of Green Greens and referenced further. Typically home to Needlous, carefree Waddle Dees, Waddle Doos, and many Star Blocks.

Pit of pits

Often introducing bottomless pits, there are formations of a large gap with several short and narrow cliffs within it.

Watch out below

Incoming Rocky.

The character is punished for staying in the trajectory of a falling Rocky, Bomber or other foe when climbing alternating platforms.

Puzzles

Cannon labyrinth

Blasting off again.

Hidden in plain sight

A Crystal Shard hidden in among Point Stars.

A collectible or valuable Point Star is hidden somewhere within semi-transparent stage elements or in a corner of the screen.

Hit the switch and run

A Bomb Block prevents Kirby from progressing.

A switch, stake or Bomb Block lies at the start of an optional portion of the stage, and must be hit to progress or reach a collectible or the like. However, unbreakable terrain appears shortly after in specific formations, requiring a well-planned trajectory.

Hit two, skip the third

The first two stakes of the puzzle.

Three Bomb Blocks or Stakes activate or deactivate a pillar of induced explosion blocks. Visual cues indicate that one such block/switch will prevent the player from reaching the guarded collectible.

A similar premise is found in Dangerous Dinner - Stage 1, where Kirby may find a side room where he must hit or avoid certain members in a lengthy line of Switches with the right timing to bring the Key Dee there his way.

Leave a projectile on the switch

Leaving a bomb on a red switch.

Light the fuse and run

A rough final stretch.

A specific example of #Hit the switch and run. A fuse must be lighted in one part of the room, which starts a race between Kirby and the lit fuse to the Cannon.

Light the fuse and wait

Fire Kirby lights a long fuse.

As opposed to the aforementioned puzzle, here the length of the fuse is significantly longer than the player's path, which gives the player plenty of time to enter the Cannon.

Maneuver the Wheel

Pick the right path blindly

The prized 1-Up.

Kirby is occasionally given a split path with little to no indication of what he should choose. Sometimes he is given the opportunity to backtrack, but he will often need to restart the stage to reach his goal.

Remember the path down

Kirby must remember which way the corridors turn to reach his goal.

Kirby moves one way along a lengthy, complicated path that can lead toward multiple objectives - one he really wants, one he doesn't, and often one he really doesn't want. Usually, the complexity is determined by the path that is forced to turn at every interval given, on top of being given to Kirby in reverse order. Kirby will then need to choose the path he wants to take in hopes of getting the right objective. The path back will be obstructed, usually by a strong water current.