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User:ShadowKirby/Title screen

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The title screen is a menu preceding the contents of a game. It typically includes developer information, the title of the game, a game mode selection, and a basic guide to the game and its story. In the Kirby series, it often has an opening cutscene, as well as a demo in earlier installments. The title screen is accessible upon booting up a game or quitting after a Game Over.

In the context of this article, a title screen is defined as an unplayable screen or cutscene accesible at the start of a game or one of its components, more often than not its Sub-Games.

Kirby's Dream Land[edit]

Opening animation[edit]

The title screen for the first game of the series, colorized.

The Nintendo logo appears briefly when the game is booted up. The title screen is visible immediately afterwards. It includes the game's logo with a stationary Kirby in the top left corner, as well as developer information at the bottom of the screen. This layout, with some changes, would go on to be the primary title screen layout of the franchise. The title theme, "Welcome to Dream Land", would become a staple in Kirby music.

At the beginning of the animation, Kirby comes riding a Warp Star around the letters of his name. He then disappears, leaving a star to flash at different positions. An onslaught of Kirbys then walks in from the left, following a pattern: walking in, jumping and spinning, landing with a pose, moonwalking, rotating with the KO'd expression, squeezing and expanding repeatedly, rapdily crouching and jumping, faceplanting, hopping while moving backwards, and finally hovering away. This sequence loops indefinitely.

The title screen did not always have its current appearance. During development, there was a simple background based on the first level.[1] Whether or not there were meant to be dancing Kirbys is unknown.

Modes[edit]

From the title screen, certain input combinations can lead into other modes, these being:

  • Extra Mode (Up + Select + A): a harder version of the game. The code is revealed once Main Mode is cleared but can be used at any time from the title screen. The difficulty selection is reflected with a text note in the center of the title screen.
  • Configuration Mode (Down + Select + B): the game settings, as well as the location of the Sound Test. This code is revealed after clearing Extra Mode but is available from the start.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

Opening animation[edit]

Main article: Cutscene

The opening animation varies greatly between the original Kirby's Adventure and its remake. Each is covered in its own section.

Kirby's Adventure[edit]

First you draw a circle, Then you dot the eyes. Add a great big smile And presto, it's Kirby!

Immediately upon the first boot-up, Kirby's Adventure plays a brief intro cutscene: the Kirby drawing tutorial. The music that plays during this cutscene differs from the main title music. Once Kirby is colored in, the camera pans down to the title screen proper. Some stars group up to form Kirby, who greets the player from a white background with purple and pink stars (pink and yellow in the Japanese version). The Japanese version has a blue circle with pink stars behind Kirby and a banner-like subtitle, while international releases have two yellow stars flanking Kirby. Kirby occasionally blinks or waves on this title screen. "Title Screen / Demo" plays on this screen.

As implied by the name of the music, following the title screen after idling is a demo of the game, which Kirby takes off to from the title screen with the help of the Warp Star. The demo takes place in a flat area similar to Vegetable Valley but not present in said level. It has a textbox introducing Kirby and explaining the Copy Abilities, namely Fire, Spark, Ice, Sword, Parasol, Burning, and Backdrop, as well as some basic game mechanics.

After Kirby hops on the Warp Star, a handful of story screens are shown to set up the scenario for why Kirby is embarking on this adventure. The screens are on an ornamented pink board and have the game title, story text and images. Meanwhile, Kirby moves around the bottom of the screen on the Warp Star in specific patterns. After the cutscene ends or if it is skipped, the game returns to the title screen. Idling from this point will replay the opening cutscene again.

In the 3D Classics: Kirby's Adventure version, the title screen makes use of the Nintendo 3DS touchscreen, presenting additional options to check saved Records and change the game's settings via Options. The title screen itself uses the boxart logo rather than a smiling Kirby.

Kirby: Nightmare in Dream Land[edit]

Setting the standard for its Flagship successors, Kirby: Nightmare in Dream Land starts off with the HAL and Nintendo logos. Kirby run in from the right, followed by another 120 running, jumping, rolling, walking, grabbing, jumping and hovering behind him. As the last Kirby runs by, the title screen is revealed. This title screen is gray with patterns. The indication to start under the flashing logo is written out in boxed letters. The music here is an arrangement of the original "Title Screen / Demo".

The demo is omitted in the remake. Instead, the story cutscene plays with updated graphics, text and layout.

File Select[edit]

The file select for Kirby's Adventure is a simple continuation of the title screen, with Kirby still smiling at the top of the screen. Each of the three save slots is called "Kirby" and reflects the completion percentage and current progress (Level 1-7, Finish, Extra, or Perfect). Besides the three save files, there is an option to delete save data. When a game is completed, its save file offers a selection between playing the Main Game, the Bonus Games and the Extra Game. The selected save slot/option has a star to its left. Additionally, a gap under the three slots has a description of the progress of the selected file:

  • 1%–9%: ~ Water Drop  ~
  • 10%–19%: ~ Son of Wind ~
  • 20%–29%: ~Li'l Traveller~
  • 30%–39%: ~Swift Hunter ~
  • 40%–49%: ~ Star Herald ~
  • 50%–59%: ~Dream Hunter ~
  • 60%–69%: ~Dream Warrior~
  • 70%–79%: ~Star General ~
  • 80%–89%: ~  Great Ace  ~
  • 90%–99%: ~ Final Star  ~
  • 100%: ~Hero of Lore ~
  • 100% + Extra Game cleared: ~ Super Star  ~

Kirby: Nightmare in Dream Land's file select is more intricate than the original. It is separate from the title screen and a has an ornamented background. The word "Kirby" is spelt out behind the transparent parts of the save slots. Each slot, now simply called "File", has a corresponding number of dots to the left, as well as completion percentage, the aforementioned progress description (now formatted with a triangular bullet point and starting from 0%) and an image respresenting the last visited saved level.

When a file is selected, the Game Select offers to play the main game, including Extra Mode with its own completion percentage when unlocked, the Sub-Games, visit the Sound Test or erase the file.

The File, Game and Sub-Games Select screens have a corresponding letter in the top left of the screen. Separate music plays at these screens.

Sub-Game and notable room title screens[edit]

Prior to playing a Sub-Game from the Main Game/Sub-Game menu, a title screen (with a difficulty preview/selection and illustration in Kirby: Nightmare in Dream Land) appears with instructions. A similar screen appears when first visiting the Museum or Warp Star Station.

Kirby's Pinball Land[edit]

Main article: Cutscene
Kirby's Pinball Land's title screen.

The Nintendo logo appears briefly. Following it is the opening cutscene of the game. Kirby walks in from the right along in a grassy field when King Dedede falls from the sky and lands on him. After Kirby recovers from this, King Dedede makes a bunch of bumpers appear in the air and bounces on them to get away. Seeing this, Kirby rolls up into a ball and uses the bumpers to chase after him. As he bounces up, the title screen pans down, and the title music starts playing. The title screen offers to start a new game or play a previously saved one. Pressing A or B displays the top 4 registered scores and a sleeping Kirby on the Ranking screen, while the Start button leads to the main game.

The Ranking screen offers the following records at start (all given names are based on flowers):

  1. Zephyra (00100000)
  2. Physali (00080000)
  3. Dendrob (00050000)
  4. Gerbera (00030000)

Idling at the title screen leads to the records screen. Idling from there will trigger the demos, which showcase each of the lands of the game up until their respective bosses. Unlike regular gameplay, they do not have any background music. These demos appear in a random order. Once all three play out with title screen intermissions, the opening cutscene plays again.

Kirby's Dream Course[edit]

Title screen[edit]

Kirby's Dream Course's title screen.

When Kirby's Dream Course is booted up, the Nintendo and Halken logos appear one after another on a black screen, followed by the title screen proper and its music. This title screen is blue and starry. The game's logo is in a checkered box, and Kirby himself is at the bottom center of the screen. Three spotlights rotate chaotically around the game logo, and the stars surrounding Kirby periodically flash different colors.

After the player idles at this screen, a demo plays. This demo has an image of a SNES controller in the top left corner and a "demo" icon in the HUD in place of the player's custom image. Also unlike regular gameplay, the demos do not have background music.

Unlike in previous and following installments, the order is preserved when returning to the title screen.

[] The original Japanese version of the game also had an opening cutscene that explained the scenario, but for unknown reasons, this was cut from international releases, and relegated to the instruction booklet only. (Music: Opening demo)

Game select[edit]

[]

Kirby's Avalanche[edit]

Kirby's Avalanche's title screen.

Nintendo logo -> developer info screen -> female voice aays "Kirby's Avalanche!" -> cutscene: Kirby rides in on his Warp Star and bounces off the ground as the background becomes a stone mural with Kirbys, some of which dance, and hidden "PuyoPyo" captions. The [music] starts as Kirby pulls down the elastic game logo and falls from it as a bunch of blobs drop from the top of the screen. He springs back from the bottom and lands on a glistening star platform, regaining his composture and waving at the player. A final blue blob drops onto his head. Demo (a tutorial every other demo, marked as stages):

  1. Poppy Bros. Sr.
  2. Whispy Woods
  3. Kabu
  4. Broom Hatter

If a demo is watched until the end, two scoreboards appear, highlighting the supposed records of all NPCs: List 1: (Competition)

  1. WAD
  2. BHR
  3. WAN
  4. PBS
  5. WIS

List 2: (Practice)

  1. KAB
  2. BRM
  3. SQU
  4. LOL
  5. BUG

Kirby's Dream Land 2[edit]

Opening cutscene[edit]

Kirby's Dream Land 2's brief opening scene.

After the Nintendo logo appears, a brief opening cutscene featuring close-up cutaways of Rick, Kine, & Coo sliding into view plays. The title screen and its music are then presented, with Kirby jumping in from the left. Most notably, Kirby walks around the screen, bumping into (invisible) borders, looking around, faceplanting and hopping, all in order.

Unplayabld demos of the game play out if Kirby is left to his own devices for long enough. No background music is heard in them. These demos naturally follow each other despite taking place in different stages:

The title screen reappears in between each of the demos. Once all play out, the opening cutscene returns.

Select File[edit]

The File Select, colorized.

Three save slots are given on a checkered screen, each colored differently when played on the Super Game Boy. A separate track plays on this screen. Kirby walks in place next to the selected slot, which includes the last played level and completion percentage. Along with the three slots is an option to erase a file, which, when selected, has Kirby carry a bomb in his mouth and place it where chosen. When 100% completion is achieved in a file, said file will offer an Option menu with a Sound Test, Boss Endurance and Bonus Chance, each marked by the first word.

Kirby's Block Ball[edit]

Opening cutscene[edit]

Kirby's Block Ball's title screen.

[Intro]

Demo (incomplete rounds, leaving title screen doesn't reset order, have corresponding music):

Pressing Select shows a Hi-Score Ranking screen for different stages, which can be scrolled through. On this screen, a floating island can be seen in the background while Kirby sleeps at the foreground. Scores for NPCs are marked with initials. [Present the scores?]

Select File[edit]

When selecting a file, Kirby stands next to small buildings with doors saying "In". Above each building is a sign reflecting the number of the save file, last played [/progress] stage, and an image of Kirby reflecting the completion [check more details]. Besides the three buildings, there is a sign instructing to press Up and B simultaneously to clear previous records, as well as a bomb that Kirby can inhale to then spit at the slot the player chooses to erase.

Kirby Super Star / Kirby Super Star Ultra[edit]

Grand Opening[edit]

Title screen from Kirby Super Star.

KSSU (from trivia page):

There is a rare alternate version of the "Grand Opening" movie which contains minor differences from the standard one. The most prominent difference is that Kirby winks at the beginning. Other differences include:

  • The twinkle at the beginning spins clockwise instead of counter-clockwise and has six points instead of four. Kirby spins counter-clockwise instead of clockwise when flying into frame.
  • Kirby's orientation is horizontally flipped, so he waves with his opposite hand. He jumps higher and does a flip before landing on the Warp Star.
  • Birds fly in the distance while Kirby "surfs" on his Warp Star, he smiles instead of appearing angry, and he passes over a small island in the ocean. During this, he turns and waves to the viewer a second time.
  • Kirby has a neutral expression when flying away instead of a smile, he waves a third time, and the starburst when he disappears is bigger.

Additionally, if the last played game mode is Meta Knightmare Ultra and said mode is completed, there is a small chance the opening is replaced by the cutscene "Fly! Meta Knight".

If the player idles at the title screen, certain cutscenes will play out: the opening cutscenes of all the main game modes (in the following order: Spring Breeze, Dyna Blade, Gourmet Race, The Great Cave Offensive, Revenge of Meta Knight, Milky Way Wishes, The Arena, Revenge of the King, Helper to Hero, Meta Knightmare Ultra, and The True Arena, followed by a loop) alternate with the "Grand Opening" cutscene.

  • Upon returning to the title screen, whether by playing a cutscene or choosing a save file and returning to the file select, Kirby may have one of four different expressions: an open-mouth smile (like in the logo, and always the default when the game is booted up), a closed-mouth smile, an open-mouth neutral expression, and a closed-mouth neutral expression.

Save file select[edit]

File Select from Kirby Super Star.

KSSU:

A total of 8 different expressions can be seen to the left of the save files, while the images to the right depict the last main game mode played in the corresponding save file.

Kirby's face colors upwards based on completion, fills in.

Corkboard[edit]

Corkboard from Kirby Super Star Ultra.

Game title screens[edit]

Sub-Game title screens[edit]

Kirby's Star Stacker [Game Boy][edit]

Kirby's Dream Land 3[edit]

First, the Nintendo logo appears with a coin sound. Then the Halken logo appears before the opening cutscene plays, which summarizes the plot of the game. Afterwards, the title screen appears, which displays a picture with Kirby, Gooey, and the Animal Friends.

Demo (a room each):

After they play out in order, the opening cutscene followsa again.

[][edit]

[if KStSt2 or whatever is separate it goes here]

Kirby 64: The Crystal Shards[edit]

Opening cutscene[edit]

Kirby 64's title screen.

Following the Nintendo 64, HAL and Nintendo logos upon first boot-up is the opening cutscene of the game. The title screen itself has a green checkered background and the five main characters of the game in an idling stance: Waddle Dee, Adeleine, Kirby, King Dedede, and Ribbon, each facing a random direction in a range of 180°. This title screen has no background music.

Idling at the title screen will trigger a demo:

Much like the title screen, the demos don't have any background music. The title screen appears after each demo. Once they play out and the title returns, idling once more triggers the opening cutscene.

Select File[edit]

Select File.

The Select File menu has a corkboard as a background, and plays "Select Screen". The save slots have a corresponding color and number of pins. Each has an enumeration, an image of a Crystal Shard, as well as completion percentage, last saved level, Options (marked by a small blue pencil) and Delete (marked by a bomb).

  • Options includes Mini-Games, Enemy Info, Theater and Settings at the start, as well as Sound Check and Boss Battles upon reaching their requirements.
  • Delete offers to clear save data for a file. Once accepted, a countdwon from 3 begins, after which the data is erased with a "Boom!"

There is a cheat code that will create a 100% completed game in File 3, as well as grant the player all of the Enemy Info Cards. To activate it, File 2 must be blank, while File 3 must be created with no progress. Then, while the HAL Laboratory logo is displayed during the game startup sequence, the player should insert the P2 controller, hold L, and press the buttons C-up, C-up, R, C-right, C-left, and Start in that order. The 1-UP jingle will play to indicate that the code was input correctly, and File 3 will be marked 100% complete. Because no C-button inputs are mapped anywhere on the Wii Virtual Console or in Kirby's Dream Collection Special Edition, this cheat code cannot be performed in those versions.

Mini-Games & Boss Battles[edit]

100-Yard Hop selected.

Much like most secondary options, the Mini-Games and Boss Battles menus have a simple cardboard-like appearance. While the former uses the "Select Screen" theme, the Boss Battles title plays "Entrance".

Each mini-game has a corresponding image and description attached with a yellow paperclip. When a game is selected, the number and appearance of playable characters can be chosen, followed by a difficulty selection marked by colorful stars.

Kirby Tilt 'n' Tumble[edit]

Kirby Family[edit]

Kirby Family's title screen.

Despite never having a formal release, the cancelled Kirby Family had a functioning title screen. Opening with the Jaguar and Natsume logos, the pink title screen appears with Kirby, King Dedede and Ribbon. A remix of "Pop Star" from Kirby 64: The Crystal Shards can be heard here. A 1-Up jingle plays when the game is started.

An earlier version of the title screen has 3 Kirbys in different poses insfead of 3 different characters.

Kirby Air Ride[edit]

Kirby & The Amazing Mirror[edit]

Demo (marked with the word DEMO):

Full title - cutscene - title - tutorial - title - tutorial - full title and pattern loop

[Works like KSqS]

Kirby: Canvas Curse[edit]

Title[edit]

Before the title screen for Kirby: Canvas Curse appears, the HAL and Nintendo logos show up on the top and bottom screens of the Nintendo DS, respectively. If there is no save data, the opening cutscene will play. If the game is booted up subsequently or after this cutscene play out, the silent title screen proper appears, consisting of the game's logo and developer information on the top screen and colorful instructions to touch to start on the bottom, all with a white and grey simplistic background aesthetic. Idling at this screen will trigger demo versions on the bottom screen with the opening cutscene playing in between every demo:

Much like the title screen above them, these demos have no music.

File & Game Select[edit]

Three files are available, each with its own color (blue, red and yellow). The numbers are formed on a 4×4 grid. The corresponding slots slide up and down at regular intervals on the bottom screen. The selected file has a brighter color than its surroundings. "Menus" plays on this and the following screens. When a new save file is created, Kirby Ball will briefly appear in the bottom left corner.

Each save file reflects the date and time of its creation and total play time, as well as a Medal count and completion percentage on the Game Select screen.

The Main Game, Medal Swap and Options (with Settings, Training, Data (deletion) and Sound Test) are available from the start, whereas Rainbow Run, Subgames and the hidden Jump Game are unlocked as progress is made.

When the Main Game is selected for the first time, a transitional screen will offer the player to enter training mode.

Sub-Game menu[edit]

During the Main Game and in the Sub-Games menu, the sub-games have a special screen offering a selection from the three and instruction panels for each of them. In the Main Mode, they reflect the progression, while in the Sub-Game menu there is a difficulty selection.

Kirby: Squeak Squad[edit]

Opening cutscene[edit]

In similar fashion to Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror, the cutscene for Kirby: Squeak Squad begins with the HAL and Nintendo logos, as well as the Flagship logo on the bottom screen of the Nintendo DS, with a white background. Kirby walks in from the left and encounters a chest. As he looks at it, the Squeaks stampede from the left carrying the game's logo, with Daroach in the lead. Spinni snatches the chest while Storo flattens Kirby. When they leave, the logo stops shaking. Kirby looks around, as flat as a pancake, and then springs up. He watches a bubble float over towards him. Once he inhales it and sends it to his Copy Palette, the title screen proper materializes, with Whispy Woods in the background. "Squeak Squad: Title" starts playing from this moment. Skipping the cutscene leads the player to this screen. A hand pointing at the bubble Kirby inhaled instructs the player to touch the bottom screen to start the game; however, pressing the A or Start button will do the trick.

If the player idles at this screen, the first story cutscene will play out with the title screen's music, followed by the title screen again. If the process is repeated, unplayable demos of specific stages will play out in succession:

The order and format are unchanged from Kirby & The Amazing Mirror.

HAPPY BIRTHDAY!!

An intermediate screen can be seen on the day of the player's birthday, based on the system settings. Unique to this game is a happy birthday message from Kirby and the Squeakers, accompanied by a fanfare sound effect.

File Select[edit]

The file select screen with a 100% complete save file.

The background for the file select menu is the same as the title screens'. However, a separate untitled track plays here instead. There are 3 save file slots. Whichever slot is selected is colored yellow and orange, while the rest are grayed out. The files have a chest count (out of 120) and a picture of Kirby and icon based on their collection. They change as follows:

  • 0-5 chests: a cloudy and red background with a single large star to the left and a smaller one to the right, Kirby looking with wonder. This image is reminiscent of the analogous icon from Kirby & The Amazing Mirror. No icon.
  • 6-20 chests: the same background. The icon consists of a chest and a star beside it.
  • 21-50 chests: the same background. A sack appears to the right of the star.
  • 51-100 chests: the clouds disperse, the sky has has both yellow and red elements. The star to the right cannot be seen anymore, but a blue one joins from the left. Kirby smiles with both arms near his cheeks. The icon gains an Invincible Candy, placed behind the chest and star.
  • 101-119 chests: the same background. The icon reaches its final appearance, gaining a bunch of goodies: an object resembling a scroll, a Cherry and a Burger. Two blue circles appear at the top of the sack.
  • 120 chests: Kirby celebrates as the sun rises. He is notably missing his right blush.

In addition, Kirby and the Squeakers execute randomized movement patterns: Kirby reprises his behavior from Kirby & The Amazing Mirror after running in from the left, three Squeakers (one of each color) hop around, and one of the larger Squeaks appears at random:

  • Daroach teleports to random locations and may glide in any direction.
  • Doc hovers in a zigzagging pattern from different heights with a strict trajectory.
  • Storo walks in from a side. He can stand in place, walk, take a nap, or turn with his back toward the player, as well as walk out at any given moment.
  • Spinni can come from a side or drop in from the top of the screen. He can stand in place, walk or run.

Idling for a while will cause the game to return to the title screen, regardless of the exact select mode preceding.

Within this menu, all options on the bottom screen are portrayed as bubbles that pop when selected. There are several specific menus, each of which has a letter and description corresponding to it in the top screen:

  • File Select (F): choose a file to play
  • Game Select (G): pick a game to play (uses the color corresponding to the selected Spray Paint)
    • Erase File: (D): erase and start over (likely from the word "delete")
    • Sub-Game Select (S): pick a sub-game (each sub-game has a corresponding Squeak and cllor associated with it; the sub-games available at the start can be played in multiplayer)
    • Collection Room (C): view collected items (includes its own image; each object within this room has a similar layout, albeit with images instead of letters)

Sub-Game title screens[edit]

Each Sub-Game has its own title screen with the Sub-Game's name, flavor text, an illustration, instructions and difficulty selection. These Sub-Games share the same menu music. The Boss Endurance title screen simply consists of an image spread out across both screens and the title; the music heard here is "Vocal Volcano".

The Extra Mode has its own title screen in a similar fashion to the first three Sub-Games, with a records (or "Rankings") top 3 list instead of a difficulty selection. "Stage: Plains" plays on this screen.

Kirby's Epic Yarn / Kirby's Extra Epic Yarn[edit]

Save file creation[edit]

Two Waddle Dees "make" a save file in the bottom right of the screen, similarly to the Waddle Dees that make missiles or snowballs.

Opening cutscene[edit]

The title screen in Kirby's Extra Epic Yarn, featuring the Bobbin Ravel Ability.

The logo appears with a sparkle, after which the title theme, a variant of "Flower Fields", starts playing. Yarn Kirby lands on the bigger of two small grass patches covered in yellow flowers. He can land in several ways:

He will then wave at the player with a smile.

In Kirby's Extra Epic Yarn, Kirby wears a random Ravel Ability hat. Additionally, a Me-Devil hovers over to the smaller platform. The bottom screen of the Nintendo 3DS has a yellow textured background and a green oval-shaped patch with the word "Begin".

File select[edit]

The previous screen can be seen in the background. There are 3 save files. Each started save file will have a Kirby in the square on the left, in one of several forms:

The rest of the save file's description includes icons of all of the unlocked levels, completion percentage, as well as a rotating star to the right of the selected save file.

Save files can be created, deleted or copied to a different one. The latter is a feature unique to this game.

Sub-Game title screens & previews[edit]

Each stage has a preview with an image reflecting its content, hosting Bead and Streak count records, collected Furniture and Soundtracks, and, depending on the version, the option to play with another player or select Devilish Mode.

The Sub-Games played with Kirby's neighbors have a similar preview. This includes the name of the stage, difficulty (in 1-5 stars), requirements, a time record and the Fabric reward.

The two Sub-Games exclusive to Kirby's Extra Epic Yarn, Slash & Bead and Dedede Gogogo, have their own their own title screens and stage selections, as well as separate music.

Kirby Mass Attack[edit]

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

Opening cutscene[edit]

About different colors Title music: "Four Adventurers: Cookie Country" (about music and animation sync, what happens if cutscene skip) Cutscene can be skipped with a button (?) press, but characters will be seen (emoting) on Warp Star RtDLD Magoland

Demo version[edit]

The demo's title screen.
Mode Selection for the demo

In the demo for Kirby's Return to Dream Land Deluxe, the camera pans down to a road where Manager Magolor and Kirby look at each other from opposite sides of the screen. The game select is available directly from this screen, and consists of a selection between the Main Game and Merry Magoland.

Game select[edit]

Curtains, stars and crowns. Background in Deluxe.

Lor Starcutter rooms[edit]

Sub-Game title screens[edit]

Kirby's Dream Collection Special Edition[edit]

Opening cutscene[edit]

KDCSE title screen.png

Functions similarly to RtDL. Loops after a certain amount of time passes.

Game select[edit]

New Challenge Stages[edit]

Several Kirbys approach the fourth wall in the New Challenge Stages.

In the opening animation for the New Challenge Stages, Kirby runs towards the screen in a room with a wooden aesthetic. This room has two 8-bit Kirbys visible in the background, as well as icons for ability challenges. Flashing different colors, Kirby splits into 3, then 5, and finally 7. All the Kirbys get Copy Abilities present in the game (from left to right):

The logo of this game then appears. At this point, the Kirbys will randomly and individually emote idle animations. They can have a neutral expression, a small smile, or a wide smile. Magolor may occasionally peep from above the game logo and giggle.

Kirby: Triple Deluxe[edit]

[its spin-offs][edit]

Kirby: Planet Robobot[edit]

[its spin-offs][edit]

Kirby and the Rainbow Curse[edit]

Kirby Battle Royale[edit]

Kirby Star Allies[edit]

Opening cutscene[edit]

Game select[edit]

The main menu for Kirby Star Allies after selecting a file, with everything unlocked.
Main article: Skit

117 different skit patterns

Guest Star title screens[edit]

KSA Guest Star title.jpg
Main article: Guest Star ???? Star Allies Go!

[??][edit]

Kirby and the Forgotten Land[edit]

Kirby's Dream Buffet[edit]

Other[edit]

See also[edit]